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#1 (permalink) |
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Marios's Mustache Wax
Join Date: Sep 2007
Posts: 4
Reputation: 10
MMOFaces Profile:
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Ok all I need is a cliant file that will work with open gl and c++ as a core language. All it needs to send is a fue binary style codes that will tell the server something that will be varified if apropriate.
I think this is how it should work... cliant/ interface (E.G.) UP key pressed tempry moove forword (to buffer the varifacation time) message to the server server checks its a valid thing to do E.G. so you dont mod it to go through walls cliant varifys and can moove again else revert to previous posision ok i know this although based on simple ideas will be dificult to code I think that winsock is capible of doing this does anyone know if it is and posibly how to use it. Allso is my logic right with the mooving system. please help me... |
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#2 (permalink) |
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McFox Sandwich
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Well, it's definitely possible. Use that WinSock tutorial I gave you and make a connection between client and server. (If you can't get this done, say so, and I'll try to help) Once that's done, send a struct like this:
struct { unsigned int PlayerID; unsigned int ActionID; } Or somehting like that to your server, so that it receives it, checks that whatever action you're doing is valid, and confirms it with the client by sending a true or false signal back.
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