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#1 (permalink) |
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Marios's Mustache Wax
Join Date: Aug 2007
Posts: 19
Reputation: 10
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I did not mean for this to be posted as a professional review on *******. This was a crappy review I wrote more as a rant than a review, before CB was even finished. I never gave permission to ******* to use this review, and never claimed for it to be good. Please don't flame me. It has been requested to be removed. Thanks for your time and concern, Utakata.
Last edited by Utakata; 10-24-2007 at 12:19 AM. |
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#2 (permalink) |
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Samus' Girdle
Join Date: Aug 2007
Posts: 32
Reputation: 10
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Theres some truth to what you say... But i keep hearign the same crap from some people that just brings the game down and isnt even accurate:
1/2: Hyping is what gamers do, not the game. So it shouldnt be held against the game. 3: A lot of mmo's have the same 4 generic classes, and some have even less. 4: Most likely will be, but unbalanced pvp is nature in mmo's (as some classes are better in pve and some in pvp). 5: Agreed about the unfair GM involvement (that i saw in C like spawning high lvl monsters in town just to kill us. (but i bet that wont happen in O .6: I like the craft system, it's not too complex and you dont have to grind for hours and hunt like crazy for materials (like you do in games like wow). 7: Customization? lol that will most likely be changed during OB. 8: Agreed on the stat / skill distribution, but i think its only lame at low levels... Have yet to find out. 9: Jumping lol... Now that is something that didnt need to be implemented. ( i would have preferred space bar = pick up loot, jumping imo is useless in most mmo's). 10: Not sure about this one, I only got up to lvl 20 in the two days that i played (and i didnt see any of these). 11: Too hard for one person? yeah. Not too hard for 15 players though. 12: Yeah regular quests dont give much on xp, but theres about 3 per level and each one gives exp : money : fame : item [sometimes] : item for you to choose [sometimes]. 13: Yeah everyone does look the same, but its CB/OB what do you expect? No game comes out with every single item they intend to make during CB. 14: True, adding 1 stat every level does seem kind of pointless and weak. However, every level up you also get an amount of stat points that are automatically distributed. (i think its 5, havent confirmed this though). As for your comment on getting parties in KQ... Most KQ's have 15 total people in them, and the max members in a party is 5... 5 + 5 + 5 = 15, meaning that if you go into a 15 person KQ, you're gonna have a max party unless you're too lazy to either make one, or ask for one. |
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#3 (permalink) |
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pew pew pew
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Well I agree with pretty much everything you said, especially the customization. I didn't think it was possible, but it got worse with the OB. That's just plain pitiful...
But you said that leveling isn't too difficult? I'm sorry, but when a game's grind starts before level 10 (Much less level 3), I consider it relatively difficult to level. Especially when the battle system isn't really fun. >.< |
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#4 (permalink) |
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Wario’s Bad Accent
Join Date: Jan 2007
Posts: 487
Reputation: 10
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Well....the quest all in all was boring and some were really pointless. But one thing i found really enjoyable was the kingdom quest, best raid system I've seen by far.
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#7 (permalink) |
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Marios's Mustache Wax
Join Date: Oct 2007
Posts: 4
Reputation: 10
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I agree with most all of that. Just started playing a bit ago, some cell-shaded pretty to hold me over till DOMO. Lack of customization really suprised me. One face per class/gender. Three hair styles, three hair colors all of them blue or purple.
Servers are very crowded, and with as many shops as there are to wade through in town those mushroom houses could stand to be a bit a smaller. It's a sea of mushrooms out there Gameplay seems a bit meh, cute animations, pretty game but glasses are standard and not very imaginative. Kingdom quests could be fun if they weren't such a hassle to get into. |
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