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Old 01-02-2007, 03:44 AM   #61 (permalink)
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I don't see the problem, your not looking deep enough. You aim like you would in any other fps, its not like you shoot where no one is and it magicly darts at the nearest guy.. Its just confirmation that the target is indeed in sight, and 95% of the time their dodgeing too fast for majority of the shots to hit, like any other FPS.

For the record, I think they did good considering I'm sure in reality if there were mecha's like these they would have even more "annoying" abilitys.
I don't see the logic behind auto-aiming regardless. By adding that, they've automatically made it 2 times easier to pin a decent shot. And when you're in a dogfight with six or seven players, it's very hard to escape when you're pin-pointed so easily. It kind of ruins the playability for some of us.

^Icy, yes, it is a mecha. But if you pay attention to the NPC, she says, "you will become an excellent pilot someday" sometime after one of the tutorials. Last time I checked, people couldn't auto-aim. =/
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Old 01-02-2007, 12:09 PM   #62 (permalink)
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Well, I can see your point, but all games have one thing that just doesn't work well with the players. I probably would do 10x better without it but I guess we'll have to live with it, maybe they will remove it, who knows. I don't think its enough to call it the worst shooter. =/
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Old 01-04-2007, 02:52 AM   #63 (permalink)
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so let me get this straight. I turn my mech toward the direction of the other guy, shoot and he is dead. I do that again, turn, shoot, dead. Notice how I didn't say the magic word "aim". Now considering that these are robots from the future, I guess autoaim is realistic considering that this is the future we are talking about. But to say to me that there is no "futuristic" defense against it, no jamming devices, no flares, not even a gundam wing looking shield for god sakes(is there even a delay in how long it takes to "lock on" and do you even know that they your locked on to you....) ....is kind dumb I have to admitt.....Once again another Korean game that pays no attention to balance but creates incredibly easy garbage...o and did I mention it probably going
p2p after beta
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Old 01-04-2007, 06:55 AM   #64 (permalink)
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You get shields and a red box appears at the top of your screen saying "Locked" or something like that, I forget the exact words. And you do aim, you may not have to as much but instinctively, you do aim... You still have to shoot at the person, so that means you must aim, it informs you, your being locked onto, you can dodge.

Also, if you havn't played I wouldn't comment on how "garbage" it is. And its F2p.

People seem to think anyone in your screen is locked onto, you still need to get them in your crosshairs, and they still dodge. You don't walk in, anyone on your screen just sits there and their obliterated. =/
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Old 01-06-2007, 08:37 PM   #65 (permalink)
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Smile exteel client

can some one please tell me how too download the exteel client2
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Old 01-06-2007, 11:10 PM   #66 (permalink)
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The fact that you HAVE to be locked to your opponents via the lame auto-aim to be able to hit them, just amplifies the lameness of it. That totally defeats stuff like leading with cannons.

And I've noticed how no one's mentioned the skills...you know, those skills that when someone uses it on you it always hits, you can't dodge them. AND when you get hit by a skill, you become immobile while you watch the skill from a different camera angle, then you gain control of your mech after the skill is finished just to say hi to the 5 other enemies that swarmed around you waiting for your mech to be targetabble again. I can see that working "maybe" with melee weapon based skill, but not ranged ones.

Also, vertical boosting in the game sucks. It may be more "realistic", but like people have said, realistic doesn't necessarily mean fun.

PS: Don't bother asking for my account even though I don't use it anymore.
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Old 01-06-2007, 11:45 PM   #67 (permalink)
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The fact that you HAVE to be locked to your opponents via the lame auto-aim to be able to hit them, just amplifies the lameness of it. That totally defeats stuff like leading with cannons.

It's an advance technology implified Mecha aka Robot. Even a normal fighter jet have autoaim nowsaday. You people keeps whinnign about the unrealistic gameplays around the games. Now you have it yet you whine? What do you want? VR?

Quote:
And I've noticed how no one's mentioned the skills...you know, those skills that when someone uses it on you it always hits, you can't dodge them. AND when you get hit by a skill, you become immobile while you watch the skill from a different camera angle, then you gain control of your mech after the skill is finished just to say hi to the 5 other enemies that swarmed around you waiting for your mech to be targetabble again. I can see that working "maybe" with melee weapon based skill, but not ranged ones.
Let's say, I use my big big +10 holy blessed baseball bat and fiercly swing it toward your head. There'll be only 2 possiblity..or maybe 3.

1- You die
2- You stay on the floor for a "limited" time but not dead.
3- You sit on the floor and call your mama.

You see, lots of people are whinning about. OMGG!! YOU GOT HIT AND NOTHING HAPPENNNN HAXXX...there you go. realistic gaming. You get hit, you get stun. When a robot receive a blow or something stunning, it tries to minimize the...quackquackquackquack. So on. it's called REALISTIC.

Quote:
Also, vertical boosting in the game sucks. It may be more "realistic", but like people have said, realistic doesn't necessarily mean fun.
People want it to be as realistic as possible. A game. ( proof? We all seeks VR )
However, when it becomes realistic, you whine. When creator set the game unrealistic to satisfy the gamers, they whine about it....when will it end?
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Old 01-07-2007, 01:55 AM   #68 (permalink)
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...people keeps whinnign about the unrealistic gameplays around the games. Now you have it yet you whine? What do you want? VR?
This just makes me grin. This leads me to believe you think that not being able to use a long-ranged projectile weapon because your "too" close to the enemy and can't initiate a lock-on, and because of this you cannot harm the opponent...realistic? Gah.


Quote:
Let's say, I use my big big +10 holy blessed baseball bat and fiercly swing it toward your head. There'll be only 2 possiblity..or maybe 3.

1- You die
2- You stay on the floor for a "limited" time but not dead.
3- You sit on the floor and call your mama.

You see, lots of people are whinning about. OMGG!! YOU GOT HIT AND NOTHING HAPPENNNN HAXXX...there you go. realistic gaming. You get hit, you get stun. When a robot receive a blow or something stunning, it tries to minimize the...quackquackquackquack. So on. it's called REALISTIC.
I couldn't agree with you more. My gripe is with the fact that the skill doesn't even start it's animation until the "cut-scene" kicks in. If it was real-time I wouldn't care, but oh well.


Quote:
People want it to be as realistic as possible. A game. ( proof? We all seeks VR )
However, when it becomes realistic, you whine. When creator set the game unrealistic to satisfy the gamers, they whine about it....when will it end?
It will never end methinks :/

Anyway, for a f2p game, it's ok, and it will appeal to a lot of people. But there are those like me who will detest it and wait for something else to come along. (I'm waiting for Armored Core 4 and it's semexy online capabilities ^_^).
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Old 01-07-2007, 02:43 AM   #69 (permalink)
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Originally Posted by Lord Galcian View Post
This just makes me grin. This leads me to believe you think that not being able to use a long-ranged projectile weapon because your "too" close to the enemy and can't initiate a lock-on, and because of this you cannot harm the opponent...realistic? Gah.

You said it yourself.

Long-ranged weapon. We all agree that, you cannot argu that the weapon serves for using it at a far away enemy....

I dont think that is any stereotyping, biasing, faking, -beep-ing or any kind of thing. It's written white and black ( ok...blue red or whatever!! no color arguying!) L-O-N-G---R-A-N-G-E-D- -W-E-A-P-O-N-.
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Old 01-07-2007, 03:39 AM   #70 (permalink)
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Yup. But in every other game, period, that I have played that was long-ranged weaponry, you can still use it as you get closer and closer to your opponent (excluding some artillery units in some games).
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