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Old 06-03-2006, 08:18 AM   #23 (permalink)
Lailoske
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Quote from an interview on E3:


The US market is a huge area of potential growth for MMOs. In Korea, a full 25% of the population plays some form of MMO, compared to fewer than 5% of the population in the US. Kim Jang-Joong explained that the focus of Cabal Online is to attempt to bring console action enthusiasts to the PC, and into MMORPGs. One game that has already achieved significant success in this regard is Blizzard’s World of Warcraft. Kim Jang-Joong claims Cabal Online is similar to WoW, but focuses more on action, and players will find leveling up less difficult. Speaking of levels, Cabal Online has a whooping 100 of them. ESTsoft says that powergamers will likely reach level 100 at around 200 hours of gameplay. Beginners (players who have never played an MMO) will still reach 100 at somewhere around 300 hours playtime.

After reaching 100, you’ll find an end game similar to many other fantasy-style MMOs. Once you reach level 95, you can pick a faction and engage in faction-based PvP. Points are awarded to you for defeating members of an enemy faction in PvP. The more points you have, the higher your rank. High ranking players will have access to special items in the game, so essentially this will be your reward for PvPing. Judging by gameplay movies alone, PvP looks like it could be a lot of fun in Cabal Online – which makes me wonder why players must wait a minimum of around 200 hours to engage in it?


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