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#31 (permalink) | |
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SuperKenshin's Servent
Join Date: Apr 2007
Posts: 1,017
Reputation: 10
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Enough said.
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#32 (permalink) | |
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Cloud13's Clown
Join Date: Jun 2006
Location: Australia
Posts: 2,815
Reputation: 10
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) I'm actually hoping there would be a hunting area because I don't wanna keep doing levels.
Last edited by sircusa; 06-30-2007 at 06:33 AM. |
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#33 (permalink) | |
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Drunk Swordsman
Join Date: May 2006
Location: Zillyhoo
Posts: 3,185
Reputation: 64
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Don't get your hopes up on that one. I can't think of a way they would be able to do this without everybody being in a gigantic party, meaning everybody would get EXP for one person killing something. Its the way the game is set up.
However, if they were willing to take the time and change the area characteristics, I can see it working. But KSing would be a HUGE problem.
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Member since May 8, 2004. |
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#34 (permalink) | |
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Cloud13's Clown
Join Date: Jun 2006
Location: Australia
Posts: 2,815
Reputation: 10
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#35 (permalink) | |
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Master Chief's Windex
Join Date: Aug 2006
Location: Singapore - Our homeland
Posts: 89
Reputation: 10
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Quote:
Besides, Lunia is the sort of game that's like Maple Story. Granado Espada excels in graphics and sounds, something which Lunia can't really match and can't be compared because both are pretty different styles. So Lunia is most likely going F2P. One more reason why i say Lunia will be F2P is because it's hosted by GameNGame. Lunia is also comparable to Trickster in terms of graphics (not in terms of quality). Look at Trickster and you'll know it's F2P with cash shop. Trust me Lunia will be F2P with cash shop most likely. After all Lunia started as F2P with cash shop in Korea which is highly successful so Lunia will follow the same business model. As for Granado Espada, do you know that Korean Granado Espada started off as P2P, but then switch to F2P with cash shop because P2P was unsuccessful? That's why it's still unknown and there're doubts as to whether IAH's GE will go P2P or F2P because Korean GE used to be P2P when it went into commercial phase. So now IAH is thinking whether to follow Korean GE and start off as P2P (with cash shop) or follow its current business model of F2P + cash shop. Oh right one last reason why Lunia will be F2P is simple....check the official website. Look at bottom right of screen and you'll see it clearly states "Free To Play!!!". When a MMOG states that it will be Free To Play, it will most likely be Free To Play. No game will state Free To Play and then go Pay to Play. It would be ridiculous if that is so. Lunia will be like other games that state "Free to Play" and will go with it. Enough said. Last edited by eplipswich; 07-02-2007 at 06:57 AM. |
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#36 (permalink) | |||
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SuperKenshin's Servent
Join Date: Apr 2007
Posts: 1,017
Reputation: 10
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Quote:
One side-scrolling, and the other action-arcade?? Quote:
http://ts.mbsoft.ph/ Free to play and free to play forever makes a difference. With the additional "forever", you are very sure it will not go pay to play again. Without it, you still don't know if it will go pay to play. Just like when Eng. PT starts, it states " free to play ", and around 2004-2005 they did pay to play. Basically, what I am trying to convey is, p2p or not, it is up to them to decide.
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