|
|
#1 (permalink) |
|
Missing No.
Join Date: May 2006
Location: Not here
Posts: 4,712
![]() |
V.2.00
Stats Alot of you may have been confused with what stats to level up, what stats to build, what stats do what and many other questions of the like. To clear things up I will being by stating what all stats do and I will start to touch on what stats to build for what classes, or at least try. ________________________ STR: Strength -Strength increases your Max HP -Increases damage of melee weapons. -Increases Defense Power. -Increases Maximum Inventory Weight. DEX: Dexterity -Dexterity increases your Movement Speed. -Increases Dodge Rate. -Increases Damage for Long Ranged Weapons. INT: Intelligence -INT increases your Max MP. -Increases Magical Attack and Magical Defense. CON: Concentration -CON increases your accuracy to hit monsters. -Increases Crafting Success Possibility. -Increases Recovery Speed of MP/HP -Increases Attack Power of Guns. CHA: Charm -CHA affects conditions to acheive a quest. -Affects reward for completing a quest. -Increases Monsters Aggresivness to you while hunting. SEN: Sensibility -SEN increases the outcome of the item. Tidus's Easy-Notes: Meaning the item will be a better quality, and in general better with more SEN. -Increases chance to do Critical Attack. -Increases Skills Damage (Not Magic)(Correct me if I'm wrong). ________________________ Damage Attributions: Lots of confusing over this so I'll TRY to clear things up Soldier: For every 1 STR, 1 Damage Point will be added for Soldiers. Hawkker: For every 1 DEX, 1 Damage Point will be added for Hawkkers. Dealer: For every 1 CON, 1 Damage Point will be added for Dealers. Muse: For every 1 INT, 1 Damage Point will be added for Muse (Not sure for Muse, just a theory.) IMPORTANT: These stats will only affect your damage points AFTER you've become that class at level 10 +. |
|
|
|
|
|
#4 (permalink) | ||
|
Link's Dirty Sock
Join Date: May 2006
Posts: 44
![]() |
Quote:
I've heard and seen from previous builds that you could go to a STR to DEX ratio of 2:1 for your dodging or the Crit Build of STR:SENS of 2:1. Quote:
|
||
|
|
|
|
|
#6 (permalink) | |
|
Link's Dirty Sock
Join Date: May 2006
Posts: 44
![]() |
Quote:
I can't believe I forgot :mad: You also need to have CON because you can't afford to miss enemies. I forgot how that works, but I think it was something like if you could always hit the enemies around you, then your CON is fine at that moment and when you miss like half the time or like 2 misses and hit, then add more CON. |
|
|
|
|
|
|
#7 (permalink) |
|
Pikachu's Flea Collar
Join Date: May 2006
Posts: 52
![]() |
hmm well i reccemend mainly deciding ure stats depnding on ure class
Soldier:5 str :1 sen Hawkker: 6 dex : 1 sen Dealer: 3 con : 2 sen Muse: 8 int : 1 sen hope this helps peeps out at if u dont understand ration yet it basicaly is like 5:1 add 5 str for every 1 sen |
|
|
|
|
|
#8 (permalink) |
|
Waterboy
|
Never make a character the relies solely on one attribute, at some time in the game the various weaknesses of that will be exploited. I am not discouraging focusing on certain attributes, just advising that you should at least raise the rest if you want a well-balanced, strong character. Also Fabian, you might want to add that DEX affects the power of guns, and that DEX and STR affect launcher power.
__________________
Last edited by Manic; 05-21-2006 at 05:45 PM. |
|
|
|
|
|
#10 (permalink) | |
|
Marios's Mustache Wax
Join Date: Jun 2006
Posts: 11
![]() |
Quote:
|
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|