Quote:
Originally Posted by dudethedude
I would LOVE being a modeler. I have been reading a C++ tutorial. It is a bit dry. Of course, I am only at identifiers and asigning propertys
unsigned ini;
is a quick exampe. From what I have read unsigned and signed identifiers have diffrent ranges. In this case this one takes on the negative range
I have not read much. Only two sections. It doesn't take a year to learn C++ though. Blender might be my type of thing. I have just finished a trig class. I could use the law of sines/cosines to find sides and angles that arent clear. I'm not sure if the program does that for you though. I got an "A" in Art Drawing 1. I can draw in 3d decently.
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Well, trig is definitely extremely useful in 2D and 3D graphics programming (IE, it's impossible to make a game without it), I'm not so sure about drawing. But yeah, if you want to be a modeler, that's for sure a good way to go. C++ is a bit dry, and you can't really do anything useful with it until you've learned
alot of crap.