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#1 (permalink) |
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Pikachu's Flea Collar
Join Date: Jun 2006
Posts: 50
Reputation: 10
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I'm really interested in designing/programming games, yet i hardly know anything about the field.
Can anyone please tell me which languages and perhaps graphic programs were used to develop any of the following games:
Any info is fine, thank you. Last edited by Skanton; 06-25-2006 at 01:46 AM. |
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#2 (permalink) |
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Luigi’s Pizza
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I haven't played the others, but there's a good chance that they are all the same answer. C++ is the industry standard programming language (for commercial games), and DirectX is pretty much the standard for game development on Windows (again, primarily commercially). So, just because all of the "big boys" use C++/DirectX don't feel obligated to yourself. Commercial games and hobby games are two very different realms. There's tons of languages/libraries that can do virtually anything a hobbyist developer can pump out. Check out the "Big List" sticky (in Game Development) for some good engines/libs around.
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Gauntlets of Recursion (+5) - My game development journal.
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#3 (permalink) |
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Pikachu's Flea Collar
Join Date: Jun 2006
Posts: 50
Reputation: 10
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Thank you, i have a few more quickies... What is DirectX exactly? And what seperates a single player game (Fable) and an online game (WoW), code-wise and such (not going into specifics)
Last edited by Skanton; 06-25-2006 at 02:21 AM. |
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#4 (permalink) | |||
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Luigi’s Pizza
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That's an extremely vague and not-so-broad overview, so likely a LOT of research will need to be done on your behalf if you plan on developing an online game. Online games are probably one of the most difficult types of projects to undertake, and yet they are likely the most often attempted. Take a look at how many projects in the Classifieds forum survive the first few weeks. ![]() Hope that answers your questions.
__________________
Gauntlets of Recursion (+5) - My game development journal.
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#6 (permalink) | |
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Illgamez Insomniac
Join Date: May 2006
Location: Texas
Posts: 2,210
Reputation: 43
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Judging from your question, I would say that your a noob in the game dev field, but have some knowledge at codeing. That's an excellent start.
I would suggest starting small, create quik simple games so that you get used to key development processes. Then you hould slowly advance up to larger games, and maybe even search out some free 3d engines and eventually make an online game. If your wanting to make an mmo, set you heart on an online multiplayer game. With out a group of people to help out, you wouldn't be able to afford the servers or bandwidth to run an mmo. (Not to mention the amount of time to constantly be attracting people to the game with new content to pay for such servers or bandwidth) You might want to lurk around gamedev.net for some tips and strategies on going about designing and developing a game.
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Now, an official Game Dev student.
Visit my FPSBanana profile and Studio to see what I've been working on recently. ![]() Quote:
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