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Firor's Fury
Join Date: May 2006
Location: Former staff, despite what fascist staff members might say.
Posts: 3,031
Reputation: 35
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Thief (Bandit)
Lv30-35: Bubbling, Jr Neki, Horned Mushroom, Jr Sentinel, Zombie Mushroom, Wild Boar, Alligator
Lv36-40: Bubbleing, Blue Mushroom, Horned Mushroom, Zombie Mushroom, Evil Eye, Alligator
Lv41-45: Evil Eye, Fire Boar, Alligator, Jr Cellion, Jr Grupin, Jr Liona, Star Pixie, Jr Pepe, Cursed Eye, Copper Drake
Lv46-54: Star Pixie, Jr Pepe, Curse Eye, Zombie Lupin,
Lv55-60: Lupin, Zombie Lupin, Cold Eye, Wild Cargo
Lv61-65: Coolie Zombie, Miner Zombie, Cold Eye, Lunar Pixie, Clang, Sun Pixie, Tauromacis
Lv66-70: Hector, Coolie Zombie, Miner Zombie, Cold Eye, Lunar Pixie, Umti, Sun Pixie, Tauromacis
Wizard (Fire)
Lv30-35: Horned Mushroom, Jr Sentinel, Zombie Mushroom, Evil Eye, Jr Wraith, Ice Sentinel (35)
Lv36-40: Zombie Mushroom, Evil Eye, Sentinel, Ice Sentinel, Jr Grupin, Jr Wraith*
Lv41-45: Leatty, Jr Grupin, Jr Pepe, Jr Wraith, Cold Eye
Lv46-50: Jr Pepe, Jr Wraith, Cold Eye, Nependeath
Lv51-60: Nependeath, Jr Yeti, Grupin
Lv61-70: Jr Yeti, Jr Yeti (Growth), Pepe
Wizard (Poison)
Lv30-35: Horned Mushroom, Jr Sentinel, Zombie Mushroom, Evil Eye
Lv36-40: Zombie Mushroom, Evil Eye, Sentinel, Jr Wraith
Lv41-45: Sentinel, Leatty, Jr Wraith, Alligator, Dark Leatty
Lv46-50: Alligator, Leatty, Dark Leatty
Lv51-60: Alligator, Croco
Lv61-70: Jr Yeti, Yeti, Werewold (68-70)
Wizard (Ice)
Lv30-35: Horned Mushroom, Jr Sentinel, Zombie Mushroom
Lv36-40: Zombie Mushroom, Fire Boars, Ligators (Not recommended)
Lv41-45: Fire Boars, Ligators (Not recommended), Jr. Cellion
Lv46-50: Fire Boars, Ligators (NR), Jr. Cellion, Jr. Wraiths, Copper Drakes
Lv51-60: Jr. Cellion, Jr. Wraiths, Curse Eye, Cellion, Copper Drakes, Fire Drakes (60)
Lv61-70: Cellion, Liona, Cooli Zombie (57), Miner Zombie (57), Fire Drake (60)
Wizard (Lightning)
Lv30-35: Horned Mushroom, Zombie Mushroom, Evil Eye
Lv36-40: Zombie Mushroom, Fire Boar, Evil Eye, Lorang
Lv41-50: Jr. Cellion, Jr. Grupin, Jr. Wraiths, Lorang, Copper Drakes
Lv51-55: Jr. Cellion, Jr. Grupin, Jr. Wraiths, Curse Eye, Lorang, Copper Drakes
Lv56-70: Zombie Lupin, Coolie Zombie (70), Miner Zombie (70)
Cleric
Lv30-40: Horned Mushroom, Wild Boar, Zombie Mushroom, Evil Eye, Jr. Wriaths (35)
Lv41-50: Zombie Mushroom, Evil Eye, Zombie Lupin
Lv51-70: Jr. Wraiths, Zombie Lupin, Wraiths (48), Coolie Zombie (57)
NOTE* Sorry Clerics, you'll be seeing a LOT of these monsters continuously until they implement Ludibrium which will bring in a lot of new Undead monsters. If you want to see variety, I suggest you find a Warrior friend to party with.
Hunter
Lv30-35: Horned Mushroom, Jr Sentinel, Wild Boar, Zombie Mushroom
Lv36-40: Wild Boar, Evil Eye, Fire Boar, Ligator, Jr. Cellion, Jr. Grupin, Jr. Liona
Lv41-55: Fire Boar, Ligator, Jr. Cellion, Jr. Grupin, Jr. Liona, Lupin, Zombie Lupin, Stone Gollem
Lv56-60: Stone Gollem, Jr. Yeti, Hector
Lv61-70: Jr. Yeti, Hector, Coolie Zombie
Crossbowman
Lv30-35: Horned Mushroom, Jr Sentinel, Wild Boar, Zombie Mushroom
Lv36-40: Wild Boar, Evil Eye, Fire Boar, Ligator, Jr. Cellion, Jr. Grupin, Jr. Liona
Lv41-50: Fire Boar, Ligator, Jr. Cellion, Jr. Grupin, Jr. Liona, Lupin, Zombie Lupin, Stone Gollem
Lv51-60: Cellion, Grupin, Liona, Stone Gollem, Jr. Yeti, Hector
Lv61-70: Jr. Yeti, Hector, Coolie Zombie
Stat/Skill Build
Thief:
AP (action points)
*coming soon*
SP (skill points)
(Dagger Rogue)
NB = Nimble Body // KE = Keen Eyes // DO = Disorder
DkS = Dark Sight // DbS = Double Stab // LS = Lucky Seven
Option A.)
10 DbS [10]
(save 10 SP)
10 DbS [20, max]
18 NB [18]
3 DO [3, needed for DkS]
20 DkS [20, max]
The main difference in Option A that's not in the other options, is the max Dark Sight. Max Dark Sight comes in handy in later levels when you get Haste in second job. When DkS is maxed, you have no moving penalty in speed. Therefor, the Haste overrides the Dark Sight, allowing you to move at high speeds without being hit by monsters when both skills are active.
Option B.)
10 DbS [10]
(save 10 SP)
10 DbS [20, max]
20 NB [20, max]
20 DO [20, max]
1 DkS [1]
This is for the Disorder Bandit build. Disorder does come in handy when maxed while facing monsters with high weapon defence; excellent against bosses. Although the 1 DkS really does take a lot of fun out of being a bandit. I personally prefer Option A.
Option B.)
10 DbS [10]
(save 10 SP)
10 DbS [20, max]
Random Mixture of NB, DO, and DkS.
This build is for those who like a bit of variety. Just a pointer though, if you do go for this build, I do not reccomend you take DkS past level 10 (unless you plan to max it). The main reasoning behind max DkS is because of it's combonation with Haste.
**other classes coming soon**
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