Old 03-17-2007, 10:06 PM   #1 (permalink)
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Hay,
I remember wanting to try DDO some time back but when that game was released I was totally into EQII. Any ways I know there is one person here that will answer my questions. When DDO first came out, the game almost completely relied on grouping to get anything done. I remember about 6 months ago an announcement was made that said that you can now solo much easier now. I am wondering if this is true.

Secondly it seems that a Wizard can be a large amount of things, IE a animal trainer, a sorcerer (in the since that it can root, stop, slow and do DOT's) and at the same time can be a nuker. Wanted to know if that was true, I always loved being a sorc that did DOT's. The reason I am thinking a animal trainer is because it can charm, don't know if that lowers the hate, or if that means they will join you.

VERY IMPORTANT QUESTION. Can paladins only be girls? Because all the descriptions just say, she and her. I love paladins any game I have played p2p I have been a paladin (or gladiator), FFXI, EQII (in a way), Lineage II, DAOC etc.
But if not, then how good are bards and how much are they wanted for groups, I loved having a bard in my group in DAOC, while going to a spawn area they could just give you like 2x running speed, and while in the heat of battle they could master heal all, give people buffs, resistance to certain attack types or what ever. I want to know how they are in DDO.

But lastly a ranger seems to be pretty good, but is it like in other games where it's not wanted in groups that much because it's more pvp oriented?

Any ways I know the person who will answer this, I was just curious as to yor stance. I am writing this because you reminded me that DDO changed a lot since the release.
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Old 03-17-2007, 10:12 PM   #2 (permalink)
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lothia cyber is kinda pro in this game. so he might know ur questions
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Old 03-17-2007, 11:34 PM   #3 (permalink)
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TY for the vote of support, vash.

Yes, It is much easier to solo in the game now. From the start of the game, you can choose the SOLO diffuculty for a dungeon. They have added solo play diffuculty to dungeons of lvl 1-6, AFAIK.

I have made it a practice to solo dungeons that are 1-2 levels below me on NORMAL diffuculty level, which is supposed to be for parties. I can even do hard difficulty ones as well. The elite setting is still somewhat a challenge and find it to be a nice treat, now and then.

You still have quests that require party play (kill 200 kobolds in quest "Kobold Assault" as example), and its quite understandable, but you will notice a lot more solo play.

I do see players of level 7 and higher soloing a lot of toher quests from lvl 7+. I am sure they are applying the same approach as I do on higher level dungeons (go in 1-2 levels higher than the dungeon reccomends), but there is enough solo play were you will be able to "catch-up".

There are sorcerrors and there are wizards. Both have my "schools" of majic or you can also call them "branches of magic. Within these "schools", you will notice they are very specific at what they do. If you choose to, you can "specailize" in only a certain school, so you can be stronger within it. Just simply build your character's spells, skills, enghancements, and feats that complement that specific school.

Charm is a fun spell, it allows you to attempt to "befriend" the target your wishing to charm. If successful, you will have the MOB, for a duration of time. The time is depedant on what level of charm it is, and if your a Wizard or Sorcerrer.

You also have monster summoning spells. They got from Monster summoning I on up to V, I think (roman numerals). Each level summons a specific type of monster that protects and fights for you. Summmons Spells can alos be specific, such as Summon Elemental: Earth. If I remember correctly, Summons spells belong to the school of "Conjuration".

They used the word sheas a generic term. Just like using "they" and "he" as a generic term, when your referring to a gerneric person. A Paladin can be either male, female, or any race.

As for bards, the are the "moral" support for a group. THey are a "Jack-of-all-trades" in truth, but never a master of anything. I have not really played a Bard in either the tabletop or in the online version of Dungeons and Dragons. Sorry that I cannot help you on this one.

Last night, the ranger we had in the party was very much needed. He was able to pull mobs from a distance that most low grade graphics cards cannot see. They are the "for killer" of the D&D world. You can specialize them into killing specific type of monsters. Such as Orc-kin, dragon-kin, or any other. They are excellent with light 1handed weapons, and with certain feats are the best at dual weilding and long range attacks. They are somewhat good for solo play and party play.



Hope I helped you out.
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Old 03-18-2007, 07:38 AM   #4 (permalink)
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If you wanna play hurry up. There's a 50% exp boost for all quests and +1 to loot till Monday.
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Old 03-18-2007, 11:44 AM   #5 (permalink)
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Quote:
Originally Posted by Mr.Manson View Post
If you wanna play hurry up. There's a 50% exp boost for all quests and +1 to loot till Monday.
No, it ends sunday Night.

Quote:
Welcome Back Weekend!
[15-Mar-2007]


Dungeons & Dragons Online: Stormreach™ would like to welcome back our former players for a very special weekend. If you're a former DDO player, you can play all weekend for free. All you have to do is log in and your characters will be waiting for you. We can't wait for you to see all of the amazing things that have happened since you left!

From Friday, March 16th through Sunday, March 18th we will be celebrating by offering an additional +50% XP and +1 to loot for ALL players. There will also be special live events throughout the weekend so keep your eyes open.

Also, if you haven't logged in for awhile, be sure to visit your trainer to take advantage of the new enhancement system! All of your previous action points have been refunded to you so that you can customize your character the way that you want. If you’d like more information, click here to visit the forums.

So tell your friends, tell your guildies, and tell your neighbors that DDO is the place to be this weekend!
link: http://www.ddo.com/article/852
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Old 03-18-2007, 12:07 PM   #6 (permalink)
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Quote:
Originally Posted by cyber7chink View Post
TY for the vote of support, vash.

Yes, It is much easier to solo in the game now. From the start of the game, you can choose the SOLO diffuculty for a dungeon. They have added solo play diffuculty to dungeons of lvl 1-6, AFAIK.

I have made it a practice to solo dungeons that are 1-2 levels below me on NORMAL diffuculty level, which is supposed to be for parties. I can even do hard difficulty ones as well. The elite setting is still somewhat a challenge and find it to be a nice treat, now and then.

You still have quests that require party play (kill 200 kobolds in quest "Kobold Assault" as example), and its quite understandable, but you will notice a lot more solo play.

I do see players of level 7 and higher soloing a lot of toher quests from lvl 7+. I am sure they are applying the same approach as I do on higher level dungeons (go in 1-2 levels higher than the dungeon reccomends), but there is enough solo play were you will be able to "catch-up".

There are sorcerrors and there are wizards. Both have my "schools" of majic or you can also call them "branches of magic. Within these "schools", you will notice they are very specific at what they do. If you choose to, you can "specailize" in only a certain school, so you can be stronger within it. Just simply build your character's spells, skills, enghancements, and feats that complement that specific school.

Charm is a fun spell, it allows you to attempt to "befriend" the target your wishing to charm. If successful, you will have the MOB, for a duration of time. The time is depedant on what level of charm it is, and if your a Wizard or Sorcerrer.

You also have monster summoning spells. They got from Monster summoning I on up to V, I think (roman numerals). Each level summons a specific type of monster that protects and fights for you. Summmons Spells can alos be specific, such as Summon Elemental: Earth. If I remember correctly, Summons spells belong to the school of "Conjuration".

They used the word sheas a generic term. Just like using "they" and "he" as a generic term, when your referring to a gerneric person. A Paladin can be either male, female, or any race.

As for bards, the are the "moral" support for a group. THey are a "Jack-of-all-trades" in truth, but never a master of anything. I have not really played a Bard in either the tabletop or in the online version of Dungeons and Dragons. Sorry that I cannot help you on this one.

Last night, the ranger we had in the party was very much needed. He was able to pull mobs from a distance that most low grade graphics cards cannot see. They are the "for killer" of the D&D world. You can specialize them into killing specific type of monsters. Such as Orc-kin, dragon-kin, or any other. They are excellent with light 1handed weapons, and with certain feats are the best at dual weilding and long range attacks. They are somewhat good for solo play and party play.



Hope I helped you out.
You spelled magic wrong. But quite informative cause i was thinking of buying this game or WOW.
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