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Old 05-16-2007, 10:49 PM   #1 (permalink)
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Default zenith's profession and strategy guide:

im bored so i'll help you.
just post the primary class you want [D/---]
an offensive or defensive build, which ever you want,
where you are, level, and which expansions you own.
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Old 05-16-2007, 11:49 PM   #2 (permalink)
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WHAT.. A.. LAWL. Yo cowsinn.
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Old 05-17-2007, 01:49 AM   #3 (permalink)
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w/mo i need nightfall only spells
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Old 05-17-2007, 04:28 AM   #4 (permalink)
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Quote:
Originally Posted by zenithzero View Post
im bored so i'll help you.
just post the primary class you want [D/---]
an offensive or defensive build, which ever you want,
where you are, level, and which expansions you own.

Why not just post the link for people to look up templates. It sucks that you just want people to thank you for giving out already made build/templates.

here people, the link for some GW builds http://www.pvxbuilds.com/index.php?title=Main_Page


Great build/templates come from MANY, MANY hours testing and reading. I doubt very much that zenithzero is taking time out making great build/templates just for you.



Also gw1, gw2 and gw3
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Old 05-19-2007, 12:55 AM   #5 (permalink)
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you mean Prophecies, Factions and Nightfall, not 1/2/3.

secondly: I have fully researched at least 3 builds of every class in pvp and pve, so its quite possible that he actually DOES give builds that are his own. Dont disrespect the guy just because of something you think he does, get proof first.

or as I like to say it, Proof or stfu :P
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Old 05-19-2007, 04:53 PM   #6 (permalink)
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thanks squirrl, anyways. for a w/mo you're more neutreal balancing defense and offense. well you can go tactics for more defense and using healing signet as your heal, or you can go healing prayers, i suggest max at 8, for the regeneration of 3, and a re-useable ressurection. adrenaline skills will be good depending on what weapon you'll want to be using, i suggest sword, i see it doing more DPS [damage per second] its quite faster than the axe, although the axe does more damage although is slower, and the hammer i think its alright but its slower, but the most damage out of all of them. since you're in nightfall i say you go with sword, if you want to switch to axe then just use sword until you gain enough skills. depending what level you are thats how you should spend your attributes.
so here is a build not really using a runes, just the attribute points and the helmet, if you CAN afford runes just invest them more into swordsmanship, less into strength, you can just get a minor for strength, it won't hurt.
12 + 1[helm] swordsmanship
10 + 1[rune] strength
8 healing prayers

SERVER AVERTY - Sword Attack. If this attack hits, the opponent begins bleeding for 5...21 seconds, losing Health over time.
GASH - Sword Attack. If this attack hits a bleeding foe, you strike for 5...17 more damage and that foe suffers a deep wound, lowering that foe's maximum Health by 20% for 5...17 seconds.
COUNTER ATTACK - Melee Attack. If this attack hits, you strike for +5...29 damage. If you hit an attacking foe, you gain 2...5 Energy.
FINAL THRUST - Sword Attack. Lose all Adrenaline. If Final Thrust hits, you deal +1...32 more damage. This damage is doubled if your target was below 50% Health.
GLIMMER OF LIGHT - Elite Spell. Heal target ally for 25...73 Health.
PURGE CONDITIONS - Spell. Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, and Deep Wound) from target ally.
MENDING - Enchantment Spell. While you maintain this Enchantment, target ally gains Health regeneration of +1...3.
RESSURECT - Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy.
do the attacks in order, considering you're bleeding them, deep wound, counter attacking [ against tanks and rangers you can receive more energy and do much damage] and final thrust to finish it because about half of their health will be gone, doing double damage, glimmer of light is a good self heal considering its cheap, pruge conditions for helping get of the negative things,mending for the constant regeneration of 3 at 8 healing prayers, i decide not to put a running skill since its wasteful for various reasons, and ressurect, takes longer than signet but then its reuseable.
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Old 05-28-2007, 03:00 AM   #7 (permalink)
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Quote:
Originally Posted by zenithzero View Post
thanks squirrl, anyways. for a w/mo you're more neutreal balancing defense and offense. well you can go tactics for more defense and using healing signet as your heal, or you can go healing prayers, i suggest max at 8, for the regeneration of 3, and a re-useable ressurection. adrenaline skills will be good depending on what weapon you'll want to be using, i suggest sword, i see it doing more DPS [damage per second] its quite faster than the axe, although the axe does more damage although is slower, and the hammer i think its alright but its slower, but the most damage out of all of them. since you're in nightfall i say you go with sword, if you want to switch to axe then just use sword until you gain enough skills. depending what level you are thats how you should spend your attributes.
so here is a build not really using a runes, just the attribute points and the helmet, if you CAN afford runes just invest them more into swordsmanship, less into strength, you can just get a minor for strength, it won't hurt.
12 + 1[helm] swordsmanship
10 + 1[rune] strength
8 healing prayers

SERVER AVERTY - Sword Attack. If this attack hits, the opponent begins bleeding for 5...21 seconds, losing Health over time.
GASH - Sword Attack. If this attack hits a bleeding foe, you strike for 5...17 more damage and that foe suffers a deep wound, lowering that foe's maximum Health by 20% for 5...17 seconds.
COUNTER ATTACK - Melee Attack. If this attack hits, you strike for +5...29 damage. If you hit an attacking foe, you gain 2...5 Energy.
FINAL THRUST - Sword Attack. Lose all Adrenaline. If Final Thrust hits, you deal +1...32 more damage. This damage is doubled if your target was below 50% Health.
GLIMMER OF LIGHT - Elite Spell. Heal target ally for 25...73 Health.
PURGE CONDITIONS - Spell. Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, and Deep Wound) from target ally.
MENDING - Enchantment Spell. While you maintain this Enchantment, target ally gains Health regeneration of +1...3.
RESSURECT - Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy.
do the attacks in order, considering you're bleeding them, deep wound, counter attacking [ against tanks and rangers you can receive more energy and do much damage] and final thrust to finish it because about half of their health will be gone, doing double damage, glimmer of light is a good self heal considering its cheap, pruge conditions for helping get of the negative things,mending for the constant regeneration of 3 at 8 healing prayers, i decide not to put a running skill since its wasteful for various reasons, and ressurect, takes longer than signet but then its reuseable.
With that build you'll find yourself doing little damage, and getting your ass kicked relativly fast for a warrior :/
I suggest all atk or all def for warriors, *cough* do all defense *cough* and I strongly oppose the idea of having ANY monk skills, they waste energy and dong help enough unless you invest in healing prayers, and at any level, especially a low one, you need every last point
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D/Mo lvl 20 15k armor dyed black (fancy wep)
E/Mo lvl 20 15k armor
W/Mo lvl 20 15k armor (fancy wep)
A/W lvl 20 15k armor
R/Mo lvl 20 15k armor dyed white
Mo/Me lvl 20 15k armor dyed black (fancy wep)
N/Mo lvl 20
A/W --> Pvp character

Add: The Flying Spoon (my necro) To get ahold of me in-game
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Old 05-28-2007, 04:35 AM   #8 (permalink)
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all of the skills that take energy away are used in the beginning. except for the elite healing skill, thats used for emergencies. so it cannot be energy wasteful if everything else is adrenaline based skills. and there is no way to go all defense on a warrior, if that was possible why choose a warrior, might as well go monk. and this is for when you GET the skills, not when you're level one.
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Old 05-31-2007, 01:55 AM   #9 (permalink)
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is their no baltha spirit in nightfall?

And i have like 10000000 builds for my warrior.
I like defy pain as an elite for the armor and health up plus it uses adrenaline so as long as ur attacking it stays on plus endure pain just incase.
or i go with full tactics using mostly shouts gladiators defense and healing signet.
I always use sword unless im plvling on trolls(then i use axe for AoE).
On my solo build for well solofarming i use
Sever artery
Gash
Dolyak signet
sprint
healing hands
healing breeze
mending
balthazars spirit
Its unkillable but very slow...
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Guildwars:
lvl 20 W/Mo
lvl 20 R/Mo
lvl 20 A/R
lvl 20 Mo/W
lvl 20 D/Mo
lvl 20 E/Mo
PvP pure nuke ele or domination mesmer.
PvP(N/Mo) MM for alliance battles .
I have done closer to the stars with all so i can change their secondary profs. all charectors are rpg and have max heroes and all have max armor.

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Old 05-31-2007, 02:25 PM   #10 (permalink)
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actually some of those skills you've listed are prophecies skills.
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