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Old 03-23-2007, 03:42 PM   #3 (permalink)
TrayDay
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Join Date: May 2006
Location: LOS ANGELES, CALIFORNIA. []How you going to be hatin' me I'm OG of OnRPG. But I got yo back bro
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Can I just say this is totally awesome, fantastic, wonderful and great?

Because everything I've read sounds very cool and sounds like Anet has been listening very closely to their fan base.

You can't transfer characters, but there will be a hall of accomplishments (or some such) to bring over the great achievements of your old characters. This will bring benefits / status to to the new characters. There's no reason to stop going for titles or stop playing now. You'll get cool props in the new game for what you do here. This is a great compromise between a fresh start and a connection to the past. GG Anet!

There will be a much higher level cap in GW2. Oh my gosh, this is cool. Now every time I play, my character can improve in some way - and not just the cosmetics. Repeated PVE will be much more enjoyable and the game will have a lot more life. While I respect people that go for the drunkard's title, explorers, etc., to me THAT is the pointless grind. Now my pve playing can always have a purpose.

PVP is still balanced! Woot. No matter how much a player puts into the game, the competitive PVP games will be exquisitely balanced. If you're a die-hard PVP'er, which I am not, no griding is required whatsoever. All skills are available for all characters at the highest level with all max armor and weapons. You NEVER have to feel you have to do anything to be competitive - other than compete. This should be a PVP'ers dream.

A wider world. I really look forward to the technology behind this, but who hasn't felt lonely out there in your little instance with all heroes and henches? I'm sure those choices will still be there, but now truly random and cool things will happen in the wilds. Massive group raids against dragons? Very nice.

No monthly FEE! If they can really pull this off, this is too cool for words. To give us a deeper, continually evolving pve experience and a no-grind, balanced pvp alternative for NO EXTRA MONEY each month is just too good for words. I'm sure there will be expansions to keep the revenue flowing in, and people will pay it if the content is there. I know I will.

If I had to design my perfect GW 2 game, this is pretty close to what I would have done. Thank you Anet/Cinderboy
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