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Marios's Mustache Wax
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ok so here is my idea like a role play thing but the rules like in D&D CA be changed by the GM *game master* as long as they are still resonable. and so we make our characters then their backround. (backround should perferably be neat or atleast able to be read.) then players with choose their stats which i am going to choose 3 stats that i will post on here later. The things that will be the same as D&D is how to level up, monsters (optional), and other things that either the game master or the whole group decides. So here is the back round story for the first adventure.
__________________________________________________ ____________________________________ Enren the current Lutenaint incharge of protecting the city of Roc'nog from the barbaric woods filled with thieves, wolves and other vile things of the night has gone missing. One day after they noticed he was gone a hord of Banshees, Wolves and midless zombies started attacking Roc,nog and they where soon overwhelmed and we lost contact. Now it is up to you to try and find out if Lutenaint Enren is still alive or not and see if you can find any survivors from that desolite place... __________________________________________________ ____________________________________ Stats; Strength-determins health poinths and mellee damage. Intelligents-determins how smart you are with logical puzzles, solving riddles, reading tomes...etc, desides how many magic points you have and how fast your magic regenerates, Gives modifiers to spells cast from staffs. Agility- determins how good you are with a bow or most light weapons, how fast you are, adds modifier to dodge P.S. I need 2-3 people that want to play. __________________________________________________ ____________________________________ Town of Roc,nog Total population: 4838 Humans: 2903 Sylvari (elves) : 968 Half-syls (half-elves): 290 Khords (dwarves): 48 Cids (halflings): 339 Other (kender, etc): 145 Total guard: 32 In addition, 60 clergy tend to the spiritual needs of the Town , and are overseen by 2 ordained priests. Services in this Town : Inns: 3 Taverns: 12 Blacksmiths: 8 Healers: 3 Weaponsmiths: 2 Armorers: 2 Bowyers: 3 Magic Shops: 1 Booksellers: 1 Merchants: 3 Leatherworkers: 8 Tailors: 14 Jewelers: 2 Cobblers 15 Fishmongers: 4 Furriers: 10 Carpenters: 10 Masons: 7 - Magic Shops typically sell components, scroll paper, and such minor items - no "off the shelf" wands, staves, etc! Also, while you may get a high result for a given service, that does not necessarily mean there are that many businesses in a given settlement. For instance, your town may show 15 tailors, but the DM may rule that there are only 6 clothiers in the town, the rest serve as assistants/apprentices. __________________________________________________ ____________________________________ Last edited by bringiton265; 02-08-2007 at 01:06 AM. Reason: main stats |
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