As others have said, if you're looking for a deep, engaging storyline, or a complex, multifaceted combat system, then you'll be disappointed with Goonzu - that's not what the game's about. The combat system is as minimal as it gets - point and click, wait for the battle to end, repeat. Drink heal potions now and then.
The game's strengths are elsewhere. The loot system is more realistic - monsters don't ever drop money or equipment - they only drop materials that can be used to craft items. With the exception of a few low-end items given as quest rewards, pretty much all of the equipment, food, healing potions, etc. that are available in the game are crafted by players.
Since a player's carrying capacity is severely limited (only 20 different types of items at a time), and there is a wide variety of different items to be had, that makes it impractical for players to run around, slaughtering everything in their path - unless they don't care about the loot.
If you like being a merchant, buying and selling items to make a profit, Goonzu has a niche for you. If you like being a crafter, Goonzu's crafting system is simple but powerful - and since you won't be looting the Sword of Uber Godliness from monsters, you will have a place in the Goonzu economic system. Unlike other games, crafting can be rewarding in Goonzu.
And finally, the last thing is the political system. While it's a fairly straightforward system, it's head-and-shoulders over the political systems of virtually every other MMO out there, with the exception of A Tale In The Desert. If you enjoy building a powerbase, working your way up in the world, and eventually claiming a city (yes, an entire city) as your own, you can do that.
So, whether Goonzu is a good game or not depends entirely on what you're looking for.
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