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#2 (permalink) |
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Still learning the ropes
Join Date: Sep 2006
Location: nowhere
Posts: 28
Reputation: 10
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why not just add range first? add finish range then come back ask what to add next. i can bet 30% if u ask what to add next after range in advance, you bound to forget what to add. by that time when you add finish, you should be SHOULD BE lvl18 or is it lvl17? o.o
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isn't ginji cute or wad?
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#3 (permalink) |
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Marios's Mustache Wax
Join Date: Mar 2007
Posts: 3
Reputation: 10
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i suggest 20 to range and 10 to movement speed, and lastly 3 to attack speed. (in total you ahve 33 points right?) anyways, the only reason you add to movement is because archer need to run alot when being chased. i dont know if you know but by pressing f4 you can have this thing where you look at the opponent and still run in another direction, try it, it'll work. anyways, attack speed is used for the quick shot, and range is for the damage. if you're not a pro at shotting, then i suggest 15 range, 10 movement, and 8 attack speed. this way you have more chances to shot and more chances means more practise. xD anyways, just add 10 to movement for sure plz, it's very useful, trust me. have FUN!
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#4 (permalink) | |
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Cloud's Hair Spray
Join Date: Jul 2006
Location: Unknown
Posts: 71
Reputation: 10
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Quote:
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#8 (permalink) |
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Still learning the ropes
Join Date: Sep 2006
Posts: 21
Reputation: 10
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Well, archers definetly need range, so max that out 1st.
and yea move spd is crucial when trying to run from nin stun grips ![]() plus, i recommend some points to be placed in cp, to summon those scs & dragons lol... health and armour is always trained when u feel that the attack from enemies kill u way faster than b4. o yea, and i actually tried with the att spd thing, it doesnt work 4 range atts |
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