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#11 (permalink) |
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Pikachu's Flea Collar
Join Date: Jun 2007
Location: UK
Posts: 51
Reputation: 10
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Thanks!
As soon as the game is released on a live server it should give enough stuff to do to keep people happy, however the way we built the framework we can quite happily add new things to the game quickly. So like most mainstream MMOs tend to add new content every few weeks/months we will be constantly adding new items/quests/areas/creatures in the same way, rather than just making a game system that is set in stone the game dynamics and functionality will keep expanding, i cant really say much more at the moment but there are ALOT of things we would like to put into the game and just wont have time to do for the first release. If you have any specific questions about the game feel free to ask away in our Question Thread in our Forums. Last edited by Grofit; 06-08-2007 at 02:30 PM. |
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#12 (permalink) | |
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Orc's Breathmint
Join Date: Nov 2006
Posts: 99
Reputation: 12
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It sounds interesting....
By "walkable" map I mean that the world can be explored. For example, On The Damned Isle the world can be explored tile-by-tile so to get from point A to point B one actually needs to travel there. Pardus also has a "walkable" (or flyable) map. "Walkable" does not necessarily mean animation, just that there is a world view - a graphic representation of where in the world your character is located. Without a walkable world the game could be reduced to a ladder tourney, esp if the focus is on PvP. Quote:
LOTRO has been marketed for nearly 3 years before release. "If you build it they will come" is probably the worsed slogan ever devised .... from a business point of view.... I prefer something like this: "if it's not yet built, but you market it, they will come and *wait* for the constuction to end and motivate you to a speedy completion.
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#13 (permalink) |
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Pikachu's Flea Collar
Join Date: Jun 2007
Location: UK
Posts: 51
Reputation: 10
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Oh yes, i completley agree, however currently as we dont have that much media for you potential players im just keeping things on the low until i have more media the i can unveil.
I agree on the motivation, thats one of the main reasons why im posting here as i would like some activity on our forums as it is motivating for myself and others in the team, and also it gives us ALOT of feedback of what people want to see... We currently have a tilebased travelling system, the screenshots you see previously of a map is the Region map, the region is made up of 3x3 tiles, however each region contains 6x6 areas. So the region map is just like an overview of the land. You acctually move around in the area map, which is a more detailed larger map of the current tile you are currently in. So there are plenty of areas to travel, you also travel in realtime so no waiting, although we may implement some waiting system later, although personally i prefer to move when i want and move there and then instead of waiting 5 mins or so. Also each region tends to have a few towns, which are safe areas that you can rest/level up or go shopping. You will be able to do alot more after the initial release such as talk to NPCs and other events, these are implemented but disabled at the moment until we enable the quest system fully. |
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#15 (permalink) |
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Pikachu's Flea Collar
Join Date: Jun 2007
Location: UK
Posts: 51
Reputation: 10
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Cheers, the forums are slowly getting more active and we are hoping to have more media to put forward shortly...
If anyone has any questions about our game drop in to our forums and ask away, or if you want answers check it out to see if the question you want to ask have already been answered... http://forums.phpmorpg.co.uk/viewforum.php?f=26 (You will have to register to post) |
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#16 (permalink) |
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Marios's Mustache Wax
Join Date: Jun 2007
Posts: 7
Reputation: 0
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let me ask a question is there going to be skills like woodcutting mining and like other crap once you get the game running and have the walkable maps?
be aware to get loads of people to play which might not be your goal yet its has to have loads of skills to it to just match up against runescape just to say lol Last edited by lidy1; 07-02-2007 at 12:32 AM. Reason: -=Doublepost=- |
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#17 (permalink) | ||
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Pikachu's Flea Collar
Join Date: Jun 2007
Location: UK
Posts: 51
Reputation: 10
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Quote:
Quote:
What will make ours unique is some of the ideas we have further down the line for this game, however its pointless me discussing these ideas yet as we need the initial game to be up and running with players before we start putting out new features... Last edited by Grofit; 07-03-2007 at 11:10 AM. |
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#18 (permalink) |
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Pikachu's Flea Collar
Join Date: Jun 2007
Location: UK
Posts: 51
Reputation: 10
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Thought i would ressurect the thread a bit, we are almost ready to do Alpha testing on the servers. The test server is online although its only got a minimal amount of content for the moment so we can begin testing...
Incase anyone is interested you can find our main website and most game related information @ http://www.phpmorpg.co.uk You can get to the forums from there if you have any questions or whatever, we also have put the Uldervei server online for alpha testing and load testing, so dont expect a finished game. If you think you can spare a few minutes to test the game and give some feedback in the forums that would be great. http://uldervei.phpmorpg.co.uk We are planning on a name change as soon as we are out of alpha testing as "phpmorpg" was just our code name for the project, so sorry if its not an easy address to remember ![]() Thanks for your time! Grofit |
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#19 (permalink) | |
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Dante’s Inferno
Join Date: Sep 2006
Location: Airelia, Capital of the Wind Kingdom
Posts: 603
Reputation: 10
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After i finished creating my character this always shows up.
Quote:
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