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Marios's Mustache Wax
Join Date: Jun 2006
Location: Philippines
Posts: 2
Reputation: 10
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Can someone tell me wer do I find (the site) the Dynamics/Database/Mechanics of this game that? It is so very very helpful to me and it will definitely give me the answers that I want to know. I'll be thankful to the person/people that will help me.
These are the things I want to know: (1) Max Lv (2) Fully Detailed Stat Description Example of fully detailed stat desciption, like in RO, STR gives +1 base damage per point for melee weapons. A bonus of (Str/10)^2 total (ie, at 50 Str, 25 points total) for melee weapons where Str/10 is rounded down. +1 base damage per 5 points for missile weapons. +30 carrying capacity per point of Base Str (the left hand part of Str only). VIT gives +1% to MaxHP per point. +0.8 weapon damage reduction (defensive) per point. Healing items effect increased by +2% per point. Every 5 full points of VIT increases HP Recovery Power by 1 (see substats page for more details). For monsters, there is a bonus to damage reduction of rnd(0,[VIT/20]^2-1). For players, there is a bonus to damage reduction of [VIT*0.5] + rnd([VIT*0.3], max([VIT*0.3],[VIT^2/150]-1)). There is a hidden bonus of +1 Int style MDEF per 2 points. Increasing VIT also decreases the chance of being afflicted by the negative status affects of Poison, Silence and Stun (there is an exact formula for this but I didnt include them becoz this is just an example). (3) Fully Detailed Class HP/SP/FP Modifier Example of fully detailed one, like in RO, http://rodatazone.simgaming.net/mechanics/substats.php (look for HP/MP/Class or Job Modifiers to be able to know how much the MHP/MSP they can gain per level that are affected by the char.'s VIT/INT respectively). (4) Fully Detailed Description of the Chars.' Substat (this include the atk, matk, def, magic resistance, evasion/avoid rate, aspd, mspd, accuracy/hit rate, cast time, cast delay, animation time, and so on) In RO there is a certain wpn delay and size modifiers for each Class (http://rodatazone.simgaming.net/mechanics/substats.php - reference for the WPN Delay). (5) Fully Detailed Elemental Modifier In RO, http://rodatazone.simgaming.net/mechanics/elements.php. You will see how much much will be your damage if you use ur current element against an enemy's elem. property. (6) Fully Detailed Skill Description (I want fully detailed not just any semi-detailed like this one > http://flyfffansite.com/Character_Skills/skills.htm!) I want like this with this kind of description: Occult Impactation Prerequisite: Summon Spirit Sphere L5 Required For: Throw Spirit Sphere (L3+) Max level: 5 Type: Active SP Cost: 5 + (6 - Skill Level) Target: 1 Enemy Range: Melee Range Catalyst: 1 Spirit Sphere Property (Elemental Property of the attack launched by this skill): Neutral Prop. Cast Time: 1 second (reduceable by DEX) Animation Time: 1 second ([fixed][this is when the char. launches the skill. For me, it is impt. to know the animation time]) Cast Delay/Cooldown: 0.5 seconds (fixed) Effect: Uses one spirit sphere against the target with an ATK modifier of 100% + 75%*Skill Level. Does not miss. Also, VIT and DEF are calulated differently with this skill as follows: [100% + 75%*Skill Level] * [(Target VIT + Target DEF) * 1%]. Occult Impactation actually does less damage that the specifed ATK modifier when the total VIT + DEF of the target is less than 100, but can do a lot more when it is above 100. Card modifiers do apply to this skill, but elemental modifiers do not. (7) Fully Detailed Status Ailments Description In RO, http://rodatazone.simgaming.net/mech...us_effects.php (8) Certain Impt. Skill(s) needs to have a Modifier/Calculator In RO, ASURA Strike has its damage calculator aside from its description > http://divers.ro-france.com/pitou/asura/index.php. |
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