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#1 (permalink) |
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Detective Kirby
Join Date: Jan 2007
Posts: 160
Reputation: 10
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Team name: Abysmal Studios
Project name: Realm Of Elonia Brief description: I need a 3D Modeller to create character models, item models, and buildings for an MMORPG. Target aim: Currently our aim is freeware, but eventually we might turn it into a system like Runescape, where you can play for free, but if you pay you get access to member only features. Compensation: Currently there will be no pay, if we can get donations and/or charge fees then percentages will be figured out then. Technology: All you need is 3D Modelling software, and to be good at it. It doesn't matter what it exports to, I can convert it if needed. Talent needed: Currently only a 3D Modeller. Team structure: Right now, the team only consists of me. I create the maps, the characters, run the server, write the scripts, run the website, create the graphics. Website: www.RealmOfElonia.co.nr Contacts: Email: D3luxeX@gmail.com MSN: D3luxeX@hotmail.com AIM: D3luxeX or PM Additional Info: Here is a video of what the models need to look like. |
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#3 (permalink) |
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Detective Kirby
Join Date: Jan 2007
Posts: 160
Reputation: 10
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Not currently, no, I only have that video. I am currently working on a lot of things in the game, and hope to have them finished and updated on the server sometime later today or early tomorrow. When I finish what I am working on, I'll take some updated screenshots.:smile:
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#4 (permalink) |
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500+ Posts????
Join Date: Dec 2006
Location: WI, USA
Posts: 515
Reputation: 0
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Heh, you get me a programmer and I'll lend you my 3d modeller
2
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"Don't worry about people stealing an idea. If it's original, you will have to ram it down their throats." ~ Howard Aiken |
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#6 (permalink) |
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500+ Posts????
Join Date: Dec 2006
Location: WI, USA
Posts: 515
Reputation: 0
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I know, and technically, its not even code. That's another pre-fab engine (I've looked at it myself in the past). But it does have a pretty slick scripting language. And, it appears you've gotten it to work better than I could. Alas, my search continues
2 Good luck though, the landscape looks great.
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"Don't worry about people stealing an idea. If it's original, you will have to ram it down their throats." ~ Howard Aiken |
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#7 (permalink) |
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Detective Kirby
Join Date: Jan 2007
Posts: 160
Reputation: 10
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Lol Khan, thanks. Yeah, as Wrath said, I am a one man team so I would have to lend out myself, meaning that no work would get done on my game.
And technically, it is code. You have to code the spells, the commands, the quests, the town jumps, the area loads, almost everything. Big companies do not start from scratch either, most of the time they use 3D engines that come with all of the basic things already done so they don't waste any time. Thats basically what Realmcrafter does for you.
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#8 (permalink) |
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Master Chief's Windex
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Not bashing just that last I checked RC2 hasnt been released with the Source so for the time being its scripting not coding as such that is being done, that was what Khan was referring to. Scripting language allows you to type 'English' looking text that is read by the Engine Source and carries out the functions and routines whereas coding would be to go a level below that and skip that translation process. A good example is Torque, it has a Scripting Language TorqueScript close to C++ but is actually able to Code in if you have the Source in true C++ dealing with header files etc.
If you are hunting for a 3D Modeller I would greatly advise trying GameDev they got some real good talent there, most won't work for free, or even consider your project though without a good design just as a heads up though, and they usually bash the MMO projects (constructive but not for the weak hearted) all that said though good luck!
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#9 (permalink) |
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Detective Kirby
Join Date: Jan 2007
Posts: 160
Reputation: 10
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Silent, in a way you are right, but in a way you are wrong.
Here is an example of code for C++ Code:
int d,p,t,i,profit,min,n;
list<node> lst;
node pt;
cout<<"Enter no of entries
";
cin>>n;
for(i=0;i<n;i++)
{
cout<<"enter data(p,d,t)
";
cin>>p>>d>>t;
pt.d=d;
pt.p=p;
pt.t=t;
lst.push_back(pt);
}
Code:
SuperStrict
Local MyWindow:TGadget=CreateWindow("TreeView Example", 40,40,400,400)
Global MyTreeView:TGadget=CreateTreeView(5,0,200,360,MyWindow)
Local Folder:int=ReadDir(BlitzMaxPath())
Local File:String
Repeat
File=NextFile(Folder)
AddTreeViewNode(file,MyTreeView)
Until File=Null
Repeat
WaitEvent()
Select EventID()
Case EVENT_WINDOWCLOSE
End
End Select
Forever
End
I guess I can see where you are coming from, but people use Blitz outside of Realmcrafter to create programs themselves, so technically it is code. Anyway, thanks for the reply, i'll be sure to check out gamedev
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