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Old 05-17-2006, 12:54 AM   #2 (permalink)
Saint
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Mages
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Mages are a very common class in MS. They attack at range using magical spells, using wands and staffs to boost their spell damage. They have no melee capability at all, but don't really need it since their spells hit from far OR close. If you like the idea of blasting enemies with spells, and being able to protect yourself with magical guards, and then later doing extra damage against certain enemies, then Mages may be the class for you.

Pros:

* Can attack at range OR up close.

* They are by far the most powerful class during the 1st job advancement. You will level very fast after level 15.

* They have bucketloads of MP.

* They have ridiculously fast MP recovery rates, meaning you spend a lot less on MP potions than other classes.

* Magic Claw can attack through walls.

* Very stable damage using Magic Claw.

* After 2nd job they can teleport, and absorb their enemies MP.

* Can essentially use their MP bar as their HP once they max out Magic Guard, meaning they can take a lot more punishment.

Cons:

* Cannot jump and then attack while in the air.

* Have the lowest HP out of all the classes.

* Mage gear tends to be expensive since so many people play mages.

* Some people don't like mages as they have a bit of a reputation as "ksers", so be prepared for some people to be rude to you.

* Tend to get weaker after the 2nd job advancement compare to the other classes.

* Taking damage from your MP bar (once you have Magic Guard) is expensive. MP potions essentially cost twice as much as HP potions.

Mage - Fire/Poison Mage
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The Fire/Poison mage specializes in spells which deal the highest amount of damage. Fire mages don't care about support skills or freezing their opponents, they just want BIG DAMAGE. icon_smile.gif.

Pros:

* Highest damage spells out of all the 2nd job mages.

* Poison can be very effective against high level enemies if used correctly.

* Huge damage against Ice based enemies.

Cons:

* Cannot heal or freeze enemies.

* Do poor damage against fire based enemies.

* Poison can be hard to use properly.

* Fire Arrow is blocked by terrain.

* Some enemies are strong against, or even immune against Poison.

Mage - Ice/Lightning Mage
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Ice/Lightning mages have quite similar skills to Fire/Poison mages, but their attacking skills are quite different in their effect. Although Ice mages do not do quite as much raw damage as Fire/Poison mages, they get the benefit of freezing their enemies, and being able to hit multiple enemies at once.

Pros:

* Ice Beam can freeze enemies.

* Lightning can hit multiple enemies at once, meaning its possible to level very quickly on lower level enemies with a fast spawn rate.

* Ice Beam can go through walls.

* Ice Beam does huge damage against Fire Based enemies.

* Lightning also does huge damage against certain enemies.

Cons:

* Ice Beam does poor damage against Ice based enemies.

* Some enemies are strong against Lightning.

* Not quite as much raw damage as Fire Mage.

* Cannot Heal.

Mage - Cleric
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Clerics are a party favourite. Everyone likes being Healed for free, so if you like to party a lot, then maybe Cleric is the class for you. Although your main offensive spells tend to do the least damage out of all the Mages, you make up for it by having some great party support skills, and being able to dish out massive damage against evil/undead enemies. After 3rd job advancement they get some fantastic skills, including one which increases a partys xp by 50%, and being able to morph their enemies into snails.

Pros:

* Can Heal, and gets XP for healing party members.

* Does huge damage against evil/undead enemies.

* Can hit multiple enemies at once with Heal (if used on undead).

* Great party support skills.

* Can actually Jump+Attack by using Heal against Undead creatures.

Cons:

* Weakest attack out of all the Mages against all non evil/undead enemies (which is most of the enemies in the game).

* Tend to be stuck levelling on the same enemies for many levels in a row.

* Limited enemy selection.

* Cannot freeze enemies.

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Thieves
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Thieves are an interesting class. It is the only class where you can actually choose if you want to attack with Melee or at range. Thieves also get (arguably) the coolest looking gear. Perhaps if you are still unsure if you want to go for a Melee character or a Ranged attacker, making a Thief if a good choice. Thieves tend to rely on high avoidability rather than high armor as a defence against enemies. They also tend to rely on many fast attacks rather than a few powerful attacks. They later get what is arguably one of the best 2nd job skills in the game, Haste, which can make playing MS a lot more fun.

Pros:

* Option to use Range or Melee during 1st job.

* Tend to have very fast attacks.

* Arguably the coolest looking gear.

* High avoidability means you get missed a lot.

* High accuracy means you will never find that missing your target is a problem.

* Ranged thieves get Lucky7, which has built in Mastery, making it a lot more powerful than almost any other 1st job attacking skill (Except Magic Claw for mages).

* Ranged thieves tend to be the 2nd fastest levellers during 1st job advancement after Mages.

* Ranged thieves can jump and then shoot while in the air.

Cons:

* Low HP compared to Warriors.

* Low armor compared to Warriors means when you DO get hit you take a fair bit of damage.

* Dagger thieves tend to be the slowest class to level up out of all the 1st job classes.

* Daggers have a very short range.

* Ranged Thieves cannot attack an enemy up close effectively.

* Ranged Thieves cannot knockback close enemies like a Bowman can.

* Daggers + Claws + Stars plus their relevant scrolls tend to be very expensive.

* There are a lot of thieves.

Thieves - Bandits
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Bandits are the melee Thief. If you settled on Daggers and melee during the 1st job, then the path of the Bandit is for you. They attack fast, move fast, and tend to get hit a lot less often than Warriors, however they have less armor and HP then Warriors. During 2nd job Bandits get Savage Blow, which deals 6 very fast hits against their enemies, meaning they start doing very good and stable damage once they get Savage Blow.

Pros:

* Get Haste, a very effective and fun skill.

* Get Savage Blow, a very effective attack with stable and powerful damage.

* Have very fast attacks, especially once they get Booster.

* Once they get Savage Blow they will do more damage than Assassins.

Cons:

* Tend to do less average damage than Warriors, especially against high defence enemies.

* Cannot attack at range effectively.

* Low HP compared to Warriors.

* Have a useless skill: Steal. Seriously, don't get this skill.

* Daggers and Dagger scrolls tend to be expensive.

Thieves - Assassin
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Assassins are the ranged attack option of thieves. If you don't like melee, and are a thief, then being an Assassin is probably a good option for you. They have higher damage potential than Bandits, but their lower damage stability means they tend to do less damage on average (however they are more stable than Bowmen). Assassins also get Haste, which means you will probably be having a blast jumping around at warp speed, throwing stars left and right like crazy. A lot of people say that Assassins are the most fun class.

Pros:

* Jump shooting + Haste = a lot of fun.

* More stable damage than Bowmen.

* Higher damage potential than Bandits.

* More likely to knockback enemies than Bandits.

* Can benefit greatly from using Warrior Potions, or having a Fighter cast Rage on them (since they have the lower Weapon Attack out of all the non-mage classes).

* Can heal themselves with their attacks once they get Drain.

Cons:

* Cannot attack effectively up close, can sometimes get annoying.

* Cannot knockback enemies like Bowmen.

* Claws and Stars are EXTREEMELY expensive.

* Stars need to be regularly recharged in town.

* Are stuck with only one attack skill (Lucky 7), until they get Drain, which is usually not until the mid-high 50's at least.
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