Old 01-25-2007, 11:43 PM   #11 (permalink)
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Originally Posted by Khanstruct View Post
And I doubt this game will ever see 50k players, or 1k players or, most likely, even the light of day.

I'm sorry, I don't mean to be critical. By all means, work on this game, but don't expect it to become what you're hoping for. Regardless, it will be fun to do, and it'll be a priceless learning experience.

As for everyone else; you know as well as I do that you're wasting your energy shouting "copyright!" at all these fan-game posts. If you've been online for any amount of time, you know that these games have never, EVER made it much further than an idea or (best case scenario) a small indy game that members of a single online community play a few times and delete.

People are here looking for help and guidance with their games and ideas. Your experience knows the road that they're headed down. Use that knowledge to give them some direction. Anyone can say "you'll be a failure". I would hope that the people interested in and involved in the online gaming industry would have a bit more insight than that.
I hate to say it but you're wrong. I know how vicious Square-Enix is about enforcing their copyrights, and I assume other corporations are the same way. They hand out C&D letters right and left, shutting down numerous Chrono Trigger fan projects, which I've been following. I cite to you www.chrono-trigger.com as an example.
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Old 01-26-2007, 12:35 AM   #12 (permalink)
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Alright, seriously, do you people even read before you reply?

As I said... again; if the game causes a stir, they will shut you down. Also, they got a letter, they did not go to court, although they most likely would have, had they ignored the letter.

I looked at that site. The game was looking great, which is probably the same reason the company got nervous about it and shut them down.

NOW, let's compare that to the original post in this thread. Was this game going to cause a stir?
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Old 01-26-2007, 02:59 AM   #13 (permalink)
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Maybe not, but if it gets to ANY point at all past being a project on one person's computer, if it gathers ANY community, they'll get a C&D. I'm not saying he'll be sued outright, but he won't be allowed to make this game. C&D letters are a dime a dozen. How long does it take to send one? If the game reaches any level of popularity it will shut down. That's a fact.

I agree with you that, yes, most probably this game will never see the light of day (sorry Mitoz , nothing personal), but if it does, then having all that hard work spoiled by the threat of legal action will be a real kick in the teeth.

My point is, it's not worth the risk of spending all this time developing a game if it's going to get shut down the second it acquires a fanbase. I mean, the development can be fun, but the whole idea is to get players to play the game and help improve it.
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Old 01-26-2007, 04:08 AM   #14 (permalink)
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True, in a sense, working on a project that is doomed from the beginning can be considered a grand waste of time.

If you really do have the thick skin and determination to actually create an MMO, you should also work on your imagination and dream up a new idea that you can truly call your own.

Most of your games in the beginning will only exist and paper. This can be used to help you understand some of the basic funstions you'll want in games. Then, maybe you'll get some in pre-production, perhaps even in the early stages of production. These are great for realizing the true size of any game and understanding the inctricate parts of a game that are normally overlooked.

Keep at it, and if you're serious, you can create a great game one day (don't worry, the process of getting to that point is also fun).

Work on ideas you enjoy, but for personal enjoyment only. If you want to make something bigger later, start thinking about your favorite genre, and what you like in games, then, show us all something that we've never seen or expected.

I apologize for using your post as a place to bicker. I believe most of us were on the verge of getting out of line.

The best place to start now is, accept that you don't know much about that gaming industry, ask for advice, then listen to it. Good luck in what ever you choose.
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Old 01-26-2007, 06:08 AM   #15 (permalink)
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Those are some reasons i quit making games

and when i said you will get sued so much money i was just pointing out what happed and not wanting to get into detail you dont need to explain to people creating copyright games all the detail you just need to give them a basic idea so they will understand
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Old 01-27-2007, 12:12 AM   #16 (permalink)
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Originality people! No one wants to see a million pokemon remakes. We've seen it. If anyone wants to play pokemon they will play pokemon (which actually isnt bad. You people are crazy, everything but the game sucks though).

Look at Might and magic, Warcraft, starcraft, Warhammer, and even pokemon. They are big because of originality and they spent time on getting a idea.
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Old 01-27-2007, 02:07 AM   #17 (permalink)
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Quote:
Originally Posted by Khanstruct View Post
And I doubt this game will ever see 50k players, or 1k players or, most likely, even the light of day.

I'm sorry, I don't mean to be critical. By all means, work on this game, but don't expect it to become what you're hoping for. Regardless, it will be fun to do, and it'll be a priceless learning experience.

As for everyone else; you know as well as I do that you're wasting your energy shouting "copyright!" at all these fan-game posts. If you've been online for any amount of time, you know that these games have never, EVER made it much further than an idea or (best case scenario) a small indy game that members of a single online community play a few times and delete.

People are here looking for help and guidance with their games and ideas. Your experience knows the road that they're headed down. Use that knowledge to give them some direction. Anyone can say "you'll be a failure". I would hope that the people interested in and involved in the online gaming industry would have a bit more insight than that.
Well said, man.
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