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Old 04-25-2007, 04:56 PM   #1 (permalink)
Samus' Girdle
 
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Default CujoEX's Growth Guide to Trickster Online

I was looking at Kazoo's Basic Guide for Trickster Online and there were TONS of things that's misleading and untrue. Here's my guide and explinations to why you should and shouldn't do what Kazoo and Arri's guide tells you to do.

-= Growth Builds =-
+ The following builds are highly recommended for those who want to train and level fast.
+ The following four digits are "Build Growths." When you create a character, you'll have the option to choose your own growth. Each four digit will explain what to set your Growth on; Power, Magic, Sense, and Charm respectively. Example, a 1432 Build means Power 10% (or Power 1), Magic 40% (or Magic 4), Sense 30% (or Sense 3), and Charm 20% (or Charm 2).

Power
Buffalo and Bunny
It's highly recommended to choose a 4114 Pure AP (All Bonus Points to AP) Build. Kazoo mentioned that a 4123 build is good for extra criticals, however, he did not explain that no matter what build you have, it'll all end up with the same critical rate because of the critical cap (60% Critical Rate).

Magic
Dragon and Sheep
It's highly recommended to choose a 1432 Pure MA (All Bonus Points to MA) Build. Kazoo recommended that 1423 is good for a Mana Ring build, however, he did not explan that high LK is needed for the Magic Accuracy for your Second Job Skills. Mana Ring is a prereq for some Dragon and Sheep's Skills, but they need a lot of LK in order to sucessfully hit the monster. Kazoo also recommended a 1441 is the strongest build, however, no matter how much Sense you have, it won't change the magic damage. MA from Magic Growth increases your magic damage. LK from Sense Growth only increases it's accuracy, but you won't need 40% Sense to be perfectly accurate. 30% Sense with a few LK equipment should be perfectly fine.

Sense
Lion
Lions specializes in Gun Type attacks, since most of their Second and Third Job Skills are based of Gun weaponry. Lions has to rely on AP and AC for Gun Damage (mostly AC), AC and LK for Gun Accuracy (mostly LK), and HP/DP/HV to be defensive. I highly recommend getting a 1144 Pure AC Build for a Lion, though there are other options. 2143 and 3142 Pure AC Builds are fine, however, having Power 20% or Power 30% may increase your Gun Damage (AP and AC), you'll also be wasting 20% or 30% of your growth on Dexterity (DX) which will never be used for a Lion with a Gun. Not only will you be increasing your damage, but you'll be sacrificing three precious subgrowths off your defensive stats; HP/DP/HV. If you still want to choose a 2143 or a 3142 build, be prepared and equip HP equipments to help you survive. Some people asked me, why not get DP equipments? Well, DP only focuses on protecting yourself from Physical Attacks. It doesn't protect your from Magic and Gun Damage. HP may not lower the damages recieved, but you'll survive better when fighting stronger opponents.

Fox
A 1144 Pure DA Build is highly recommended. Most of your First, Second, and Third Job Attack Skills will be based on DA. There's not really much to say about a Fox. For more information about DA, scroll down and check the SubGrowth information.


Charm
Raccoon
Raccoons are flexible with their SubGrowths. For their First Job, most of their Attack Skills are based on AP (excluding Galder Throw which relies on 100 galder to throw with MP, and the level of skill for damage). Most of their Second Job Skills rely on both HV and AP. I don't understand why Kazoo said that you have to choose one or the other, but you will need both of them to do more damage for your Card Throwing Skills (mostly AP). I highly recommend going for a 4114 Pure HV Build. You may be thinking why HV if Card Throwing Skills rely on AP? Well, if you go Pure HV and enable a Mastered Dodge Mastery skill, the damage between a Pure AP and a Pure HV build isn't that big of a difference (though AP will be slightly stronger). There's two skills that do make a huge difference and thats Mutation* and Judgement Claw* (*English Translated Skill Names from Japanese Trickster Online may change skill name in English Trickster Online). A Pure HV Raccoon will do more than double the damage of a Pure AP Build, so Pure HV is the way to go.

Cat
Cats are like Raccoons, however, AP plays a bigger role for them. A 4114 Pure AP is highly recommended. Most of your First Job Skills rely on AP. Most of your Second Job Skills rely on AP and HV, however, VolleyKick relies more on HV and Make-Up* and Wild Rush* (*English Translated Skill Names from Japanese Trickster Online may change skill name in English Trickster Online) takes your HV away temporarily and increases AP to deal more damage for Wild Rush*.

-= SubGrowth =-
I was looking at Arri's Guide and I noticed a lot of things. Half the things she mentioned were based on old rumors that were never tested at those times and she stated them as if they were facts. To clear things up, I'll explain to you the difference with each Growth and their SubGrowth.

Power
Attack Power (AP) - increases Physical Attack Damage
Dexterity (DX) - increases Physical Attack Speed; the lower the DX, the faster you attack
Accuracy (AC) - increases Physical Attack Hit Rate; increases Gun Attack Damage

Magic
Magic Attack Power (MA) - increases Magical Attack Damage
Magic/Mana Point (MP) - increases Maximum Mana Points
Magic Defense Power (MD) - decreases Magic Attack Damage recieved

Sense
Weight Capacity (WT) - increases amount of weight your character can hold; increases bank storage weight capacity
Detection Ability (DA) - increases Sense's Throw Damage; increases the chances of getting a LightBulb Bubble or Squiggle Bubble before drilling to conserve drill durability; increase success chance for MiniCompounding (Item Compounding from Compounder Paul); does NOT increase Critical Damage like what Arri said (test it for yourself)
Luck (LK) - increases Critical Hit Rate; increases Gun and Magic Accuracy (rumor: Sense's Throw Accuracy); increases better bonus growth for Mature Compounding (equipment growth synthesis); does NOT increase chances of finding better items underground or from monsters

Charm
Health/Hit Point (HP) - increases Maxmimum Health Points
Physical Defense Power (DP) - decreases Physical Damage recieved
Hit Evasion (HV) - increases Physical Dodge Rate; decreases Gun Damage recieved

That's pretty much it. I posted some corrections in Arri's post (Click to View)
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Old 04-25-2007, 06:36 PM   #2 (permalink)
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Wow, a good guide once again, ive used your other guides in mytrickster before. By the way, what happened to mytickster.net? I cant access it, been like that for a few days.
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Old 04-26-2007, 02:26 PM   #3 (permalink)
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Not exactly sure myself. Both the main site and the forum is down. Since it was a vBulletin, it should've shown us that it was closed, but since there's no notes from vBulletin, maybe it shut down completely.
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Old 04-26-2007, 05:31 PM   #4 (permalink)
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Quote:
Cat's aren't agile characters. They're the same as Bunnies but slower, weaker, but higher defense.
yet the 4114 build also allows you to make an evasion cat, which actually works pretty well since skills like high kick (i think?) use evasion more than power for its attack

And yeah, I did get that info from awhile ago before trickster got the 2nd jobs, I should probably update it
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Old 04-27-2007, 03:35 PM   #5 (permalink)
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That's the thing about a Pure HV Cat. There's only one attack that relies on HV more than AP and that's Volley Kick. Everything else relies on AP and HV (mostly AP); or DP (for Concert Tour). As for Third Job, they can't go for a Pure Cat Build, so they would need to go Hybrid for the Raccoon's Card Throwing Skills for better use of the HV attack, however, Volley Kick is stronger than both of Raccoon's Card Throwing Skills so it's pretty much pointless.

HV Cat's are only recommended for a unique build, or for defensive reasons. It's not recommended at all for speed training since they'll be weak in offense after LV 150.
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Old 04-27-2007, 04:25 PM   #6 (permalink)
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Then what would you suggest for a cat in the long run? I'm currently a pure HV cat but I don't want to end up sucking later
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Old 05-01-2007, 05:57 PM   #7 (permalink)
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It kind of depends what you're looking for in a long run. If you're looking for a skill to use to train in a long run, then Pure HV is decent because during your Third Job, you'll be using a skill called 'Two Step Kick' which is a combination of Power Blow and Volley Kick. With Dodge Master, not only will you be high with evasion but your offense will be pretty powerful too, however, this skill takes 4s for cooltime which is quite slow.

If you're looking for more flexibility with skills, Pure AP would be better in a long run. Volley Kick won't be as strong as a Pure HV attack, but you'll have more use with Make-Up and Wild Rush as well as most of your First Job Attacks.
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