|
|
#1 (permalink) |
|
SuperKenshin's Servent
Join Date: Dec 2006
Location: not sure tell me when you figure it out.
Posts: 1,093
Reputation: 10
|
okay i may have to double post. First i'll give you the place where they answered the questions.
shevrock entered chat room '': Wed, Oct 31 17:03:23 2007 [17:03] <This room has been flagged "persistent" and may be accessed through your "Servers" tab> [17:03] <Your current permission level for this room is "Peon (Mute)"> [17:03] <The room title is now "Central Command"> [17:03] <savior82(Savior82) (Peon (Mute)) has entered the room> [17:03] <laisier(laisier) (Peon (Mute)) has entered the room> [17:03] <sephiroth907(Sephiroth) (Peon (Mute)) has entered the room> [17:03] <plasma006(Plasma/Dronia) (Peon (Mute)) has entered the room> [17:03] <arsaneus([ESS]Arsaneus) (Peon (Mute)) has entered the room> [17:03] <firedrakes(queen of the damned) (Peon (Mute)) has entered the room> [17:03] <nintynick(ηιητγηιcκ) (Peon (Mute)) has entered the room> [17:03] <cymtyr(CymTyr) (Peon (Mute)) has entered the room> [17:03] <vicious0000(Lachlann) (Peon (Mute)) has entered the room> [17:03] <nthexwn(nthexwn) (Peon (Mute)) has entered the room> [17:03] <s01idsn4ke(s01id_sn4ke) (Peon (Mute)) has entered the room> [17:03] <bfo([SFBiH]=BFO=) (Peon (Mute)) has entered the room> [17:03] <operationman(EliteOps1) (Peon (Mute)) has entered the room> [17:03] <jertyrael(Jer) (Peon (Mute)) has entered the room> [17:03] <ikilledyourcat(ikilledyourcat) (Peon (Mute)) has entered the room> [17:03] <dathedix (Peon (Mute)) has entered the room> [17:03] <xsnipuhx(×§ñìþµh×) (Peon (Mute)) has entered the room> [17:03] <godjonez([Xfire++] GODJonez) (Power User) has entered the room> [17:03] <colonelsanders64 (Peon (Mute)) has entered the room> [17:03] <holycrapsb283(Killa283) (Peon (Mute)) has entered the room> [17:03] <unknowzer0(#-(OO۩Tony Briere۩ OO)-#) (Peon (Mute)) has entered the room> [17:03] <nanderman(Extremist) (Peon (Mute)) has entered the room> [17:03] <uplink(† Ữþ£][ñk †) (Peon (Mute)) has entered the room> [17:03] <namingway (Peon (Mute)) has entered the room> [17:03] <radu12345 (Peon (Mute)) has entered the room> [17:03] <deserte21 (Peon (Mute)) has entered the room> [17:03] <h31n0us([HPZ] Heinous) (Peon (Mute)) has entered the room> [17:03] <eldwarn(Sinja) (Peon (Mute)) has entered the room> [17:03] <lilasiansk8ur(ghostfaceҲ) (Peon (Mute)) has entered the room> [17:03] <thebou(BOU [SLH]) (Peon (Mute)) has entered the room> [17:03] <jokky102(=XSL=Jokky[iTa]™) (Peon (Mute)) has entered the room> [17:03] <darko84(Darko) (Peon (Mute)) has entered the room> [17:03] <lionzub (Peon (Mute)) has entered the room> [17:03] <kennywwe(Kenny_WWE) (Peon (Mute)) has entered the room> [17:03] <kutlas(Vanity) (Peon (Mute)) has entered the room> [17:03] <mar1kk(R1nk42hime) (Peon (Mute)) has entered the room> [17:03] <tsohun (Peon (Mute)) has entered the room> [17:03] <killersquid2008(Kaljin) (Peon (Mute)) has entered the room> [17:03] <aulweiane (Peon (Mute)) has entered the room> [17:03] <shywolf15 (Peon (Mute)) has entered the room> [17:03] <sdistortion(RYÅN) (Peon (Mute)) has entered the room> [17:03] <mnj82(Ravager) (Peon (Mute)) has entered the room> [17:03] <hamed007(Hamed) (Peon (Mute)) has entered the room> [17:03] <spartan564(Spartan564) (Peon (Mute)) has entered the room> [17:03] <deathmic(Deathmic) (Peon (Mute)) has entered the room> [17:03] <suicidecommando666(Suicide-Commando) (Peon (Mute)) has entered the room> [17:03] <broadbander(Timon) (Peon (Mute)) has entered the room> [17:03] <medievaldragon (Peon (Mute)) has entered the room> [17:03] <warlordfdc (Peon (Mute)) has entered the room> [17:03] <thebadson(The Bad Son) (Peon (Mute)) has entered the room> [17:03] <hiru93(Hiru) (Peon (Mute)) has entered the room> [17:03] <tpj(TPJ) (Peon (Mute)) has entered the room> [17:03] <echranius(Fred En'Ten) (Peon (Mute)) has entered the room> [17:03] <masterpill(Candy) (Peon (Mute)) has entered the room> [17:03] <harez(Harez) (Peon (Mute)) has entered the room> [17:03] <guldecz(Gulde) (Peon (Mute)) has entered the room> [17:03] <goldfish928 (Peon (Mute)) has entered the room> [17:03] <jubeix90(JubeiX90) (Peon (Mute)) has entered the room> [17:03] <otaku0(Classic) (Peon (Mute)) has entered the room> [17:03] <racc(Waschbaerrrr) (Peon (Mute)) has entered the room> [17:03] <stoney0(Stoney) (Peon (Mute)) has entered the room> [17:03] <yggdrasil619(yggdrasil) (Peon (Mute)) has entered the room> [17:03] <jorishoogers(Revolvist) (Peon (Mute)) has entered the room> [17:03] <okolyth (Peon (Mute)) has entered the room> [17:03] <insanemarine(Insanemarine) (Peon (Mute)) has entered the room> [17:03] <dusk777(Dusk777) (Peon (Mute)) has entered the room> [17:03] <geoxer22([RoS]Geoxer) (Peon (Mute)) has entered the room> [17:03] <stephan1977 (Peon (Mute)) has entered the room> [17:03] <kusimeka(Kusimeka) (Peon (Mute)) has entered the room> [17:03] <wolkowicz (Peon (Mute)) has entered the room> [17:03] <thedafox(DaFox) (Peon (Mute)) has entered the room> [17:03] <anubis90210('cS.Innervision) (Peon (Mute)) has entered the room> [17:03] <bloodbulletsnipe(Soulancer) (Peon (Mute)) has entered the room> [17:03] <vortexum({TSE}™ Λlfακίllr) (Peon (Mute)) has entered the room> [17:03] <n3k0n3kr4(Lintor) (Peon (Mute)) has entered the room> [17:03] <rogaltbg17(Black_Dragon o.O) (Peon (Mute)) has entered the room> [17:03] <robindetolens(Robin de Tolens) (Peon (Mute)) has entered the room> [17:03] <latinlegacy(DarkLegacy(DL)) (Peon (Mute)) has entered the room> [17:03] <xcosix([ cosi ]) (Peon (Mute)) has entered the room> [17:03] <c3d3r(=[OG]=Ceder) (Peon (Mute)) has entered the room> [17:03] <codeman125([DEC]Wolf) (Peon (Mute)) has entered the room> [17:03] <siven20(Method) (Peon (Mute)) has entered the room> [17:03] <frosty21('Frosty-) (Peon (Mute)) has entered the room> [17:03] <rorax6(Tech_One) (Peon (Mute)) has entered the room> [17:03] <gskspurs(gsk -The Begining Is Here) (Peon (Mute)) has entered the room> [17:03] <b8y (Peon (Mute)) has entered the room> [17:03] <kasanizo(Kasanizo) (Peon (Mute)) has entered the room> [17:03] <ksharp101({K}Sharp) (Peon (Mute)) has entered the room> [17:03] <phoenix2100(Nix) (Peon (Mute)) has entered the room> [17:03] <shadysteve(Shady Steve) (Peon (Mute)) has entered the room> [17:03] <lastwhitehope(LastWhiteHope) (Peon (Mute)) has entered the room> [17:03] <centront2(Centron) (Peon (Mute)) has entered the room> [17:03] <sandalhat(Strategist) (Peon (Mute)) has entered the room> [17:03] <s0subz3r0([BRQ] SUBZ3R0) (Peon (Mute)) has entered the room> [17:03] <variabel(Granbar) (Peon (Mute)) has entered the room> [17:03] <artaxs([Xfire] Artaxs) (Moderator) has entered the room> [17:03] <roninszaky(Ronin Száky) (Peon (Mute)) has entered the room> [17:03] <anolimus(Anolimus) (Peon (Mute)) has entered the room> [17:03] <bubonicyeti (Peon (Mute)) has entered the room> [17:03] <bobafett573([Xfire] Klaak) has left the room> [17:03] <mehness01(mعћnӘs§) (Peon (Mute)) has entered the room> [17:03] <radioactiveping(Vírenyth) (Peon (Mute)) has entered the room> [17:03] <itsallme(**-_€-Õ-©_-**¦¢¡±±¥ç屦) (Peon (Mute)) has entered the room> [17:03] <r3lapse(Dragutin) (Peon (Mute)) has entered the room> [17:03] <planetsideplayer([us] shadow op.) (Peon (Mute)) has entered the room> [17:03] <dacrios(DacrioS.PSombra) (Peon (Mute)) has entered the room> [17:03] <rawr2u(bladez) (Peon (Mute)) has entered the room> [17:03] <rawr2u(bladez) has left the room> [17:03] <dajken([SweT]Dajken) (Peon (Mute)) has entered the room> [17:03] <starik(Soda) (Peon (Mute)) has entered the room> [17:03] <trollprince(Slink) (Peon (Mute)) has entered the room> [17:04] <drakeen([MfG/a] Dr@keen) (Peon (Mute)) has entered the room> [17:04] <yragorn(Yragorn) (Peon (Mute)) has entered the room> [17:04] <rawr2u(bladez) (Peon (Mute)) has entered the room> [17:04] <wolkowicz has left the room> [17:04] <losamin(]BoS[ Virigoth) (Peon (Mute)) has entered the room> [17:04] <jokky102(=XSL=Jokky[iTa]™) has left the room> [17:04] <lilbond([BF2Files] Sir. LiLBonD) has left the room> [17:04] <nightmarezx(NightmareXX) (Peon (Mute)) has entered the room> [17:04] <lifelost1(#deUS Bury) (Peon (Mute)) has entered the room> [17:04] <steele7 (Peon (Mute)) has entered the room> [17:04] <soulwhore(Rhiannon) (Peon (Mute)) has entered the room> [17:04] <eorlas(Source|Eorlas) (Peon (Mute)) has entered the room> [17:04] <jadephoenix(Jade) (Peon (Mute)) has entered the room> [17:04] <tehbotteox(*) has left the room> [17:04] <darkcoen(Coen) (Peon (Mute)) has entered the room> [17:04] <wdmanegold([Flagship] Bill Manegold) (Power User) has entered the room> [17:04] <kingpolo305(Kingpolo305) has left the room> [17:04] <ikilledyourcat(ikilledyourcat) has left the room> [17:05] <hamed007(Hamed) has left the room> [17:05] <mikethemess(† MﻍىىﻍĦ †) (Peon (Mute)) has entered the room> [17:05] <mcfool725(Spartan-725) (Peon (Mute)) has entered the room> [17:05] <starik(Soda) has left the room> [17:05] <8cheese8ball8 (Peon (Mute)) has entered the room> [17:05] <starik(Soda) (Peon (Mute)) has entered the room> [17:05] <pz0r (Peon (Mute)) has entered the room> [17:05] <captainskyshark(CaptainSkyShark) (Peon (Mute)) has entered the room> [17:05] <starlightguy12 (Peon (Mute)) has entered the room> [17:06] <xxsodypopxx(Jolene) (Peon (Mute)) has entered the room> [17:06] chatteox: This is a very busy chat. Please do not spam. Spammers will quickly be muted, and many of the mutes will be permanent for the duration of the chat. There will be alot of questions asked, but asking your question numerous times does not increase the chance that it will be answered. Please be patient and most of all, have fun! [17:06] <tehbotteox(*) (Normal) has entered the room> [17:06] tehbotteox: Bot now tracking room: Central Command [17:06] <tehdomo(eSportsTV | JustiN) (Peon (Mute)) has entered the room> [17:06] botteox: !set master [17:06] * tehbotteox This room is now a master [17:06] <xdiablo02x(Diablo) (Peon (Mute)) has entered the room> [17:06] <flagshipxxxjordanxxx has left the room> [17:06] <13thrasher13(Thrasher) has left the room> [17:06] <13thrasher13([Flagship]Scott Kennedy) (Power User) has entered the room> [17:06] <flagshipxxxjordanxxx([Flagship] Jordan) (Power User) has entered the room> [17:06] <supercop007([Xfire] Supercop007) has left the room> [17:06] <starik(Soda) has left the room> [17:07] <lifelost1(#deUS Bury) has left the room> [17:07] <supercop007([Xfire] Supercop007) (Moderator) has entered the room> [17:07] <vortexum({TSE}™ Λlfακίllr) has left the room> [17:07] chatteox: Hello! We are very pleased to welcome everyone to the Hellgate: London Chat! Please welcome our special guests from Flagship Studios who will now introduce themselves and start taking your questions! We ask for your patience as we get through our technical difficulties. Thank you! If you lose your connection click on the servers tab and come back into the rooms! [17:07] <losamin(]BoS[ Virigoth) has left the room> [17:07] <dathedix has left the room> [17:07] <dathedix([Flagship] LeeDot) (Peon (Mute)) has entered the room> [17:07] <losamin(]BoS[ Virigoth) (Peon (Mute)) has entered the room> [17:07] <vortexum({TSE}™ Λlfακίllr) (Peon (Mute)) has entered the room> [17:07] <hampus1991(AOD_Spec_Hampus) (Peon (Mute)) has entered the room> [17:08] <lifelost1(#deUS Bury) (Peon (Mute)) has entered the room> [17:08] <kalasmongo(PilotMadnick) (Peon (Mute)) has entered the room> [17:08] <alphaforce125(Seabass) (Peon (Mute)) has entered the room> [17:08] kaiserbus: Hey, I'm Kaiser, good to see all of you! [17:08] adissmc: Hi! My name's Guy. I'm the audio and gameplay programmer here at Flagship. [17:08] ethervonlubs: Hi Guys! Aletheia Simonson, Flagship's Art producer here. You can call me Ether ![]() [17:08] aebrahimi: Welcome everbody! Amir Ebrahimi here. I'm a graphics programmer here at Flagship Studios. [17:08] thedish: Hello! I am Trish- Director of PR and Marketing [17:09] <ravenbro(Raven BROz) (Peon (Mute)) has entered the room> [17:09] <terrastriker(LaReece) (Peon (Mute)) has entered the room> [17:09] dsteinwedel: Hi everybody, I'm Dave, lead audio designer for Flagship. [17:09] <smurf91(JT - NeXuS) (Peon (Mute)) has entered the room> [17:09] <starik(Soda) (Peon (Mute)) has entered the room> [17:09] <teyron(<|CF|>TeyRon) (Peon (Mute)) has entered the room> [17:09] <xfevinco([xfire] Dooglas) (Peon (Mute)) has entered the room> [17:09] <dbzfan912(Bryant Zuki) (Peon (Mute)) has entered the room> [17:09] inruin: Sup! I'm Taylor, Junior Community Manager! [17:09] flagshipxxxjordanxxx: Hey Folks, I'm Jordan, Assistant Sound Designer [17:09] <superman0404(Rough*) (Peon (Mute)) has entered the room> [17:10] <sprinkles(Vandana) (Peon (Mute)) has entered the room> [17:10] wdmanegold: I'm Bill Manegold...I'm a programmer/design intern here at Flagship [17:10] <broper(Bill Roper) (Power User) has entered the room> [17:11] <wolkowicz (Peon (Mute)) has entered the room> [17:11] <znakey(ZnakeY) (Peon (Mute)) has entered the room> [17:11] <vortexum({TSE}™ Λlfακίllr) has left the room> [17:11] <greenock(• Ģяэєпєђ >) (Peon (Mute)) has entered the room> [17:12] emmbeegee: gamona]Thomas: Many players did no react very positive after playing the demo. Do you think it was an mistake to release it? Bill Roper: Yes and no. Bill Roper: The demo was designed to be justa taste of the game [17:12] <cuffinzero(©ùfň½zêřő™|ÐM) (Peon (Mute)) has entered the room> [17:12] broper: Thomas: Many players did no react very positive after playing the demo. Do you think it was an mistake to release it? [17:12] <29thwaffensspilot(TFD-Capt-Joe) (Peon (Mute)) has entered the room> [17:12] broper: Yes and no. [17:12] <dbzfan912(Bryant Zuki) has left the room> [17:12] broper: The demo was designed to be just a smal taste of the game. [17:13] broper: With a gamethat has as much content and depth and complexity and replayability as Hellgate: London, we can't do a demo that can properly express that. [17:13] broper: On the other hand, we had a lot of fizes - especially to DX1 - that we couldn't get in. [17:13] adissmc: Bill means DX10 ![]() [17:13] broper: Which is why the demo was DX9 only - I think this confused a lot of people. [17:14] <2ndcsmloco(Loco) (Peon (Mute)) has entered the room> [17:14] <tajustinsane(≤FøC≥JustinSane) (Peon (Mute)) has entered the room> [17:14] <dbrevik (Peon (Mute)) has entered the room> [17:14] <dbrevik has left the room> [17:14] broper: So I think that we may have been better served waiting a bit, but we actually got as much good eresponse as we did bad - just no one goes onto forums to say things are great or that they enjoy them. [17:14] <brin5tar([Xfire] Brinstar) has left the room> [17:14] <tradgedy12 (Peon (Mute)) has entered the room> [17:14] <znakey(ZnakeY) has left the room> [17:15] kaiserbus: [gamona]Thomas: What will happen to characters located in slots 4 to 12 (subscribers only) if subscription runs out or is terminated? And we also see similars problems for items located in the extra part of the stash... *We'll save your characters and items. If you re-subscribe, you'll have access to everything like nothing happened [17:15] <dcurry (Peon (Mute)) has entered the room> [17:15] <skyl3lazer (Skyl3lazer) is now a member of group Normal> [17:15] <smdhell(PossessedNinja) has left the room> [17:15] <smdhell(PossessedNinja) (Peon (Mute)) has entered the room> [17:16] <steele7 has left the room> [17:16] <shadowrelm (Peon (Mute)) has entered the room> [17:16] <tajustinsane(≤FøC≥JustinSane) has left the room> [17:16] <muyloco14(LocoMuy) (Peon (Mute)) has entered the room> [17:16] kaiserbus: [gamona]Thomas: Certain character classes (evoker, i.e.) are much harder to play during the first levels than others. Is this what you intended or are you going to make balance changes to address this? *We've spent a LOT of time balancing the game. We check so many different stats to make sure the game levels out for everyone. That said, we'll constantly be be monitoring our stats and make adjustments as needed. [17:17] <brin5tar([Xfire] Brinstar) (Moderator) has entered the room> [17:17] <ragnarok15(Ragnarok) (Peon (Mute)) has entered the room> [17:17] broper: Thomas: Many players complain about the enviroments/levels of HGL not being very diverse. What's your opinion about this and is it going to change with some of the upcoming patches? [17:17] <smurf91(JT - NeXuS) has left the room> [17:17] <29thwaffensspilot(TFD-Capt-Joe) has left the room> [17:17] <ksharp101({K}Sharp) has left the room> [17:18] <maligny(MaLiGnY) (Peon (Mute)) has entered the room> [17:18] broper: Believe it or not, there are more diverse areas in Hellgate: London than there were in Diablo II. [17:18] <captainskyshark(CaptainSkyShark) has left the room> [17:18] <ksharp101({K}Sharp) (Peon (Mute)) has entered the room> [17:18] broper: Think about the second Act in D2. Sand. Lots of Sand. And a star chamber. An then some undergorund sand. [17:18] <tehdomo(eSportsTV | JustiN) has left the room> [17:18] <dsteinwedel has left the room> [17:18] <tajustinsane(≤FøC≥JustinSane) (Peon (Mute)) has entered the room> [17:19] <jubeix90(JubeiX90) has left the room> [17:19] <crozero(|F.S.K.|^ZeRo ---<-@) (Peon (Mute)) has entered the room> [17:19] broper: We do al lot more to diversify our acts, and the patch that is available on day one (well, today) goes a long way to theming acts better so that you can get a better feel for that diversity. [17:19] <brin5tar([Xfire] Brinstar) has left the room> [17:19] <dragonsdoom(-}CA¹{-Ðяαgоηѕdооm) (Peon (Mute)) has entered the room> [17:19] <lilnoob2 (Peon (Mute)) has entered the room> [17:19] <nomisgnos (Peon (Mute)) has entered the room> [17:20] aebrahimi: Q: [gamona]Thomas: Many players complain about the enviroments/levels of HGL not being very diverse. What's your opinion about this and is it going to change with some of the upcoming patches? A: Thomas, HGL's dynamic level technology was built with the idea that we'd be extending well into the future. As with any big-budget game today, building environments are costly in terms of man-hours. We've yet to tap the flexibility of our DRLG technology and you'll see more in the future. As we add more areas and tilesets, our designers will be able to mix and match to create new environments for your enjoyment. [17:20] <scarfacedude(!rufus) (Peon (Mute)) has entered the room> [17:20] kaiserbus: [gamona]Thomas: What are your plans to integrate guilds and guilding feature into *We have lots of different things planned for the game. Guilds were introduced with Patch 0 (which is now live), and we'll be adding more and more functionality to it as time moves on. We have a lot of our own ideas, but we'll definitely be listening to all of your comments as well, and incorporate whatever works best for the game. [17:20] <lilnoob2 has left the room> [17:20] adissmc: [gamona]Thomas: What will happen to characters located in slots 4 to 12 (subscribers only) if subscription runs out or is terminated? And we also see similars problems for items located in the extra part of the stash... If you cancel your subscription, then those characters will become unavailable. They'll still be saved on our servers, so if you should get your subscription back, your characters will be waiting for you. Similar situation with the extra stash space. [17:21] <thedafox(DaFox) has left the room> [17:21] <dathedix ([Flagship] LeeDot) is now a member of group Normal> [17:21] <dathedix ([Flagship] LeeDot) is now a member of group Power User> [17:21] <scarfacedude(!rufus) has left the room> [17:21] <lilnoob2 (Peon (Mute)) has entered the room> [17:21] <torinohito ([Flagship] Robert Welsh) is now a member of group Power User> [17:21] <muyloco14(LocoMuy) has left the room> [17:22] broper: Thomas: What are you planning to do to keep both subscribers and standard players happy? [17:22] broper: We have a LTO of things there for our free players that are so far beyond what we've done in the past. [17:22] <scarfacedude(!rufus) (Peon (Mute)) has entered the room> [17:22] <ysrthgrathe(Zonker) (Peon (Mute)) has entered the room> [17:23] broper: In fact, we opened up some areas to our free standard players that are more than they get in single player and were also going to orignially just be for subscribers. [17:23] dathedix: In regards to Evoker Balance - One of the interesting things about HG is that each of the classes offers a distinct play experience from one another and the Evoker is at the extreme end of one of those play styles. We ill be trying to continually balance any areas that seem out of whack but I would expect that each class will always have some areas of the game that they struggle with more or less based on their nature. [17:23] <zahkar(†ëñàçîøü§ Žæђќдѓ) (Peon (Mute)) has entered the room> [17:24] broper: Our Elite Difficulty mode is a great example of that, as is making PvP available to everyone. Dave Brevik was also a champion for gettinf Achievements into the game for th dya one patch and making them available to everyone. [17:24] <muyloco14(LocoMuy) (Peon (Mute)) has entered the room> [17:24] broper: For subscribers, we've already started themed events and special content, and we'l be rolling out a lot of stuff in December. [17:24] kaiserbus: [gamona]Thomas: Can you tell us anything about servers not being live until Halloween although sales of HGL started on Oct 30th already, which also has been the official release date for Germany? A: Y'know, due to the time difference, the sheer scope of getting the game launched around the world, and all that jazz, we really wanted to do as much testing as possible. There was bound to be a hiccup or two along the way, so we apologize if anyone had to wait too long. We want everyone online as soon as possible! ^_^ [17:25] broper: The goal is to strike a great balance so that people who want to get more content can do so eaily and contantly while still providing an incredible online experience for no extra charge. [17:25] <kusimeka(Kusimeka) has left the room> [17:25] <zahkar(†ëñàçîøü§ Žæђќдѓ) has left the room> [17:25] <8cheese8ball8 has left the room> [17:25] <torinohito([Flagship] Robert Welsh) has left the room> [17:25] <pandacrusader(Icbat hearts) (Peon (Mute)) has entered the room> [17:26] <tallgeeselll(tallgeeseIII) (Peon (Mute)) has entered the room> [17:26] <kusimeka(Kusimeka) (Peon (Mute)) has entered the room> [17:26] <tallgeeselll(tallgeeseIII) has left the room> [17:26] <muyloco14(LocoMuy) has left the room> [17:27] <mrmoep (Peon (Mute)) has entered the room> [17:27] adissmc: BOU [SLH]: What Game Engine are you using? We've actually built our own graphics engine from the ground up. It's really neat, because we've been able to optimize it for all of our randomized environments. There are a lot of nifty challenges involved with that, which most static-geometry engines don't have to deal with./ [17:27] kaiserbus: [Xfire] Supercop007: gamesmaniac: What inspired you to choose the name for the game? It could be Hellgate: New York or other cities. A: London is a perfect city for Hellgate. It has such a unique history, with a great variety of architechture, a subway system, etc. There was just so much to pull from that could be used in the game in cool and clever ways. Plus, it just sounds cool. [17:28] <kusimeka(Kusimeka) has left the room> [17:28] wdmanegold: medievaldragon: The Hardcore Mode tooltip at the character creation page says that a character can't resurrect or be ghosted. Death is permanent. Could you explain? How can you play again? Once a character dies in hardcore mode, they can only walk around the various stations that they've reached. In this way, you can still prove to people how far you got in Hardcore mode, but you can't get any farther. If you want to use that slot to play more, you have to delete the character and create a new one. [17:28] <kusimeka(Kusimeka) (Peon (Mute)) has entered the room> [17:29] broper: Klaak: LaReece: With games like Tabula Rasa releasing the same time as Hellgate, are you confident that HGL will strive and prosper against the competiton? A: We believe that Hellgate: London is really unlike any other MMo around. The fact that it can be played as a stand-alone game, has free online gameply, and then also has a way for players to get a steady stream of content - not to MENTION how different the game play is - makes it stand out. We aren't really thinking of how we're 'going up against' other games. If it's fun - people will play. [17:29] inruin: For Taylor Balbi: Since you are such a new addition to the Flagship Studios team. What is it like starting out in the industry at a company that has such a vast range of experience and talent? Well, It's amazing. I always wanted to get a job in the industry, never thought it would be with such a great company. At first it was a little bit intimidating, wondering if I was going to live up to their expectations, but now it's just tons of fun. Everyone here is great and has an awesome sense of humor. I don't think I can work anywhere else and be as satisfied as I am now. People here work and act like family, which I am definitely not used to. Then again, seeing how skilled everyone is, I feel like a permanent noobie ![]() [17:29] <8cheese8ball8 (Peon (Mute)) has entered the room> [17:29] flagshipxxxjordanxxx: daniz0rz: The game's trailer makes the game appear like a FPS but it's advertised as an RPG. Is combat gonna be more like an FPS or more like KOTOR (which was sorta turn based but realtime)? The game can be played in first person few using the ranged character classes. You can also choose to pull the camera back and play from an behind the shoulder perspective...It is not like KOTOR because everything is very much in real-time [17:29] <dabbster([SG] dÅḄḄy'ϛ Kamizkazi) (Peon (Mute)) has entered the room> [17:29] aebrahimi: Q: b8y: Do you have any people with Physics or Math backgrounds on your team? Also do you have dedicated people that handle just A.I. ,random map layouts, etc? A: We have people here with a variety of backgrounds. I don't know everyone's educational background at the company here. However, I can say that we have a programmer who used to work for NASA and one who specialized in written and spoken languages. Not all the programmers here received a CS degree, however, all are very talented. Many of the programmers worked on Diablo, so that is where we have the experience to create a game that never plays the same each time through. [17:29] kaiserbus: [Xfire] Klaak: NightmareXX: Will there be any plans to make this available via Steam? I find it an extremely useful way of being able to get my games A: We all love Steam here, but we don't have any current plans to offer Hellgate through the service. Because our game isn't a standalone title and requires different forms of authentication for security and such, integrating it into a 3rd party app would be very difficult. A nice idea, though. ^_^ [17 0] <saintan(Saintan - Jake Armes) (Peon (Mute)) has entered the room>[17 0] <zahkar(†ëñàçîøü§ Žæђќдѓ) (Peon (Mute)) has entered the room>[17 0] <kusimeka(Kusimeka) has left the room>[17 0] <kusimeka(Kusimeka) (Peon (Mute)) has entered the room>[17 0] broper: PilotMadnick: What made you guys make a futuristic RPG, instead of the good ol' fantasy ones?A: After working on the Warcrafyt and Diablo universes, we really wanted to do something very different in setting. We wanted to be able to mix in some sci-fi with our magic and monsters. Also, the idea of setting the game in a twisted version of our own worlkd was really compelling. [17 1] <zahkar(†ëñàçîøü§ Žæђќдѓ) has left the room>[17 1] <xfevinco([xfire] Dooglas) has left the room>[17 1] <kingpolo305(Kingpolo305) (Peon (Mute)) has entered the room>[17 1] <xfevinco([xfire] Dooglas) (Peon (Mute)) has entered the room>[17 1] kaiserbus: [Xfire] Supercop007: medievaldragon: The Hardcore Mode tooltip at the character creation page says that a character can't resurrect or be ghosted. Death is permanent. Could you explain? How can you play again?A: What you say is true. It's the whole point of Hardcore. Risk everything! If you can beat the game on Hardcore mode, what better bragging rights could you ask for? Sounds impossible, but you'd be surprised just how good some of the players are! [17 1] <operationman(EliteOps1) has left the room>[17 2] <xfevinco([xfire] Dooglas) has left the room>[17 2] <codeman125([DEC]Wolf) has left the room>[17 2] <aulweiane has left the room>[17 3] <al3addon(Abaddon) (Peon (Mute)) has entered the room>[17 3] <shadowrelm has left the room>[17 3] <tpj(TPJ) has left the room>[17 4] inruin: Q: Source|Eorlas: What do you guys like to do in your spare time?A: I love sitting at my desk and playing my Xbox 360, Skate is something I really enjoy as of late. When I'm not doing that, I'm rocking out on Guitar Hero or playing Halo 3 on live with my brother. When I'm not near my 360, I'm playing Guitar Hero at home or sleeping! [17 4] inruin: Oh! and I play a LOT of Mythos ![]() [17 5] kaiserbus: [Xfire] Klaak: daniz0rz: The game's trailer makes the game appear like a FPS but it's advertised as an RPG. Is combat gonna be more like an FPS or more like KOTOR (which was sorta turn based but realtime)?A: To add to Jordan's answer, Hellgate in a lot of ways creates its own genre. It covers so many gameplay styles, that's you can't pin it down really. Want to have an FPS-like experience? Play a Marksman. Want a more action-RPG 3rd-person game? Try an Evoker. Wnat to play single-player? Do it. Multiplayer online? Sure. Really, Hellgate is the game YOU want it to be. [17 5] broper: Klaak: goldfish928: approximately how many hours long is the single player campaign, and can you take players back and fourth between single player and multiplayer like in titans quest?A: We expect players to take between 30-40 hours to complete the storyline of the game. And., of course, this is just the first time through the game! You can continue on in Nightmare mode - basically taking another "lap" through the content at a harder difficulty level with your same character, raising their levels of experience and loot. Because of the random nature of the game, you can play with another character and have a VERY different experience - both in how the classes play and how the game progresses. We do not allow characters to go between single and multi player because we have no idea what you’ve done with your character when it isn’t on our servers. [17 5] <dstarmaster (Peon (Mute)) has entered the room>[17 5] thedish: Unfortunately EA Europe opted out from doing a Collector's Edition for UK[17 5] adissmc: Source|Eorlas: What do you guys like to do in your spare time?I like this question I like to go climbing at the gym, go for walks, play the flute... Heh, this is sounding like a personals ad Lately, I've been spending a lot of time playing Portal, actually. That game is REALLY fun.[17 6] aebrahimi: Q: EliteOps1: Some people complained about the graphics being sub par compared to other games of this generation, such as Crysis. What is your response to this?A: Well, when we talk about comparing graphics of one game to another we have to level the playing field. What type of game is it? What are the constraints? What level of geometry is being pushed through the engine? Crysis is an FPS game with a specific storyline. They can do things that we're unable to do such as performing a static geometry visibility pass on their levels, since their levels are not dynamically generated. Crysis is a great looking game and I'd be more inclined to compare it with a Gears of War or Unreal Tournament 3. Crysis doesn't have all the dynamic character generation we have, so they didn't have to build an engine around that. For what we do, we do it well. [17 6] <darkfish00(Darkfish) (Peon (Mute)) has entered the room>[17 7] <darkuranium(:[SB]: arkMan) (Peon (Mute)) has entered the room>[17 7] aebrahimi: Q: daniz0rz: Will the game be ported to consoles in the future?[17 7] aebrahimi: A: I can neither confirm nor deny this ![]() [17 7] <dsteinwedel([Flagship] DSteinwedel) (Power User) has entered the room>[17 8] kaiserbus: [Xfire] Supercop007: Candy: how regulary are you gonna update the game?A: We're constantly working on balance fixes, new features, etc. If there are gameplay-criticial fixes we need to make, they will be released as much as needed. Roughly, we plan on substantial updates every few months, with a number of special surprises between. You'll definitely have a lot of stuff to play with. ![]() [17 8] ethervonlubs: Source|Eorlas: What do you guys like to do in your spare time?A: Guitar Hero Tournaments, Panda Baiting (Brennan Plunkett response). Other than that, we usually spend a lot of time playing other games (for... research...) [17 8] adissmc: radu12345: What programming language did you use to code the game? C++?Yes, C++ mostly. We actually write in a very C-like manner, but using a C++ compiler. A few pieces and parts here and there (mostly on the server-end) are written in C# or Powershell or JSP. I spend most of my days in front of Visual Studio writing C++ code, though. That, and Excel. A lot of Excel time, too. [17 8] <nagergens(cG| PowMia) (Peon (Mute)) has entered the room>[17 9] <rogaltbg17(Black_Dragon o.O) has left the room>[17 9] dsteinwedel: Frosty-: When developing the sound effects for the game did you use classic zombie and monster sounds we hear a lot from movies and more, or is it an orignial score? The sound effects are all custom designed for Hellgate using both commercial libraries and custom recordings made here. The musical score is completely new.[17 9] aebrahimi: Q: radu12345: What game engines did you use for the game?A: I think this question was already answered, however, I'll post again. Our engine is custom-built from from the ground up. We had to go this route to accomodate the dynamic levels and character generation for the game. Not many off-the-shelf engines support these things well. [17 9] thedish: if we have spare time! Play the cello. I kinda like that Apples to Apples game! Bill got me playing those Cheap *** Games www.cheapass.com [17 9] inruin: Jolene: Flagship is working on Mythos as well.... I feel that Hellgate has too many similar traits. Do you feel Mythos is a game unique in itself?A: They do share a lot of similar traits, but that's because those traits are awesome! Who doesn't like randomized loot Being the Mythos Community Manager, I find myself talking about this a lot. Mythos is more of a fast paced game. One you can get in for 15-30 minutes and accomplish a lot, or play for hours and accomplish a ton. It is definitely a game unique in itself just as much as Hellgate is. Sure they share similar traits, but they aren't identical. The settings in the games are very different also, and in the future you will see Hellgate and Mythos drift farther apart as more features go into Mythos and more into Hellgate. Deep down though, they will always be sybling games![17:40] thedish: Play WoW and Hellgate [17:41] broper: Lachlann: Personally, the game reminds of the 1st release of City of Heroes. It was a lot of fun to play, but didn't have the depth to keep me interested in the long run. There are some obvious advantages with Hellgate London not requiring a monthly fee to play, but that lack of depth in an MMO is still an issue. (No PvP, crafting, guild bases/structures, limited character types, etc.) Are you planning on adding some of the more traditional MMO content (like the above) to the game? Actually, some of the things you’ve mentioned are in the game, bnut if you haven’t played online with the live pday one patch, you may have missed them! We do have initial PvP - both Dueling and Free-for-all. I also am not sure if six classes with a lot of different builds counts as “limited” (WoW has “only” 9 for example). [17:41] <flaminganus(FlamingAnus) (Peon (Mute)) has entered the room> [17:41] kaiserbus: [Xfire] Supercop007: radu12345: Have you thought of acquiring a protecting engine for your game, in order to block hacking programs such as the widely spread packet editors and the address editors? A: We have our own security measures in place to deal with these types of issues. For obvious reasons we can't talk about them, but we take security VERY seriously. We've all seen games be ruined by cheaters, hacks, etc and we're doing everytihng we can think of to make sure Hellgate stays clean. [17:41] broper: We have the core of our crafting system in with the Nanoforge and recipes, so expect to see more of this on the way. Our Guild system is an exciting area of growth, and we’ve got a lot of ideas on how to make this very fun for our players who want to be in a guild. No MMO is as complete on day one as it is 3 months or 6 months or a year or more down the line, and the fact that we aren’t a traditional MMORPG means we have a lot of things those games don’t. [17:41] aebrahimi: Q: ςЧЄЄpŶkins: You’ve made Flagship studios your business and Hellgate your item of sale so it’s all very official, but importantly did you have fun developing the game back at the studio? A: Not at all (tongue-in-cheek). On the real, the guys here love to play games. In fact, early in development we were all "forced" to play the game for a block of time every Friday. I don't know many game company's that actually alot time for you to play the game you are developing. [17:41] adissmc: Garry: here is the one and only question from Garry : I stopped playing WoW cuz of Hellgate. How old must I be to stop playing in general? Or will I still play when I'm 60?Never stop playing. Ever. The moment you stop playing is the moment you become old. [17:42] thedish: Anolimus- my previous answer was broken up.. sorry for the confusion [17:42] thedish: ![]() [17:42] <gfxaddict(=DUI= GFXAddict) (Peon (Mute)) has entered the room> [17:42] <kasanizo(Kasanizo) has left the room> [17:42] <kasanizo(Kasanizo) (Peon (Mute)) has entered the room> [17:42] flagshipxxxjordanxxx: [Xfire] Supercop007: 'Frosty-: When developing the sound effects for the game did you use classic zombie and monster sounds we hear a lot from movies and more, or is it an orignial score? A:For the zombies we had some folks in the office step into our recording booth and speak some zombie sounds, these were then edited and processed for the game. All of the monsters are custom made, using a varitey of sounds, from animals to motorrcycle sounds. The music is also all original, and was written by SonicMayhem. [17:43] ethervonlubs: [Xfire] Brinstar: lionzub: Ok, you guys have to tell us now, I know everyone wants to know. Who is the best Guitar Hero player in the house? Alan Hu. [17:43] <brin5tar([Xfire] Brinstar) (Moderator) has entered the room> [17:43] aebrahimi: Q: ≤FøC≥JustinSane: Are there any plans for PVP Arenas and Ladders? A: I can neither confirm nor deny this Wait, take off PR hat. Speak up on the forums and you may just see it get in! PvP is very important to us, so you'll see developments in the future. We're a company devoted to fans, so what most fans want, they'll get.[17:43] wdmanegold: cG| PowMia: Will there be some sort of 'text' messages on the screen (or Journal that keeps track of your progress) to help those that have a hearing disadvantage to follow along and not miss out on 'important' information being giving or passed around? You have a quest log that tracks quest progress throughout the game, both in terms of what quests you have, and your progress within them. There are ways to turn on constant progress readouts as well, so you don't have to constantly go back to your log. A number of the developers here play the game without any sound, since in a crowded office you can't really use speakers, and they don't seem to have problems...^_^ [17:43] <brin5tar([Xfire] Brinstar) has left the room> [17:43] broper: [gamona] Garry: here is the one and only question from Garry : I stopped playing WoW cuz of Hellgate. How old must I be to stop playing in general? Or will I still play when I'm 60?A: God, I hope not! I don’t plan on stopping ever. Games are for everyone of every age, and the wide diversity of genres and games means there is something for everyone. Interestingly, I stopped paying WoW for Hellgate, too ![17:43] kaiserbus: [Xfire] Supercop007: Kaljin: The site of longdon seems to make it seem like this will take place in other countries and cities. Will you release expansions in other cities? A: We have so much to add to Hellgate: London right now, it's hard for us to think that far out. That said, if Hellgate does well and all of you want more cities, there's nothing we want more than to make you guys happy. [17:44] broper: And what I meant was i hope you never Stop, Garry! [17:44] <kasanizo(Kasanizo) has left the room> [17:44] <kasanizo(Kasanizo) (Peon (Mute)) has entered the room> [17:46] adissmc: b8y: Have you implemented statistics gathering and analysis tools into the online component to figure out what players are doing and what to change/improve? 1984. The Evil Eye is watching. [17:46] <operationman(EliteOps1) (Peon (Mute)) has entered the room> [17:46] kaiserbus: [Xfire] Klaak: daniz0rz: MMO games with fast-paced action seem to suffer greatly from lag, many times making them unplayable. How hard was it to develop a system of fast-paced action that could work in moderate-heavy lag situations, given that not everyone has T3 internet? A: We definitely didn't want lag to be a problem. Thankfully, our awesome programmers at Flagship and our awesome engineers at Ping0 have developed a system that's fast and efficient, even when dealing with massive amounts of data. I can't get into the technical aspects of this, but I did want to throw this out there. ^_^ [17:46] <bumbumbum9 (Peon (Mute)) has entered the room> [17:46] aebrahimi: Q: b8y: Have you implemented statistics gathering and analysis tools into the online component to figure out what players are doing and what to change/improve? A: We have this thing called the Evil Eye that sees all. It sits on the top of Mount Doom... Seriously though, we are collecting more stats about the game than any of the Diablo games would have hoped to collect. It can take 10s of hours to get back data from a previous day of gameplay. [17:47] <mongoman514(Spartan109) (Peon (Mute)) has entered the room> [17:47] <tradgedy12 has left the room> [17:47] broper: b8y: Have you implemented statistics gathering and analysis tools into the online component to figure out what players are doing and what to change/improve? We have a little program we have lovingly dubbed “The Evil Eye” that gets us a lot of game play data, including what classes are being played, what skills they use, what weapons are used, snapshots of equipped items every time a character levels, monster damage and death rate and a lot more. We use this as a big tool for making balance changes and is something we have never had before. [17:47] broper: Hahah [17:47] broper: Well, we all liked that question... [17:49] adissmc: colonelsanders64: Whats the cost diffence for you by using a (what I can only assume is a third party) server system, Ping0, as opposed to having your own server empire, like battle.net? Actually, we started Ping0 about a year and a half ago, so effectively, it is a first-party system. The folks upstairs (who are currently in a hive of activity) have worked hard to make a backend server suite that's designed to accomodate both Mythos and Hellgate. [17:49] broper: [Xfire] MasterRen: About what percentage of the original team continues to work on the game after its initial release? Right now - just about EVEYRONE! Moving forward (when we feel we can break people away from it) a significant portion of the company will be working on continuing content. We’re also hiring right now to increase the size of the team to meet the demands of providing all the different types of content we want to make. [17:49] <lilnoob2 has left the room> [17:49] dsteinwedel: Nix: How many cinematics are there in the game? and are they still viewable while playing Online? There are 4 cinematics in game and they are viewable in MP. [17:50] aebrahimi: Q: PilotMadnick: I experienced lots of lag while beta-testing, i had to run everything on low even though i have a high-end system, is it really optimized now? A: Isn't that why we had you beta-test? All of our beta testers helped us tremendously for improving performance. In terms of the graphics engine, we've improved DX10 performance tremendously. Some of these changes made it back to our DX9 target to improve that as well. [17:50] kaiserbus: [Xfire] Supercop007: 'Frosty-: How did you decide to add "elite content" for paying customers rather than just going with the classic Diablo style? A: Think about Diablo for a minute. While people still love the game and are still playing, there weren't that many updates over the years. No people, no content. To put it lightly, a lot of people wanted more content. With Hellgate, we want to make those people happy by having a dedicated team here at Flagship continuously working on new content/features. In a lot of ways, we chose this model FOR the fans. Now, we can keep the game going as long as everyone wants. The reality is, it takes a lot of people to make a game these days, and it's hard to find amazing artists/programmers/etc that work for free. ^_^ [17:51] <v1g0rm0rt1s(=ACT= M3talsyr3n) (Peon (Mute)) has entered the room> [17:52] wdmanegold: <|CF|>TeyRon: bungee employees often wore silly hats for humour and were given ice cream while developing to keep themselves sane, what did you do to stay sane ...who says we're sane? [17:52] broper: Q: -=ŃںĶ=-ßüštèr ß. Túηâ: Is Hellgate London coming to the MAC if not are there plans to? A: We would love to have a Mac-specific version of the game, but we just don’t have the manpower to tackle that. Hopefully we can find another developer or perhaps even Apple to find a way to get a Mac version done, but at least there is boot camp now! I have friends who have played on their Macs in the beta and said the experience was really good. [17:52] <cymtyr(CymTyr) has left the room> [17:52] inruin: radu12345: 100. Do you think Xfire has done a good job inviting you here? A: Of course! I love talking to the fans and answering questions. Xfire are some cool cats, especially the two that are in the office with us. Rock on guys! [17:52] adissmc: [SFBiH]=BFO=: Its my birthday answer me one quesstion: How hard was it to make a Hellgate, how much hour of work was spend there? Happy Birthday! *insert copyrighted birthday music here* Hellgate is easily the hardest game I've ever had to make. Of course, coming from Dora the Explorer: Super Star Adventures, that's not saying much That said, there have been some incredible challenges, and I've learned more in my tenure on this game that I learned in all of college, and all my previous jobs combined.When we're not crunching, I work a pretty typical 40-hour week (or so). During crunch, that figure explodes to 80 or more. [17:53] aebrahimi: Q: [SFBiH]=BFO=: Its my birthday answer me one quesstion: How hard was it to make a Hellgate, how much hour of work was spend there? A: Happy Birthday! It took us only three hours to build this game. Haven't you seen those commercials for getting into game development? You can tighten up the graphics on one level in a couple of hours and be designing your next game in the same day? Let's just say that we've all been crunching for 8 months now. [17:53] <v1g0rm0rt1s(=ACT= M3talsyr3n) has left the room> [17:53] kaiserbus: [Xfire] Supercop007: [Xfire] MasterRen: About what percentage of the original team continues to work on the game after its initial release? A: Roughly half the company, though we're always growing so this percentage always changes. ^_^ [17:54] <greekwonder([XFG]Greek) (Peon (Mute)) has entered the room> [17:55] dsteinwedel: BRQ] SUBZ3R0: What fuel do you use to keep yourself awake when developing content? Water works pretty well, as does sauteed mushrooms with garlic over roasted chicken. Some others here like redbull [17:55] wdmanegold: [Xfire] Klaak: [BRQ] SUBZ3R0: What fuel do you use to keep yourself awake when developing content? Lots and lots of caffeine [17:55] aebrahimi: Q: [BRQ] SUBZ3R0: Is there a significant difference in image quality between the DX10 and the DX9 version? A: Yes, significant in extra icing on the cake. The improvements won't affect gameplay, seeing as we wouldn't want to. In DX10 you've got motion blur, depth-of-field, better filtering, SLI support, soft-shadows to name a few... You get both in-box, so you can choose whichever one you want to play ![]() [17:55] kaiserbus: [Xfire] Supercop007: <|CF|>TeyRon: bungee employees often wore silly hats for humour and were given ice cream while developing to keep themselves sane, what did you do to stay sane A: I can only speak for myself, but I, um, played lots of videogames. Haha. [17:55] inruin: ghostfaceҲ: ROFLCOPTER? Yes or no? A: Definitely. [17:55] <muyloco14(LocoMuy) (Peon (Mute)) has entered the room> [17:56] kaiserbus: [Xfire] Supercop007: Loco: I think I remember hearing about a guild system in HG, so will there be a sort of guild bank or maybe other things to make a guild feel more tight and unified? [17:56] kaiserbus: [Xfire] Supercop007: Loco: I think I remember hearing about a guild system in HG, so will there be a sort of guild bank or maybe other things to make a guild feel more tight and unified? A: Expect the guild system to expand greatly over time. We're just getting started! [17:56] <kod1337(PTV|KoD) (Peon (Mute)) has entered the room> [17:57] kaiserbus: [Xfire] Klaak: [BRQ] SUBZ3R0: What fuel do you use to keep yourself awake when developing content? A: Our fridge is filled with Coke, Diet Coke, Diet Coke with Splenda, Coke Zero, Cherry Coke Zero, Coke Plus, Diet Coke with Lime with Splenda, and this AWESOME drink called GoGirl (that's not a joke) [17:57] ethervonlubs: Xfire] Supercop007: <|CF|>TeyRon: bungee employees often wore silly hats for humour and were given ice cream while developing to keep themselves sane, what did you do to stay sane A: Sane? Muahhaa . In seriousness… thankfully we have an amazingly fun and creative team. We have game nights (as Trish mentioned earlier), game tournaments, the occasional office party, and a fridge full of red bull.. They all play a part in keeping us (mostly) sane. P.S. This should also answer the “Fuel” question. Red Bull! [17:58] dathedix: [Xfire] Supercop007: Ragnarok: where did you do you training for modeling art/animation? Most of my training, and really most of the really good artists I know didn't go to school for it but to be honest 10 years ago there was nowhere near the amount of training facilities that there are these days. If you're disciplined enough to be able to work on your own I'd recommend going through the training dvd's at thegnomonworkshop.com. I'm constantly picking up new dvd's to keep my skills sharp even after doing this sort of thing professionally for years. The DVD route will also save you a huge amount of money on school fees since most art schools will suck you dry in a heart beat but like I said that route requires a lot more discipline because know one is going to be there to kick your *** out of bed. [17:58] broper: Q: [ cosi ]: What special Events are you going to add (or already been added) to the game Hellgate London? Will there be something like the World event in Diablo 2 for a annihilus ? Or will there be something like UBER bosses ? (Like Uber Diablo, Uber Mephisto, Uber Baal) ... And are there Fun levels like "Cow Level" ? And are you planing to bring out expansions, if yes, how many and how fast? Or will it be there be free "forever" ?A: We are already running special events in the game for Halloween, and will have more in November. We’re also going to release a major content update for subscribers in December that is already being worked on. We’ll have all kinds of events for all different sorts of players over the coming months - some recurring and others for limited amounts of time. You’ll start seeing new types of levels next month, as well as some special bosses. [17:58] <kod1337(PTV|KoD) has left the room> [17:59] adissmc: <|CF|>TeyRon: Certain Games in the past have had content released on retail disk but locked, Final Fantasy 11 and Phantasy Star universe to name a few, Does Hellgate:London have Locked content stored on the retail DVD but will become availible over time? Everything that is finished and ready to be played is on the DVD. Our ongoing content is going to include a lot of new stuff, which we will be patching to players over the Internet. [17:59] kaiserbus: [Xfire] Supercop007: mعћnӘs§: Is it possible to LAN or VPN the game so you can play with your buddies? A: We don't include LAN support for security reasons. We really thought a lot about this, and it just wasn't feasible w/o opening the game up to a lot of security holes. You could always have your friends over and just play together over the 'net. Sounds silly maybe, but it totally works! [18:00] inruin: Lintor: WIll there be any cosplay like items, like Cat Ears or a Fox Tail to wear ingame A: Currently there are some specialty items. Right now, as far as armor is concerned, we have the All Hallow's Visage. This is a horned skull that is on fire; a rare drop for subscribers during our Halloween event. We also have candy that makes you a ghost, sets you on fire, and a pet called Zombot that follows you around. We also have others planned for future events! [18:00] broper: Q: Lachlann: Come on, sneak this one in right before we are done: "How do you get to the Cow level in Hellgate London?" =) A: Well, I haven’t seen anyone post about the hidden gem activation yet, so I guess you haven’t looked hard enough… [18:00] aebrahimi: Q: dcurry: If I come to San Francisco what are my chances I can visit Flagship Studios and come in and look around??? A: You'll have to find us first! Hey, it'll be fun; like a game. We move offices every other week to fend off the hordes ![]() [18:01] <thebou(BOU [SLH]) has left the room> [18:01] <h4mx0rz(h4mx0r) (Peon (Mute)) has entered the room> [18:02] flagshipxxxjordanxxx: Music in a game is important.. I havent played the beta.. But what do you thing about the musik.. Did you spend alot of time on it or did you focus on the game.. A: We agrree that music is very important. It really helps with immersion. That is why the audio team worked with Guy, our audio programmer, to create a dynamic music system that repsonds to the level of action on screen. It's a very complex system that required lots of tweaking by Dave. We are very happy with how the music sounds, and are looking forward to making the music playback even better.. [18:02] kaiserbus: Spartan109: What age group do you hope to attract and do you think that HG:L will attract new people in too gaming? A: Well, our game is M-rated, so no one under 17 should be playing! ^_^ We want everyone to play the game. Diablo fans, console fans, non-gamers. I've had a lot of personal emails sent to me from people who weren't into games, but are intrigued by Hellgate. So far, looks like people are responding to the game on a variety of levels! [18:02] <yragorn(Yragorn) has left the room> [18:02] <yragorn(Yragorn) (Peon (Mute)) has entered the room> [18:02] broper: Q: 'cS.Innervision: will there be loads for guild to do together apart from just grouping for instances A: We have a lot of things in the plans and works for guilds, and raid-level content is definitely on that list. We want people who enjoy the Guild experience to give us feedback on what they want so we can build this structure and game play around what they’re looking for in the way Hellgate: London plays. [18:02] <bobafett573([Xfire] Klaak) (Moderator) has entered the room> [18:02] adissmc: PilotMadnick: Will there be real books about Hellgate? Like Dan Abnett books or fantasy books Yes! In fact, the first book (in what I believe is to be a trilogy) has already been released! Look out for "Hellgate: London Exodus" by Mel Odom at your local bookstore. (Listen to me: I sound like an ad!) [18:03] aebrahimi: Q: Spartan-725: Will Hellgate take advantage of the Logitech G15's LCD screen like WoW does? A: Yes. [18:03] <yragorn(Yragorn) has left the room> [18:03] <blacknightwalker(emiliana) has left the room> [18:04] <yragorn(Yragorn) (Peon (Mute)) has entered the room> [18:04] <cuffinzero(©ùfň½zêřő™|ÐM) has left the room> [18:04] <crozero(|F.S.K.|^ZeRo ---<-@) has left the room> [18:04] adissmc: Spartan-725: Will Hellgate take advantage of the Logitech G15's LCD screen like WoW does? To provide more detail, yes. Right now it's just some basic stats info, but we're going to be looking at adding lots of fun new stuff in the future. [18:04] <crozero(|F.S.K.|^ZeRo ---<-@) (Peon (Mute)) has entered the room> [18:05] <cptcrow(CptCrow) (Peon (Mute)) has entered the room> [18:05] <h4mx0rz(h4mx0r) has left the room> [18:05] kaiserbus: Dr@keen: Do you need the DVD in your drive to play or can you play without it ? A: Not for multiplayer, but possibley for single-player. Haven't had a chance to use a retail copy yet! :P [18:05] aebrahimi: Q: [BRQ] SUBZ3R0: What are the specs of the computers you are working on? Coding platforms, graphical workstations.... ? A: I have two workstations: a Quad-core x64 Windows XP box with a 7900 and 3 GB RAM and a Vista x86 Dual-core box with an NVIDIA 8800 and an ATI 2900XT that gets interchanged. [18:05] inruin: [BRQ] SUBZ3R0: How old are you guys? A: I'm the youngest at Flagship Studios and I just turned 21 on the 21st of October! [18:06] kaiserbus: radu12345: There is also a bug where when you create your character and write with capital letters, you see your name exactly the opposite, lower-case. Are you able to fix it? A: We noticed this, too. Expect a fix shortly. [18:06] aebrahimi: Q: [BRQ] SUBZ3R0: How old are you guys? A: 26 [18:06] broper: Q: <|CF|>TeyRon: Certain Games in the past have had content released on retail disk but locked, Final Fantasy 11 and Phantasy Star universe to name a few, Does Hellgate:London have Locked content stored on the retail DVD but will become availible over time? also, Trick or Treat A: Treat, please! We didn’t lock anyone out of any content with Hellgate: London. There are a couple of art and sound things on the disk that we were already working on for our first multiplayer patch when we went gold that we left on to reduce our initial patch size. We didn’t keep anything from our players, though - we strove to deliver a full experience to both our stand alone and free online players with the extra content being just that - extra. [18:06] broper: I am 42 [18:06] kaiserbus: Q: [BRQ] SUBZ3R0: How old are you guys? A: 28 [18:06] dathedix: I'm 30 [18:06] wdmanegold: I'm 23 [18:06] adissmc: 26.99 [18:06] flagshipxxxjordanxxx: I'm 25 [18:07] <cyborgxxi([KOR]_Revelator) (Peon (Mute)) has entered the room> [18:07] ethervonlubs: 29 ![]() [18:07] kaiserbus: Geezy: In all MMORPGS, bots/gold farmers eventually become a problem. What is your stance on bots and gold farmers, and how is the game set up to deal with them? A: If we told you, we'd have to kill you. ^_^ We have ways to take care of these things. [18:07] aebrahimi: Q: Source|Eorlas: For the devs that play on console, do you prefer 360, PS3, Wii? A: 360! [18:07] wdmanegold: A: ps3! [18:08] adissmc: radu12345: There is also a bug where when you create your character and write with capital letters, you see your name exactly the opposite, lower-case. Are you able to fix it? All things are possible. [18:08] <ethervonlubs([Flagship] Ether) has left the room> [18:08] <otaku0(Classic) has left the room> [18:08] <otaku0(Classic) (Peon (Mute)) has entered the room> [18:08] broper: Q: DarkLegacy(DL): What kinds of ideas does that Flagship team have in mind in terms of new Classes? Are they arlready being worked on or is there braing storming still going on? A: We’re throwing around a lot of ideas, which is really fun for us because a lot of people are getting involved. Some of them are pretty crazy, so it will be interesting to see what we can accomplish. [18:08] adissmc: A: The mouse and keyboard is the only true controller [18:08] inruin: A: Sega Saturn! lol jk, 360 probably for hte online community, Heavenly Sword makes me like the PS3 but I just haven't gotten around to buying one. And well, Wii for those awesome nights when you aren't "coherent" enough to play 360 or PS3 ^_^ [18:09] broper: Q: Source|Eorlas: For the devs that play on console, do you prefer 360, PS3, Wii? [18:09] broper: Yes [18:09] dathedix: cG| PowMia: Will there be player emotes in HGL ? What are they and how will they work ? Are they graphics (character movement), audio and written text in game. Eg "Time to die" numeric shortcut from D2 , or more /dance ? We will be eventually adding player emotes in HGL in the form of player animations that respond to slash (/dance) or menu driven commands. [18:09] kaiserbus: Spartan-725: What kind of content caused the ESRB to give you an M rating? A: According to our seal, "Violence, Blood and Gore, and Mild Language." There's nothing insanely crazy in the game. ^_^ [18:09] aebrahimi: Q: b8y: Nerd question: Vi or Emacs? A: Vi, baby! [18:09] <siven20(Method) has left the room> [18:09] adissmc: vi! [18:09] adissmc: vi > * [18:10] <siven20(Method) (Peon (Mute)) has entered the room> [18:10] wdmanegold: vi! [18:10] inruin: A: 6! [18:10] adissmc: He's not here, but Tyler would favor vi over emacs, too. [18:10] aebrahimi: Q: [RoS]Geoxer: Bloods or Crips? A: Isn't it Bloods or Crypts? [18:10] <tobioh2(=TEAM GODLIKE= ToBiOh) (Peon (Mute)) has entered the room> [18:11] <starik(Soda) has left the room> [18:11] kaiserbus: Kasanizo: Is there a way to download the game (buying it) and not by a box? And, is there a reason to keep being suscriber if you ended all game modes? And another question, I can't play the beta cause of my video card, i'll get a new one on 15th november, should i be able to play the beta then or i'll HAVE to buy the game or not playing it? <-- answer all of 1 of the questions, all are important to me D: A: EA has the game available on their download service. We're constantly adding new thigns to the game, and subscribing will give you access to this content. The beta is over, so yeah, you'll need a copy of the game. [18:11] kaiserbus: I like emacs more [18:11] kaiserbus: btw [18:11] adissmc: Kaiser, you're a heathen! [18:12] kaiserbus: EMACS FTW [18:12] inruin: [BRQ] SUBZ3R0: Are you guys currently in the same room? A: Some of us can see each other, and some people are on the other side of the office hehehe. *I'm staring at Bill creepily right now...* [18:12] <heru3005(=NoR=Heru-Ur®) (Peon (Mute)) has entered the room> [18:12] <mnj82(Ravager) has left the room> [18:12] aebrahimi: Q: [BRQ] SUBZ3R0: Are you guys currently in the same room? A: Yes, we've been putting all our money into our server equipment, so we're all packed in a single 10x10 room ![]() [18:13] <tallgeeselll(tallgeeseIII) (Peon (Mute)) has entered the room> [18:13] <tallgeeselll(tallgeeseIII) has left the room> [18:13] <erif(Kоммунистический Лорд) (Peon (Mute)) has entered the room> [18:13] kaiserbus: [KOR]_Revelator: How will classes help each other out in cooperative multiplayer? A: Some are better at long range, others at short range. Some have healing skills, other more offensive. And so on and so on. This vast variety of character combinations and skills can lead to so many ways to play the game. [18:14] broper: Q: Kasanizo: Is there a way to download the game (buying it) and not by a box? A: Yes - the game is available for digital download through EA’s online store. If you go to <http://www.hellgatelondon.com/> and click on the Buy NoW link in the lower left, it takes you there. [18:14] aebrahimi: Q: b8y: With the rise of multicore do you guys use some of the modern higher level multi threading options such as OpenMP, or things like Building Blocks from Intel? A: We're making use of multi-threading already with our file loading, particles, and wardrobe code. I doubt we'll use OpenMP. I personally am interested in looking into IBB further to take a more general approach to our multi-threading. [18:14] thedish: Dr@keen: Ether and I are going to be "The Shining" twins [18:14] broper: Q: Kasanizo: And, is there a reason to keep being suscriber if you ended all game modes? We are going to be continually adding content, so if we’re making stuff you want to get, areas you want to explore, game modes you want to experience or having events and contest you want in on, the answer is yes. We’ll keep people up to date on what’s going on currently and also what’s in the queue. [18:14] <dajken([SweT]Dajken) has left the room> [18:14] broper: Q: Kasanizo: And another question, I can't play the beta cause of my video card, i'll get a new one on 15th november, should i be able to play the beta then or i'll HAVE to buy the game or not playing it? By November 15th our grace period for Beta testers will have ended. I’m actually working on a big post to explain how this works, but basically Beta testers can keep playing on their client until November 7th. [18:14] adissmc: radu12345: Are you planning on implementing special events with prizes, like Halloween and New Year's Day events ingame? Yes, we're planning on doing themed content! Halloween content runs for this week, and then we've got a fun set of activites for Guy Fawkes Day. Other stuff is still in the planning stages, but keep an eye out for fun side-quests and items that you can do (or get)! (Incidentally, All Hallow's Visage ROCKS THE HOUSE! - /want) [18:15] aebrahimi: Bill, does the digital download include the movies? [18:15] broper: Tat is an EXCELLENT question! [18:15] inruin: colonelsanders64: Hey, I saw some info in the EULA (Yeah, some people read that) about a Lifetime Subscription. Whats the deal with that? A: The lifetime subscription is an offer for those that preordered their copy of Hellgate: London. Not all regions have this available, but it is a single payment for a lifetime subscription (the game's lifetime not yours). [18:15] adissmc: Geezy: With the release of Hellgate London, do you see a long extended vacation in your future? Or will you be too busy working on new content/expansions/games? The two are not mutually exclusive ![]() [18:15] dathedix: [Xfire] Supercop007: RYÅN: were people ever afraid to walk into your studio because of the absolutely creepy things you were working on? I don't know about anyone being afraid to enter the office but I know my Dad's exwife annointed their computer with holy water after I showed my Dad some screenshots of the thigns I was working on one year when I was home for Christmas. ![]() [18:15] aebrahimi: Thanks everyone! You guys freaking rule. I'm spent. Goodnight. [18:16] adissmc: Bye everyone! Thanks for the great questions. [18:16] thedish: Happy Halloween everyone! [18:16] wdmanegold: Night everyone! Have fun tonight! [18:16] thedish: thanks for participating [18:16] chatteox: Ok, that concludes the chat with Flagship Studios! Thank You Very Much to our special guests and thanks everyone for participiating. Now onto the prizes: [18:16] inruin: Have a great Halloween everyone, I'm headed out also! Thanks for chiming in! Rock ON! [18:16] broper: Thanks for the GREAT questions everyone. I wish we could stay on for a few more hours, but we've got a new game to take care of and some trick or treating to do! [18:16] kaiserbus: Thanks guys/gals! Sorry if we didn't get to answer your questions. Happy Halloween! Be safe tonight, and see you online!!!!!! ^_^ [18:17] <dathedix([Flagship] LeeDot) has left the room> [18:17] chatteox: 2 Copies of Hellgate London for Botteox Room; 1. Arcturus 2. Intoeternity3020 [18:17] <broper(Bill Roper) has left the room> [18:17] chatteox: 5 Copies of Hellgate London: 1. #-(00 Tony Brier 2. Insane Marine 3. Tenshuu 4. [br8] Subzero 5. Kusimeka [18:17] <thedish([Flagship] trish) has left the room> [18:17] <terrastriker(LaReece) has left the room> [18:17] <firedrakes(queen of the damned) has left the room> [18:17] <dabbster([SG] dÅḄḄy'ϛ Kamizkazi) has left the room> [18:17] <wdmanegold([Flagship] Bill Manegold) has left the room> [18:17] <c3d3r(=[OG]=Ceder) has left the room> [18:17] <erif(Kоммунистический Лорд) has left the room> [18:17] <colonelsanders64 has left the room> [18:17] <darko84(Darko) has left the room> [18:17] <rorax6(Tech_One) has left the room> [18:17] <fragsheepy(ςЧЄЄpŶkins) has left the room> [18:17] <suicidecommando666(Suicide-Commando) has left the room> [18:17] <shywolf15 has left the room> [18:17] <yggdrasil619(yggdrasil) has left the room> [18:17] <s01idsn4ke(s01id_sn4ke) has left the room> [18:17] <aebrahimi([Flagship] Amir) has left the room> [18:17] <greenock(• Ģяэєпєђ >) has left the room> [18:17] <tehbotteox(*) has left the room> [18:17] <adissmc([Flagship] Guy Somberg) has left the room> [18:17] <goldfish928 has left the room> [18:18] <smdhell(PossessedNinja) has left the room> [18:18] <skyl3lazer(Skyl3lazer) has left the room> [18:18] <greekwonder([XFG]Greek) has left the room> [18:18] <sprinkles(Vandana) has left the room> [18:18] <inruin([Flagship] Taylor Balbi) has left the room> [18:18] <starlightguy12 has left the room> [18:18] <plasma006(Plasma/Dronia) has left the room> [18:18] <stoney0(Stoney) has left the room> [18:18] <roninszaky(Ronin Száky) has left the room> [18:18] <kingpolo305(Kingpolo305) has left the room> [18:18] <laisier(laisier) has left the room> [18:18] <darkcoen(Coen) has left the room> [18:18] <masterren([Xfire] MasterRen) has left the room> [18:18] <spartan564(Spartan564) has left the room> [18:18] <frosty21('Frosty-) has left the room> [18:18] <anubis90210('cS.Innervision) has left the room> [18:18] <racc(Waschbaerrrr) has left the room> [18:18] <darkfish00(Darkfish) has left the room> [18:18] <kennywwe(Kenny_WWE) has left the room> [18:18] <vicious0000(Lachlann) has left the room> [18:18] <kalasmongo(PilotMadnick) has left the room> [18:18] <bubonicyeti has left the room> [18:18] <centront2(Centron) has left the room> [18:18] <svennethir(Svenn) has left the room> [18:18] <drakeen([MfG/a] Dr@keen) has left the room> [18:18] <mehness01(mعћnӘs§) has left the room> [18:18] <savior82(Savior82) has left the room> [18:18] <nightmarezx(NightmareXX) has left the room> [18:18] <killersquid2008(Kaljin) has left the room> [18:18] <dstarmaster has left the room> [18:18] <nanderman(Extremist) has left the room> [18:18] <hampus1991(AOD_Spec_Hampus) has left the room> [18:18] <dsteinwedel([Flagship] DSteinwedel) has left the room> [18:18] <bloodbulletsnipe(Soulancer) has left the room> [18:18] <ysrthgrathe(Zonker) has left the room> [18:18] <mar1kk(R1nk42hime) has left the room> [18:18] <mcfool725(Spartan-725) has left the room> [18:18] <xdiablo02x(Diablo) has left the room> [18:19] <heru3005(=NoR=Heru-Ur®) has left the room> [18:19] <tsohun has left the room> [18:19] <yragorn(Yragorn) has left the room> [18:19] <cptcrow(CptCrow) has left the room> [18:19] <8cheese8ball8 has left the room> [18:19] <sdistortion(RYÅN) has left the room> [18:19] <pandacrusader(Icbat hearts) has left the room> [18:19] <sephiroth907(Sephiroth) has left the room> [18:19] <jorishoogers(Revolvist) has left the room> [18:19] <gskspurs(gsk -The Begining Is Here) has left the room> [18:19] <variabel(Granbar) has left the room> [18:19] <dcurry has left the room> [18:19] <al3addon(Abaddon) has left the room> [18:19] chatteox: Grand Prize: 1 Copy of Hellgate London and Hellgate London Statute: 1. Robin de Tolens [18:19] <eldwarn(Sinja) has left the room> [18:19] <bobafett573([Xfire] Klaak) has left the room> [18:19] <yggdrasil619(yggdrasil) (Peon (Mute)) has entered the room> [18:19] chatteox: PM ME IF YOU WON!!!!! |
|
|
|
|
|
#2 (permalink) |
|
SuperKenshin's Servent
Join Date: Dec 2006
Location: not sure tell me when you figure it out.
Posts: 1,093
Reputation: 10
|
okay the questions now. I won't add the unofficial chatter.
shevrock entered chat room '': Wed, Oct 31 17:01:26 2007 [17:01] <This room has been flagged "persistent" and may be accessed through your "Servers" tab> [17:01] <Your current permission level for this room is "Normal"> [17:01] <The room title is now "Question Room"> [17:01] <Today's Message: "Ask your questions to our guests here, but DONT YOU SPAM!"> [17:01] <svennethir(Svenn) (Normal) has entered the room> [17:01] <skyl3lazer(Skyl3lazer) (Peon (Mute)) has entered the room> [17:01] <kusimeka(Kusimeka) (Normal) has entered the room> [17:01] <zafsk(Zafsk) (Normal) has entered the room> [17:01] <savior82(Savior82) (Normal) has entered the room> [17:01] <arsaneus([ESS]Arsaneus) (Normal) has entered the room> [17:01] <jameshs(.:iGi:.| R^W) (Normal) has entered the room> [17:01] <khmersnipa(*2399*ÄzN_Fª!LúRE #2/4) (Normal) has entered the room> [17:01] <xsnipuhx(×§ñìþµh×) (Normal) has entered the room> [17:01] <jorishoogers(Revolvist) (Normal) has entered the room> [17:01] <masterpill(Candy) (Normal) has entered the room> [17:01] <laisier(laisier) (Normal) has entered the room> [17:01] <kutlas(Vanity) (Normal) has entered the room> [17:01] <darkuranium(:[SB]: arkMan) (Normal) has entered the room>[17:01] <tabrisde(N|A-Tabris) (Normal) has entered the room> [17:01] <harez(Harez) (Normal) has entered the room> [17:01] <kasanizo(Kasanizo) (Normal) has entered the room> [17:01] <darko84(Darko) (Normal) has entered the room> [17:01] <vortexum({TSE}™ Λlfακίllr) (Normal) has entered the room> [17:01] <s01idsn4ke(s01id_sn4ke) (Normal) has entered the room> [17:01] <dsteinwedel (Normal) has entered the room> [17:01] <ksharp101({K}Sharp) (Normal) has entered the room> [17:01] <jertyrael(Jer) (Normal) has entered the room> [17:01] <kennywwe(Kenny_WWE) (Normal) has entered the room> [17:01] <radioactiveping(Vírenyth) (Normal) has entered the room> [17:01] <centront2(Centron) (Normal) has entered the room> [17:01] <nukabazooka(unkanaut) (Normal) has entered the room> [17:01] <suicidecommando666(Suicide-Commando) (Normal) has entered the room> [17:01] <s0subz3r0([BRQ] SUBZ3R0) (Normal) has entered the room> [17:01] <fragsheepy(ςЧЄЄpŶkins) (Normal) has entered the room> [17:01] <vicious0000(Lachlann) (Normal) has entered the room> [17:01] <starlightguy12 (Normal) has entered the room> [17:01] <gamesmaniac(Dumptruck) (Normal) has entered the room> [17:01] <hampus1991(AOD_Spec_Hampus) (Normal) has entered the room> [17:01] <plasma006(Plasma/Dronia) (Normal) has entered the room> [17:01] <gfxaddict(=DUI= GFXAddict) (Normal) has entered the room> [17:01] <tpj(TPJ) (Normal) has entered the room> [17:01] <phoenix2100(Nix) (Normal) has entered the room> [17:01] <xcosix([ cosi ]) (Normal) has entered the room> [17:01] <shywolf15 (Normal) has entered the room> [17:01] <variabel(Granbar) (Normal) has entered the room> [17:01] <dathedix (Normal) has entered the room> [17:01] <medievaldragon (Normal) has entered the room> [17:01] <busterbtuna(-=ŃںĶ=-ßüštèr ß. Túηâ) (Normal) has entered the room> [17:01] <sdistortion(RYÅN) (Normal) has entered the room> [17:01] <ravenbro(Raven BROz) (Normal) has entered the room> [17:01] <bfo([SFBiH]=BFO=) (Normal) has entered the room> [17:01] <anolimus(Anolimus) (Normal) has entered the room> [17:01] <namingway (Normal) has entered the room> [17:01] <insanemarine(Insanemarine) (Normal) has entered the room> [17:01] <geezy314(Geezy) (Normal) has entered the room> [17:01] <inruin([Flagship] Taylor Balbi) (Normal) has entered the room> [17:01] <tsohun (Normal) has entered the room> [17:01] <nanderman(Extremist) (Normal) has entered the room> [17:01] <echranius(Fred En'Ten) (Normal) has entered the room> [17:01] <robindetolens(Robin de Tolens) (Normal) has entered the room> [17:01] <steele7 (Normal) has entered the room> [17:01] <sephiroth907(Sephiroth) (Normal) has entered the room> [17:01] <r3lapse(Dragutin) (Normal) has entered the room> [17:01] <teyron(<|CF|>TeyRon) (Normal) has entered the room> [17:01] <siven20(Method) (Normal) has entered the room> [17:01] <nintynick(ηιητγηιcκ) (Normal) has entered the room> [17:01] <goldfish928 (Normal) has entered the room> [17:01] <cymtyr(CymTyr) (Normal) has entered the room> [17:01] <deserte21 (Normal) has entered the room> [17:01] <guldecz(Gulde) (Normal) has entered the room> [17:01] <lastwhitehope(LastWhiteHope) (Normal) has entered the room> [17:01] <warlordfdc (Normal) has entered the room> [17:01] <mikethemess(† MﻍىىﻍĦ †) (Normal) has entered the room> [17:01] <geoxer22([RoS]Geoxer) (Normal) has entered the room> [17:01] <latinlegacy(DarkLegacy(DL)) (Normal) has entered the room> [17:01] <hamed007(Hamed) (Normal) has entered the room> [17:01] <mnj82(Ravager) (Normal) has entered the room> [17:01] <deathmic(Deathmic) (Normal) has entered the room> [17:01] <hiru93(Hiru) (Normal) has entered the room> [17:01] <toscana([Xfire] danthonium) (Normal) has entered the room> [17:01] <crozero(|F.S.K.|^ZeRo ---<-@) (Normal) has entered the room> [17:01] <soulwhore(Rhiannon) (Normal) has entered the room> [17:01] <colonelsanders64 (Normal) has entered the room> [17:01] <otaku0(Classic) (Normal) has entered the room> [17:01] <stoney0(Stoney) (Normal) has entered the room> [17:01] <ikilledyourcat(ikilledyourcat) (Normal) has entered the room> [17:01] <rogaltbg17(Black_Dragon o.O) (Normal) has entered the room> [17:01] <mar1kk(R1nk42hime) (Normal) has entered the room> [17:01] <thebou(BOU [SLH]) (Normal) has entered the room> [17:01] <dajken([SweT]Dajken) (Normal) has entered the room> [17:01] <lifelost1(#deUS Bury) (Normal) has entered the room> [17:01] <operationman(EliteOps1) (Normal) has entered the room> [17:01] <trancerx84(3ntity) (Normal) has entered the room> [17:01] <bloodbulletsnipe(Soulancer) (Normal) has entered the room> [17:01] <rorax6(Tech_One) (Normal) has entered the room> [17:01] <thedish([Flagship] trish) (Normal) has entered the room> [17:01] <racc(Waschbaerrrr) (Normal) has entered the room> [17:01] <okolyth (Normal) has entered the room> [17:01] <tribex(Tribex) (Normal) has entered the room> [17:01] <aulweiane (Normal) has entered the room> [17:01] <bubonicyeti (Normal) has entered the room> [17:01] <yggdrasil619(yggdrasil) (Normal) has entered the room> [17:01] <gunsix([gamona] Garry) (Normal) has entered the room> [17:01] <13thrasher13(Thrasher) (Normal) has entered the room> [17:01] <thomasbayer([gamona]Thomas) (Normal) has entered the room> [17:01] <jokky102(=XSL=Jokky[iTa]™) (Normal) has entered the room> [17:01] <eldwarn(Sinja) (Normal) has entered the room> [17:01] <drakeen([MfG/a] Dr@keen) (Normal) has entered the room> [17:01] shevrock: lolo [17:01] <losamin(]BoS[ Virigoth) (Normal) has entered the room> [17:01] <whooper007([gamona] Whooper) (Normal) has entered the room> [17:01] <broadbander(Timon) (Normal) has entered the room> [17:01] <c3d3r(=[OG]=Ceder) (Normal) has entered the room> [17:01] <spartan564(Spartan564) (Normal) has entered the room> [17:01] <codeman125([DEC]Wolf) (Normal) has entered the room> [17:01] <planetsideplayer([us] shadow op.) (Normal) has entered the room> [17:01] <lilasiansk8ur(ghostfaceҲ) (Normal) has entered the room> [17:01] <dusk777(Dusk777) (Normal) has entered the room> [17:01] <blacknightwalker(emiliana) (Normal) has entered the room> [17:01] <radu12345 (Normal) has entered the room> [17:01] <roninszaky(Ronin Száky) (Normal) has entered the room> [17:01] <b8y (Normal) has entered the room> [17:01] <terrastriker(LaReece) (Normal) has entered the room> [17:01] <uplink(† Ữþ£][ñk †) (Normal) has entered the room> [17:01] <torinohito (Normal) has entered the room> [17:01] <trollprince(Slink) (Normal) has entered the room> [17:01] <rawr2u(bladez) (Normal) has entered the room> [17:01] lilasiansk8ur: this is the real thing rihgt? [17:01] jertyrael: haha, anyone else crack up while joining? I was laughing at the sound [17:02] <stephan1977 (Normal) has entered the room> [17:02] shevrock: yah [17:02] namingway: What are your plans for pvp? Are you going to have arena style combat similar to World of warcraft battlegrounds? [17:02] <eorlas(Source|Eorlas) (Normal) has entered the room> [17:02] kaiserbus: woohoo [17:02] spartan564: There has been many things going on the past week. You have had fire alarms, problems with trigger happy stores and some problems with the servers. How do you feel about the past week and what are you hoping for near future? [17:02] <lionzub (Normal) has entered the room> [17:02] <thebadson(The Bad Son) (Normal) has entered the room> [17:02] thebou: HOLY SHIT [17:02] rogaltbg17: hard [17:02] shywolf15: Wee! [17:02] lilasiansk8ur: STOP ASKING QUESTIONS RIGHT NOW [17:02] namingway: Can you give an aproximation as to when the first content patch is going to be released to subscribers? [17:02] thomasbayer: hi guys ![]() [17:02] suicidecommando666: Questions then right? [17:02] <exodous2(«DΛ»Volatar) has left the room> [17:02] cymtyr: dudes don't start with the questions yet [17:02] lilasiansk8ur: they not here yet [17:02] operationman: Nice lag [17:02] hiru93: guys please do not spam with stupid comements [17:02] <unknowzer0(#-(OO۩Tony Briere۩ OO)-#) has left the room> [17:02] jertyrael: What was the inspiration for Hellgate:London and what inspiration did the development team have during its creation? [17:02] hamed007: Hi [17:02] radu12345: Please keep your mouth shut for the moment. [17:02] <jubeix90(JubeiX90) (Normal) has entered the room> [17:02] <thebou(BOU [SLH]) has left the room> [17:02] <unknowzer0(#-(OO۩Tony Briere۩ OO)-#) (Normal) has entered the room> [17:02] guldecz: Good day. At first, I must notice, that my english is not so well, but I hope, that you will know, what I mean :-) So first question, where and when the idea to create a such game as a Hellgate: London came from, and what was your first demands on this game ? [17:02] <iskeetinyaeye(Machete) (Normal) has entered the room> [17:02] <emmbeegee([Xfire] Matthew) has left the room> [17:02] rorax6: we are here now [17:02] <pz0r (Normal) has entered the room> [17:02] masterpill: what are your plans for the pvp mode? [17:02] suicidecommando666: Why was hellgate delayed? It was due out ages ago have there been major changes in it? [17:02] radu12345: Firstly, it's an honour to be able to have a chance for my questions to be answered by you. Secondly, I would like to talk with one of the developers if it is possible. Personal information and others, I'd like to talk with anyone, but preferably the CEO of Flagship Studios. Is that possible? It might influence both me and you, and may I privately message one of them? [17:02] <halo48617(WtF'`Aaron) (Normal) has entered the room> [17:02] radu12345: 1. Are you planning on creating console versions of Hellgate: London as well? Multiplayer versions? [17:02] jorishoogers: Why did you decide to put a monthly fee on the multiplayer mode? [17:02] <2ndcsmloco(Loco) (Normal) has entered the room> [17:02] spartan564: Now that the Hellgate: London has been launched, what are your future plans in addition to adding content to Hellgate: London? [17:03] radu12345: 2. Are you satisfied so far with the quality of your Hellgate: London game? [17:03] ksharp101: If Hellgate : London is a huge success will there be expansions to the game or will there just be lots of patches? [17:03] operationman: What makes Hellgate London different than other MMO's ? [17:03] radu12345: 3. Do you think there is more to be done in Hellgate: London? [17:03] smdhell: GUYS CENTRAL COMMAND ISNT UP YET CALM DOWN? [17:03] unknowzer0: What do you think that will make the game different from other games? [17:03] <exodous2(«DΛ»Volatar) (Normal) has entered the room> [17:03] <torinohito has left the room> [17:03] <blademaster101ab([17th AB] MSgt. Reiber) has left the room> [17:03] spartan564: What do you think is the most important feature in Hellgate: London that will attract new and old players? [17:03] <h31n0us([HPZ] Heinous) (Normal) has entered the room> [17:03] radu12345: Oh ok. [17:03] <thebou(BOU [SLH]) (Normal) has entered the room> [17:03] <lilbond([BF2Files] Sir. LiLBonD) has left the room> [17:03] <torinohito([Flagship] Robert Welsh) (Normal) has entered the room> [17:03] lilasiansk8ur: wow stop spamming questions they cant read those all at once [17:03] ksharp101: flagship people are here [17:03] <busterbtuna(-=ŃںĶ=-ßüštèr ß. Túηâ) has left the room> [17:03] <trancerx84(3ntity) has left the room> [17:03] <sandalhat(Strategist) (Normal) has entered the room> [17:03] <frosty21('Frosty-) (Normal) has entered the room> [17:03] <busterbtuna(-=ŃںĶ=-ßüštèr ß. Túηâ) (Normal) has entered the room> [17:03] <trancerx84(3ntity) (Normal) has entered the room> [17:03] <mehness01(mعћnӘs§) (Normal) has entered the room> [17:03] <itsallme(**-_€-Õ-©_-**¦¢¡±±¥ç屦) (Normal) has entered the room> [17:03] h31n0us: Do you try to play down the inevitable comparisons to Diablo II so that the game can stand on its merits? [17:03] kennywwe: Why isn`t the elite-account working in europe? [17:03] uplink: lmao noobs [17:03] <nukabazooka(unkanaut) has left the room> [17:03] <rawr2u(bladez) has left the room> [17:03] <starik(Soda) (Normal) has entered the room> [17:03] spartan564: Are you an active Hellgate: London player? [17:03] <yragorn(Yragorn) (Normal) has entered the room> [17:04] <halo48617(WtF'`Aaron) has left the room> [17:04] blacknightwalker: why shoud iI play hellgate london? [17:04] <darkfish00(Darkfish) has left the room> [17:04] <nukabazooka(DeepSix) (Normal) has entered the room> [17:04] <exodous2(«DΛ»Volatar) has left the room> [17:04] <jokky102(=XSL=Jokky[iTa]™) has left the room> [17:04] <nightmarezx(NightmareXX) (Normal) has entered the room> [17:04] <darkuranium(:[SB]: arkMan) has left the room>[17:04] itsallme: because its a good game [17:04] <gamesmaniac(Dumptruck) has left the room> [17:04] <chatteox([Xfire] Chatteox) has left the room> [17:04] ksharp101: If Hellgate : London is a huge success will there be expansions to the game or will there just be lots of patches? [17:04] spartan564: What gave you the idea to make Hellgate: London? [17:04] unknowzer0: What is the feature you are the most proud of in Hellgate : London? [17:04] geezy314: This one goes out to all the noobs: did anyone ask you to spam this channel with all your questions yet? [17:04] <exodous2(«DΛ»Volatar) (Normal) has entered the room> [17:04] s01idsn4ke: what's your idea about today's games ? Uncompleted Games released full of bugs (no game in particular) and then bombarded with patches? why is that? Financial Problems and Deadlines ? Complexity Of games ? [17:04] <jadephoenix(Jade) (Normal) has entered the room> [17:04] geoxer22: Will there be expansion beyond London? Example u can travel to Italy and battle monsters at the roman coliseum. [17:04] <halo48617(WtF'`Aaron) (Normal) has entered the room> [17:04] masterpill: what do hellgate offer to the gamer that other pc games has? [17:04] <blademaster101ab([17th AB] MSgt. Reiber) (Normal) has entered the room> [17:04] smdhell: I like Geezys question [17:04] <gamesmaniac(gamesmaniac) (Normal) has entered the room> [17:04] radu12345: Firstly, it's an honour to be able to have a chance for my questions to be answered by you. Secondly, I would like to talk with one of the developers if it is possible. Personal information and others, I'd like to talk with anyone, but preferably the CEO of Flagship Studios. Is that possible? It might influence both me and you, and may I privately message one of them? [17:04] <nagergens(cG| PowMia) has left the room> [17:04] radu12345: 1. Are you planning on creating console versions of Hellgate: London as well? Multiplayer versions? [17:04] <kingpolo305(Kingpolo305) has left the room> [17:04] radu12345: 2. Are you satisfied so far with the quality of your Hellgate: London game? [17:04] namingway: When you make another faction what will it be? [17:04] artaxs: Please save your questions until the guests introduce themselves. After the chat begins, do not repeat your questios over and over -- we see them, and we put the good ones into a queue to be answered. [17:04] <ikilledyourcat(ikilledyourcat) has left the room> [17:04] <wdmanegold([Flagship] Bill Manegold) (Normal) has entered the room> [17:04] blacknightwalker: Whats the purpose of the game? [17:05] gamesmaniac: What inspired you to choose the name for the game? It could be Hellgate: New York or other cities. [17:05] operationman: people stop ASKING QUESTIONS [17:05] radu12345: Sure thing. [17:05] operationman: STOP ASKING [17:05] <rawr2u(bladez) (Normal) has entered the room> [17:05] geezy314: thank you Artaxs... geez [17:05] masterpill: what are your plans now after the release? [17:05] operationman: STOP ASKING [17:05] radu12345: STOP. [17:05] anubis90210: how did you get the idea of using the whole knights templar, demons from another realm scene????? [17:05] operationman: STOP ASKING [17:05] radu12345: STOP! [17:05] <nagergens(cG| PowMia) (Normal) has entered the room> [17:05] <darkfish00(Darkfish) (Normal) has entered the room> [17:05] hamed007: stop [17:05] <muyloco14(LocoMuy) has left the room> [17:05] uplink: gah noobs chat hasent started yet [17:05] <mcfool725(Spartan-725) (Normal) has entered the room> [17:05] smdhell: stop till the xfire people tell you to go [17:05] <starik(Soda) has left the room> [17:05] <8cheese8ball8 (Normal) has entered the room> [17:05] dajken: What is it whith Hellgate: London that are going to bee the first thing in games? The special thing.. [17:05] eorlas: STOP ASKING LIKE RETARDS THE DEVS ARENT ANSWERING [17:05] halo48617: lol.. still too many people for a descent question chat [17:05] halo48617: way too many [17:05] <captainskyshark(CaptainSkyShark) (Normal) has entered the room> [17:05] darko84: the only thing more annoying than people asking questions is people say NOT to ask questions. [17:05] <muyloco14(LocoMuy) (Normal) has entered the room> [17:05] <xxsodypopxx(Jolene) (Normal) has entered the room> [17:05] centront2: And for the love of god BE PATIENT AND DO NOT SPAM ONCE IT STARTS [17:05] fragsheepy: this is making us look bad infront of the devs lol [17:05] ksharp101: need to kick people not invited [17:05] <starik(Soda) (Normal) has entered the room> [17:05] <2ndcsmloco(Loco) has left the room> [17:05] <zafsk(Zafsk) has left the room> [17:05] operationman: Do the devs see this chat? [17:06] <darkuranium(:[SB]: arkMan) (Normal) has entered the room>[17:06] <khmersnipa(*2399*ÄzN_Fª!LúRE #2/4) has left the room> [17:06] <trancerx84(3ntity) has left the room> [17:06] fragsheepy: probably [17:06] radu12345: Obviously. [17:06] operationman: or only central [17:06] aebrahimi: Yes [17:06] ksharp101: there here [17:06] bobafett573: no eliteops1 [17:06] hiru93: need to control urselves and STOP spamming [17:06] h31n0us: I don't think the devs hang in this room [17:06] frosty21: no they dont [17:06] muyloco14: only certain questions [17:06] ksharp101: lol [17:06] ksharp101: central is where they answer [17:06] operationman: FLagship devs are herer [17:06] aebrahimi: We will be answering specific questions [17:06] <tehdomo(eSportsTV | JustiN) (Normal) has entered the room> [17:06] smdhell: I think if the devs saw this they would run away [17:06] hamed007: ok [17:06] <xdiablo02x(Diablo) (Normal) has entered the room> [17:06] muyloco14: xfire sends them questions that are good [17:06] darkfish00: well, if you actually read the player list ![]() [17:06] <zafsk(Zafsk) (Normal) has entered the room> [17:06] <rogaltbg17(Black_Dragon o.O) has left the room> [17:06] <flagshipxxxjordanxxx has left the room> [17:06] <13thrasher13(Thrasher) has left the room> [17:06] <trancerx84(3ntity) (Normal) has entered the room> [17:06] <13thrasher13([Flagship]Scott Kennedy) (Normal) has entered the room> [17:06] thebou: What game engine did you usse? or did you make your own? [17:06] gamesmaniac: my CPU gets fried [17:06] <flagshipxxxjordanxxx([Flagship] Jordan) (Normal) has entered the room> [17:06] <tabrisde(N|A-Tabris) has left the room> [17:06] <darkuranium(:[SB]: arkMan) has left the room>[17:06] ksharp101: they made their own [17:06] muyloco14: Will Hellgate: London have expansions, similar to those of Diablo? [17:06] dajken: Is Hellgate.. London like Diablo 3?? [17:06] <supercop007([Xfire] Supercop007) has left the room> [17:06] shevrock: Do you plan to implement more weapon types, maybe a futuristic bow of some sort. [17:06] ksharp101: jeez, watch videos [17:06] <starik(Soda) has left the room> [17:06] halo48617: yeah this chat room is screwing my computer up [17:06] uplink: ![]() [17:06] <zafsk(Zafsk) has left the room> [17:06] bfo: Amir where from are zou >D [17:06] <wdmanegold([Flagship] Bill Manegold) has left the room> [17:06] darkfish00: its not even started yet :/ [17:07] guldecz: Is the Hellgate: London similar to your conception of Diablo 3, (back in the Blizzard ent.) ? [17:07] <blademaster101ab([17th AB] MSgt. Reiber) has left the room> [17:07] frosty21: dont ask questions yet haha! [17:07] ksharp101: No questions yet noobs :/ [17:07] halo48617: xfire is doing a terrible job at this [17:07] <lifelost1(#deUS Bury) has left the room> [17:07] operationman: STOP ASKING [17:07] bfo: >P [17:07] operationman: rofl [17:07] <inruin([Flagship] Taylor Balbi) has left the room> [17:07] muyloco14: lololololololo [17:07] <vortexum({TSE}™ Λlfακίllr) has left the room> [17:07] <zafsk(Zafsk) (Normal) has entered the room> [17:07] <supercop007([Xfire] Supercop007) (Moderator) has entered the room> [17:07] kaiserbus: we're getting ready, shouldn't be too long everyone! [17:07] hamed007: OK FTW [17:07] gamesmaniac: does it started?can we ask questions ![]() [17:07] <iskeetinyaeye(Machete) has left the room> [17:07] smdhell: KAISER I LOVE YOU [17:07] anubis90210: how did u get the whole idea of knights templar, demons from another realm scene???? [17:07] eorlas: holy crap there's a lot of people leaving [17:07] kaiserbus: *blush [17:07] latinlegacy: Ty Kaiser [17:07] <losamin(]BoS[ Virigoth) has left the room> [17:07] muyloco14: mega lag lol [17:07] <khmersnipa(*2399*ÄzN_Fª!LúRE #2/4) (Normal) has entered the room> [17:07] <lifelost1(#deUS Bury) (Normal) has entered the room> [17:07] <dathedix has left the room> [17:07] <blademaster101ab([17th AB] MSgt. Reiber) (Normal) has entered the room> [17:07] <dathedix([Flagship] LeeDot) (Normal) has entered the room> [17:07] artaxs: After the chat begins, do not repeat your questios over and over -- we see them, and we put the good ones into a queue to be answered. [17:07] <bmelangel007(«:MX:»elangel™©®˙·٠•●) has left the room> [17:07] <iskeetinyaeye(Machete) (Normal) has entered the room> [17:07] <vortexum({TSE}™ Λlfακίllr) (Normal) has entered the room> [17:07] masterpill: what are your plans after the release? [17:07] operationman: IS there a way to hide the <name has enetered> room message? [17:07] shevrock: Do you plan to implement more weapon types, maybe a futuristic bow of some sort. [17:07] nagergens: Will Flagship support or condone outside modding (like doom or quake) of HG:L? [17:07] zafsk: God [17:07] zafsk: Lag galore [17:07] darkfish00: " After the chat begins," [17:07] ksharp101: hasnt started yet, stop doing questions :/ [17:07] darkfish00: ... [17:08] ksharp101: read central :/ [17:08] muyloco14: lol [17:08] nagergens: lawl [17:08] halo48617: lol even with people not repeating questions, with this many people it wont matter.. stupid xfire [17:08] zafsk: How do we get into cenetral [17:08] <kalasmongo(PilotMadnick) (Normal) has entered the room> [17:08] <dbzfan912(Bryant Zuki) (Normal) has entered the room> [17:08] uplink: sadly most ppl are here just for the prizes [17:08] ksharp101: you are invited if u got an email :/ [17:08] zafsk: I never got the invite to central [17:08] operationman: u cant talk in central [17:08] eorlas: ok, here's a FAQ for you people [17:08] zafsk: I know [17:08] <alphaforce125(Seabass) (Normal) has entered the room> [17:08] uplink: they sont bother reading central [17:08] shevrock: wow [17:08] ksharp101: if yoyu werent invited then leave now lol [17:08] zafsk: I am actually here because I want to talk to the devs [17:08] uplink: rtards [17:08] operationman: You cant talk to the devs [17:08] zafsk: I lagged out [17:08] eorlas: Why cant I talk in central? Because everyone is MUTED. This is where the DEVS talk. [17:08] operationman: only ask Q's [17:08] <xfevinco([xfire] Dooglas) (Normal) has entered the room> [17:08] dajken: My experiance from EA is crapy suport.. What are you guys going to do different?? [17:08] operationman: LOL [17:08] eorlas: lol [17:08] gamesmaniac: What inspired you to choose the name for the game? It could be Hellgate: New York or other cities. [17:08] <starik(Soda) (Normal) has entered the room> [17:08] eorlas: nice daj [17:08] muyloco14: i didnt get invite to central ![]() [17:08] ksharp101: EA doesnt do anything for them [17:08] s0subz3r0: I like Jadken's question [17:08] darkfish00: i havent even got an invite to central yet, are we meant to have? [17:08] smdhell: KAISER i love you [17:09] ksharp101: EA just producs it [17:09] fragsheepy: *waves to devs* [17:09] khmersnipa: I afree [17:09] ksharp101: god, everyone is clueless [17:09] zafsk: Kaisers question ftw [17:09] khmersnipa: wops lagg lol! [17:09] operationman: Hellgate: Earth kthx [17:09] eorlas: omg, THEY"RE INTRODUCING THEMSELVES STOP ASKING [17:09] zafsk: God damn it [17:09] <smurf91(JT - NeXuS) (Normal) has entered the room> [17:09] s0subz3r0: Dajken* [17:09] eorlas: STOP ASKING QUESTIONS STOP STOP PELASE STOP NOT YET. [17:09] khmersnipa: yeah plz stop [17:09] <tabrisde(N|A-Tabris) (Normal) has entered the room> [17:09] hamed007: stop please [17:09] trancerx84: My Xfire froze is there an answer room up yet ? [17:09] bobafett573: ------------------------------------------------ Please be patient....we will begin shortly....also, stay on topic. there is a zero tolerance policy for offtopic chatter in this chatter. you will be muted or possibly kicked. Thank you for your cooperation! ------------------------------------------------ [17:09] <superman0404(Rough*) (Normal) has entered the room> [17:09] bobafett573: channel* [17:09] sandalhat: Hello, I am a future purchaser of Hellgate : London, pleased to meet you. [17:09] lionzub: Will there be any MOD tools available to the community who purchased thae game so that we may be able to create our own cities? [17:09] <exodous2(«DΛ»Volatar) has left the room> [17:09] <chatteox([Xfire] Chatteox) (Group Admin) has entered the room> [17:09] xdiablo02x: What made you create and design Hellgate London? Why not Diablo 3? [17:09] <gfxaddict(=DUI= GFXAddict) has left the room> [17:09] ksharp101: questions havent started yet, pay attention [17:10] <daniz0rz (Normal) has entered the room> [17:10] <sprinkles(Vandana) (Normal) has entered the room> [17:10] eorlas: oh my GOD [17:10] xdiablo02x: oops .. my bad .. jsut way too laggy [17:10] svennethir: Diablo, I can answer that... Blizzard owns the rights to Diablo, not Flagship :-P [17:10] khmersnipa: lol! [17:10] khmersnipa: noob [17:10] sandalhat: buy moar ram [17:10] ksharp101: ya, watch the videos :/ [17:10] eorlas: STOP. ASKING. QUESTIONS. THEY. HAVE. NOT. STARTED. ANSWERING. [17:10] superman0404: lol, i cant find meilright ([17:10] khmersnipa: kay source no need to yell [17:10] gamesmaniac: I stoped asking [17:10] khmersnipa: geez [17:10] superman0404: theres 2 dead ones on the floor ( neither are him apparently[17:10] <gfxaddict(=DUI= GFXAddict) (Normal) has entered the room> [17:10] breadie: Please do not spam, use all CAPS, or put extra space inbetween your questions. This room is for questions ONLY. It will be strictly enforced. [17:10] halo48617: Lol at xfire. [17:10] hamed007: me too [17:10] <cuffinzero(©ùfň½zêřő™|ÐM) (Normal) has entered the room> [17:11] eorlas: yes there is since there's a myriad of prepubescent children in here asking questions without reading [17:11] tabrisde: what are kids for? [17:11] <greenock(• Ģяэєпєђ >) (Normal) has entered the room> [17:11] <jameshs(.:iGi:.| R^W) has left the room> [17:11] ksharp101: slave trade [17:11] <znakey(ZnakeY) (Normal) has entered the room> [17:11] eorlas: See people, listen to Jub if you wont isten to the rest of us [17:11] <vortexum({TSE}™ Λlfακίllr) has left the room> [17:11] <hypeserver(hypeserver) (Normal) has entered the room> [17:11] sandalhat: hmmm, great, kids in a chat room for a game thats not for kids. [17:11] <dcurry (Normal) has entered the room> [17:11] kaiserbus: the number of people here is causing some of our computers to be slow, but we're almost ready! [17:11] <tribex(Tribex) has left the room> [17:11] sandalhat: sounds like a great demograph here. [17:11] eorlas: prepubescent kids on top of that [17:12] teyron: 100% cpu usage is fun [17:12] tabrisde: pffft, blood and gore makes em stronger [17:12] <hypeserver(hypeserver) has left the room> [17:12] ksharp101: this game is rated teen isnt it, then how isnt most people allowed to be here :/ [17:12] <toscana([Xfire] danthonium) has left the room> [17:12] <nukabazooka(DeepSix) has left the room> [17:12] <tribex(Tribex) (Normal) has entered the room> [17:12] <nukabazooka(DeepSix) (Normal) has entered the room> [17:12] nintynick: guys, this isn't the general chat room. [17:12] <jameshs(.:iGi:.| R^W) (Normal) has entered the room> [17:12] uplink: Dual Core FTW [17:12] halo48617: heh Kaiser, blame xfire for that. [17:12] nintynick: and no, it's rated M [17:12] s0subz3r0: Do we really have to stay in the Unofficial chat? [17:12] nintynick: I think so [17:12] ksharp101: Dual Core 2 FTW [17:12] <jawsy(Jawsehh) has left the room> [17:12] jorishoogers: Why did you decide to put a monthly fee on the multiplayer mode? [17:12] nintynick: I don't want to be kicked [17:12] terrastriker: Yay for dual core? [17:12] operationman: What makes Hellgate London different (and possibly better :-) ) than other games in this genre? [17:12] sandalhat: Dual Core FTL [17:12] <29thwaffensspilot(TFD-Capt-Joe) (Normal) has entered the room> [17:12] tpj: "Advanced Guild Management Tools" is listed as a forthcoming subscriber feature. Can you be more specific on what those tools will be? When will we see Officer ranks (or at least user definable ranks), guild stash, guild housing, and customizable guild channels? [17:12] suicidecommando666: Why London ? Out of all the locations in the world what drew you to place the game in in UK's capital? [17:12] bfo: How do you think about the fact that you will change the gaming world once again, just like you did with Diablo series. [17:12] anubis90210: how did u get the whole idea of knights templar, demons from another realm scene???? [17:12] khmersnipa: lol . . . [17:12] jertyrael: What was the inspiration for Hellgate:London and what inspiration did the development team have during its creation? [17:12] ksharp101: If Hellgate : London is a huge success will there be expansions to the game or will there just be lots of patches? [17:12] c3d3r: So. Would you all consider this as a Diablo 3 or as a totally diffrent game in all aspects? [17:12] kalasmongo: What made you guys make a futuristic RPG, instead of the good ol' fantasy ones? [17:12] medievaldragon: The Hardcore Mode tooltip at the character creation page says that a character can't resurrect or be ghosted. Death is permanent. Could you explain? How can you play again? [17:12] insanemarine: Why was the decision made to make it so that players cannot include spaces or numbers in their character names, along with words like "lord and paladin"? [17:12] khmersnipa: STOP [17:12] b8y: Do you have any people with Physics or Math backgrounds on your team? Also do you have dedicated people that handle just A.I. ,random map layouts, etc? [17:12] mnj82: Is there or will there be any way to reset your skill points? [17:12] khmersnipa: OMDGF [17:12] variabel: What are the benefits for PvP-ing? [17:12] kusimeka: Do you feel that Hellgate: London as retail, has everything in it that you intended, or was there anything that was left out / cut out due to delevopment time or just feel it didn't fit the game? [17:12] starik: why is this chat lagging so much? [17:12] khmersnipa: STOP [17:12] hamed007: stop please [17:12] uplink: During the Creation of the Game, Was it intended for DX10 play or was that later added into the game? [17:12] khmersnipa: ASKING [17:12] warlordfdc: I have been in the game since Alpha and have loved every minute of it. I was actually dissappointed when I got to the point I had to start asking players how to get to the next part of the quest line so I am looking forward to playing this weekend. My question is what were the biggest issues going from a game like Diablo to a game like Hellgate London? Also what gave you the idea for the switch to a FPS? [17:12] radu12345: Firstly, it's an honour to be able to have a chance for my questions to be answered by you. Secondly, I would like to talk with one of the developers if it is possible. Personal information and others, I'd like to talk with anyone, but preferably the CEO of Flagship Studios. Is that possible? It might influence both me and you, and may I privately message one of them? [17:12] mar1kk: Bill, whats the reason you left Blizzard to work on HG:L instead of working on something like Diablo 3? [17:12] unknowzer0: Do you plan to create an expansion pack? [17:12] superman0404: LMFAO [17:12] <khmersnipa (*2399*ÄzN_Fª!LúRE #2/4) is now a member of group Peon (Mute)> [17:12] hamed007: on to one [17:12] bfo: How did the story line changed trough the game development, and did the fans influenced on the game story and development. [17:12] <znakey(ZnakeY) has left the room> [17:12] radu12345: 1. Are you planning on creating console versions of Hellgate: London as well? Multiplayer versions? [17:12] muyloco14: How many and how big will the servers be for Hellgate: London? [17:12] cymtyr: What movies have been the most inspirational to your creativity? [17:12] masterpill: what are your plans after releasing hellgate? [17:12] unknowzer0: Is there only one difficulty in the whole game? [17:12] mnj82: What are achievement points used for? (How are they used?) [17:12] radu12345: 2. Are you satisfied so far with the quality of your Hellgate: London game? [17:12] geoxer22: Will there be expansion beyond London? Example u can travel to Italy and battle monsters at the roman coliseum. [17:12] fragsheepy: You’ve made Flagship studios your business and Hellgate your item of sale so it’s all very official, but importantly did you have fun developing the game back at the studio? [17:12] nagergens: hat is your current concept of how the "endgame" will play out? Will a dedicated player be able to obtain the most powerful items in the game and complete all (or almost all) of the content solo, or will you need a little help from your friends? [17:12] radu12345: 3. Do you think there is more to be done in Hellgate: London? [17:12] unknowzer0: How/why did you got the idea of creating a game like this? [17:12] svennethir: One of the biggest complaints I've seen is the lack of variety in the environments, what plans do you have for adding new environments in future subscription updates? [17:12] mnj82: Some early reviews have criticized the keep for quickly becoming stale and monotonous. How do you plan on keeping the game fresh? [17:13] lionzub: Are there going to be and mod tools available to the community after sometime of release? [17:13] radu12345: 4. Do you think Hellgate: London's graphics are totally exceptional? [17:13] warlordfdc: The Founder's Offer is going to cost around 15 months of subscription time. What things do you have planned to help us get the most out of our money? [17:13] anubis90210: how did u get the whole idea of knights templar, demons from another realm scene???? [17:13] s01idsn4ke: what's your idea about today's games ? Uncompleted Games released full of bugs ( no game in particula r) and then bombarded with patches ? why is that? Financial Problems and Deadlines ? Complexity Of games ? [17:13] unknowzer0: How long has it taken to find ideas on what the game would look like, stuff like the kind of weapons, the environment, the monsters,etc. [17:13] radu12345: 5. Who started the idea of giving birth to Hellgate: London in the first place? [17:13] halo48617: cool [17:13] frosty21: When developing the game, what made you decide London as the primary setting? [17:13] nagergens: What is your current concept of how the "endgame" will play out? Will a dedicated player be able to obtain the most powerful items in the game and complete all (or almost all) of the content solo, or will you need a little help from your friends? [17:13] mcfool725: What games inspired you guys at Flagship to creat a game such as Hellgate London with the theme of hell besides Diablo II? [17:13] yragorn: Does the game require a high-end computer to be able to play it at full capacity? [17:13] arsaneus: What are your plans for any kind of end-game content like raids and pvp? What will be the maximum group size for certain zones? [17:13] halo48617: this is fun [17:13] eorlas: Oh god on comes the spamming [17:13] busterbtuna: Why did you choose London as the setting? [17:13] radu12345: 6. Did you have any supporters that helped you out, supported you until the very end, or any kind of community? [17:13] <jawsy(Jawsehh) (Normal) has entered the room> [17:13] jorishoogers: Why did you decide to put a monthly fee on the multiplayer mode? [17:13] warlordfdc: Now that Hellgate London is out, what is going to happen to Mythos? [17:13] unknowzer0: What do you think that will make the game different from other games? [17:13] kalasmongo: Will you create expansions, with samurais, and shaolin monks for example? [17:13] smdhell: What was the hardest thing about leaving Blizzard and making a new company and game? [17:13] radu12345: 7. Are you able to fix the issues (or features that should be added) with the login system of Hellgate: London? It's not really an issue, but for example, what happens if someone forgets his username and password? I myself forgot them and tried 20-30 different combinations. [17:13] mnj82: Currently there aren't many advantages to a subscription except for stash size and a small event. When can we expect more of the promised features? [17:13] teyron: Trick or Treat? [17:13] muyloco14: Will Hellgate: London have expansions, similar to those of Diablo? [17:13] <s01idsn4ke (s01id_sn4ke) is now a member of group Peon (Mute)> [17:13] vicious0000: How many hidden Diablo references are there in the game? How do you get to the Cow level in Hellgate London? (Come on, you had to know that one was coming.) [17:13] <hewhokillsall(FatalAssassin) has left the room> [17:13] shevrock: Do you plan to implement more weapon types, maybe a futuristic bow of some sort. [17:13] xsnipuhx: Will there ever at one point in the future of this game have a super large map to just wander the streets of London and kill demons? [17:13] unknowzer0: What is the feature you are the most proud of in Hellgate : London? [17:13] masterpill: what are you gonna do witht he pvp system? [17:13] radu12345: 8. Are you planning on adding an ingame shop place in any part of the map, or creating a DVD version of the game with more game features and "stat boosts"? [17:13] operationman: What makes Hellgate London different (and possibly better ) than other games in this genre?[17:13] s0subz3r0: Will you provide mod tools for the community to produce free content? [17:13] radu12345: 9. Can you write down your whole development team, if possible? [17:13] unknowzer0: Is this game more for online play or offline play? [17:13] mnj82: Will we see multiplayer only content ie. raids and such? [17:13] <dbzfan912(Bryant Zuki) has left the room> [17:13] h31n0us: Did you have a real life inspiration for Arlo? [17:13] nagergens: Will Flagship support or condone outside modding (like doom or quake) of HG:L? [17:13] radu12345: 10. What do you think are the most successful factors of Hellgate: London? [17:13] firedrakes: the memory bug is still in the game. is this a new one or the same that was in the beta that has pop up again?? [17:13] goldfish928: I noticed your reference to Diablo2 in the demo with "wirt and his peg leg" are there other such references in HGL that only a "longtime" fan would get? [17:13] unknowzer0: What has been the hardest step in creating this game? [17:13] shevrock: Are you going to give more weapon customization option? [17:13] radu12345: 11. Did you inspire yourselves from any other games? [17:13] mcfool725: What features dows Dirext X 10 add in? Does that increase the lag at all? [17:13] jameshs: What was the single most priceless experience you all shared when working on hellgate:london? [17:13] unknowzer0: Wich features of the game made it 18+? [17:13] yragorn: Are the NPCS and ennemies as fast as we do? Or are they a bit slower than us? [17:13] halo48617: xfire people are geniuses lol [17:13] h31n0us: Do you try to play down the inevitable comparisons to Diablo II so that the game can stand on its merits? [17:13] radu12345: 12. Did you know from the start it will be a successful title, up to now? [17:13] spartan564: There has been many things going on the past week. You have had fire alarms, problems with trigger happy stores and some problems with the servers. How do you feel about the past week and what are you hoping for near future? [17:13] deserte21: Can German Player pay with Credit card only or are they able to pay with a bank account, Paypal, a Game Time Card or like in WoW with T-Online too? [17:13] frosty21: When developing the game, what made you decide London as the primary setting? [17:13] masterpill: will there be a rank sytem in the game? [17:13] nanderman: Hellgate was integrated with Xfire since I joined the Alpha test. From what I've read on the Xfire site, a version capable of detecting 64bit games is not planned. Did you know this when you decided to use Xfire for an integrated party voice communication system? If you did, why did you choose to use it anyway? [17:13] starik: How many classes in total? [17:13] bfo: Is there a part in the development that you have to start doing it all over again ![]() [17:13] cuffinzero: holy crap i can't catch a single word.. [17:13] radu12345: 13. How long have you worked on the game? On average, how much did you work on the game, each day? [17:13] killersquid2008: The site of longdon seems to make it seem like this will take place in other countries and cities. Will you release expansions in other cities? [17:13] guldecz: Good day. At first, I must notice, that my english is not so well, but I hope, that you will know, what I mean :-) So first question, where and when the idea to create a such game as a Hellgate: London came from, and what was your first demands on this game ? [17:13] nagergens: Will there be some sort of 'text' messages on the screen (or Journal that keeps track of your progress) to help those that have a hearing disadvantage to follow along and not miss out on 'important' information being giving or passed around? [17:13] anubis90210: how did u get the whole idea of knights templar, demons from another realm scene???? [17:13] terrastriker: With games like Tabula Rasa releasing around the same time as Hellgate London, are you confident that your game will still strive and prosper? [17:13] tpj: Why are mods locked in your weapons before the user clicks the 'v' button? Any comments on making the game not lock the mods until the window is closed? [17:13] smdhell: What was the hardest thing about leaving Blizzard and making a new company and game? [17:13] radu12345: 14. Who were the key developers to making this game successful? [17:13] <tabrisde(N|A-Tabris) has left the room> [17:13] hiru93: Is there going to be any expansions or a "Hellgate 2"? [17:13] radu12345: 15. Do you think the userbase of Hellgate: London has reached its limit, or will it grow more in next few years? [17:13] centront2: Will you be making a sequel? [17:13] fragsheepy: You’ve made Flagship studios your business and Hellgate your item of sale so it’s all very official, but importantly did you have fun developing the game back at the studio? [17:13] radu12345: 16. Will you bring constant updates to Hellgate: London? [17:13] busterbtuna: What is you favorite feature in the game? [17:13] radu12345: 17. Are you planning to release a sequel to the game in the future? [17:13] phoenix2100: What was the hardest part do you think, in designing and reating Hellgate London? [17:13] radu12345: 18. What game engines did you use for the game? [17:13] frosty21: When developing the sound effects for the game did you use classic zombie and monster sounds we hear a lot from movies and more, or is it an orignial score? [17:13] radu12345: 19. How did you cooperate with each other when creating the game? [17:13] vicious0000: Personally, the game reminds of the 1st release of City of Heroes. It was a lot of fun to play, but didn't have the depth to keep me interested in the long run. There are some obvious advantages with Hellgate London not requiring a monthly fee to play, but that lack of depth in an MMO is still an issue. (No PvP, crafting, guild bases/structures, limited character types, etc.) Are you planning on adding some of the more traditional MMO content (like the above) to the game? [17:13] xsnipuhx: Which do you prefer: Bawls or Monster drinks? [17:13] nagergens: Given that this is going to be a Diablo style action RPG, are you planning to allow gambling for "uniques" and "sets" as D2 did prior to 1.08 (IIRC, meaning with reasonable odds of getting the item)? [17:13] <tajustinsane(≤FøC≥JustinSane) (Normal) has entered the room> [17:13] kalasmongo: Have you thought of creating a real MMOFPS, like Planetside? [17:13] masterpill: will there be any expansion to the game in the future? [17:13] radu12345: 20. How hard was the development of the game for you? [17:13] spartan564: Now that the Hellgate: London has been launched, what are your future plans in adding content to Hellgate: London? [17:13] radu12345: 21. Are there any hacking possibilities out there? Both server-sided, and client-sided? [17:13] sdistortion: Can we expect expansion packs, or full on sequels? [17:13] trancerx84: Did you think of the movie "Starship Troopers" While creating the Hunter faction [17:13] kennywwe: In germany you can`t sign up for the subscription, becausethe pay-system don´t work, when will this be fixed? [17:14] lionzub: Will there be any extra content to download for the PC version, either through payment or otherwise ? [17:14] radu12345: 22. Have you thought of acquiring a protecting engine for your game, in order to block hacking programs such as the widely spread packet editors and the address editors? [17:14] sandalhat: Out of all the features, and and quirks of Hellgate : London, what was most fun thinking up and designing? [17:14] muyloco14: Will Hellgate: London have expansions, similar to those of Diablo? [17:14] radu12345: 23. What programming language did you use to code the game? C++? [17:14] spartan564: What do you think is the most important feature in Hellgate: London that will attract new and old players? [17:14] radu12345: 24. Will you be bringing full-time and/or partial-time moderators to supervise the game? [17:14] <spartan564 (Spartan564) is now a member of group Peon (Mute)> [17:14] kasanizo: If you already realeased the game, can we still be playing the beta? [17:14] masterpill: how regulary are you gonna update the game? [17:14] radu12345: 25. What's the best feature in the game out there, and what's the worst feature? [17:14] mehness01: will Hellgate: London be a game designed for questing or for grinding? [17:14] eorlas: What do you guys like to do in your spare time? [17:14] anubis90210: how did u get the whole idea of knights templar, demons from another realm scene???? [17:14] <radu12345 () is now a member of group Peon (Mute)> [17:14] ravenbro: Did you study any horror theory prior to making the game to give it a "spookyer" feel? [17:14] frosty21: When developing the game, what made you decide London as the primary setting? [17:14] uplink: During the Creation of the Game, Was it intended for DX10 play or was that later added into the game? [17:14] yragorn: Are the skills balanced in the game? Or are they a bit overpowered? [17:14] halo48617: too funny [17:14] echranius: My question is, are you going to add a automatical pick up system for usable items? [17:14] guldecz: Is the Hellgate: London similar to your conception of Diablo 3, (back in the Blizzard ent.) ? [17:14] siven20: Will we be seeing more servers opening up in the coming weeks? [17:14] <2ndcsmloco(Loco) (Normal) has entered the room> [17:14] masterpill: what will the play who finish the game do? [17:14] deathmic: Honestly, was it a mistake/oversight, or purpose, that the demo didn't have a real end, but instead left many players looking for the Gate that was just removed, thus causing a lot of unnecessary frustration and bad vibes for the game? [17:14] namingway: What are your plans for pvp? Are you going to have arena style combat similar to World of warcraft battlegrounds? Can you give an aproximation as to when the first content patch is going to be released to subscribers? When you make another faction what will it be? How do you intend to keep players intrested in the end game content? Especially players that are used to playing MMOS 40-50 hours a week. When do you get to start taking your vacations, and who gets to go first? How do you feel about the feedback players have been given so far? Are you nervous that the game might not do as well as you hoped? How many sales of the game were/are you expecting to attract at launch? What would you like to say to the people who have no knowledge of the game or company that bash it simply because of EA? How many players are the servers able to hold? Are you going to box up the [17:14] unknowzer0: Which kind of players do you think that will be the most interested in you game? [17:14] <brin5tar([Xfire] Brinstar) has left the room> [17:14] mcfool725: What added features does the subscriber have compared to the nonsubscriber? Does this give a huge advantage? [17:14] kalasmongo: About roleplaying, what happens if people still use names like 11killerzard4114? [17:14] hiru93: In the future, is there going to be any new classes? [17:14] xxsodypopxx: Will you ever add a feature to be able to see your own in game name? [17:14] trollprince: How are you intending to balance PvP with paid subscribers getting better loot and whatnot, or are you even planning PvP? [17:14] starik: Were the animations of monsters reduced for the demo? They seemed a bit clunky in their movement [17:14] bfo: Will there be a support for Bosnian players to subscribe, because lot of games and studios lefts this area like a NOT interesting one, but we like to play all new game now :d [17:14] suicidecommando666: Out of all the places in the world to have Hellgate what drew you to the UK capital? [17:14] jorishoogers: Why London? [17:14] phoenix2100: What do you say to those people that are comparing Hellgate to the Diablo Franchise? [17:14] mar1kk: Why is it playing in London? Do you think London is the most evil city in the world? ![]() [17:14] dusk777: Hi, why did the UK not get the collectors edition or a dye kit preorder promotion? I feel you may have lost some sales because of it, especially as November is very crowded with quality releases [17:14] fragsheepy: You’ve made Flagship studios your business and Hellgate your item of sale so it’s all very official, but importantly did you have fun developing the game back at the studio? [17:14] <tradgedy12 (Normal) has entered the room> [17:14] vicious0000: Today, Gamespy released a review of the single player portion of the game saying "...we're wondering how fulfilling it will be over the long haul." What do you have planned to add more depth or features to the game for both single and MMO play? [17:14] darko84: Why did you choose London of all places as a starting point for your series? [17:14] jameshs: From inside the beta, I found myself at a lucky stage where I was wearing mostly lengendarys and then some rares at level 18, even with a legendary weapon with some attachments I ‘could’ use, but require 10/7 willpower. At this state I just did NOT have enough stats to wear all the fabulous gear I was finding. Does this mean it’s intended to have +all gear at high levels to support yourself, or is there something implemented to allow better gear equipped? Or dare I ask are we supposed to be less equipped :O? [17:14] muyloco14: Will Hellgate: London have expansions, similar to those of Diablo? [17:14] nagergens: Will there be randomized bosses with random mods (with packs maybe?) in the randomized areas like D2? That or some equivalent randomization that would make the random monsters within areas have variable (and sometimes surprising) strength? [17:14] kusimeka: Although i know the subscriptions will be worthwhile, will it be worth subscribing on hellgate's release? before new content, items, quests are added? [17:14] colonelsanders64: How do you justify making a two tiered game with optional monthly "subscription"? [17:14] geezy314: What would you say the main focus of the game? The main campaign, or the online multiplayer aspect? [17:14] namingway: Are you going to box up the updated content & sell it as an expansion at some point? How are other cultures responing to the premise of the game? [17:14] masterpill: will there be a place or arena for such purpose as pvp or events? [17:14] anubis90210: how did u get the whole idea of knights templar, demons from another realm scene???? [17:14] operationman: Many people are skeptical about the fee charge to have extra content in the game, do you think that this is a good idea to charge extra even when someone already purchased the game? [17:14] thedafox: Hey guys, Thanks for perticipating in this chat, I have a Bunch of questions coming for you guys. I hope you are ready and fast on the keyboard! Will you guys have a game guide site for Hellgate London? Similer to the Diablo 2 arreat summit site. [17:15] <namingway () is now a member of group Peon (Mute)> [17:15] mnj82: I'm off to buy the game in 5 minutes. What is the first thing I will notice that sets this game appart from all others? [17:15] frosty21: When developing the game, what made you decide London as the primary setting? [17:15] robindetolens: Will there be events like in MMOs (such as Halloween events for instance)? [17:15] terrastriker: With games like Tabula Rasa releasing the same time as Hellgate, are you confident that HGL will strive and prosper against the competiton? [17:15] <namingway has been permanently removed from this room> [17:15] <namingway has left the room> [17:15] otaku0: Now here's a question for you developers: I'm really passionate about games and I'd like to know if you have any good advice on how to get a job in the industry as say a game designer? Do you have any ideas on where I could start out? [17:15] yragorn: What is the cap level? [17:15] teyron: bye naming way [17:15] trancerx84: wow spam.... can barley ask questions [17:15] firedrakes: i notice that the warts leg is back. is that for a speical thing or just a easter egg? [17:15] <tribex(Tribex) has left the room> [17:15] <dbrevik (Normal) has entered the room> [17:15] nagergens: What is your current concept of how the "endgame" will play out? Will a dedicated player be able to obtain the most powerful items in the game and complete all (or almost all) of the content solo, or will you need a little help from your friends? [17:15] masterpill: what will you do now that the game has been release? [17:15] drakeen: will there be a special community feature to bring in your own content like guild signs , flags, logos and show them on your equipment ? [17:15] zafsk: have they started yet? [17:15] fragsheepy: You’ve made Flagship studios your business and Hellgate your item of sale so it’s all very official, but importantly did you have fun developing the game back at the studio? [17:15] <brin5tar([Xfire] Brinstar) (Moderator) has entered the room> [17:15] lionzub: What was the reason behind the decision to not include a first person viewpoint when using melee weapons? [17:15] blacknightwalker: There are so many questions that its difficult to read them and react. [17:15] eorlas: Stop putting huge spaces in your question it will only get you banned [17:15] <dathedix([Flagship] LeeDot) has left the room> [17:15] shevrock: Do you plan to implement more weapon types, maybe a futuristic bow of some sort. [17:15] unknowzer0: Why have you chosen to make the game happen in london? [17:15] yragorn: Is there any SUPER RARE items that only a few people have it? [17:15] <breadie([Xfire] Jubjub) has left the room> [17:15] hiru93: Do we need to have our retail copy of HG in order to suscribe? [17:15] <breadie([Xfire] Jubjub) (Moderator) has entered the room> [17:15] kusimeka: Will you ever release subscription content to those who have not subscribed? for example at the end of the year putting all the content into one download and offering it for a one time fee? Similar to a expansion. [17:15] <smdhell(PossessedNinja) has left the room> [17:15] nagergens: Will the modules you put in weapons be combinable, resulting in better stats for the item once the module is 'complete?' [17:15] eorlas: What do you guys like to do in your spare time? [17:15] masterpill: do you plan to put in more maps and such? [17:15] muyloco14: Will Hellgate: London have expansions, similar to those of Diablo? [17:15] <smdhell(PossessedNinja) (Normal) has entered the room> [17:15] phoenix2100: What do you say to those that are calling Hellgate Diablo 3? [17:15] bfo: The intrest for the game was pretty big from the start, did you guys ever thought to quiote whn you find a hard time in start ![]() [17:15] guldecz: What is your plans to the future with Hellgate ? Some boosterpacks, datadiscs... ? [17:15] tpj: There have been a few posts regarding a supposed 'guild cap' (limit on the number of characters in a guild). The Amazon Basin is a very large international guild. We will easily have 200+ people in this game. Is there a guild cap? If so, what is it? Why would there be a guild cap at all? [17:15] darkfish00: It was announced that the PvP system will be mainly limited to duals or a PvP on/off switch. How is the PvP on/off going to work in the heavily isntanced systems? Are there any plans in mind for a more hardcore PvP game later on? [17:15] terrastriker: With games like Tabula Rasa releasing the same time as Hellgate, are you confident that HGL will strive and prosper against the competiton? [17:15] <sprinkles(Vandana) has left the room> [17:15] nagergens: Will there be player emotes in HGL ? What are they and how will they work ? Are they graphics (character movement), audio and written text in game. Eg "Time to die" numeric shortcut from D2 , or more /dance ? [17:15] starik: How long is the game if you just stay on main quest and not do side quests? [17:15] vicious0000: Slashdot linked an IGN article a while back that complained about the "Massive Incorporated" in-game advertising. How are you addressing the negative press from the Slashdot/IGN articles? [17:15] kalasmongo: Will there evere be like large machine guns for the hunter? like a SAW but in holy/futuristic form? [17:15] mcfool725: How random are the "random" locations? Why are they random & why did you have the randomnized areas in the first place? [17:15] <radu12345 () is now a member of group Normal> [17:15] <thomasbayer([gamona]Thomas) has left the room> [17:15] suicidecommando666: Why is the Collectors edition only availible in the US? Is there a reason? [17:15] geoxer22: Guilds in HGL will there ever be any type of guild bunkers or guild halls in the future were the guild can congregate? [17:15] muyloco14: Are there parties, and is there experience sharing, how many people can be in a party? [17:15] nagergens: will there be variants and/or mods for the glove/focus for the cablist [17:15] deserte21: Can German Player pay with Credit card only or are they able to pay with a bank account, Paypal, a Game Time Card or like in WoW with T-Online too? [17:16] sandalhat: I wouldn't be too discouraged about bad responses, people generally tend to focus on the bad, more than the good, the gaming world is a harsh mistress, where people like to point out the flaws more than its features. [17:16] anubis90210: do you feel that hellgate's possible expansions will lead to more places around the world????? [17:16] frosty21: How did you decide to add "elite content" for paying customers rather than just going with the classic Diablo style? [17:16] masterpill: in the future will there be a raise to max lvl maybe 75 100? [17:16] s0subz3r0: Will you provide mod tools for the community? [17:16] <shadowrelm (Normal) has entered the room> [17:16] <steele7 has left the room> [17:16] yragorn: Will there be any expansions in the game later on? [17:16] anubis90210: how did u get the whole idea of knights templar, demons from another realm scene???? [17:16] radu12345: 26. Do you also play the game, or supervise it? [17:16] teyron: Trick or Treat [17:16] operationman: What makes Hellgate London differnet, and possibly better than other games in the genre? [17:16] arsaneus: When cancelling a subscription - the characters will get stored but freezed. But is there a chance to chose which characters should be left active or will it just be the three first created? [17:16] cymtyr: If you could be any animal, what would you be and why? [17:16] lifelost1: When designing the game, did you use proprietary software and does that support normal maping and such like the Unreal 3 engine does? [17:16] trancerx84: How much, if any of the story line is based off the graphic novels? [17:16] hampus1991: how will it work whit servers? will i as a european be able to play whit us players? or only european? [17:16] nagergens: Will there be some sort of 'text' messages on the screen (or Journal that keeps track of your progress) to help those that have a hearing disadvantage to follow along and not miss out on 'important' information being giving or passed around? [17:16] unknowzer0: What is the feature you are the most pround of in your game? [17:16] radu12345: 27. How did you begin your career as a developer? [17:16] echranius: My question is, are you going to add a automatical pick up system for usable items? [17:16] planetsideplayer: Did you guys origanally plan on using a game engine such as the Unreal 3 engine or from the begining were you going to create your own? [17:16] svennethir: What plans do you have for PvP in the future? Will you have any arena type battles, perhaps capture the flag or other mini-games? [17:16] jameshs: How many mobs to you think we can expect to see on screen at once in a max sized party at level 50? [17:16] fragsheepy: You’ve made Flagship studios your business and Hellgate your item of sale so it’s all very official, but importantly did you have fun developing the game back at the studio? [17:16] shevrock: why did you chose to have a pay to play option. it'll clearly seperate people who have money to burn from people who sprubng for it. [17:16] s0subz3r0: On what engine is this game based on? [17:16] <cymtyr has been permanently removed from this room> [17:16] <cymtyr(CymTyr) has left the room> [17:16] dusk777: Hi, why did the UK not get the collectors edition or a dye kit preorder promotion? [17:16] <tajustinsane(≤FøC≥JustinSane) has left the room> [17:16] sephiroth907: How is Hellgate London different from any other MMO? (guild wars or wow) [17:16] kalasmongo: The enviroments seemed a bit too dull for this, are you planning to create some better ones? I like them now, i am just wondering. [17:16] frosty21: How did you decide to add "elite content" for paying customers rather than just going with the classic Diablo style? [17:16] mehness01: Will subscribing make a big difference in the rate of leveing up and PVP situations? will Hellgate: London be a game designed for questing or for grinding? [17:16] plasma006: My question is for Bill Manegold .... How does it feel to be working on such a great project as an intern? [17:16] smdhell: What was the hardest thing about leaving Blizzard and making a new company and game? [17:16] uplink: During the Creation of the Game, Was it intended for DX10 play or was that later added into the game? [17:16] jawsy: Hello there , I was just wondering, how did the idea come about to make Hellgate: London, do they believe it will actually happen in the future? Thanks![17:16] radu12345: 28. Were you ever distracted from the development? [17:16] terrastriker: With games like Tabula Rasa releasing the same time as Hellgate, are you confident that HGL will strive and prosper against the competiton? [17:16] masterpill: how many classes are you thinking of making into the game? [17:16] blacknightwalker: Dev: what was the most funny time when making this game? Whatever you do you most have fun. [17:16] thedafox: Do you guys think that Hellgate London was well-recieved? [17:16] jorishoogers: Why did you decide to put a monthly fee on the multiplayer mode? [17:16] nintynick: Will it be okay to mod the game UI, like so many people do in World of Warcraft? [17:16] lionzub: Was there any particular film or genre of film that inspired the setting in Hellgate: London? [17:16] <plasma006 (Plasma/Dronia) is now a member of group Peon (Mute)> [17:16] eorlas: What do you guys like to do in your spare time? [17:16] unknowzer0: What have you done to make the game different from all other games? [17:16] phoenix2100: Was your decision to leave Blizzard have anything to do with them possibly not letting you work on Diablo 3? [17:16] mcfool725: What made you guys add in the mode that is in first person as appossed the traditional MMORPG? [17:16] codeman125: Hey what makes your game different from other MMO's? [17:16] hiru93: The game was first announced in 2003 i belive, what made you hold it for so long? [17:16] lilasiansk8ur: yeah well the people arent listenin i think [17:16] starik: Isn't it too easy to play as the classes that use machine guns? For people who know how to play FPSs, in the demo it was 100% easier than the blademaster [17:16] trancerx84: Will there eventually be more clases to choose, from in each faction with new content? [17:16] yragorn: Will there be any secret levels? [17:16] c3d3r: What will be the max lvl of the game? 99 like in Diablo or will it be something else and if so what? [17:16] radu12345: 29. How far do you think Hellgate: London will go? [17:16] tradgedy12: do you have anything in mind for the first 3-month update? [17:16] <dbrevik has left the room> [17:17] radu12345: 30. Have you planned to release any other titles in the future? [17:17] frosty21: How did you decide to add "elite content" for paying customers rather than just going with the classic Diablo style? [17:17] kalasmongo: What would you say if Uwe Boll wanted to make a movie about it? [17:17] dusk777: How long was the project from absolute beginning to it being on the shelves and how big was the team on it? [17:17] <dbrevik([Flagship]DavidBrevik) (Normal) has entered the room> [17:17] masterpill: what is the difference between hellgate and anyother pc games no a day? [17:17] shevrock: will their be futuristic bows of some sort. [17:17] anubis90210: how did u get the whole idea of knights templar, demons from another realm scene???? [17:17] gamesmaniac: can we ask? [17:17] vicious0000: Some people seem to have an aversion to in-game advertising. What are you doing to address this segment of gamers? [17:17] <ragnarok15(Ragnarok) (Normal) has entered the room> [17:17] insanemarine: Why was the decision made to make it so that players cannot include spaces or numbers in their character names, along with words like "lord and paladin"? [17:17] thedafox: What were some of the biggest challenges faced when making Hellgate London? [17:17] bfo: This game will bring revolution to the game market and to the computer market no doubt, but you have created a whole new type of gameing, how do you think it will effect the game development in future, because mot of the games now are just send to the market unfinished . [17:17] trancerx84: where is the answer room lol ? [17:17] radu12345: 31. If you had a choice between making a MMORPG and an RPG which would you pick? And why? [17:17] yragorn: What kind of public are you aiming for? [17:17] nagergens: Will there be some sort of 'text' messages on the screen (or Journal that keeps track of your progress) to help those that have a hearing disadvantage to follow along and not miss out on 'important' information being giving or passed around? [17:17] darkcoen: What was your biggest problem while making this game? [17:17] xcosix: What special Events are you going to add (or already been added) to the game Hellgate London? Will there be something like the World event in Diablo 2 for a annihilus ? Or will there be something like UBER bosses ? (Like Uber Diablo, Uber Mephisto, Uber Baal) ... And are there Fun levels like "Cow Level" ? And are you planing to bring out expansions, if yes, how many and how fast? Or will it be there be free "forever" ? [17:17] gamesmaniac: What inspired you to choose the name for the game? It could be Hellgate: New York or other cities. Can we make duels between players? will xfire in-game work in Hellgate: London? Will London look like in game after many years? ![]() I like the game, will i be able to buy items from the net, with cash or credit cards? Will there bee a sequel of the game? [17:17] terrastriker: With games like Tabula Rasa releasing the same time as Hellgate, are you confident that HGL will strive and prosper against the competiton? [17:17] rorax6: thank you for all the work you put in to it [17:17] masterpill: Will there be event like halloween? such as easter, christmas, etc [17:17] dbrevik: hello everyone.. tons of stuff going on here... i will try and keep up [17:17] <gamesmaniac has been permanently removed from this room> [17:17] <gamesmaniac(gamesmaniac) has left the room> [17:17] fragsheepy: You’ve made Flagship studios your business and Hellgate your item of sale so it’s all very official, but importantly did you have fun developing the game back at the studio? [17:17] radu12345: 32. Do you think you will be able to find new members to join your team? [17:17] <smurf91(JT - NeXuS) has left the room> [17:17] robindetolens: How do you plan to manage the addons and the updates? Will the addons be free, will ther be an update day like in WoW or as in Guild Wars, will the updates be downloaded when you play and installed at the next game restart? [17:17] <siven20(Method) has left the room> [17:17] tpj: Will the chat interface be changed so that we can read both party and guild chat? [17:17] zafsk: Hey I wish I could see the official room [17:17] zafsk: ![]() [17:17] mehness01: Will subscribing make a big difference in the rate of leveing up and PVP situations? will Hellgate: London be a game designed for questing or for grinding? [17:17] <ksharp101({K}Sharp) has left the room> [17:17] anubis90210: how did u get the whole idea of knights templar, demons from another realm scene???? [17:17] radu12345: 33. Are you positive you will earn a lot of profit from this game? [17:17] hiru93: Will the fee stay in 10$, or will it be lowered as time passes? [17:17] <29thwaffensspilot(TFD-Capt-Joe) has left the room> [17:17] <maligny(MaLiGnY) (Normal) has entered the room> [17:17] phoenix2100: Are you going to be making expansions to Hellgate? And if not, what do you think you will be working on next? [17:17] kalasmongo: Will there be "lots" of easter eggs in Hellgate? I liked the guy who was talking about getting tormented for a few years, or was it a trillion? [17:17] xdiablo02x: Was Hellgate London intended to be like Diablo 3 or was it suppsoed to be a totally new RPG tha's not related to any other RPG? [17:17] <tajustinsane(≤FøC≥JustinSane) (Normal) has entered the room> [17:18] radu12345: 34. What's the main objective in Hellgate: London? [17:18] mcfool725: How often will there be updates? Are these updates ONLY for subscribers? [17:18] eorlas: What engine is this game based upon? [17:18] busterbtuna: What types of movies,books,music, or comics influenced Hellgate London [17:18] goldfish928: I noticed your reference to Diablo2 in the demo with "wirt and his peg leg" are there other such references in HGL that only a "longtime" fan would get? [17:18] zafsk: What is the most important aspect of the game that you would never get rid of now that you look back on it. [17:18] operationman: Do you think that Hellgate London will grow to become as popular as say, World of Warcraft? [17:18] <captainskyshark(CaptainSkyShark) has left the room> [17:18] masterpill: the game play here is much like a fps and mmo how did you come up with such an idea? [17:18] nagergens: Will there be some sort of 'text' messages on the screen (or Journal that keeps track of your progress) to help those that have a hearing disadvantage to follow along and not miss out on 'important' information being giving or passed around? [17:18] teyron: Certain Games in the past have had content released on retail disk, Final Fantasy 11 and Phantasy Star universe to name a few, Does Hellgate: have Locked content stored on the retail DVD. also, Trick or Treat [17:18] frosty21: How did you ensure a balance between the FPS style of the hunter, and the hack n slash style of the other two classes? [17:18] radu12345: 35. Are you going to implement in the future a "Good & Evil" system? Basically 2 sides? [17:18] blacknightwalker: Are there any surprises or unespected things while playing the game? [17:18] sandalhat: The problem with alot of games lately, is that once they are developed, the developers stop releasing patches for them, well you continue to offer support, patches, and feedback long after the game is released, the reason whyB I ask is the fact that the number of this type of attitude towards the consumer is increasing. [17:18] zafsk: What made Hellgate:London a dynamic free to play game? [17:18] trollprince: What're your personal opinions on HG:L being referred to as "Diablo 3"? [17:18] dbrevik: <Diablo> It was never supposed to be Diablo 3. This was a new concept [17:18] nagergens: What is your current concept of how the "endgame" will play out? Will a dedicated player be able to obtain the most powerful items in the game and complete all (or almost all) of the content solo, or will you need a little help from your friends? [17:18] suicidecommando666: Where was the really inspiration for Hellgate from and what drew you to London as the setting for the game? [17:18] shevrock: wiil their be a sexcret level. (i.e a cow level) [17:18] kutlas: Will subscribers have access to additional game content and equipment, etc, or just extended game features? (Thankyou for taking the time to chat with us Flagship!) [17:18] frosty21: How did you decide to add "elite content" for paying customers rather than just going with the classic Diablo style? [17:18] tajustinsane: Are there any plans for PVP Arenas and Ladders? [17:18] trancerx84: How much, if any of the story line is based off the graphic novels? [17:18] <tehdomo(eSportsTV | JustiN) has left the room> [17:18] deserte21: Can German Player pay with Credit card only or are they able to pay with a bank account, Paypal, a Game Time Card or like in WoW with T-Online too? [17:18] masterpill: what will the veteran player do after they have finish the game? [17:18] thebou: Bill Manegold [17:18] dcurry: Do you wish that the release date was set a little longer down the lines so you would have a more stress free release? [17:18] <dsteinwedel has left the room> [17:18] anubis90210: do you think that hellgate is open to other media like books and other things [17:18] <ksharp101({K}Sharp) (Normal) has entered the room> [17:18] nintynick: With what frequency are you guys thinking about updating the game? Are there going to be weekly patches, or constant maintanances, or mostly what we've seen before? [17:18] nagergens: What is your current concept of how the "endgame" will play out? Will a dedicated player be able to obtain the most powerful items in the game and complete all (or almost all) of the content solo, or will you need a little help from your friends? [17:18] yragorn: Will there any GUILD tourneys? [17:18] latinlegacy: It is known that Hellgate: London caters to many different kinds of gamers. Those of the hack & slash gen, the FPS, the RPG, & so forth. With that said, what do you think is the key to success to satisfy each type of gamer? [17:18] fragsheepy: You’ve made Flagship studios your business and Hellgate your item of sale so it’s all very official, but importantly did you have fun developing the game back at the studio? [17:18] jorishoogers: Why did you decide to put a monthly fee on the multiplayer mode? [17:18] firedrakes: what was the hardest bug or thing that happen in dev and testing the game? [17:18] zafsk: What is the type of end game content you intend to have? Will you expand on that? [17:18] sdistortion: When you add new classes, will you be making new factions to go along with them? or just giving old factions new classes? [17:19] thedafox: Could we see a patch in the future Letting us change certian "Locked" Controls, for example the Shift, Alt, Ctrl, Left/Right/Center mouse buttons? [17:19] <jubeix90(JubeiX90) has left the room> [17:19] masterpill: would you consider this a party base game? [17:19] s0subz3r0: [18:18] emiliana: Are there any surprises? : Pro-tip: They won't tell you :P [17:19] mehness01: what about titan quest? how will the diversity compare to that? [17:19] shevrock: What kind of endgame content do you plan on implementing [17:19] dbrevik: [Sopartan-725] the main objective of hellgate was to have fun ![]() [17:19] bloodbulletsnipe: Ive heard rumors about another extra sub-class for each class within this game along with you need to be subbed to the game for this feature to be enabled. My most concern is that there gonna be more of a greater selection of sub classes or even alternate senarios to choose from to prevent most repetitiveness like other MMO styled game? [17:19] trancerx84: I agree with ryan [17:19] mar1kk: Why is Hellgate: London not using the UNreal Engine 3 which is so popular right now...and looks much beter [17:19] nagergens: What is your current concept of how the "endgame" will play out? Will a dedicated player be able to obtain the most powerful items in the game and complete all (or almost all) of the content solo, or will you need a little help from your friends? [17:19] uplink: During the Creation of the Game, Was it intended for DX10 play or was that later added into the game? [17:19] phoenix2100: Is there any chance of going back to Blizzard to work on Diablo 3? [17:19] 2ndcsmloco: Why are there no large two handed weapons in the game? [17:19] thebou: Bill Manegold [17:19] jameshs: Having seen and played the roster of classes available so far in the game, it feels like you have set-up a selection consisting of - magic, melee, guns. Each with a defensive play style and an offensive play style. However from seeing a good summoner in action it seems they are capable of an extremely large amount of damage only a few levels into the game. Just to throw some figures, I believe its possible to have 21 imps active at one time all fighting for you (may be wrong/changed). Was it your intention to have a defensive and offensive version of gameplay and if so can you elude me some more on how many defensive options the summoner has, rather than having an almighty army at his/her dispense? [17:19] eorlas: What do you guys like to do in your spare time? [17:19] cuffinzero: *sobe* so many spam questions... [17:19] teyron: Certain Games in the past have had content released on retail disk but locked, Final Fantasy 11 and Phantasy Star universe to name a few, Does Hellgate:London have Locked content stored on the retail DVD but will become availible over time? also, Trick or Treat [17:19] <lilnoob2 (Normal) has entered the room> [17:19] jorishoogers: Why London? [17:19] kalasmongo: Will you make Hellgate to include Tactical Cooperation, like taking cover as a hunter is a really important thing [17:19] dajken: My experiance from EA is not the best suport.. How will you work for all the gamers?.. Btw,, i really love D2 LOD [17:19] ragnarok15: how do you plan on keeping people playing this game, do you plan on having patches or expansions that add more than just bug fixes? [17:19] frosty21: How did you decide to add "elite content" for paying customers rather than just going with the classic Diablo style? [17:19] nightmarezx: I see that there are a lot of questions and references to Diablo 2 although I've never played it myself. Will there be things within the game that I won't understand? [17:19] hiru93: Is the top level goingto stay on 50, or will it higher? [17:19] <nomisgnos (Normal) has entered the room> [17:19] killersquid2008: Will expansions feature other cities that have Hellgates opening up? [17:19] mnj82: Some early reviews have criticized the game for quickly becoming stale and monotonous. How do you plan on keeping the game fresh? [17:19] anubis90210: how did u get the whole idea of knights templar, demons from another realm scene???? [17:19] thedafox: What seperates Hellgate London from other games of its type? [17:19] lionzub: One of the flaws that I noticed about HGL is the little variety in mission types... kill, find something, talk to someone etc. Was this noticed by the development team? Was anything added since beta stages? [17:19] kalasmongo: Will there be Winter events? Like a special Santa suit or such? [17:19] trancerx84: Did the movie "Star Ship Troopers" enter your mind while desiging the hunter faction? ![]() [17:19] darkfish00: why did you settle on the current sub option over ones such as guild wars (no sub, paid expantions) or the traditional MMO like WoW or EVE? [17:19] jameshs: On the beta of hellgate, playing as an engineer I found it a sheer frustration getting my drone to do what even made sense when using specific weaponry. I thought it might be a good idea to have a long ranged explosive weapon on, but this resulted in the drone firing in what seemed to be the most insane directions imaginable based on where it was moving to. It almost felt as if the drone wasn’t even targeting the mobs, but rather just knowing were they where, making it a pain. Can you explain how the drones are handled in that sort of manner regarding how they target, or if I have simply missed something important? [17:20] s0subz3r0: Will it be possible to add mod-content to the game? [17:20] nagergens: Given that this is going to be a Diablo style action RPG, are you planning to allow gambling for "uniques" and "sets" as D2 did prior to 1.08 (IIRC, meaning with reasonable odds of getting the item)? [17:20] dbrevik: [SweT]Dajken -> EA is not support for us. we do our own support [17:20] bfo: The game took so much time to develop, was it hard to keep the players waiting? [17:20] thedafox: Hellgate London requires skill, and is not some mindless WoW-clone. What gave you inspiration to make this game aside from Diablo 2? [17:20] yragorn: What gave you the motivation to start creating the game? [17:20] tradgedy12: will there be an expansion-type update, in which the plot is extended? [17:20] fragsheepy: You’ve made Flagship studios your business and Hellgate your item of sale so it’s all very official, but importantly did you have fun developing the game back at the studio? [17:20] unknowzer0: Have you kept some feature from other games to make you game or you created it completely with you own ideas? [17:20] nintynick: How will hackers be dealt with in HGL? [17:20] ragnarok15: what kind of improvements does this game have over other hack and slash games? [17:20] <thedafox (DaFox) is now a member of group Peon (Mute)> [17:20] dbrevik: [BRQ]SUBZ3R0 = NO [17:20] <scarfacedude(!rufus) (Normal) has entered the room> [17:20] nagergens: Given that this is going to be a Diablo style action RPG, are you planning to allow gambling for "uniques" and "sets" as D2 did prior to 1.08 (IIRC, meaning with reasonable odds of getting the item)? it in two parts. |
|
|
|
|
|
#3 (permalink) |
|
SuperKenshin's Servent
Join Date: Dec 2006
Location: not sure tell me when you figure it out.
Posts: 1,093
Reputation: 10
|
here's the rest
[17:20] teyron: Certain Games in the past have had content released on retail disk but locked, Final Fantasy 11 and Phantasy Star universe to name a few, Does Hellgate:London have Locked content stored on the retail DVD but will become availible over time? also, Trick or Treat [17:20] terrastriker: With the whol instance thing, Guild Wars pulled it off fine, but how do you incline to keep touch with the community? [17:20] suicidecommando666: Due to Hellgate's random area generation and item dropping was it hard to make the game flow and feel right ? [17:20] roninszaky: From your experience so far, is hellgate london as addictive as MMOs like WoW or Lineage2 ? [17:20] frosty21: How did you ensure a balance between the FPS style of the hunter, and the hack n slash style of the other two classes? [17:20] masterpill: how do you think the community would be in a few months? [17:20] firedrakes: what was the funes thing that happen while making this game? [17:20] nomisgnos: Tell us about the company and what plans do you have for future projects? [17:20] xcosix: What special Events are you going to add (or already been added) to the game Hellgate London? Will there be something like the World event in Diablo 2 for a annihilus ? Or will there be something like UBER bosses ? (Like Uber Diablo, Uber Mephisto, Uber Baal) ... And are there Fun levels like "Cow Level" ? And are you planing to bring out expansions, if yes, how many and how fast? Or will it be there be free "forever" ? [17:20] deserte21: Can German Player pay with Credit card only or are they able to pay with a bank account, Paypal, a Game Time Card or like in WoW with T-Online too? [17:20] sandalhat: If Hellgate becomes a big success, will you incoporate features from Hellgate into your upcoming game Mythos? [17:20] echranius: Bill,what inspired you to create Hellgate: London? [17:20] nagergens: Will there be randomized bosses with random mods (with packs maybe?) in the randomized areas like D2? That or some equivalent randomization that would make the random monsters within areas have variable (and sometimes surprising) strength? [17:20] smdhell: What was the hardest thing about leaving Blizzard and making a new company and game? [17:20] <lilnoob2 has left the room> [17:20] masterpill: will there be guild battle to fight for honor and such? [17:21] dbrevik: [DaFox] - this is similar to other games we have made. We have always been more action oriented rather than strategy. [17:21] <thedafox(DaFox) has left the room> [17:21] c3d3r: How will you balance the diffrent fighting styles of guns vs closecombat fighting gear in PvP? [17:21] shevrock: I quote a question from a friend of mine on a forum “ could you ask for me whether or not the Blademaster will have actual attack animations while running somewhere near the future? I really hate the constant comboless jump attack whenever you hit when moving around ... even when standing still, the attacks have no combo animations.” I edited spelling slightly so it looks like a human spelt it. [17:21] tajustinsane: If dramatic changes are made to a class' skill tree, will players of that class receive a respec? [17:21] hampus1991: regarding servers, how is it going to work can i as a european player play whit us players? are there several servers which you have to choose from or are all linked so all players can meet each other? [17:21] zafsk: What game is the most inspiring to create Hellgate: London [17:21] tpj: Will there be a way to respec if/when you release new skills/spells for classes? (through quests or something) [17:21] zafsk: What made you choose to make a Collectors Ediution. [17:21] terrastriker: With games like Tabula Rasa releasing the same time as Hellgate, are you confident that HGL will strive and prosper against the competiton? [17:21] masterpill: would you allow a respect in the future? [17:21] trancerx84: This has been asked in many forms but here it goes. Are there any plans in the works for the hellgates to venture away from london ? [17:21] <scarfacedude(!rufus) has left the room> [17:21] frosty21: When developing the game, what made you decide London as the primary setting? [17:21] nomisgnos: What is it like behind the scene working at the company? [17:21] svennethir: Is there any chance you will allow players to create UI mods to customize our UI? [17:21] eorlas: What engine is this game based upon, and why does it recommend 3gb of ram when Crysis does not ask for that? [17:21] operationman: Many players said that the graphics of Hellgate London were sub-par to other games coming out around this time period, such as Crysis. What is your response to this. [17:21] anubis90210: how did you come up with the ingenius idea of making the ingame map like a train station map and cld tht lea to complications when more detail wld bein orfder? [17:21] echranius: My question is, are you going to add a automatical pick up system for usable items? [17:21] kalasmongo: Did Guild Wars inspire the enter a "instance" without seeing other players? [17:21] <muyloco14(LocoMuy) has left the room> [17:21] nagergens: Will there be randomized bosses with random mods (with packs maybe?) in the randomized areas like D2? That or some equivalent randomization that would make the random monsters within areas have variable (and sometimes surprising) strength? [17:21] masterpill: how do you think hellgate would compare to other games in the market today? [17:21] roninszaky: From your experience so far, is hellgate london as addictive as MMOs like WoW or Lineage2 ? [17:21] tradgedy12: will flagshipstudios work on any other games in the near future, or only hellgate updates for a while? [17:21] shadowrelm: The game seams to have Few skills, were you planing to bace the game round the gamers skill and items? [17:21] blacknightwalker: Are you planning a sequel? [17:21] geoxer22: Will there be expansion beyond London? other major citys? [17:21] nintynick: Can we still have mules, or are you doing something to prevent this because of the benefits of subscription? [17:21] shevrock: Are you hiring writers? [17:21] ragnarok15: what does the aspect of future timelines add to the hack and slash nature of this game and was it what you expected when you started this project? [17:21] hiru93: why did you decide to turn HG into an MMORPG? [17:21] dbrevik: [PressessedNinja] - Everything. Leaving Blizzard was the second hardest thing I have ever done. The first being my divorce. That should put it in perspective [17:21] zafsk: Do you ever intend on changing the subscription service as many people are not crazy about the system. [17:21] s0subz3r0: How many people worked on Hellgate? [17:21] 2ndcsmloco: Why are there no large two handed swords or other melee weapons? I enjoy slicing enemies up with big weapons. [17:21] masterpill: what are your plans now after release? [17:21] suicidecommando666: What was the inspiration for each character class and how long did it take to finish each one off to make the game balance? [17:22] killersquid2008: Will instancing by yourself discourage players to play by themselves, or are there times when a group is needed? [17:22] gskspurs: Out of the featuers currently in the game, what was your favoriate in devopement and what feature do you most want in the future of the game? [17:22] <thedafox(DaFox) (Peon (Mute)) has entered the room> [17:22] frosty21: When developing the game, what made you decide London as the primary setting? [17:22] anubis90210: how did u get the whole idea of knights templar, demons from another realm scene???? [17:22] fragsheepy: sorry to hear that dave [17:22] terrastriker: With Hellgate London's release, will your other game Mythos see more attention? [17:22] <scarfacedude(!rufus) (Normal) has entered the room> [17:22] lionzub: Is there any LAN capabilities, if so, how many players does HGL support with that feature? [17:22] jorishoogers: Why did you decide to put a monthly fee on the multiplayer mode? [17:22] unknowzer0: Which features of the game do you think that will become really popular and that could even inspire other games? [17:22] deathmic: In Europe, the only way to subscribe is by credit card, even though very few people actually have credit cards as they are not really usual there. Was it a thoughtless decision or is Europe just a low priority for you? The only thing that stopped me from buying the game today was not being able to upgrade my account. [17:22] bfo: How did the development took, trough time, and the beta test was a huge rush for invitations was it worth it ![]() [17:22] frosty21: How did you ensure a balance between the FPS style of the hunter, and the hack n slash style of the other two classes? [17:22] nagergens: will there be variants and/or mods for the glove/focus for the cablist [17:22] uplink: With the Offline and Online play is there any Scare of Hacking the online play with offline bugs? [17:22] <darkuranium(:[SB]: arkMan) (Normal) has entered the room>[17:22] lilasiansk8ur: Are there going to be quests for legendary items? [17:22] colonelsanders64: Are you afraid of alienating non-subscribers by catering only to those who pay? How would you respond to accusations that the optional subscriptions perks are simply a way of making the "complete" only to those who pay? [17:22] phoenix2100: Why did you decide to have the game based in london? [17:22] <thedafox(DaFox) has left the room> [17:22] dusk777: How long was the project from absolute beginning to it being on the shelves and how big was the team on it? [17:22] dbrevik: [Ronin Szaky] -> I hope so. But it is so different is hard to compare. It's apples to oranges [17:22] roninszaky: From your experience so far, is Hellgate London as addictive as MMOs like WoW or Lineage2 ? [17:22] kalasmongo: The subscription is a okay thing, but will you make a 14 day trial for example? [17:22] eorlas: For how many years has your team been working on Hellgate? [17:22] iskeetinyaeye: Did anything inspire the apocalyptic look of Hellgate? [17:22] soulwhore: If you become a subscriber and cancel the subscription, will this lock your account? [17:22] codeman125: How do you think this game will match up to other MMO's like World of Warcraft? [17:22] lilasiansk8ur: How will the party setup work? [17:22] fragsheepy: Have there been any major or minor hiccups with the launch of the game? Examples, something not working on time [17:22] lifelost1: Did the dynamically generated levels cause any types of problems when designing the game because each time would be different? [17:22] jertyrael: What is with all the ridiculous questions some of ya'll are asking..you'd find some out if ya play the game and others if ya look at a website -.- [17:22] nanderman: Hellgate was integrated with Xfire since I joined the Alpha test. From what I've read on the Xfire site, a version capable of detecting 64bit games is not planned. Did you know this when you decided to use Xfire for an integrated party voice communication system? If you did, why did you choose to use it anyway? [17:22] busterbtuna: Is the game more based on your skill as a player or your gear? [17:22] daniz0rz: The game's trailer makes the game appear like a FPS but it's advertised as an RPG. Is combat gonna be more like an FPS or more like KOTOR (which was sorta turn based but realtime)? [17:22] anubis90210: how did u get the whole idea of knights templar, demons from another realm scene???? [17:22] vicious0000: How do you get to the Cow level in Hellgate London? [17:22] zafsk: What benifts will Guilds have in this game? Any special meaning? [17:22] teyron: Certain Games in the past have had content released on retail disk but locked, Final Fantasy 11 and Phantasy Star universe to name a few, Does Hellgate:London have Locked content stored on the retail DVD but will become availible over time? also, Trick or Treat [17:22] deserte21: Can German Player pay with Credit card only or are they able to pay with a bank account, Paypal, a Game Time Card or like in WoW with T-Online too? [17:22] nomisgnos: How does your game differ with other games similar in genre? [17:22] masterpill: what is the difference between this game and any other game [17:22] <ysrthgrathe(Zonker) (Normal) has entered the room> [17:22] shevrock: do you plan to give the blade masters a better combo animation. [17:22] ragnarok15: do you ever plan on expanding the world set by Hellgate? [17:22] otaku0: May i ask you dev's, if somone would want to enter the gaming industry, as say a designer, how would they proceed? Do you have any tips? [17:22] dbrevik: [Nix] -> it seemed like a good place that everyone would recognize with tons of well known locations [17:22] firedrakes: the spec for this game is surpising low and looks great to. how did you guys manage to do that? [17:23] kasanizo: How much people do you expect to join Hellgate London in the first month? [17:23] planetsideplayer: This one is for Guy: How many different sounds were used in the game? Where there any FOLEY sounds used? [17:23] lilasiansk8ur: Will there be an expansion to the series? [17:23] zafsk: If I picked apart the game right now what would make it different? [17:23] jameshs: have you inplimented a godly /stuck command to get you out of random stuck bugs ? :< [17:23] kutlas: Can HG:L multiplayer be played over LAN, or is it only singleplayer and online? (Thanks for your time and a great game.) [17:23] hiru93: Is it possible to wait 6 months, and pay a fee of 10$ nad get all the updates till that moment, or are the updates given monthly only [17:23] dbrevik: [Ragnarok] - Yes. Yes, we will. Soon [17:23] echranius: My question is, are you going to add new blueprints for new awesome weapons and armor? [17:23] masterpill: what kind of sound system did you use for the game? [17:23] <zahkar(†ëñàçîøü§ Žæђќдѓ) (Normal) has entered the room> [17:23] thebou: What Game Engine are you using did you using PhysX Havok Etc Etc? [17:23] nagergens: will there be variants and/or mods for the glove/focus for the cablist [17:23] insanemarine: Do you ever plan to release subscriber-only content as an expansion pack for free players in the future? [17:23] yggdrasil619: besides extra equipment etc... will subscribers get any major advantages/skills over non-subscribers? [17:23] lilasiansk8ur: Will there be any new classes to come in updates? [17:23] frosty21: How did you decide to add "elite content" for paying customers rather than just going with the classic Diablo style? [17:23] arsaneus: As we can hear - the sound in Hellgate is really well made and it sounds like no other game of that kind. How came you put so much effort in sound effects? Sound is very important to create the right mood and you made it perfect. [17:23] trancerx84: Could someone point me to the answers ? [17:23] mcfool725: If were to get an extremely rare item in the begining og the game, how much more easier would the entire game be? What kinds of super rare items are there? [17:23] unknowzer0: I've heard about a ONE TIME payment for subscribers. Is this true [17:23] <khmersnipa(*2399*ÄzN_Fª!LúRE #2/4) has left the room> [17:23] <khmersnipa(*2399*ÄzN_Fª!LúRE #2/4) (Peon (Mute)) has entered the room> [17:23] shevrock: Will you add a futuristic bow and arrow weapon type. [17:23] phoenix2100: Is there a reason why you wanted this to take place during 2038? or was it just a random year you picked out? [17:23] dbrevik: [Fred En'Ten] - Yeah, we have a ton of new ideas... just wait until the Christmas patch ![]() [17:23] yragorn: Are you planning on beating Guild Wars commercially [17:23] roninszaky: From your experience so far, is Hellgate London as addictive as MMOs like WoW or Lineage2 ? [17:23] ragnarok15: Question: what has been done to prevent looting from other peoples drops? [17:23] brin5tar: The answers are all in Central Command. [17:23] tpj: [s] shadow op.: check the credits. There were foley sounds used. [17:23] lilasiansk8ur: What are the downsides of not being a subscriber? [17:23] masterpill: should non-subscriber get more updates then usuall? [17:23] crozero: HG:L is similar as WoW and GW , can u tell some examples why HG:L is better? [17:23] lionzub: Are there any MOD tools going to be available to the community sometime in the future? [17:23] nanderman: This question is for Dave and Jordan (and anyone else on the sound team I may have missed). I don't know exactly what parts of the audio you guys are responsible for, so excuse my assumptions. From playing the beta I can say that the soundtrack is great! The weapons in Hellgate: London often don't have real-world comparitives, how do you go about designing an effect for weapon with no real-world frame of reference? [17:23] drakeen: after d2 several books were released, i guess 5 and a sixth is comming this xmas, will the hellgate books finish after the third one or will there be several more ? [17:23] dcurry: For Taylor Balbi: Since you are such a new addition to the Flagship Studios team. What is it like starting out in the industry at a company that has such a vast range of experience and talent? [17:23] terrastriker: With games like Tabula Rasa releasing the same time as Hellgate, are you confident that HGL will strive and prosper against the competiton? [17:23] zafsk: Could we get an invite to central Xfire? [17:23] c3d3r: If there were ONE thing you could change/add to the game what would that be and why? [17:23] hampus1991: regarding servers, how is it going to work can i as a european player play whit us players? are there several servers which you have to choose from or are all linked so all players can meet each other? [17:24] bfo: When can we expect the next patch, that is next withotu patch 0? [17:24] zahkar: How will the "content in a box" go about? [17:24] frosty21: When designing the monsters, what was the inspiration, Diablo, or another source? [17:24] echranius: Are you going to add a automatical pick up system for usable items? [17:24] masterpill: who do you think have put the most effort into making the game? [17:24] nagergens: will there be variants and/or mods for the glove/focus for the cablist [17:24] <muyloco14(LocoMuy) (Normal) has entered the room> [17:24] kasanizo: Can you answer on Central Command so it's easily to find your answers? [17:24] trancerx84: I never recieved central command xfire froze, sorry [17:24] lilasiansk8ur: What are the major benefits to being a subscriber? [17:24] anubis90210: do you feel you've broken the barrier with the compatibility of what u can do with weapons and armour [17:24] lilasiansk8ur: How much is a fee for membership? [17:24] iskeetinyaeye: Is the IGA chosen by Flagship or the publisher? [17:24] uplink: Witht he Full release of the Game will there Be solid Solo Content as well as multiplayer content, for those loners? [17:24] terrastriker: With HGL's release will Mythos get more attention or is HGL top priority [17:24] geezy314: What would you consider the be the main focus of the game? The basic campaign, or the online multiplayer? [17:24] smdhell: What was the hardest thing about leaving Blizzard and making a new company and game? [17:24] blacknightwalker: Ether, how do you decided how the game should look, so many people will buy the game. [17:24] codeman125: Do you guys think this game is going to be beginner friendly? [17:24] hampus1991: regarding servers, how is it going to work can i as a european player play whit us players? are there several servers which you have to choose from or are all linked so all players can meet each other? Will any class have some form of shepeshifting? [17:24] kalasmongo: The hunter background information is awesome, ex-goverment guys, who made that up? [17:24] hiru93: When is "suscribing mode" coming up again? [17:24] thebou: What Game Engine are you using did you using PhysX Havok Etc Etc? [17:24] scarfacedude: How come you cannot move while swinging your blade as a templar? [17:24] frosty21: When designing the monsters, what was the inspiration, Diablo, or another source? [17:24] nomisgnos: What was it like building a "most anticipated" game? [17:24] <hampus1991 (AOD_Spec_Hampus) is now a member of group Peon (Mute)> [17:24] 2ndcsmloco: Why are there no large two handed swords or other melee weapons? I enjoy slicing enemies up with big weapons. [17:24] nagergens: Will the modules you put in weapons be combinable, resulting in better stats for the item once the module is 'complete?' [17:24] masterpill: would in the future there would be a greater difficulty then hell mode? [17:24] zafsk: How much will you be focusing on backstory? [17:24] eorlas: What engine is this game based upon, and why does it recommend 3gb of ram when Crysis does not? [17:24] fragsheepy: i hate playing with americans. no offense :P to any in here. [17:24] kalasmongo: I mean what i said about the hunter, i think it is awesome [17:24] terrastriker: With games like Tabula Rasa releasing the same time as Hellgate, are you confident that HGL will strive and prosper against the competiton? [17:24] goldfish928: approximately how many hours long is the single player campaign, and can you take players back and fourth between single player and multiplayer like in titans quest? [17:24] crozero: HG:L is similar as WoW and GW , can u tell some examples why HG:L is better? [17:25] unknowzer0: What is the maximum of players in a server? [17:25] dcurry: For Taylor Balbi: Since you are such a new addition to the Flagship Studios team. What is it like starting out in the industry at a company that has such a vast range of experience and talent? [17:25] roninszaky: From your experience so far, is Hellgate London as addictive as MMOs like WoW or Lineage2 ? [17:25] jadephoenix: What endgame-content is currently ingame and what will be added soon? [17:25] frosty21: Would you as a company label this game as an MMO, or just an online RPG with more content for those who pay? [17:25] teyron: Certain Games in the past have had content released on retail disk but locked, Final Fantasy 11 and Phantasy Star universe to name a few, Does Hellgate:London have Locked content stored on the retail DVD but will become availible over time? also, Trick or Treat [17:25] geoxer22: Speaking of events on the main website it said halloween event for everyone? [17:25] mcfool725: What is the plot of Hellgate London? Is this intergrated with both Single Player & Multiplayer? [17:25] tradgedy12: will achievement points ever be good for anything, other than bragging rights? [17:25] <kusimeka(Kusimeka) has left the room> [17:25] masterpill: would hellgate soon to be world wide or just to eu and usa? [17:25] thebou: What Game Engine are you using did you using PhysX Havok Etc Etc? [17:25] ragnarok15: How is the quest system set up, will it be dynamic, more than just go kill this thing and bring back its intestines? [17:25] yragorn: Were you inspired on a book to make the game? [17:25] deserte21: Can German Player pay with Credit card only or are they able to pay with a bank account, Paypal, a Game Time Card or like in WoW with T-Online too? [17:25] lilasiansk8ur: Will there be cards instores for subscribership [17:25] gskspurs: Out of the featuers currently in the game, what was your favoriate in devopement and what feature do you personally most excited about in the future of the game? [17:25] nagergens: Will the modules you put in weapons be combinable, resulting in better stats for the item once the module is 'complete?' [17:25] phoenix2100: After you beat the game, is there a free roam type of game play, or does it just end? [17:25] nintynick: Is ther quest system going to develop to be more like WoW questing, or more similar to Diablo II questing? [17:25] dbrevik: [ghostfaceX] - This is an important question. I can't stress enough that the entire idea behind subscribtion is to offer people **NEW** content. We are not trying to be greedy and get people to play for being online. we are offering new quests, dungeon sets, items, and all sorts of stuff for the subscription. So, you would miss out on TONS of new stuff (mini-expansions) if you are not [17:25] <zahkar(†ëñàçîøü§ Žæђќдѓ) has left the room> [17:25] colonelsanders64: Was it comparatively easier working with XFire to incorporate VoIP as opposed to setting up your on VoIP servers? Do you think more companies will form parternships like this in the future? [17:25] uplink: During the Creation of the Game, Was it intended for DX10 play or was that later added into the game? [17:25] unknowzer0: What are the features that make this game better than others? [17:25] dajken: How do u guys work as a team? And what was the hardest part to work with in the game.. [17:25] frosty21: When designing the monsters, what was the inspiration, Diablo, or another source? [17:25] <8cheese8ball8 has left the room> [17:25] <torinohito([Flagship] Robert Welsh) has left the room> [17:25] alphaforce125: What gave you the impression to make Hellgate London? [17:25] masterpill: would you think subscriber and un-subscriber be unbalance? [17:25] sdistortion: When did you officially start working on HGL? [17:25] <pandacrusader(Icbat hearts) (Normal) has entered the room> [17:25] firedrakes: was their any other choices on the country this was based on?? [17:25] <stoney0(Stoney) has left the room> [17:25] <hamed007(Hamed) has left the room> [17:25] nightmarezx: Will there be any plans to make this available via Steam? I find it an extremely useful way of being able to get my games [17:25] <inruin([Flagship] Taylor Balbi) (Normal) has entered the room> [17:25] roninszaky: From your experience so far, is Hellgate London as addictive as MMOs like WoW or Lineage2 ? [17:26] suicidecommando666: Hellgate is quite a large and complicated game, for the iterns there was it a difficult step to go into such an advanced area of the industry so quickly? I imagine the learning curve would be quite steep? [17:26] hiru93: Did you inspire any of your work on Diablo? If so, what? [17:26] anubis90210: with the popularity of the game, how are u compensating the sheer mass of players and alllow people to play comfortably with little orno lag [17:26] <muyloco14(LocoMuy) has left the room> [17:26] guldecz: It was planned since begining of works on the project, that game will be divided into two parts, for free players and subscribers ? [17:26] kalasmongo: Why wasn't Ivan invited to the dev-chat? ![]() [17:26] frosty21: How did you ensure a balance between the FPS style of the hunter, and the hack n slash style of the other two classes? [17:26] busterbtuna: How hard was the music for the game worked on? Any of it fully orchastrated? [17:26] smdhell: How many of the original Diablo 1 and 2 team actually stayed on board @ flagship to make hellgate? [17:26] bfo: Are you satisfied with the game you have created? Whad do you plan to do next with HL? [17:26] radu12345: 36. What features that aren't implemented would you like to bring first to the game? [17:26] xdiablo02x: Have you played Diablo 2? [17:26] terrastriker: With games like Tabula Rasa releasing the same time as Hellgate, are you confident that HGL will strive and prosper against the competiton? [17:26] nagergens: Will the modules you put in weapons be combinable, resulting in better stats for the item once the module is 'complete?' [17:26] latinlegacy: How will you go about using the Evil Eye in Hellgate: London. We know that it is constantly seeing what ablities are using the most & which ones players are not. What will it do to skills that are however critical to the class the player is using. An example would be that the Skill Beacon, & the tree that follows, is something that will surely be used by every marksmen as it the difference with & without it is huge. [17:26] tsohun: Are you planning to make areas specified to PvP, like battlegrounds in WoW? [17:26] masterpill: hellgate has much protentials what would you do with it? [17:26] superman0404: why is thomas the only one with answered questions? fix it some more please [17:26] teyron: Certain Games in the past have had content released on retail disk but locked, Final Fantasy 11 and Phantasy Star universe to name a few, Does Hellgate:London have Locked content stored on the retail DVD but will become availible over time? also, Trick or Treat [17:26] radu12345: 37. Do you often check on the game for bugs and other things? [17:26] operationman: Why is only [gamona] Thomas getting his questions answered? [17:26] roninszaky: From your experience so far, is Hellgate London as addictive as MMOs like WoW or Lineage2 ? [17:26] firedrakes: what is your fav class to play?? [17:26] trancerx84: How much, if any of the story line is based off the graphic novels? [17:26] radu12345: 38. How would you rate your game in the current state, on a scale from 1 to 10? [17:26] dcurry: For Taylor Balbi: Since you are such a new addition to the Flagship Studios team. What is it like starting out in the industry at a company that has such a vast range of experience and talent? [17:26] dusk777: will subscriber content eventually become free for non subscribers? [17:26] dbrevik: [colonelsanders64] it was easy. We had them do most of the work Seriously though, they have been great to work with. We have had tons of partners for Hellgate. I we will continue. Why re-invent the wheel?[17:26] lilasiansk8ur: Whay haven't my local retail stores have copies of the game right now on the release date? [17:26] killersquid2008: Will instancing by yourself discourage players to play by themselves, or are there times when a group is needed? [17:26] hiru93: Is HG comming for X360, PS3 or Wii in the future? [17:26] nomisgnos: After doing RPG-style game, will you do other genres? [17:26] radu12345: 39. What was the hardest part in game developing? [17:26] zafsk: Favorite elements in other games that inspired the game design for this one (Aside from Diablo 2) [17:26] zafsk: ? [17:26] radu12345: 40. Are you going to need any bug finder in your team? If so, do you think he will play an important role? [17:26] <terrastriker (LaReece) is now a member of group Peon (Mute)> [17:26] frosty21: When designing the monsters, what was the inspiration, Diablo, or another source? [17:26] unknowzer0: Have you experienced problems during the creation of the game that made some features that you wanted to put in the game impossible to have? [17:26] masterpill: how do you plan to stoping bug abusers and such? [17:26] lionzub: How come there hasn't been any television commercials for HGL? Wouldn't the game have benefitted more through that medium of marketing? [17:26] radu12345: 41. Sometimes, the movements the characters make are unreal. For example, when you walk, it doesn't look like you walk completely normally. Happens in other games as well, but this seems to be worse. Are you able to fix it? [17:26] operationman: Why is only [gamona] Thomas getting his questions answered? [17:26] dbrevik: [Hiru] - That would be fun, huh? [17:26] killersquid2008: Will instancing by yourself encourage players to play by themselves, or are there times when a group is needed? [17:26] fragsheepy: Have there been any major or minor hiccups with the launch of the game? Examples, something not working on time [17:26] codeman125: Are there going to be any new classes or races avalilable in the future? [17:26] nagergens: Will the modules you put in weapons be combinable, resulting in better stats for the item once the module is 'complete?' [17:26] radu12345: 42. Will you be able to fix the bug where exiting the game locks your computer? It simply did to mine, and I had no way to get out of it. I tried a lot of key combinations, though none worked. [17:26] phoenix2100: What made you think of using a RTS type of gameplay for some of the quests in the game? [17:26] uplink: will there be a console release of this game? [17:26] mar1kk: I hate reading. Why are all the dialogues only text-messages? [17:26] radu12345: 43. Have you created any recommended stat/skill builds for the game as of now? [17:26] <kusimeka(Kusimeka) (Normal) has entered the room> [17:26] operationman: Why is only [gamona] Thomas getting his questions answered? [17:26] blacknightwalker: Bill said: The goal is to strike a great balance so that people who want to get more content can do so eaily and contantly while still providing an incredible online experience for no extra charge. [17:26] scarfacedude: How do you and xfire plan to integrate even further later on? [17:26] shevrock: Will you answer all of the questions? [17:27] eldwarn: Why was the decision made to create a FPS/RPG hybrid instead of a top-down hack and slash in the vein of Diablo? [17:27] masterpill: what would encourage more people to play hellgate? [17:27] nomisgnos: What is the most difficult task while making the game. [17:27] kalasmongo: Flagship has alot of potential, will you make other games that are not RPG, but a FPS or a mmofps? [17:27] yragorn: Did you make an audio similar to Guild Wars : I.E. Change to a battle song while in battle and turn back to a normal one after it [17:27] dbrevik: [EliteOps1] - he isn't ![]() [17:27] anubis90210: how did u get the whole idea of knights templar, demons from another realm scene???? [17:27] radu12345: 44. What is the most essential part in game developing? [17:27] roninszaky: From your experience so far, is Hellgate London as addictive as MMOs like WoW or Lineage2 ? [17:27] nagergens: What is your current concept of how the "endgame" will play out? Will a dedicated player be able to obtain the most powerful items in the game and complete all (or almost all) of the content solo, or will you need a little help from your friends? [17:27] zafsk: Are you guys demi-gods? [17:27] savior82: In a game about demons, you'd think there would be runewords. What do you think? ![]() [17:27] operationman: Why is only [gamona] Thomas getting his questions answered? [17:27] radu12345: 45. Will you fix the bug where you're stuck in a place of the map and can't move? [17:27] lilasiansk8ur: Are some of the bugs like jumping onto things and getting stuck fixed in the game? [17:27] bfo: The GAME has been a huge hit from the start of development, do you thing it will outrun the sucsses of the Diablo Serial? [17:27] ravenbro: Do you plan on making a sequel? ![]() [17:27] xxsodypopxx: Considering there are hundreds of way to make a weapon would you ever implement the idea of naming your own weapon? [17:27] tpj: There have been a few posts regarding a supposed 'guild cap' (limit on the number of characters in a guild). The Amazon Basin is a very large international guild. We will easily have 200+ people in this game. Is there a guild cap? If so, what is it? Why would there be a guild cap at all? [17:27] radu12345: 46. Will you bring major improvements to the game? [17:27] iskeetinyaeye: Has any other popular ORPGS/MMORPGS inspired the creation of Hellgate London? [17:27] trancerx84: How much, if any of the story line is based off the graphic novels? [17:27] crozero: HG:L is similar as WoW and GW , can u tell some examples why HG:L is better? [17:27] operationman: Why is only [gamona] Thomas getting his questions answered? [17:27] drakeen: what about a new gamemode for high levels - continent vs continent, so america plays vs europe vs china etc. - guildwars has a similar gamemode ![]() [17:27] nagergens: What is your current concept of how the "endgame" will play out? Will a dedicated player be able to obtain the most powerful items in the game and complete all (or almost all) of the content solo, or will you need a little help from your friends? [17:27] mcfool725: Why did you guys intergrate weapons into Hellgate London instead of other ranged weaponry such as Bows & Arrows? [17:27] radu12345: 47. How major will those improvements you'll bring in the future be, if so? [17:27] <mrmoep (Normal) has entered the room> [17:27] echranius: My question is, are you going to add special quest for groups? [17:27] dbrevik: [Zafsk] - only at home ![]() [17:27] nanderman: Is it possible to give a short technical reason why LAN multiplayer would have compromised security? What are the possible security holes of the Open/Closed hybrid system Diablo 2 provided? [17:27] ragnarok15: when you decide to patch the games what bugs do you plan to focus on? [17:27] masterpill: would there be an expansion to hellgate opening up another story to the game? [17:27] operationman: Why is only [gamona] Thomas getting his questions answered? [17:27] radu12345: 48. Were you confident your game will be a success since you've started developing it? [17:27] <siven20(Method) (Normal) has entered the room> [17:27] zafsk: ![]() [17:27] tajustinsane: If dramatic changes are made to a class' skill tree, will respecs be handed out? [17:27] radu12345: 49. Did you have fun while developing the game? [17:27] <mrmoep has left the room> [17:27] s0subz3r0: How wiill hackers and cheaters be dealt with? Will there be some anti-cheat system? [17:27] xdiablo02x: What object in the entire 'Hellgate London' game uses the most polygons? [17:27] dbrevik: [Raven BROz] - there will be more hellgate in the future [17:27] hiru93: Is there going to be the option of joining guilds into an alliane sort of thing? [17:27] killersquid2008: Will instancing by yourself encourage players to play by themselves, or are there times when a group is needed? [17:27] frosty21: When developing the sound effects for the game did you use classic zombie and monster sounds we hear a lot from movies and more, or is it an orignial score? [17:27] radu12345: 50. What happens if a user breaks an ingame rule? How will you detect his/her movements and how will you punish him/her, if you have detected that person? [17:27] yragorn: Will you create special events like WoW? [17:27] mcfool725: Do you guys plan on having any expansions in the near future like WoW & increase the level cap? [17:27] teyron: Now that Hellgate: London is finally released, what are your plans for the future, a new game or expansion packs? [17:27] nagergens: What is your current concept of how the "endgame" will play out? Will a dedicated player be able to obtain the most powerful items in the game and complete all (or almost all) of the content solo, or will you need a little help from your friends? [17:27] operationman: Why is only [gamona] Thomas getting his questions answered? [17:27] trancerx84: Can i paypal someone some money to get central command ? [17:28] zafsk: What is the most unrealisitic thing that you wanted in the game that you werent able to get? [17:28] blacknightwalker: Bill said: The goal is to strike a great balance so that people who want to get more content can do so eaily and contantly while still providing an incredible online experience for no extra charge. But you have to make money to stay online. How do you do so? [17:28] insanemarine: Why was the decision made to make it so that players cannot include spaces or numbers in their character names, along with words like "lord and paladin"? [17:28] radu12345: 51. Have you thought of implementing expansion packs for the game? [17:28] anubis90210: how did u get the whole idea of knights templar, demons from another realm scene???? [17:28] trancerx84: How much, if any of the story line is based off the graphic novels? [17:28] dcurry: For Taylor Balbi: Since you are such a new addition to the Flagship Studios team. What is it like starting out in the industry at a company that has such a vast range of experience and talent? [17:28] radu12345: 52. Will there be party-focused missions and single-focused missions? [17:28] dusk777: Will you be releasing tools to be able to produce mods for the game? two parts.[17:28] gskspurs: What are the current plans for Raiding and other end-game PvE features? Will these be following other games such as EQ2, WoW or will you try to be different in some way? [17:28] ysrthgrathe: Being some kind of test platform for netcode, did mythos do a good job and how much of a help was it for the development of Hellgate? Or did it get more of a "hobby" and independent project of yours? [17:28] bobafett573: yes 3ntity [17:28] smdhell: What was the hardest thing about leaving Blizzard and making a new company and game? [17:28] roninszaky: From your experience so far, is Hellgate London as addictive as MMOs like WoW or Lineage2 ? [17:28] trancerx84: lol [17:28] mehness01: Will subscribing make a big difference in the rate of leveing up and PVP situations? will Hellgate: London be a game designed for questing or for grinding? [17:28] kalasmongo: Will Hellgate get expansions, like Hellgate Asia or Hellgate America? [17:28] radu12345: 53. Will there be a less system requirement for the game to be run in the future? [17:28] unknowzer0: Have you started creating the game as soon as you got the idea of it or you had the idea of it long time ago? [17:28] operationman: Why is Hellgate better than wow [17:28] deserte21: Can German Player pay with Credit card only or are they able to pay with a bank account, Paypal, a Game Time Card or like in WoW with T-Online too? [17:28] <kusimeka(Kusimeka) has left the room> [17:28] sdistortion: Was adding the Cricket bat to the game a reference to Shaun of the Dead? [17:28] guldecz: What about Hellgate: Prague ? ;-) [17:28] dbrevik: [Hiru] - There are a TON of things we have in mind for guild improvements that will be coming in the next few months, including those sorts of things [17:28] radu12345: 54. Will there be DirectX 10 support for non-Vista operating systems? [17:28] nomisgnos: What do you plan on doing next after the release? [17:28] killersquid2008: Will instancing by yourself encourage players to play by themselves, or are there times when a group is needed? [17:28] lilasiansk8ur: What are the chances of recieving a legendary or rare item out of a chest or killing an enemy? [17:28] busterbtuna: Any advice for how to become a Game Dev? For us going to college next year [17:28] echranius: What inspired you to create Hellgate: London? [17:28] masterpill: how did you guys thought about the class? [17:28] s0subz3r0: What are the specs of the server machines? :-) [17:28] dbrevik: [RYAN] - oh yes... i LOVE that movie [17:28] fragsheepy: Have there been any major or minor hiccups with the launch of the game? Examples, something not working on time [17:28] radu12345: 55. I'm not sure, but have you created a spam filter? [17:28] firedrakes: where their other class that where thorwn out becuase they did not fit the concept?? of the game [17:28] mcfool725: How well do you think Hellgate will be in terms of sales against WoW? [17:28] yragorn: What about France or Egypt? [17:28] <kusimeka(Kusimeka) (Normal) has entered the room> [17:28] uplink: What where some of the Hurdles in game Development that really pushed the timeline to its limits ! [17:28] kalasmongo: Did you nerf The Breath of Shulgoth? [17:28] bfo: Will the next parts of the game be named Hellgate: London or you will move the main act trough the world? [17:28] frosty21: Would you as a company label this game as an MMO, or just an online RPG with more content for those who pay? [17:28] masterpill: do you think the class are evenly balance in pvp and pve? [17:28] xxsodypopxx: Would there ever be a Hellgate: New York? Have you ever thought of continuing the story past london? [17:28] zafsk: Why cant I get an invite to cenetral command ![]() [17:28] dragonsdoom: i like Dusk777's question [17:28] ragnarok15: what types of events or challenges will be held? pvp? PvE? TeamVTeam? [17:28] thebou: What Game Engine are you using did you using PhysX Havok Etc Etc? [17:28] 2ndcsmloco: Are there any large two handed melee weapons in the game? [17:28] lilasiansk8ur: What are your plans for the future of Hellgate London? [17:28] fragsheepy: i'd be killing the frencxh not the demons if it was in france [17:28] lionzub: I like the question about the cricket bat! [17:28] anolimus: bump for cG| PowMia [17:28] shadowrelm: There are 5 classes so far are there more to come? [17:28] <saintan(Saintan - Jake Armes) (Normal) has entered the room> [17:29] radu12345: 56. Have you created a word filter for people who use verbally insults directed at others? [17:29] s0subz3r0: Bou: Already answered [17:29] radu12345: 57. Will there be an ingame shop where you will be able to buy certain things? [17:29] nagergens: What is your current concept of how the "endgame" will play out? Will a dedicated player be able to obtain the most powerful items in the game and complete all (or almost all) of the content solo, or will you need a little help from your friends? [17:29] zafsk: Do these demons have a softside in anyway? [17:29] dbrevik: [BRQ]SUBZ3RO - latest and greatest. quads, 32 gigs, 64 bit, etc [17:29] mehness01: Will subscribing make a big difference in the rate of leveing up and PVP situations? will Hellgate: London be a game designed for questing or for grinding? [17:29] yragorn: Do you think the London citizens will appreciate the game? [17:29] killersquid2008: Will instancing by yourself encourage players to play by themselves, or are there times when a group is needed? [17:29] zafsk: Can they be talked down? [17:29] maligny: only a question, to play i need pay? [17:29] <thebou (BOU [SLH]) is now a member of group Peon (Mute)> [17:29] <dabbster([SG] dÅḄḄy'ϛ Kamizkazi) (Normal) has entered the room> [17:29] <8cheese8ball8 (Normal) has entered the room> [17:29] lilasiansk8ur: Will stuff attained in the single player transfer to a online acount? [17:29] jorishoogers: Why did you decide to put a monthly fee on the multiplayer mode? [17:29] robindetolens: Will we be able to pay a lesser subscription if we accept to have ads in the game? [17:29] <g2wolf(G2Wolf) (Normal) has entered the room> [17:29] unknowzer0: If ever you create an expansion pack, do you have ideas of where the areas of the game could be or you would still keep the game in London but only with additional features such as new areas in London, new weapons, etc. [17:29] kalasmongo: Bill, did your old band make any music for Hellgate? [17:29] echranius: what inspired you to create Hellgate: London? [17:29] radu12345: 58. Will the game run on older operating systems such as Windows 2000 or even Windows 98? [17:29] <dbzfan912(Bryant Zuki) (Normal) has entered the room> [17:29] goldfish928: I noticed your reference to Diablo2 in the demo with "wirt and his peg leg" are there other such references in HGL that only a "longtime" fan would get? [17:29] ragnarok15: what plans do you have for expansions of the game? [17:29] radu12345: 59. Will the game run in Linux as good as it is in Windows? [17:29] hiru93: Is there going to be sub-classes or second proffesions? [17:29] masterpill: what kind of events or game mode would bring together the community? [17:29] otaku0: Yeah, i'm going to the collage next year, and i'd really like to become a designer, do you ideas you'd be willing to share about how to get there? [17:29] radu12345: 60. Did you encounter any legal difficulties during the game development? [17:29] phoenix2100: Did you run into any legal problems when using these places and names from london? [17:29] dbrevik: [metheses] - it will not make any difference in leveling up [17:29] geezy314: What would you consider the be the main focus of the game? The basic campaign, or the online multiplayer? [17:29] goldfish928: approximately how many hours long is the single player campaign, and can you take players back and fourth between single player and multiplayer like in titans quest? [17:29] anubis90210: how did u overcome the process of the "caster" roles if hellgate london is trying to base itself on reality [17:29] masterpill: what would encourage people to play more of hellgate? [17:29] roninszaky: From your experience so far, is Hellgate London as addictive as MMOs like WoW or Lineage2 ? [17:29] frosty21: How did you ensure a balance between the FPS style of the hunter, and the hack n slash style of the other two classes? [17:29] killersquid2008: Will instancing by yourself encourage players to play by themselves, or are there times when a group is needed? [17:29] dbrevik: [radu12345] nope ![]() [17:29] radu12345: 61. How was the company Flagship Studios established? [17:29] darkcoen: Are you planning to extend the field of game? I.e. suburbia of London? [17:29] operationman: Some people complained about the graphics being sub par compared to other games of this generation, such as Crysis. What is your response to this? [17 0] <dbrevik([Flagship]DavidBrevik) has left the room>[17 0] nagergens: Will there be some sort of 'text' messages on the screen (or Journal that keeps track of your progress) to help those that have a hearing disadvantage to follow along and not miss out on 'important' information being giving or passed around?[17 0] radu12345: 63. Are you planning on moving to other game genres, such as OTBGs and Shooters, or Strategy?[17 0] lilasiansk8ur: Marksmen have the ability to switch in and out of FPS, do all the other classes posess these abilities?[17 0] unknowzer0: How many people have worked on the development of this game?[17 0] frosty21: When developing the game, what made you decide London as the primary setting?[17 0] radu12345: 64. Where do you think you'll stand, 10 years later?[17 0] radu12345: 65. Do you think your game has any serious impact on the children?[17 0] mcfool725: In terms of graphics how good looking is Hellgate? [17 0] operationman: Some people complained about the graphics being sub par compared to other games of this generation, such as Crysis. What is your response to this?[17 0] <kusimeka(Kusimeka) has left the room>[17 0] fragsheepy: Have there been any major or minor hiccups with the launch of the game? Examples, something not working on time [17 0] radu12345: 66. If possible, can you add blood and gore to the game, as a toggle in the options? Not for people of my age like me, but older people.[17 0] busterbtuna: You refer to Hellgate Londan as a MMO does that mean that there is a persistant world?[17 0] radu12345: 67. Have you accumulated more experience in programming by creating Hellgate: London?[17 0] kalasmongo: Did The Poxy Boggards make some music for Hellgate?[17 0] <operationman (EliteOps1) is now a member of group Peon (Mute)>[17 0] yragorn: How long did it take you to make the game, starting the day when you got the idea to create the game?[17 0] deserte21: Can German Player pay with Credit card only or are they able to pay with a bank account, Paypal, a Game Time Card or like in WoW with T-Online too?[17 0] lionzub: Was making HGL as a MMO game ever addressed? If so, why the decision not to go that route?[17 0] nagergens: Will there be some sort of 'text' messages on the screen (or Journal that keeps track of your progress) to help those that have a hearing disadvantage to follow along and not miss out on 'important' information being giving or passed around?[17 0] ragnarok15: While creating this game what was the hardest part?[17 0] radu12345: 68. What is the purpose of Hellgate: London?[17 0] superman0404: WHY IS RADU BEING A SPAMMING LITTLE ASSWIPE AND NOTHINGS DONE ABOUT IT?[17 0] echranius: What server systems are you using for Hellgate: London?[17 0] geezy314: How many different questions can Radu12345 possibly ask in a 60 minute period?[17 0] zafsk: Were the females in this game made to your liking or generic modeling? Did you try to make them sexy or did that just happen?![17 0] <kusimeka(Kusimeka) (Normal) has entered the room>[17 0] anubis90210: how did u get the whole idea of knights templar, demons from another realm scene????[17 0] insanemarine: Do you ever plan on releasing subscriber-only content such as quests, items and possible new character classes as an expansion pack for free-users in the future?[17 0] fragsheepy: Have there been any major or minor hiccups with the launch of the game? Examples, something not working on time [17 0] drakeen: will there be a maxlevel for chars like level 20 (guildwars) or 70 (wow) and how long does it take a normal gamer to advance to this level[17 0] <superman0404 (Rough*) is now a member of group Peon (Mute)>[17 0] killersquid2008: Will instancing by yourself encourage players to play by themselves, or are there times when a group is needed?[17 0] frosty21: When designing the monsters, what was the inspiration, Diablo, or another source?[17 0] roninszaky: From your experience so far, is Hellgate London as addictive as MMOs like WoW or Lineage2 ?[17 0] zafsk: yeah I know what you did[17 0] nagergens: Will there be some sort of 'text' messages on the screen (or Journal that keeps track of your progress) to help those that have a hearing disadvantage to follow along and not miss out on 'important' information being giving or passed around?[17 0] dajken: How did you came up with the different ?character idea?[17 0] sandalhat: Permanent deaths are a good idea for hardcore, as it will stop people from dying-levelling in a loop and taking needless risks, but are you sure that it is a good idea? It is bound to cause alot of frustration, stress and fury in alot of the players.[17 0] radu12345: 69. What is the most exciting feature of the game?[17 0] xsnipuhx: Is Flagship still hiring graphic designers?[17 0] smdhell: What was the hardest thing about leaving Blizzard and making a new company and game?[17 1] nomisgnos: How much was invested into the game, and what do you plan on doing after the game is released?[17 1] tradgedy12: re work being done to get crusaders, shapeshifters, and the third class of hunters into an update in the future? will they ever actually come along?[17 1] nagergens: Will there be some sort of 'text' messages on the screen (or Journal that keeps track of your progress) to help those that have a hearing disadvantage to follow along and not miss out on 'important' information being giving or passed around?[17 1] <xfevinco([xfire] Dooglas) has left the room>[17 1] mcfool725: Do you have any future plans on having a new class?[17 1] shevrock: what do you plan to give players for end-game content?[17 1] zafsk: If I wanted to be a Game Designer what is the best advice you have for that?[17 1] masterpill: would there be a pvp arena in hellgate ? would there be any kind of pvp ranking in the future?[17 1] xxsodypopxx: Are any of you Guys single? <3[17 1] jameshs: Bill, prefers marksman or engineer? <3[17 1] radu12345: 70. Will there be a singleplayer version of the game? [17 1] fragsheepy: Have there been any major or minor hiccups with the launch of the game? Examples, something not working on time [17 1] nagergens: Will there be some sort of 'text' messages on the screen (or Journal that keeps track of your progress) to help those that have a hearing disadvantage to follow along and not miss out on 'important' information being giving or passed around?[17 1] teyron: Now that Hellgate: London is finally released, what are your plans for the future, a new game or expansion packs?[17 1] radu12345: 71. Do you plan on lowering the game prices in the future?[17 1] blacknightwalker: Scott: do play the game yourself?[17 1] <xfevinco([xfire] Dooglas) (Normal) has entered the room>[17 1] frosty21: When developing the game, what made you decide London as the primary setting?[17 1] suicidecommando666: Hellgate was due for release early 2007 but was delayed? What was the reason for the delay has there been any major changes in how the game would have been?[17 1] radu12345: 72. Do you think you can surpass your competition if you haven't already, in terms of gameplay and graphics?[17 1] <s01idsn4ke(s01id_sn4ke) has left the room>[17 1] shadowrelm: Are there complicated boss fights? or if posable one that change so your not just fighting the same thing with the same tactics?[17 1] killersquid2008: Will instancing by yourself encourage players to play by themselves, or are there times when a group is needed?[17 1] uplink: During the Creation of the Game, Was it intended for DX10 play or was that later added into the game?[17 1] nagergens: Will there be randomized bosses with random mods (with packs maybe?) in the randomized areas like D2? That or some equivalent randomization that would make the random monsters within areas have variable (and sometimes surprising) strength?[17 1] radu12345: 73. Who was the most hard-working person in the developer team for this project? [17 1] firedrakes: will their be new music later on or no music at all[17 1] radu12345: 74. How much money did you spend creating the actual game?[17 1] lilasiansk8ur: The demo is a tiny sample compared to the beta, why is the demo lacking in some of the enemies and weapons that are featured on the same maps?[17 1] mehness01: Will subscribing make a big difference in the rate of leveing up and PVP situations? will Hellgate: London be a game designed for questing or for grinding?[17 1] <s01idsn4ke(s01id_sn4ke) (Peon (Mute)) has entered the room>[17 1] fragsheepy: Have there been any major or minor hiccups with the launch of the game? Examples, something not working on time [17 1] smdhell: Do you guys have plans for Online events, such as WoW's halloween event, etc.?[17 1] radu12345: 75. Did you have the "dream" to become a game development company from the start, or did it emerge in time?[17 1] radu12345: 76. What is your primary goal in life?[17 1] teyron: 75. could you tell radu google is his friend[17 1] unknowzer0: How have you found the idea of mixing stuff from the past(such as the look of the armors, the swords,etc.) to futurist stuff like the weapons?[17 1] lilasiansk8ur: How will the PVP work?[17 1] svennethir: Can you give us any ideas as to what new classes you might be working on right now?[17 1] iskeetinyaeye: Will there be a Timce Card system for people without access to a Credit Card?[17 1] zafsk: Ninjas? Or Pirates?[17 1] radu12345: 77. Have you considered creating a "job" section in your Hellgate: London website, for people who desire to become a game developer and learn from you, or just work for you?[17 1] <operationman(EliteOps1) has left the room>[17 1] masterpill: would there be more updates after thankgiving[17 1] ragnarok15: what type of technologies will be available to the characters, in the form of combining weapons adding stats and elemts?[17 1] roninszaky: From your experience so far, is Hellgate London as addictive as MMOs like WoW or Lineage2 ?[17 1] nagergens: Will there be randomized bosses with random mods (with packs maybe?) in the randomized areas like D2? That or some equivalent randomization that would make the random monsters within areas have variable (and sometimes surprising) strength?[17 2] dragonsdoom: Did you guys take any examples from the zombie/horror genres for the monster creation?[17 2] cuffinzero: This chat window makes me sad...[17 2] radu12345: 78. How long can you stand without working on something, both financially and desire-wise? [17 2] <teyron (<|CF|>TeyRon) is now a member of group Peon (Mute)>[17 2] phoenix2100: Was there any complications from Blizzard when you all left?[17 2] 2ndcsmloco: What other ideas did you guys come up with that didn't get implemented into the game?[17 2] <operationman(EliteOps1) (Peon (Mute)) has entered the room>[17 2] radu12345: 79. Have you thought of moving your company's office into another city, or even another country?[17 2] lionzub: What was the devs teams first gaming system that they enjoyed?[17 2] <kingpolo305(Kingpolo305) (Peon (Mute)) has entered the room>[17 2] guldecz: What About Hellgate:Prague ? There are really MANY historical places, that are almost designated to be in Hellgate :-)[17 2] bobafett573: --------------------------Stop repeating questions! I do see the repeats and you WILL get muted! Less repeats = less lag. Thank you all! ---------------------------------------------------------------- [17 2] s0subz3r0: Is it possible to subscribe to the game with paypal?[17 2] hiru93: Hellgate was first announced to be released on November 16th 2005, i remember...it was my Birthday^^ why has it been delayed for so long?[17 2] radu12345: 80. What is the most important fact, in game developing, in your opinion?[17 2] <xfevinco([xfire] Dooglas) has left the room>[17 2] unknowzer0: Will it unlock special features when we complete the whole game?[17 2] <operationman(EliteOps1) has left the room>[17 2] fragsheepy: Have there been any major or minor hiccups with the launch of the game? Examples, something not working on time [17 2] radu12345: 81. If you had a chance to become the president of U.S., Japan, China, England or Germany, which would you prefer?[17 2] godjonez: How easy will it be for the community to create their own content such as game mods, custom characters, custom weapons and such?[17 2] echranius: Do you have plans for new classes?[17 2] killersquid2008: Will instancing by yourself encourage players to play by themselves, or are there times when a group is needed?[17 2] radu12345: 82. Have you thought of merging your company with other game creating companies? [17 2] n3k0n3kr4: Where there be any holiday events?[17 2] arsaneus: Are there any plans to encourage users to do fanart? Like a fanart gallery or some news with some great fanart. I love watching what fans can draw with a given theme like Hellgate. [17 2] <codeman125([DEC]Wolf) has left the room>[17 2] lilasiansk8ur: Will there be options to re-edit your character after creation (ex. Skin color, hair, size, etc...)[17 2] xsnipuhx: Subscriptions: Will it be an Automatic EFT through a debit/credit card?[17 2] radu12345: 83. If you had a lot of money, which game company would you choose to buy?[17 2] latinlegacy: Would the Flagship Studios staff ever consider doing an official podcast? Which could cover both Mythos & Hellgate: London along with newer projects down the Road? Bungie has done this & it has somewhat become a popular trend. Would you let your fanbase start a dedicated podcast to the game?[17 2] firedrakes: what games did you play or are playing now with dev and working on hellgate [17 2] frosty21: When designing the monsters, what was the inspiration, Diablo, or another source?[17 2] radu12345: 84. Did you require any money to begin your career as game developers?[17 2] <radu12345 () is now a member of group Peon (Mute)>[17 2] tsohun: There was and still is a problem in World of Warcraft that there is a great difference between casual and hardcore players. What do u think, is this problem will exist in Hellgate London, or if yes, how would u like to solve it?[17 2] shevrock: will you answr all of these questions?[17 2] roninszaky: From your experience so far, is Hellgate London as addictive as MMOs like WoW or Lineage2 ?[17 2] <aulweiane has left the room>[17 2] nagergens: Will there be randomized bosses with random mods (with packs maybe?) in the randomized areas like D2? That or some equivalent randomization that would make the random monsters within areas have variable (and sometimes surprising) strength?[17 2] mcfool725: PC Gamer gave you guys an 89% as their rating, just shy off an Editor's Choice Award. How do you feel about that? Will you take their advise on making it less repetative?[17 2] masterpill: will there be any kind of gm to monitor the game?[17 3] ragnarok15: for the subscription what do you think is the most compelling incentive for subscribers?[17 3] cuffinzero: Radu=spam[17 3] deserte21: Can German Player pay with Credit card only or are they able to pay with a bank account, Paypal, a Game Time Card or like in WoW with T-Online too?[17 3] <shevrock () is now a member of group Peon (Mute)>[17 3] dusk777: why did the UK not get the collectors edition or a dye kit preorder promotion? [17 3] zafsk: Any drunk coding spree's?[17 3] kasanizo: I've not seen a way to buy the game and download it from internet, is there a way?[17 3] killersquid2008: Will there be an expansion that takes place in a different city, be in England or other country?[17 3] geoxer22: How many licks does it take to get to the center of the game?[17 3] uplink: In your Opinions What was your favorite part of the development process?[17 3] tpj: Will you ever make it possible to use grenades/airstrikes from stances? (ie. airstrike from tactical stance so you can benifit from the elemental precision talent)[17 3] anubis90210: how long did it take for you to render all the characters and special effects[17 3] dbzfan912: Will there be a secret cow level?[17 3] <zafsk (Zafsk) is now a member of group Peon (Mute)>[17 3] anubis90210: how did u get the whole idea of knights templar, demons from another realm scene????[17 3] nintynick: How involved do the members of Flagship intend to be, not only in the gaming community, but in the game itself. I'd love to see the people who made the game right next to me at a station.[17 3] bfo: Was it on purpose to reles the game on Oct.31 because of Hallowen and the roots tha tHallowen makes. All the monsters and ghost?[17 3] kalasmongo: Will you add more hairstyles and such to Hellgate? And if there will be emotes?[17 3] masterpill: how many classes is hellgate going to have?[17 3] sandalhat: Questions are getting silly now.[17 3] fragsheepy: Have there been any major or minor hiccups with the launch of the game? Examples, something not working on time [17 3] frosty21: When developing the sound effects for the game did you use classic zombie and monster sounds we hear a lot from movies and more, or is it an orignial score?[17 3] halo48617: this is still goin on?[17 3] <dbzfan912(Bryant Zuki) has left the room>[17 3] yragorn: Will you add a secret level for player who finished the game?[17 3] <al3addon(Abaddon) (Normal) has entered the room>[17 3] starlightguy12: I was wondering if it would be possible to have a PvP area where a guild can fight for control like (a castle) in a level and other guilds and plays must from against the guild holding it.[17 3] lilasiansk8ur: What are some things changed or fixed from the beta to the full game?[17 3] nomisgnos: What was your childhood like? Did you see yourself while you were a child, thinking you will create games for a living? [17 3] <shadowrelm has left the room>[17 3] <nukabazooka(DeepSix) has left the room>[17 3] roninszaky: From your experience so far, is Hellgate London as addictive as MMOs like WoW or Lineage2 ?[17 3] dusk777: why did the UK not get the collectors edition or a dye kit preorder promotion? [17 3] svennethir: Are you planning on running any "GM" events?[17 3] ragnarok15: will we see expansions coming out within the next few years and if so how will it change the hellgate london world?[17 3] echranius: Are you going to add other payment methods for German players?[17 3] 8cheese8ball8: I realize flagship employees, including some of you guys, are former Blizzard Entertainment employees. What cause you to leave Blizzard and start a new company? Is there any negative tension between you two?[17 3] <tpj(TPJ) has left the room>[17 3] unknowzer0: Will there be online support if we experience problems or we will have to contact you via e-mails?[17 3] planetsideplayer: Many MMO's have ruined themselves by offering God Level Items as a purchasable feature. Will any items in game be buyable with real world money.... and if so will they be basic stuff or "super items" in a sense?[17 3] darkcoen: What is the target customers group of Hellgate:London? Are you planning to take over a part of WoW subscribers or other game? If yes, which game community?[17 3] phoenix2100: When your were casting for the voices, did you all already have a voice in mind, or did you just take the people that are good actors?[17 4] <terrastriker(LaReece) has left the room>[17 4] nanderman: I like Dusk777's question.[17 4] anolimus: -------------------Hullo Flagship! First a question for Ether or perhaps Trish or anyone else who'd like to answer: Ether, as Art Producer, and Trish, as Director of PR and Marketing, why did you decide to stick with the cross concept as a symbol of holiness in the war versus the demons? True, that's not the only symbol you use (Cabalists definately don't have much holiness in them, but they still rock). But doesn't this all hurt your budget? I mean, wouldn't some people get offended? And that's where I address all of you. In the future, will you stay true to your idea of the game as it is now (which is awesome btw) when even more money becomes involved. ------------------- [17 4] mcfool725: Would there be any special events in holidays such as having an extra amount of demons and such on Halloween?[17 4] jameshs: what fristrations did you encounter (if any) when working on HG:L?[17 4] suicidecommando666: The subscription fees vary depending on which country you are in, what was the decision behind this? I would have thought it would lead to quite a fee peived people around the world[17 4] sdistortion: Was their any particular place you got the visuals of a post apocolyptic London from? (Movie, game, book etc)[17 4] <terrastriker(LaReece) (Peon (Mute)) has entered the room>[17 4] masterpill: should there be really rare items that only a few(1-5) could have in the game?[17 4] busterbtuna: How much replay value do you think Hellgate London happens? How often are you thinking of putting out expansions?[17 4] hiru93: is there going to be Diablo III?[17 4] saintan: HOw long would it take a complete tool to max level?[17 4] nagergens: Will there be randomized bosses with random mods (with packs maybe?) in the randomized areas like D2? That or some equivalent randomization that would make the random monsters within areas have variable (and sometimes surprising) strength?[17 4] bfo: The sci-fi game with medival part, sounds good how did you came to this idea?[17 4] unknowzer0: Will you make something to prevent people from cheating online[17 4] halo48617: Hiru, you're asking the wrong company[17 4] nintynick: How much previous experience have those members on the team that did NOT work with Blizzard have, and where?[17 4] savior82: Will we ever see those zombies with randomized clothes on them which are in trailer movies and screenshots? Everyone loves zombies, don't they?[17 4] sandalhat: Hiru, DIablo is copryright of blizzard, so I dont think flagship will produce it.[17 4] jawsy: Hi Flagship . I have not purchased the game as yet but I am thinking about it! Could you describe the game in basically a word on what it is about? Thank you![17 4] shywolf15: Will there be PVP in hardcore mode?[17 4] <halo48617 (WtF'`Aaron) is now a member of group Peon (Mute)>[17 4] lilasiansk8ur: Is Hellgate London going to be global?[17 4] masterpill: what kind of games do you play on your free time?[17 4] kalasmongo: Taylor, what is your Xbox 360 Gamertag? Hehe[17 4] mcfool725: Would you guys ever consider making Hellgate Lond a 360 game?[17 4] iskeetinyaeye: Has Flagship considered trying other genres of games or just RPGS?[17 4] s0subz3r0: How will you deal with hackers and cheaters?[17 4] <hamed007(Hamed) (Normal) has entered the room>[17 5] firedrakes: did you ever think of putting ads on builds or other stuff to help out the bills or just decided none. fear of the fans hating it[17 5] dcurry: I read about to come content for subscribers on www.hellgatelondon.com , and I was curious about what we could expect from Raid-Level Areas.[17 5] lilasiansk8ur: Will characters and their inventory transfer over to different servers?[17 5] warlordfdc: Now that Hellgate is out are you going to play through the game or have you had enough of it getting to this point?[17 5] fragsheepy: how do you relax? is playing games as fun when you create them for a living?[17 5] jorishoogers: Did you think of any more diverse quests than the usual "Kill .. monsters." quests?[17 5] killersquid2008: Will instancing by yourself encourage players to play by themselves, or are there times when a group is needed?[17 5] scarfacedude: I just finished reading the graphic novel that is included in the collectors edition, and my question to you is how far does the story go and how will it be continued in sequels or expansion packs?[17 5] roninszaky: From your experience so far, is Hellgate London as addictive as MMOs like WoW or Lineage2 ?[17 5] bfo: Are you all a hard-core gamers? And how did your game afected your personal Life?[17 5] yragorn: Will you make a game soundtrack cd?[17 5] s0subz3r0: I mean, will you do hardware bans and things like this?[17 5] <dstarmaster (Normal) has entered the room>[17 5] otaku0: Do you plan to bring the game to the xbox 360[17 5] smdhell: What was the hardest thing about leaving Blizzard and making a new company and game?[17 5] hiru93: Diablo II was infested with HACKS and CHEATS,,,,how will that be stopped on HG?[17 5] lilasiansk8ur: Why choose London for the main setting?[17 5] ragnarok15: will there be any portions of the game where you will need a large amount of high level characters to complete, such as the ubers in Diablo 2[17 5] <dbzfan912(Bryant Zuki) (Normal) has entered the room>[17 5] 2ndcsmloco: Were there any neat ideas such as other classes that you guys thought up but didn't make it into the game?[17 5] darkcoen: How many servers/game worlds are you planning?[17 5] <thebou(BOU [SLH]) has left the room>[17 5] frosty21: If any one can play through the entire game and beat it, what kind of levels and areas should monthly fee paying customers expect?[17 5] dcurry: I read about to come content for subscribers on www.hellgatelondon.com , and I was curious about what we could expect from Raid-Level Areas.[17 5] smdhell: Other than RPG/MMO what is your guyses favorite genre of video gaming?[17 5] echranius: How will the patch system work? [17 5] nomisgnos: Do you plan on playing the games you made?[17 5] daniz0rz: Will the game be ported to consoles in the future?[17 5] nagergens: Will there be randomized bosses with random mods (with packs maybe?) in the randomized areas like D2? That or some equivalent randomization that would make the random monsters within areas have variable (and sometimes surprising) strength?[17 5] anubis90210: how did u get the whole idea of knights templar, demons from another realm scene????[17 5] lionzub: Do you guys miss the big computer boxes that were available to consumers years ago? Or do you like the new trend of just having a DVD case with the game?[17 5] masterpill: what are your plans after release?[17 5] kalasmongo: Bill, what do you like doing on your spare-time? [17 5] blacknightwalker: what's the commercial goal you have with this game, or is the main motivation to have fun?[17 5] vicious0000: Personally, the game reminds of the 1st release of City of Heroes. It was a lot of fun to play, but didn't have the depth to keep me interested in the long run. There are some obvious advantages with Hellgate London not requiring a monthly fee to play, but that lack of depth in an MMO is still an issue. (No PvP, crafting, guild bases/structures, limited character types, etc.) Are you planning on adding some of the more traditional MMO content (like the above) to the game?[17 5] ethervonlubs: #-(OO۩Tony Briere۩ OO)-#: I've heard about a ONE TIME payment for subscribers. Is this trueA: Tony - Yes, there's the "founders offer". One time payment for the flife of the game. [17 5] sdistortion: Where's the cow level?[17 5] xxsodypopxx: Flagship is working on Mythos as well.... I feel that Hellgate has too many similar traits. Do you feel Mythos is a game unique in itself?[17 5] sandalhat: EA is very notorious lately, why did you decide to go witht he company?[17 5] <halo48617(WtF'`Aaron) has left the room>[17 5] echranius: What inspired you to create Hellgate: London?[17 6] <thebou(BOU [SLH]) (Peon (Mute)) has entered the room>[17 6] <halo48617(WtF'`Aaron) (Peon (Mute)) has entered the room>[17 6] killersquid2008: Will instancing by yourself encourage players to play by themselves, or are there times when a group is needed? And will there be a cow level?[17 6] eorlas: For the devs that play on console, do you prefer 360, PS3, Wii?[17 6] yragorn: Did you try Team Fortress 2? If so, how was it [17 6] dcurry: I read about to come content for subscribers on www.hellgatelondon.com , and I was curious about what we could expect from Raid-Level Areas.[17 6] anubis90210: how did u get the whole idea of knights templar, demons from another realm scene????[17 6] nightmarezx: From a working point of view, what are the hours? Do you come in and work from 9-5 and then go home or is it more communal then that?[17 6] scarfacedude: question for guy Somberg: Do you believe that the cake is a lie?[17 6] nagergens: Will there be randomized bosses with random mods (with packs maybe?) in the randomized areas like D2? That or some equivalent randomization that would make the random monsters within areas have variable (and sometimes surprising) strength?[17 6] uplink: Was there anything you guys wanted to add into the game but did not have time to ?[17 6] unknowzer0: Will you make a special edition that is possible to buy in-store wich will include the lifetime subscription to the game?[17 6] kalasmongo: If the community really wanted a game about Warhammer 40k, would you make one?[17 6] roninszaky: From your experience so far, is Hellgate London as addictive as MMOs like WoW or Lineage2 ?[17 6] lilasiansk8ur: I noticed how an attack from my sword in the beta and demo would only damage one opponent at a time as opposed to killing all in its way, will this be different in the full game?[17 6] frosty21: If any one can play through the entire game and beat it, what kind of levels and areas should monthly fee paying customers expect?[17 6] deathmic: Will you add an easteregg for me? =) Make it a cookie that says "The cake is a lie!"[17 6] echranius: Do you like to work with Tiggs? ![]() [17 6] yragorn: are you guys enjoying halloween?[17 6] geoxer22: How many hours did it take to finish the game?[17 6] dbzfan912: Will there be some sort of secret level, like that of diablo 2?[17 6] <halo48617(WtF'`Aaron) has left the room>[17 6] masterpill: how are you plan to stop boss farming?[17 6] guldecz: Are you planning to release some subscribers only content to standard "free" players (with some time delay, of course) ?[17 6] phoenix2100: Do you plan on making a RTS in the future? Or are going to stick to RPG type games?[17 6] sandalhat: Kaiser, if you are trying to interest a large range of genre's and games, dont you think you will be giving a medicore experience all around instead of a great experience to a dedicated genre?[17 6] busterbtuna: Any funny easter eggs you guys put in the game you would like to mention?[17 6] vicious0000: Today, Gamespy released a review of the single player portion of the game saying "...we're wondering how fulfilling it will be over the long haul." What do you have planned to add more depth or features to the game for both single and MMO play?[17 6] dusk777: The cinematics and the story/setting in HGL are amazing is there a chance of a HGL movie like FF7:advent Children?[17 6] dstarmaster: Do you have any advice on making it into the game industry? Or should I just setup a tent outside Flagship Studio, lol...[17 6] fragsheepy: Obviously by the quality of comments in here about your work with blizzard, what are doing to try and get away from their shadow as it were?[17 7] nomisgnos: Hey do you have an easter egg you wish to share with all of us? If you have one in the game.[17 7] smdhell: What was the hardest thing about leaving Blizzard and making a new company and game?[17 7] anubis90210: are there any secret areas for us to find or tht open at certain events[17 7] nagergens: Will there be randomized bosses with random mods (with packs maybe?) in the randomized areas like D2? That or some equivalent randomization that would make the random monsters within areas have variable (and sometimes surprising) strength?[17 7] dcurry: I read about to come content for subscribers on www.hellgatelondon.com , and I was curious about what we could expect from Raid-Level Areas.[17 7] <dbzfan912(Bryant Zuki) has left the room>[17 7] trancerx84: not for sure if this has been answered, being that i don't have the "The Big Ole Command Center" But How much, if any of the story line is based off the graphic novels? [17 7] masterpill: are there any concern to hellgate right now?[17 7] roninszaky: From your experience so far, is Hellgate London as addictive as MMOs like WoW or Lineage2 ?[17 7] <deathmic (Deathmic) is now a member of group Peon (Mute)>[17 7] c3d3r: Are you planning any expansions for HGL?[17 7] deserte21: Can German Player pay with Credit card only or are they able to pay with a bank account, Paypal, a Game Time Card or like in WoW with T-Online too?[17 7] drakeen: who had the idea of the final endboss and the endlevel ? and will the endboss learn new skills in a higher skill level[17 7] frosty21: When designing the models (monsters, demons, armor, bosses, ect.), what was the inspiration, Diablo, or another source?[17 7] arsaneus: As there are many people around the world who like to roleplay in such kind of games. Are there any plas for adding more roleplaying material like more casual clothes, bars and maybe some emotes?[17 7] nagergens: Will there be player emotes in HGL ? What are they and how will they work ? Are they graphics (character movement), audio and written text in game. Eg "Time to die" numeric shortcut from D2 , or more /dance ?[17 7] bobafett573: 3ntity, read the transcript afterward[17 7] vicious0000: Slashdot linked an IGN article a while back that complained about the "Massive Incorporated" in-game advertising. How are you addressing the negative press from the Slashdot/IGN articles?[17 7] bfo: As i can see by your ansvers you talk alot about your dynamic charaters and levels, do you thing it will stan to its full power?[17 7] killersquid2008: Will instancing by yourself encourage players to play by themselves, or are there times when a group is needed? And will there be a cow level?[17 7] kasanizo: If someone ends all game modes, is there a reason to keep him paying?[17 7] echranius: What server system are you using for Hellgate: London?[17 7] <dsteinwedel([Flagship] DSteinwedel) (Normal) has entered the room>[17 7] xxsodypopxx: In every game there is gold spammers... have you though about how your going to deal with these people so they do not ruin the game for us?[17 7] yragorn: Will you put the game on PSP? lol cuz the console doesnt have alot of good games ![]() [17 7] trancerx84: ok sweet thanks [17 7] dcurry: I read about to come content for subscribers on www.hellgatelondon.com , and I was curious about what we could expect from Raid-Level Areas.[17 7] fragsheepy: Obviously by the quality of comments in here about your work with blizzard, what are doing to try and get away from their shadow as it were?[17 8] bobafett573: i'm not in the CC room cuz of lag or i'd invite ya[17 8] kutlas: Are the limited character slots shared between online and offline? Or do they each have a seperate number of slots?[17 8] masterpill: are there gonna be more developement to make hellgate graphic improve?[17 8] eorlas: How long has your team worked on Hellgate?[17 8] frosty21: How did you decide to add "elite content" for paying customers rather than just going with the classic Diablo style?[17 8] iskeetinyaeye: Will Hellgate become a Franchise (like Guild Wars) or will future geames be "spiritual sequels"?[17 8] ragnarok15: what do you have planned in terms of expansion of the hellgate world? will there be added areas, levels, or bosses?[17 8] anubis90210: how did u get the whole idea of knights templar, demons from another realm scene????[17 8] hiru93: Is Hellgate going to be a single-game storyline, or will it continue in an exspansion?[17 8] nagergens: Will there be player emotes in HGL ? What are they and how will they work ? Are they graphics (character movement), audio and written text in game. Eg "Time to die" numeric shortcut from D2 , or more /dance ?[17 8] mcfool725: How well do you think Hellgate will do this Holiday season against other games such as Crysis, Gears of War, CoD4, etc.[17 8] uplink: Was there anything you guys wanted to add into the game but did not have time to ?[17 8] <zafsk(Zafsk) has left the room>[17 8] sdistortion: How much chinese food was ordered during the production of hellgate?[17 8] geoxer22: Game Cards Will There Be Game Cards?[17 8] roninszaky: From your experience so far, is Hellgate London as addictive as MMOs like WoW or Lineage2 ?[17 8] vicious0000: Some people seem to have an aversion to in-game advertising. What are you doing to address this segment of gamers?[17 8] lionzub: Ok, you guys have to tell us now, I know everyone wants to know. Who is the best Guitar Hero player in the house?[17 8] dajken: its alot of work when doing a game.. but.. when your done with it ind its relest.. How is your work look like then?? what are you doing at work?[17 8] masterpill: what is your favorite thing about hellgate?[17 8] darko84: What other games do you like like to play?[17 8] <radu12345 () is now a member of group Normal>[17 8] ragnarok15: where did you go to school for game design/art/programming?[17 8] s0subz3r0: Are you currently all sitting in the same room?[17 8] bfo: What is the main think that you like in Hellgate? [17 8] kalasmongo: Do you have any tips for a voice actor?[17 8] <zafsk(Zafsk) (Peon (Mute)) has entered the room>[17 8] kennywwe: When will be the big big fixes come? I`m still going to have ServerErrors, like I had today?[17 9] eorlas: This question is for Ether: What is Panda Baiting? I'm assuming it's not necessarily baiting actually Pandas?[17 9] firedrakes: was the dev peple photo's ok by you guys or was it random place their[17 9] frosty21: When designing the models (monsters, demons, armor, bosses, ect.), what was the inspiration, Diablo, or another source?[17 9] phoenix2100: How many overnighters did you all pull while creating this game, especially when it got close to going live?[17 9] killersquid2008: Will instancing by yourself encourage players to play by themselves, or are there times when a group is needed? And will there be a cow level?[17 9] lilasiansk8ur: What games if any inspired some aspects of the game?[17 9] suicidecommando666: The reccomened system specs are quite high for the game, do you think this will cause you to lose alot of players because the range of systems that can play isnt wide enough?[17 9] radu12345: 85. What is the factor that influenced your decisions the most while developing the game?[17 9] anubis90210: how much money was put into the creation and development of the game?[17 9] yragorn: Do you like Vista? or do you use another kind of computer?[17 9] geezy314: In all MMORPGS, bots/gold farmers eventually become a problem. What is your stance on bots and gold farmers, and how is the game set up to deal with them?[17 9] mehness01: Are content updates only available to subscribers?[17 9] saintan: How FPS like can the game be made by the user, does the game autoaim and the crosshair is just for show, or do the bullets only go where the crosshair is?[17 9] frosty21: If any one can play through the entire game and beat it, what kind of levels and areas should monthly fee paying customers expect?[17 9] nanderman: Another question about the Collector's Edition and Founders Offer: What about the rest of the world? (IIRC, North America and some of Europe get access to it but no one else) I'm in South Africa and neither was made available to us by EA Africa. As an Alpha Tester I must confess that I was heavily disappointed to hear about this.[17 9] <teyron (<|CF|>TeyRon) is now a member of group Power User>[17 9] dcurry: I read about to come content for subscribers on www.hellgatelondon.com , and I was curious about what we could expect from Raid-Level Areas.[17 9] otaku0: How does one become a game designer og a game like hellgate?[17 9] <teyron (<|CF|>TeyRon) is now a member of group Normal>[17 9] vicious0000: How do you get to the Cow level in Hellgate London?[17 9] nagergens: Will there be player emotes in HGL ? What are they and how will they work ? Are they graphics (character movement), audio and written text in game. Eg "Time to die" numeric shortcut from D2 , or more /dance ?Will there be player emotes in HGL ? What are they and how will they work ? Are they graphics (character movement), audio and written text in game. Eg "Time to die" numeric shortcut from D2 , or more /dance ?[17 9] drakeen: Did you make the gamemodels in 3dmax or any similar model creation studio ?[17 9] yggdrasil619: any plans to let players go first person while a swordmaster or guardian like in Oblivion ?[17 9] goldfish928: Some questions about multiplayer, for one i really REALLY hope you guys improved on the diablo2 server browser, specifically being able to filter through games, and be able to communicate to other players much more easily. Was also just wondering how many people could be in one game together at once[17 9] sandalhat: WHats your opinion of microsofts latest Operating system, Windows Vista? Its got a lot of flash, but it really slows gaming down.[17 9] anubis90210: how did u get the whole idea of knights templar, demons from another realm scene????[17 9] xxsodypopxx: If i give you 5 bucks will you add me to your msn messenger xxsodypopxx@msn.com[17 9] sdistortion: Which is more likely for Hellgate's future? Expansion packs, or sequels?[17 9] c3d3r: When did you first consider making this game? Right after you finished D2 or much later?[17 9] fragsheepy: Obviously by the quality of comments in here about your work with blizzard, what are doing to try and get away from their shadow as it were?[17 9] hiru93: What are the AP Points recieved while completing Achievments for?[17 9] masterpill: how are you planing to stop bug abuser, goldfarmers, and dupers?[17 9] scarfacedude: Did many of your instance style ideas come from the game Guild Wars?[17 9] ragnarok15: how much time was spent on gameplay/storyline production vs art/animation?[17 9] echranius: Do you like to work with Tiggs? ![]() [17:40] teyron: ninjas or pirates [17:40] svennethir: I second Hiru's question ![]() [17:40] masterpill: did you base the game off the comic? [17:40] hamed007: what will be your next franchise title that working on it ? have to do even more. sorry |
|
|
|
|
|
#4 (permalink) |
|
SuperKenshin's Servent
Join Date: Dec 2006
Location: not sure tell me when you figure it out.
Posts: 1,093
Reputation: 10
|
this should be the last one.
[17:40] mcfool725: Would you guys ever consider making Hellgate London into an RTS since you do have backgrounds in stratadgies like Starcraft & Warcraft? [17:40] nagergens: What is your current concept of how the "endgame" will play out? Will a dedicated player be able to obtain the most powerful items in the game and complete all (or almost all) of the content solo, or will you need a little help from your friends? [17:40] sephiroth907: Can you jump in the game? [17:40] frosty21: When designing the models (monsters, demons, armor, bosses, ect.), what was the inspiration, Diablo, or another source? [17:40] lilasiansk8ur: Will beta servers be back up? [17:40] radu12345: 86. Will you open a way to talk with the support, or even the developers, by using an Instant Messenger? [17:40] anolimus: ------------------- Which classes (or subclasses) did you have the most fun developing or alternatively, which do you like the best as they have worked out so far? ------------------- [17:40] bloodbulletsnipe: Ive heard rumors about another extra sub-class for each class within this game along with you need to be subbed to the game for this feature to be enabled. My most concern is that there gonna be more of a greater selection of sub classes or even alternate senarios to choose from to prevent most repetitiveness like other MMO styled game? [17:40] masterpill: will the new class be for subscribers? [17:40] dstarmaster: How are you guys able to keep a social life ontop of working on this game? I know it's virtually impossible for me and I'm just playing it, hehe... [17:40] <anolimus (Anolimus) is now a member of group Peon (Mute)> [17:40] daniz0rz: Hellgate London has the games for windows seal, which means it is guaranteed to work with Vista. In your testing, did the game perform to expectation on Vista? [17:40] echranius: Are you playing other games too ? [17:40] anubis90210: with all of the MMORPG games coming out, what makes hellgate:london unique and how does it bound aheead from the other MMO's out there [17:40] roninszaky: From your experience so far, is Hellgate London as addictive as MMOs like WoW or Lineage2 ? [17:40] nagergens: What is your current concept of how the "endgame" will play out? Will a dedicated player be able to obtain the most powerful items in the game and complete all (or almost all) of the content solo, or will you need a little help from your friends? [17:40] 2ndcsmloco: Were there any neat ideas for other classes that didnt make it into the game? [17:40] deserte21: Can German Player pay with Credit card only or are they able to pay with a bank account, Paypal, a Game Time Card or like in WoW with T-Online too? [17:40] colonelsanders64: Whats the cost diffence for you by using a (what I can only assume is a third party) server system, Ping0, as opposed to having your own server empire, like battle.net? [17:40] scarfacedude: When do you guys plan to add in the extra 3 subclasses that you mentioned a month or so ago? [17:40] uplink: Was there anything you guys wanted to add into the game but did not have time to ? [17:40] <siven20(Method) has left the room> [17:40] al3addon: Do you already have plans for an expansion for Hellgate? [17:40] jameshs: what was the single most priceless experience you all encounterd while working on hellgate london together? ![]() [17:41] <flaminganus(FlamingAnus) (Normal) has entered the room> [17:41] phoenix2100: I noticed in game that your now required to hit ~ to bring up chat, is there any reason why you set it up that way instead of it just showing like it was in Beta? [17:41] <nagergens(cG| PowMia) has left the room> [17:41] hiru93: Is Hellgate London, MAC. Linux coming out? [17:41] kalasmongo: Was there going to be a sneaky class like the assassin from Diablo 2 ? [17:41] <nagergens(cG| PowMia) (Normal) has entered the room> [17:41] anubis90210: how did u get the whole idea of knights templar, demons from another realm scene???? [17:41] killersquid2008: How will each class help other classes? Will Guardians be able to effectively duo with another class based on synergy? [17:41] radu12345: 87. What is the best thing that happened to you while programming the game, and what's the worst? [17:41] tradgedy12: will non-subscribers get new classes? what about single player, will it EVER get the new classes? [17:41] ragnarok15: where did you do you training for modeling art/animation? [17:41] unknowzer0: What is the thing you are the most proud of in this game? [17:41] kasanizo: Is there [17:41] vicious0000: Will there be additions or unlocks to the choice of classes in the beginning of the game? [17:41] yragorn: Are you doing something against the global warming? [17:41] frosty21: Would you call this a solo heavy game or a game that appeals to grouping with othes online? [17:41] tajustinsane: How long down the road till we see a raised level cap? [17:41] bfo: How did the fans influenced to the game development, with their art works and all stuff? [17:41] dcurry: I read about to come content for subscribers on www.hellgatelondon.com , and I was curious about what we could expect from Raid-Level Areas. [17:41] teyron: WoW and ff11 has an open world, where you can meet players just about anywhere, but guild wars and phantasy star universe has instances where you can only meet players inside cities, which does hellgate london use? [17:41] lilasiansk8ur: Is there a main antagonist in the game? [17:41] arsaneus: As you will be adding ongoing content, will there by any ressources left for a new project or are you focussing only on Hellgate in the near future? [17:41] insanemarine: Why was the decision made to go with more fast-paced action-oriented fighting mechanics, rather than the slower paced fighting mechanics of other MMO games? [17:41] mcfool725: How deep is the plot of the game? Are you ever planing to expand on the plot? [17:41] phoenix2100: If you create more expansions, do you plan on adding new classes when you release them? or are they just going to have new areas, demons and weapons? [17:41] anubis90210: do you see hellgate passing WoW's populatio record of8 million? [17:41] echranius: What is the target group for Hellgate: London [17:41] kasanizo: Is there a way to buy the game and download it or you can just do it from a box? And, is there a reason for a suscriber to keep paying if he ended all game modes? [17:41] hamed007: what time is enough to complet 100% game [17:41] kalasmongo: Is this game mainly meant for adult people? [17:41] gskspurs: What features do you miss most from your origonal plans? (housing?) What are your priorities on these in Updates? [17:42] hamed007: & basical missions [17:42] firedrakes: what was the most challenging thing that happen while devolpering the game or mythos [17:42] b8y: Have you implemented statistics gathering and analysis tools into the online component to figure out what players are doing and what to change/improve? [17:42] radu12345: 88. If a team member died, God Heavens, would you have continued your career, or would you have quit already from Flagship Studios? [17:42] <kasanizo(Kasanizo) has left the room> [17:42] frosty21: Would you call this a solo heavy game or a game that appeals to grouping with othes online? [17:42] eorlas: How long has your team been working on Hellgate? [17:42] mcfool725: What advantages does having a party give in Hellgate? Is it possible to beat the game solo? [17:42] sdistortion: What exactly does the "Luck" stat do? [17:42] <kasanizo(Kasanizo) (Normal) has entered the room> [17:42] unknowzer0: Had you to change your plans while creating the game because of technical problems or things that you were unable to make? [17:42] n3k0n3kr4: Will there be alot of D2 cameos? [17:42] tradgedy12: A: Never stop playing. Ever. The moment you stop playing is the moment you become old. so... is the inverse true? ![]() [17:42] nagergens: What is your current concept of how the "endgame" will play out? Will a dedicated player be able to obtain the most powerful items in the game and complete all (or almost all) of the content solo, or will you need a little help from your friends? [17:42] roninszaky: From your experience so far, is Hellgate London as addictive as MMOs like WoW or Lineage2 ? [17:42] svennethir: Any chance we are going to get player/guild housing? What about guild vs guild type PvP in guild houses? [17:42] ragnarok15: what system of modeling was used, Maya, Max or some other? [17:42] phoenix2100: Do you think people would get a more fullfilling experience playing online or offline? [17:42] shadysteve: is there going to be a guild feature like on many other games? [17:42] kasanizo: Is there a way to buy the game and download it or you can just do it from a box? And, is there a reason for a suscriber to keep paying if he ended all game modes? [17:42] fragsheepy: ----------------------------------- Obviously by the quality of comments in here about your work with blizzard, what are doing to try and get away from their shadow as it were? ---------------------------------- [17:42] radu12345: 89. While programming on the computer, what do you prefer to eat and drink? [17:43] anubis90210: how did u get the whole idea of knights templar, demons from another realm scene???? [17:43] nagergens: Will there be player emotes in HGL ? What are they and how will they work ? Are they graphics (character movement), audio and written text in game. Eg "Time to die" numeric shortcut from D2 , or more /dance ? [17:43] echranius: Are you going to add new minigames into the game? [17:43] saintan: how competetive will the game be now that mmo's are expanding into that area (WoW, Guild wars, eve for example)? [17:43] lilasiansk8ur: Will there be level requirements for pvp? [17:43] teyron: In the later levels does hellgate force partying or can it all be soloed [17:43] unknowzer0: Will you make a cd with all the soundtracks from the game and sell it? [17:43] kalasmongo: Will there be tabards, so you can show off your Knights Templar logo? [17:43] darkfish00: In my experience of the beta, i seem to have more than enough currency to buy anything i ever wanted, does this change later in the game, and are there any plans on altering this? [17:43] nagergens: Will there be player emotes in HGL ? What are they and how will they work ? Are they graphics (character movement), audio and written text in game. Eg "Time to die" numeric shortcut from D2 , or more /dance ? [17:43] kasanizo: Is there a way to buy the game and download it or you can just do it from a box? And, is there a reason for a suscriber to keep paying if he ended all game modes? [17:43] daniz0rz: MMO games with fast-paced action seem to suffer greatly from lag, many times making them unplayable. How hard was it to develop a system of fast-paced action that could work in moderate-heavy lag situations, given that not everyone has T3 internet? [17:43] lifelost1: What schooling do you have and where did you go to obtain the skills needed to design and work on a game? [17:43] al3addon: What inspired the somewhat inexplicable npc dialog? [17:43] dcurry: I read about to come content for subscribers on www.hellgatelondon.com , and I was curious about what we could expect from Raid-Level Areas. [17:43] <deathmic (Deathmic) is now a member of group Group Admin> [17:43] killersquid2008: How will each class help other classes? Will Guardians be able to effectively duo with another class based on synergy? [17:43] scarfacedude: Are there any other interesting/different portions of the game similar to the RTS level that you experience early on in the game? [17:43] dabbster: Whats better Guitar Hero or rock band? [17:43] drakeen: can the player go to a tavern and drink a beer ? or did the demons steal all the alkohol from the earth [17:43] frosty21: Would you call this a solo heavy game or a game that appeals to grouping with othes online? [17:43] radu12345: 90. When you develop something, do you take into account your or the others' health status? [17:43] lilasiansk8ur: What will be done with hackers found? [17:44] geoxer22: How can people sub that dont have credit cards? [17:44] 2ndcsmloco: Are there any two handed melee weapons in the game? [17:44] yragorn: the UK Edition of PC Gamer were disappointed about the game, willl you do something to raise the game score? [17:44] <dabbster ([SG] dÅḄḄy'ϛ Kamizkazi) is now a member of group Peon (Mute)> [17:44] iskeetinyaeye: Which are the main online games you view as "Competitors"? [17:44] ragnarok15: Where did you go to college for this? [17:44] masterpill: will there be more customization to weapons and armor? [17:44] kalasmongo: Will there be some events? Like winter events,halloween,easter? [17:44] <kasanizo(Kasanizo) has left the room> [17:44] nagergens: Will there be player emotes in HGL ? What are they and how will they work ? Are they graphics (character movement), audio and written text in game. Eg "Time to die" numeric shortcut from D2 , or more /dance ? [17:44] xxsodypopxx: alot of people tell me I have the perfect game character voice... who do you hire to do your in game voice overs and how could I try out for future games? [17:44] frosty21: When designing the models (monsters, demons, armor, bosses, ect.), what was the inspiration, Diablo, or another source? [17:44] phoenix2100: What do you say to the German EA that is giving away free Wasp Dye Kits? [17:44] svennethir: Currently, there is no way to show off your items to other players without standing right next to them. Is there any chance you guys will add in a way to link items in to chat to show them off? [17:44] <kasanizo(Kasanizo) (Normal) has entered the room> [17:44] lilasiansk8ur: Will there be custom servers in the future like there is for Ragnarok Online, Lineage II, and WoW? [17:44] anubis90210: How will you guys play an active involvment in the game and moderation. will u create GM's like WoW or oversee the game world as some kind of god??? [17:44] n3k0n3kr4: Will you do anything to stop in game items from being sold online, and if so, what? [17:44] goldfish928: I noticed your reference to Diablo2 in the demo with "wirt and his peg leg" are there other such references in HGL that only a "longtime" fan would get? [17:44] radu12345: 91. How would you rate your game developing abilities, ranging from a scale from 1 to 10? [17:44] lilasiansk8ur: Will there be special events? [17:44] kalasmongo: Will you fend of the evil hordes of chinese farmers?! [17:44] unknowzer0: When you've been creating this game, was everything planned or you added features while creating it because you tought it would make the game more funny? [17:44] tsohun: There was and still is a problem in World of Warcraft that there is a great difference between casual and hardcore players. What do u think, is this problem will exist in Hellgate London, or if yes, how would u like to solve it? [17:44] frosty21: If any one can play through the entire game and beat it, what kind of levels and areas should monthly fee paying customers expect? [17:44] echranius: Are you going to add new minigames to the game? [17:44] masterpill: do you think there would be tournaments, monster raids, or any event in the near future? [17:45] hamed007: is Hellgate beginning of new exprianc of RPG s game ? [17:45] radu12345: 92. If any valuable personal information was leaked into the internet about yourselves such as telephone number, would you punish that person? [17:45] suicidecommando666: How many people in total has it taken to complete Hellgate [17:45] mcfool725: If you guys were to have other cities as expansions, would they be the same demons as from London or from that area, e.g. Oni from Japan? [17:45] robindetolens: Don't you fear there will be gold/items farmers and a IRL market for those? [17:45] vicious0000: Slashdot linked an IGN article a while back that complained about the "Massive Incorporated" in-game advertising. How are you addressing the negative press about in-game advertising from the Slashdot/IGN articles? [17:45] dcurry: I read about to come content for subscribers on www.hellgatelondon.com , and I was curious about what we could expect from Raid-Level Areas. [17:45] 8cheese8ball8: Why did you guys break away from Blizzard Entertainment and form Flagship Studios? Is there any negative tension between the two? [17:45] kasanizo: Is there a way to buy the game and download it or you can just do it from a box? And, is there a reason for a suscriber to keep paying if he ended all game modes? <-- sorry if it's answered because i'm getting disconnected [17:45] frosty21: When developing the game, what made you decide London as the primary setting? [17:45] echranius: What inspired you to create Hellgate: London? [17:45] colonelsanders64: Will I be able to use Wirt's Leg to access some sort of secret, say, hell-cow, level? [17:45] <deathmic(Deathmic) has left the room> [17:45] <deathmic(Deathmic) (Group Admin) has entered the room> [17:45] jameshs: as fun as they are, why did you choose to introduce a melee weapon (some form of rotorary blade) for the hunter/engineer? [17:45] ragnarok15: how much time was spent on developing the gameplay and storyline and how much was devoted to the art and animation? [17:45] uplink: Was there any problems PR wise with the Fact that its a violent video game based in London, sorta like Resistance fall for man and the church incident? [17:45] insanemarine: Do the people at FlagShip who used to work at Blizzard feel like the Diablo storyline is finished when they left, or do you feel like there was still untold stories that you guys may of had in mind before making the decision to leave? [17:45] firedrakes: do have a employe blogs or just the hellgate one? [17:45] masterren: About what percentage of the original team continues to work on the game after its initial release? [17:45] radu12345: 93. When exactly did your idea about creating the game pop up, and when did you actually start working on the game itself? [17:45] anubis90210: how did u get the whole idea of knights templar, demons from another realm scene???? [17:45] kalasmongo: I think you guys deserve a vacation, agree with me? [17:45] <khmersnipa (*2399*ÄzN_Fª!LúRE #2/4) is now a member of group Normal> [17:45] sdistortion: Were any movies used as inspiration for the settings and atmosphere of hellgate? [17:45] teyron: In the later levels does hellgate force partying or can it all be soloed [17:45] smdhell: What was the hardest thing about leaving Blizzard and making a new company and game? [17:45] killersquid2008: How will each class help other classes? Will Guardians be able to effectively duo with another class based on synergy? [17:45] masterpill: would there be any cashshop items? [17:45] anubis90210: How will you guys play an active involvment in the game and moderation. will u create GM's like WoW or oversee the game world as some kind of god??? [17:45] hiru93: Is there any protecction against hackers, and cheaters in HG? [17:45] sandalhat: Will this game be heavily instanced, or veven more instanced, than guild wars, if so, how can it be called a proper MMO? [17:45] suicidecommando666: How many hours do all you guys play games on average and what are your favourite games of all time, including the oldies? [17:45] s0subz3r0: Will there be some rewards for being "Best player", "best defense", etc. if a statistics system is implemented? [17:45] smdhell: What are you planning to do now that the games done? [17:45] bfo: Its my birthday answer me one quesstion: How hard was it to make a Hellgate, how much hour of work was spend there? [17:45] mcfool725: How bid is the Hellgate London map? How long does it take to travel from one end to another? [17:45] gskspurs: What are your favorite games? Which have inspired each of you most? [17:45] radu12345: 94. Did you note the current features in the game, and what's to be done? [17:45] teyron: Now that Hellgate: London is finally released, what are your plans for the future, a new game or expansion packs? [17:45] lionzub: Are you worried about the hacking community ruining the online experience for everyone? What steps have been taken to twart their plans? [17:46] gfxaddict: What Programs Were Used to Create Hellgate? [17:46] phoenix2100: How many cinematics are there in the game? and are they still viewable while playing Online? [17:46] eorlas: How long has your team been working on Hellgate? [17:46] kalasmongo: What i have seen a few times are Blademasters being better tanks than guardians, is that fixed now? [17:46] khmersnipa: Is EA going to be hosting the servers or are u personally going to host it? [17:46] frosty21: Would you call this a solo heavy game or a game that appeals to grouping with othes online? [17:46] anubis90210: How will you guys play an active involvment in the game and moderation. will u create GM's like WoW or oversee the game world as some kind of god??? [17:46] goldfish928: can you alt+tab effectively in and out of HGL? without freezing up or losing sound? one thing I really dislike about some games [17:46] echranius: Do you plan to make a Hellgate: London movie? [17:46] deserte21: Can German Player pay with Credit card only or are they able to pay with a bank account, Paypal, a Game Time Card or like in WoW with T-Online too? [17:46] ragnarok15: what do you plan to do now that this is done, will you create expansions, maybe a sequel? [17:46] masterpill: are you talking about the evil eye from lotr? [17:46] dcurry: Can you hint at any of the new skills, monsters, weapons, or character classes that subscribers could see in the future? [17:46] nintynick: I played WoW for quite a while, and at 70 it became very monotonus. Is HGL going to require me to farm for 5 hours a day so I can raid twice a week, or nonsense like that? [17:46] deathmic: I like deserte21's question. [17:46] <masterpill (Candy) is now a member of group Peon (Mute)> [17:46] godjonez: [00:45] Rough*: "can you introduce an online shop where we can buy ingame items like on habbo hotel. i dont want to have to run around bashing my forehead and sword into boxes for a nice shiny new sword" [17:46] radu12345: 95. In your coding, did you use comments as well for further usage and as a reminder? [17:46] frosty21: Would you call this a solo heavy game or a game that appeals to grouping with othes online? [17:46] mehness01: Is there anything in place to prevent people from cracking the game and playing over a LAN or VPN? [17:46] mcfool725: Do you plan on making super bosses, e.g. Satin himself during Halloween? [17:46] smdhell: What did you guys do to cope with stress during the making of HGL? [17:46] scarfacedude: Do you plan to make game cards available in stores for people who don't have credit cards? [17:46] drakeen: if i train a singleplayer char, can i play with this character online too or will there be a strict seperation ? [17:46] jertyrael: What was the inspiration for Hellgate:London and what inspiration did the development team have during its creation? [17:46] unknowzer0: Will there always be a subscription fee to acces more features or one day, you will make all the extra features from the subscription avaible to everyone [17:46] teyron: did you put a hobbit cannon in the game or any other cruel but funny items? [17:47] dcurry: Can you hint at any of the new skills, monsters, weapons, or character classes that subscribers could see in the future? [17:47] hamed007: wille this game have patches in soon ? [17:47] darkcoen: Are there any items to collect? Like mini-pets ie. [17:47] kalasmongo: Bill, can The Poxy Boggards come to my small town and sing? [17:47] echranius: Do you have plans for other classes? [17:47] radu12345: 96. Which team members have shown drastical improvement while creating the game? [17:47] dstarmaster: Is there any plans on fixing the memory exhausted error? This is one of the biggest problems I have with the current version of the game. [17:47] anubis90210: this is for the whole flagship team: with your experience, what are your favourite classes and why? [17:47] frosty21: When designing the models (monsters, demons, armor, bosses, ect.), what was the inspiration, Diablo, or another source? [17:47] xdiablo02x: During the beta event, What sort of problems did you encounter? [17:47] suicidecommando666: my pokemon brings all the boys to the yard, and there like wanna trade guys, damnrite i wanna trade cards, i can beat u, ive got charizard [17:47] ragnarok15: how do you plan to stabalize the economy and keep it from going haywire like we see so many these days [17:47] <tradgedy12 has left the room> [17:47] <operationman(EliteOps1) (Peon (Mute)) has entered the room> [17:47] <mongoman514(Spartan109) (Normal) has entered the room> [17:47] geoxer22: Game card will there be any to sub to hellgate? [17:47] n3k0n3kr4: Will there be any chance of a Diablo 3 [17:47] darkcoen: How many beta testers was on server in the most crowded moment? [17:47] radu12345: 97. What was your emotion like when you were developing the game? Were you calm or angry? And what emotion do you prefer to have while coding? [17:47] kalasmongo: I experienced lots of lag while beta-testing, i had to run everything on low even though i have a high-end system, is it really optimized now? [17:47] s0subz3r0: Will there be pop culture references in Hellgate such as in WoW? [17:48] unknowzer0: There is a few games like Dark Messiah that has lot of loading screens, is Hellgate : London like this and if not, had you to remove features that you wanted to put it to make the game runs faster? [17:48] busterbtuna: Is Hellgate London coming to the MAC if not are there plans to? [17:48] bfo: The costumization of things ih HL is huge, was it hard to make it al possible? [17:48] <operationman(EliteOps1) has left the room> [17:48] mcfool725: Would you ever plan on implementing Saron into hellgate? [17:48] frosty21: When designing the models (monsters, demons, armor, bosses, ect.), what was the inspiration, Diablo, or another source? [17:48] roninszaky: From your experience so far, is Hellgate London as addictive as MMOs like WoW or Lineage2 ? [17:48] anubis90210: How will you guys play an active involvment in the game and moderation. will u create GM's like WoW or oversee the game world as some kind of god??? [17:48] vicious0000: How do you get to the Cow level in Hellgate London? [17:48] <thebou(BOU [SLH]) has left the room> [17:48] radu12345: 98. Will you offer rewards for people who report bugs frequently? [17:48] teyron: Now that Hellgate: London is finally released, what are your plans for the future, a new game or expansion packs? [17:48] uplink: Was there anything you guys wanted to add into the game but did not have time to ? [17:48] echranius: Will there be any chance of a ranking system for PvP? [17:48] stephan1977: I have tried today by Credit Card to pay in the time when there were problems with the server there. I also received an email with a confirmation. I do not know whether it worked. When the server to pay online again? [17:48] dcurry: Can you hint at any of the new skills, monsters, weapons, or character classes that subscribers could see in the future? [17:48] iskeetinyaeye: How were the non-subscriber features selected? [17:48] hiru93: How is DX10 used in HG? [17:48] suicidecommando666: How long do you guys play games? [17:48] frosty21: If any one can play through the entire game and beat it, what kind of levels and areas should monthly fee paying customers expect? [17:48] khmersnipa: Are you going to fix the difficulty of the game? It seems way too easy even at the hardest bosses and stages [17:48] nightmarezx: Will there be a LAN option for this game so I could play against/with friends? [17:48] mongoman514: Why did you choose london as the setting? why not New york or toronto? [17:48] jameshs: when the most recent beta character whipe went ahed, did you impliment better controll over ram consumption, it was about 80% smoother to play afterwards <3 [17:48] kennywwe: Why X-Fire donesn`t find HG:L at my PC, it´s looking for files who doesn´t exsist! And what happends to the X-Fire Voice-Chat function? [17:48] teyron: did you put a hobbit cannon in the game or any other cruel but funny items? [17:48] godjonez: How large overall is the whole game world? [17:48] <frosty21 ('Frosty-) is now a member of group Peon (Mute)> [17:48] firedrakes: what was the oddes thing that happen when making this game [17:48] iskeetinyaeye: Why is there In Game Ads for subscribers as well? [17:48] suicidecommando666: Are you lot gonna play Hellgate or have you seen enough of it through the developing stages? [17:48] mehness01: Is there anything in place to prevent people from cracking the game and playing over a LAN or VPN? [17:48] scarfacedude: What makes heroic mode stand out from the normal and nightmare difficulties? [17:48] kasanizo: Is there a way to buy the game and download it or you can just do it from a box? And, is there a reason for a suscriber to keep paying if he ended all game modes? [17:48] phoenix2100: HG:L is one of the few games i know that actually show the mods added onto your weapons, what you think of showing the mods when equipped? [17:48] unknowzer0: What gave you the idea of creating huge bosses taking almost all the screen? [17:48] radu12345: 99. Are you planning on retiring, or will you be able to further continue your career in the upcoming 5 years? [17:49] ragnarok15: is there any plans for expansions or significant patches in the future? [17:49] mongoman514: Are there monthly fees? [17:49] smdhell: What was the first thing that popped in your mind wehn HGL was released? [17:49] sephiroth907: How much do you get paid? [17:49] kalasmongo: Will you guys and girls play Hellgate with us sometimes? Like a normal party? [17:49] dcurry: Can you hint at any of the new skills, monsters, weapons, or character classes that subscribers could see in the future? [17:49] variabel: Will there be a cow level? [17:49] rorax6: you put a lot of work in to making a good game, I see from this [17:49] bfo: Is there LOVE in the hellgate? [17:49] mongoman514: do you have to pay for weapon upgrades? [17:49] <sephiroth907 (Sephiroth) is now a member of group Peon (Mute)> [17:49] <hamed007(Hamed) has left the room> [17:49] mcfool725: Where do you see this game in a year? F years? [17:49] uplink: Where there any thoughts of possible product placement ads to help costs of development ? [17:49] radu12345: 100. Do you think Xfire has done a good job inviting you here? shevrock left room 'Question Room': Wed, Oct 31 17:49 8 2007shevrock entered chat room 'Question Room': Wed, Oct 31 17:49 9 2007[17:49] <Today's Message: "Ask your questions to our guests here, but DONT YOU SPAM!"> [17:49] <Your current permission level for this room is "Peon (Mute)"> [17:49] <The room title is now "Question Room"> [17:49] n3k0n3kr4: Where there be some form of Marrage system? [17:49] yragorn: Do you think Hellgate will last at least 10 years of popularity? [17:49] jawsy: Radu, i hope thats the end mate ?[17:49] anubis90210: Bill: are you going to keep within the boundaries of MMO or are you going to open it up to other genres such as strategy or an rpg with a storyline???????? [17:49] warlordfdc: Who's idea was it to create Mythos to test the Hellgate multiplayer code? [17:50] radu12345: 101. As you obviously know, you've been rapidly growing since 2003. What has changed since then, and what are your current goals? [17:50] phoenix2100: I saw your commercial with Intel and i thought it was brilliant, any chance of others like it coming out? [17:50] dcurry: Can you hint at any of the new skills, monsters, weapons, or character classes that subscribers could see in the future? [17:50] mongoman514: What will Hellgate do to refine the genre? [17:50] khmersnipa: Why did you cut the # of skills, like in D2 u got about 8 skills and 3 sets of each? [17:50] roninszaky: From your experience so far, is Hellgate London as addictive as MMOs like WoW or Lineage2 ? [17:50] nightmarezx: Going back to the programming question, I'm in my first year at university and I'm learning C#. Will this become the language to use or is C++ still better/easier? [17:50] <nukabazooka(DeepSix) (Normal) has entered the room> [17:50] ragnarok15: Have you ever heard of a School called The University of Advancing Technologies? [17:50] firedrakes: is their a page for apply for the jobs?? [17:50] smdhell: When you guys left blizzard, were you thinking of making another RPG game, or did it just happen to be that way? [17:50] <thebou(BOU [SLH]) (Peon (Mute)) has entered the room> [17:50] yggdrasil619: what was your favorite hellgate: london commercial ? lol [17:50] deserte21: Can German Player pay with Credit card only or are they able to pay with a bank account, Paypal, a Game Time Card or like in WoW with T-Online too? [17:50] <hamed007(Hamed) (Normal) has entered the room> [17:50] teyron: bungee employees often wore silly hats for humour and were given ice cream while developing to keep themselves sane, what did you do to stay sane [17:50] bfo: The Diablo serial was and became popular by it Cinematic, will this be a part of Hellgate? [17:50] unknowzer0: While creating this game, did you become bored of creating it and you wanted to go to another game project? [17:50] radu12345: 102. As I've seen, there is no option to deny the stat point usage or the skill point usage. Not even right after you did it. As a lot of players have told me, they are complaining about that fact. There should be something you need to buy in order to reset your stat or skill points. [17:50] vicious0000: Slashdot linked an IGN article a while back that complained about the "Massive Incorporated" in-game advertising. How are you addressing the negative press about in-game advertising from the Slashdot/IGN articles? [17:50] gfxaddict: What Programs were Used in the creation of this game? [17:50] dcurry: Can you hint at any of the new skills, monsters, weapons, or character classes that subscribers could see in the future? [17:50] hiru93: To get to level 50, must we play normal mode and elite mode with one same character, or is that not possible? [17:50] mcfool725: Does DX10 lag a player more than DX9? [17:51] tsohun: There was and still is a problem in World of Warcraft that there is a great difference between casual and hardcore players. What do u think, is this problem will exist in Hellgate London, or if yes, how would u like to solve it? [17:51] scarfacedude: What do you think is Hellgate's competition this holiday system in terms of games sold? [17:51] 8cheese8ball8: Why did you guys break away from Blizzard Entertainment and form Flagship Studios? Is there any negative tension between the two? [17:51] anubis90210: How will you guys play an active involvment in the game and moderation. will u create GM's like WoW or oversee the game world as some kind of god??? [17:51] mongoman514: will there be a sequal? [17:51] fragsheepy: Q: ςЧЄЄpŶkins: You’ve made Flagship studios your business and Hellgate your item of sale so it’s all very official, but importantly did you have fun developing the game back at the studio? A: Not at all (tongue-in-cheek). On the real, the guys here love to play games. In fact, early in development we were all "forced" to play the game for a block of time every Friday. I don't know many game company's that actually alot time for you to play the game you are developing. [17:51] echranius: Do you have plans to add Gametimecards? [17:51] s0subz3r0: Is it possible to subscribe to Hellgate using Paypal? [17:51] lilasiansk8ur: Do you think Hellgate London will live up to standards of people? [17:51] shywolf15: will there be PVP in Hardcore mode? [17:51] robindetolens: Do you plan on adding wider areas, like vales, plains, marshes, etc...? [17:51] <v1g0rm0rt1s(=ACT= M3talsyr3n) (Normal) has entered the room> [17:51] dcurry: Can you hint at any of the new skills, monsters, weapons, or character classes that subscribers could see in the future? [17:51] yragorn: Visa or Mastercard? [17:51] geoxer22: What does flagship plan to do about Gold Farmers? [17:51] drakeen: will HGL take you to the outskirts of london (heathrow airport would be a nice to see addon:-) or just the inner city ? [17:51] mcfool725: Would you plan on having cards to pay for subscriptions like WoW? [17:51] kalasmongo: Will there be a Hellgate Glasgow? or Aberdeen? [17:51] ragnarok15: how long did you spend on the Design Document for Hellgate London? [17:51] radu12345: 103. Currently the European server has issues for some people. Issues are ranging from lag, up to the point where they're unable to connect. Are you able to fix this? [17:51] shadysteve: what extras do subscribers get? [17:51] suicidecommando666: Crytek have stated that they only hire new people to the gaming industry, right out of university. They do it because people who have been in the industry for a long time only know how to do things the old ways and people new have learned the new ways of making games. Whats your view on this? [17:51] lilasiansk8ur: Is there a limit on the amount of people in a party? [17:52] radu12345: 104. Will you be able to hire minions to serve you ingame, and help you kill monsters in the future? [17:52] firedrakes: do you have any fav movie,tv show or books/comics?? [17:52] svennethir: Are you planning on raising the level cap in future updates, perhaps adding in new skills for existing classes? [17:52] s0subz3r0: Is there a significant difference in image quality between the DX10 and the DX9 version? [17:52] dusk777: How long was the project from absolute beginning to it being on the shelves and how big was the team on it? [17:52] echranius: Do you have plans for outdoor areas? [17:52] nintynick: Are people going to level extremely quickly when the game has progressed? Just about a month ago I decided I wanted to play some Diablo II (addiction resurging, I suppose) and made it to 70 in about a day. Is this going to be possible? [17:52] yragorn: Will you put an in-game voice system? [17:52] kennywwe: [23:51] ghostfaceҲ: Is there a limit on the amount of people in a party? - A: 5 [17:52] <okolyth has left the room> [17:52] uplink: Where there any thoughts of possible product placement ads to help costs of development ? [17:52] <fragsheepy (ςЧЄЄpŶkins) is now a member of group Peon (Mute)> [17:52] kennywwe: [23:51] ghostfaceҲ: Is there a limit on the amount of people in a party? -A: 5 [17:52] iskeetinyaeye: Have you considered adding Lore to the game (like the books in Oblivion)? [17:52] eorlas: BootCamp PWNS [17:52] phoenix2100: Are there any plans to sell your HG:L Jeep? [17:52] 2ndcsmloco: I think I remember hearing about a guild system in HG, so will there be a sort of guild bank or maybe other things to make a guild feel more tight and unified? [17:52] mehness01: Is it possible to LAN or VPN the game so you can play with your buddies? [17:52] goldfish928: How many players can be in the same game online? and do monsters difficulty and experience gained go up the more people in a party? [17:52] c3d3r: If you could choose one game as the nr 1 of all times, what would that be then? [17:52] <eorlas (Source|Eorlas) is now a member of group Peon (Mute)> [17:53] mongoman514: What will the max character level be? [17:53] <kennywwe (Kenny_WWE) is now a member of group Peon (Mute)> [17:53] mcfool725: How deep is the plot of Hellgate London? [17:53] svennethir: max level is 50 now [17:53] <v1g0rm0rt1s(=ACT= M3talsyr3n) has left the room> [17:53] saintan: I would consider there to only be 3 high population games atm (EvE online, WoW, and lineage 2) how will this compare in gameplay quality to them? [17:53] s0subz3r0: What fuel do you use to keep yourself awake when developing content? [17:53] unknowzer0: What are the features from your game that made it 18+? [17:53] killersquid2008: How will each class help other classes? Will Guardians be able to effectively duo with another class based on synergy? [17:53] anubis90210: How will you guys play an active involvment in the game and moderation. will u create GM's like WoW or oversee the game world as some kind of god??? [17:53] teyron: Certain Games in the past have had content released on retail disk but locked, Final Fantasy 11 and Phantasy Star universe to name a few, Does Hellgate:London have Locked content stored on the retail DVD but will become availible over time? also, Trick or Treat [17:53] smdhell: When you were crunching did you guys ever think, WTF am i doing? [17:53] radu12345: 105. How long will you think creating a console version of the game would take? [17:53] kalasmongo: Will there be some sort of expansion set in Asia, since it would be cool with Monks only using fists or samurais [17:53] mongoman514: Do you expect this game to be more succsesful then WoW? [17:53] otaku0: How did you guyes get into the gaming industry`? [17:54] vicious0000: Come on, sneak this one in right before we are done: "How do you get to the Cow level in Hellgate London?" =) [17:54] radu12345: 106. Would you be able to concentrate on creating the game if someone kept shouting at you over and over? [17:54] hiru93: Why are guilds so expensive ![]() [17:54] n3k0n3kr4: is it actually Fun to program the game itself? [17:54] jawsy: Hello Are there certain "areas" like there is in WoW in Hellgate:London? ![]() [17:54] svennethir: I second that Lachlann ![]() [17:54] mehness01: I live in a college dorm, is it possible for us to just LAN it rather than play online? [17:54] kasanizo: {}] RAC [{}] dice (19:52): aa kliao pesao [17:54] <greekwonder([XFG]Greek) (Normal) has entered the room> [17:54] <hamed007(Hamed) has left the room> [17:54] suicidecommando666: Are we going to see you guys in Hellgate so we can run around with the people who made the game? [17:54] <radu12345 () is now a member of group Peon (Mute)> [17:54] anubis90210: what are each of your best clsees that youplay and why wld you recommend tht class [17:54] kalasmongo: There is no LAN in this game [17:54] echranius: Do you have plans for new events? [17:54] n3k0n3kr4: I second any Cow Level based questions [17:54] jawsy: I third that Lachlann hehe ![]() ![]() ![]() [17:54] ragnarok15: where do you find your entry level artists and designers, what Universities do you look at? [17:54] svennethir: Do you have any plans to ever implement any sort of "raid" content for parties of more than 5 players? [17:54] geezy314: After the long awaited release of Hellgate:London, do you guys have some serious vacation time planned? Or will you still be working non-stop to continue to improve the game? [17:54] vicious0000: Woot! I have support! [17:54] dragonsdoom: i like mعћnӘs§ 's question [17:54] deathmic: Is there a reason why you chose not to implement LAN mode? [17:54] khmersnipa: Do you think that the paying for more content aspect will be pushing people away from the game other than pulling them in? [17:54] lionzub: I've noticed some bugs in the demo and beta where chests can't be opened because they generated underneath unmovable objects. Is there going to be a bug reporting system so that the community can help out with the patch development? [17:54] deserte21: Can German Player pay with Credit card only or are they able to pay with a bank account, Paypal, a Game Time Card or like in WoW with T-Online too? [17:54] nintynick: Kaiser, you said that about half the company remains to work on the game after it's released. Where does the other half go off to? Is most of the money in the initial release, and not working on the game itself? [17:54] bloodbulletsnipe: I haven't seen a question about extra classes that were rumored about yet on the Central Command. Is there a plan to follow through with this rumor? [17:54] nanderman: Can you actually play the game you worked on for enjoyment after working so long and hard on it? [17:54] roninszaky: From your experience so far, is Hellgate London as addictive as MMOs like WoW or Lineage2 ? [17:54] tsohun: Are you planning to make special events in Hellgate London on special occasions like Halloween, Christmas etc...? [17:55] s0subz3r0: What are your favorite snacks, guys? [17:55] mcfool725: PC Gamer gave your game a 89% saying the tilesets are repetative and that there is a skeletal plot. How do you feel about that? [17:55] kalasmongo: Will us players get to party some of the devs and just play, no boosting or something, just play ?[17:55] teyron: This is Madness? [17:55] kasanizo: Is there a way to download the game (buying it) and not by a box? And, is there a reason to keep being suscriber if you ended all game modes? [17:55] scarfacedude: what are the long term goals of the game and is there any intention of a raid/dungeon type endgame to keep max level players busy? [17:55] drakeen: after the game reaches the gold status, how many percent of your developers will create new content and how many will try to give support etc ? [17:55] sdistortion: How large is the dev team right now? [17:55] iskeetinyaeye: Have you considered expanding Hellgate into a franchise, with books and movies, and such? [17:55] b8y: Do you employ the use of large clusters/super computers for working out AI strategies or other simulations perhaps that can help to tune the gameplay? [17:55] blacknightwalker: is there a special version coming? [17:55] 8cheese8ball8: Why did you guys break away from Blizzard Entertainment and form Flagship Studios? Is there any negative tension between the two? [17:55] greekwonder: There aqre a couple of wuests that I have found to be bugged, what should I do? [17:55] lilasiansk8ur: ROFLCOPTER? Yes or no? [17:55] anubis90210: How will you guys play an active involvment in the game and moderation. will u create GM's like WoW or oversee the game world as some kind of god??? [17:55] khmersnipa: Do you think Blizzard's attempt to make Diablo 3 will fail? [17:55] roninszaky: From your experience so far, is Hellgate London as addictive as MMOs like WoW or Lineage2 ? [17:55] yragorn: Do you like hockey? [17:55] echranius: How much coffee do you drink at work? [17:55] nintynick: Did you guys know there's a special thanks to caffeine in the WoW booklet? [17:55] greekwonder: There are a couple of quests that I have found to be bugged, what should I do? [17:55] dajken: Music in a game is important.. I havent played the beta.. But what do you thing about the musik.. Did you spend alot of time on it or did you focus on the game.. [17:55] n3k0n3kr4: Pirates or Ninjas? [17:55] nintynick: Is anyone working for flagship an insomniac? [17:56] ragnarok15: I am going into the Game Art and Animation industry, what was the most challenging thing to overcome for the dev team? [17:56] killersquid2008: How will each class help other classes? Will Guardians be able to effectively duo with another class based on synergy? [17:56] smdhell: How much gaming did you do while making the game :P? [17:56] kusimeka: Do you have any plans to create a new game at the moment, if so how soon do you think we'll see a new title from you guys? [17:56] bfo: Just one more wish from BFO: Trick or Tret, HAppy Haloween, much of the sucsess in the game, il playi it like mad BTW: Do you play golf =[17:56] lilasiansk8ur: Why do the zombies still come after me as just legs even when I blow their brains out? [17:56] hiru93: when is the raffle starting ?[17:56] insanemarine: How far into developement did you guys decide that you wanted to create a collector's edition, and how did you decide what you wanted to include in it? [17:56] unknowzer0: Doesn't it get boring to always work on the same game project? Have you always been working on the same game or you switched to other games during the creation of the game? [17:56] jawsy: To be honest, Flagship should give us a wee wave ![]() [17:56] teyron: Certain Games in the past have had content released on retail disk but locked, Final Fantasy 11 and Phantasy Star universe to name a few, Does Hellgate:London have Locked content stored on the retail DVD but will become availible over time? also, Trick or Treat [17:56] kalasmongo: Will there be real books about Hellgate? Like Dan Abnett books or fantasy books [17:56] saintan: Coke or pepsi? [17:56] lilasiansk8ur: Are there weak points to enemies? [17:56] ysrthgrathe: Were there any brilliant ideas (at least one you thought were brilliant ) you had to trash during development because you realized it would be to hard, expensive or time-consuming to implement in the game?[17:56] smdhell: Have you guys heard of Xfire before this chat? [17:56] <radu12345 () is now a member of group Normal> [17:56] cuffinzero: I'm a hardcore diablo/wow player and i was wondering what you would rate hellgate next to thoughs monster titles? *GG Diablo player* [17:56] teyron: This is Sparta? [17:56] sdistortion: Now that you'vementioned caffeine, soda, or energy drinks? [17:56] darkuranium: I second Zonker's question [17:56] otaku0: Do you have any openings ATM? [17:56] mongoman514: What age group do you hope to attract and do you think that HG:L will attract new people in too gaming? [17:56] svennethir: PossessedNinja... look at my profile, been on xfire since 2004ish [17:56] uplink: Will there be Raid Style bosses In the Endgame? [17:56] radu12345: 107. If you have legal trouble with Hellgate: London, will you be able to get out of it? [17:56] jorishoogers: Why did you decide to charge a monthly fee with the multiplayer mode? [17:57] mehness01: Are there Unions or Battlegroups beyond the basic guild system? [17:57] mcfool725: How well you you think Hellgate will do this holiday season? [17:57] ragnarok15: what do you have planned for new games in the future? [17:57] <muyloco14(LocoMuy) (Normal) has entered the room> [17:57] s0subz3r0: How old are you guys? [17:57] bfo: Can we ad states and towns like a help to the grater good in the game, like Bosnian fraction helping ppl in lOndon to get the demons down ? ![]() [17:57] nightmarezx: Will you post the tech specs of your servers and maybe statistics such as bandwidth usage? I've always wanted to know how these MMO companies do it [17:57] yragorn: Will you buy Starcraft2? [17:57] latinlegacy: Now that Hellgate: London is complete, will the flagship staff return to doing there podcast? I found it entertaining & resourceful when it was up. I know other fans of the FS games will agree that it is a must have. [17:57] echranius: How much coffee do you drink at work? [17:57] darkfish00: Can you expand at all on the guild system, will there be guild areas, ways for the guild to buy its members buffs, maybe take a tax of their earning for purchases, or oppurtunities to work together for bigger and better things? Or are they gonna be purely for "show"? [17:57] n3k0n3kr4: How much mod support does this game have? [17:57] unknowzer0: Will the game be compatible with Xfire? : ) [17:57] suicidecommando666: How long have you guys been in the industry? [17:57] sdistortion: Was the cricket bat a reference to a certain movie? [17:57] mongoman514: How long has Hellgate been in development for? [17:57] deathmic: Do you have any events planned where devs will actively interact with the game/players? [17:57] shadysteve: will there be anything like an auction as there is in WoW and archlord? [17:57] dcurry: If I come to San Francisco what are my chances I can visit Flagship Studios and come in and look around??? [17:57] blacknightwalker: I haven't heard about this game. So i want to buy (or get it for free) it for christmas. [17:57] kalasmongo: Do you guys still play Diablo 1 and 2? [17:57] anubis90210: will there be loads for guild to do together apart frm just grouping for instances [17:57] hiru93: Why did you guys put Avalon topless in Playboy, dont you think that might've caused some bad influence to parents? [17:57] anubis90210: ??? [17:57] radu12345: 108. How often do you code something in your tiny little office? [17:57] dcurry: If I come to San Francisco what are my chances I can visit Flagship Studios and come in and look around??? [17:57] mcfool725: Do you ever plan on have prequals of this game, e.g. On Why the templars were formed? [17:57] dragonsdoom: Are you hiring? [17:57] nintynick: Do headshots do more damage than normal body shots, or is there any difference to where you hit an enemy? [17:57] colonelsanders64: so, you guys are coke fiends? [17:57] bobafett573: #-(OO۩Tony Briere۩ OO)-#: Will the game be compatible with Xfire? : ) Yes [17:57] saintan: "Coke, Diet Coke, Diet Coke with Splenda, Coke Zero, Cherry Coke Zero, Coke Plus, Diet Coke with Lime with Splenda" no pepsi? [17:57] yragorn: Do you take Mentos while you drink Diet Coke? [17:57] godjonez: How much better is Hellgate: London than Diablo 2, in your opinion? Or can you even compare them? [17:57] teyron: did redbull give you wings? [17:57] xxsodypopxx: Are any of your dressed up for halloween right now? [17:58] radu12345: 109. Did the community provide you with suggestions for the game, and did it influence your decisions drastically? [17:58] ragnarok15: can u say advertisement? [17:58] vicious0000: Did any of you record your voices for the "Moo" of the cows in Diablo2? [17:58] bloodbulletsnipe: Another question I had almost forgot. For us "ATi Fan Boy/Girls" I guess people can call us that if we favor this card over nvidia. Since ATi is just barely getting into the DX10 format of thier video card. Will there be more support within HGL for this graphics card. Last current patch that I had downloaded only uses a medium or low setting for the AA feature of this game. The ATi card can support up to a X24 AA structure. There any plan to work with that? [17:58] 8cheese8ball8: Why did you guys break away from Blizzard Entertainment and form Flagship Studios? Is there any negative tension between the two? [17:58] smdhell: How much of an inspiration did Diablo 2 play in the making of HGL? [17:58] n3k0n3kr4: WIll there be any cosplay like items, like Cat Ears or a Fox Tail to wear ingame [17:58] sdistortion: Trick or treat! [17:58] nintynick: Do any of you guys like Monster Energy Drinks? [17:58] killersquid2008: How will each class help other classes? Will Guardians be able to effectively duo with another class based on synergy? [17:58] uplink: Will there be Raid Style bosses In the Endgame? [17:58] khmersnipa: Are you going to fix the loading times in the game? [17:58] drakeen: What are the energy costs for keeping all this servers online for one year ? [17:58] firedrakes: will you post any pic of what happens around flagship studios??? [17:58] cuffinzero: Diablo 2:LOD is a great game that even casts a shadow on the monster modern games so i'd say we can compare them. [17:58] anubis90210: How will you guys play an active involvment in the game and moderation. will u create GM's like WoW or oversee the game world as some kind of god??? [17:58] phoenix2100: Are any of you going Trick or Treating later tonight? [17:58] s0subz3r0: Thanks guy for answering my question about the fuel you use ![]() [17:58] blacknightwalker: Is there a special team for testing the game? [17:58] mongoman514: did you initially plan on making a RPG like hellgate? [17:58] kalasmongo: Captain Black, will you travel to my city and perform as The Poxy Boggards? Please? [17:58] radu12345: 110. Are you disappointed by your community? [17:58] suicidecommando666: Are you all proud of your game ? [17:58] bfo: supercop will win a copy of the game ![]() [17:58] dacrios: Will we be able to see where in the game are our friends on the Xfire program? What other in-game info we'll able to see on the Xfire? [17:58] radu12345: 111. This is question nr. 111 for me, so it will be more like an off-topic question. Are you seeking to adopt any child? [17:58] darkcoen: What is your favourite class in Hellgate? [17:58] 2ndcsmloco: As far as future content goes, do you think it would be possible to implement some sort of genetic engineering that you can purchase to give special buffs to your character? [17:58] gskspurs: What classes do you all like playing? [17:58] unknowzer0: Are there more people working on programation or on graphism? [17:58] dstarmaster: There is no spoon, just like there is no cow level...or is there? [17:59] n3k0n3kr4: What is the last digit of PI? [17:59] 8cheese8ball8: Why did you guys break away from Blizzard Entertainment and form Flagship Studios? Is there any negative tension between the two? [17:59] otaku0: What would you look for in a game designer if you were hiring one? [17:59] khmersnipa: why are the skills so limited compared to D2? [17:59] echranius: Are you have fun working together with Tiggs? [17:59] jorishoogers: Do you like leather chairs? [17:59] cuffinzero: Gawd i would love a cowlvl in a game like this >.< [17:59] scarfacedude: Do you have to have the disc in to play multiplayer? [17:59] mcfool725: If I were to buy Hellgate right now, would there be any patches at this moment? [17:59] <dbzfan912(Bryant Zuki) (Normal) has entered the room> [17:59] phoenix2100: Is there a reason why it seems that the MP has been patched and the SP hasn't? [17:59] deserte21: Can German Player pay with Credit card only or are they able to pay with a bank account, Paypal, a Game Time Card or like in WoW with T-Online too? Or is it not in your interest that German Player can use Elite-Accounts? [17:59] dajken: From were did your get isperation to kreate the different classes? [17:59] radu12345: 112. There is also an ALT + TAB issue. It simply shows you two swords crossing each other, and a shield in the middle. Can you fix it? It doesn't happen for a long time though, just 5-10 seconds. Happens when your computer lags. [17:59] unknowzer0: Will you be open to new ideas for the game (suggestions from fans)? If yes, how will we have to send you our suggestions? [17:59] anubis90210: How will you guys play an active involvment in the game and moderation. will u create GM's like WoW or oversee the game world as some kind of god??? [17:59] kalasmongo: Can Elite players devour the free ones at any time? [17:59] jawsy: Have some love Flagship for answering our questions <3![18:00] <dbzfan912(Bryant Zuki) has left the room> [18:00] sdistortion: Serious question. Trick? or Treat? [18:00] roninszaky: From your experience so far, is Hellgate London as addictive as MMOs like WoW or Lineage2 ? [18:00] smdhell: Kaiser, will you be my hero? [18:00] dcurry: When you answer your questions and say "Next Month" , Do you mean November or December? [18:00] drakeen: Do you need the DVD in your drive to play or can you play without it ? [18:00] 8cheese8ball8: Why did you guys break away from Blizzard Entertainment and form Flagship Studios? Is there any negative tension between the two? [18:00] jertyrael: What was the inspiration for Hellgate:London and what inspiration did the development team have during its creation? [18:00] mongoman514: will this game turn into a series? [18:00] s0subz3r0: Is there a way to play the single player portion in a "cooperative" mode? [18:00] mehness01: How the hell do you keep sane with all these questions being fired at you? [18:00] godjonez: Can you play online on multiple computers with the same game licence? Or if you wanted to invite your friends to play with you online, would you need to buy a copy for each computer? [18:00] echranius: What inspired you to create Hellgate: London? [18:00] darkcoen: Are you planning a Hellgate-con? [18:00] dcurry: [18:00] s0subz3r0: Or maybe counteroperative :-D [18:00] firedrakes: will you refund a person that buys the founders if the game goes bottom up??? or we are screwed [18:00] otaku0: How "scared" are you that people will copy your game? and do you think that people will set up unofficial servers like with WoW? [18:00] phoenix2100: Can you be more specific on this hidden gem activiation? [18:00] anubis90210: How will you guys play an active involvment in the game and moderation. will u create GM's like WoW or oversee the game world as some kind of god??? [18:00] blacknightwalker: I hope next time there aren't as many guests, so we can chat. Greetings from the Netherlands an see you next time. [18:00] teyron: horde or alliance? [18:00] saintan: How many skills are there in comparisson to other games from the lowest (Counter strike lol ps i know its fps) to EvE online being the highest? [18:00] killersquid2008: How will each class help other classes? Will Guardians be able to effectively duo with another class based on synergy? [18:00] mcfool725: Koko Moko is a pet that represents PC Gamer's Coconut Monkey. What abilities does this legendary creature have? [18:00] radu12345: 113. There is also a bug where when you create your character and write with capital letters, you see your name exactly the opposite, lower-case. Are you able to fix it? [18:00] uplink: Will there be Raid Style bosses In the Endgame? [18:01] cuffinzero: How long is this chat gonna be i don't want to live in a chat window all night.. [18:01] 8cheese8ball8: Why did you guys break away from Blizzard Entertainment and form Flagship Studios? Is there any negative tension between the two? [18:01] bfo: Wil ther be a hellgate tour:! [18:01] hiru93: Is a Main Healer class coming out sometime? [18:01] <thebou(BOU [SLH]) has left the room> [18:01] greekwonder: how do I become a subscriber I can't find the option on the website? [18:01] kalasmongo: Wirts leg + the townportal + horadriks cube = COWLEVEL [18:01] c3d3r: How many diffrent stages is there in game? [18:01] nintynick: wooot cowlevel [18:01] nanderman: Fine, fine... The question about the gem: What does it do *this* time? :-D [18:01] svennethir: Greek, check the news posts, subscriptions are down for now [18:01] <h4mx0rz(h4mx0r) (Normal) has entered the room> [18:01] unknowzer0: Will you work on making the character development bigger (for exemple, if someones reach the max level, will you increase it)? [18:01] ragnarok15: what programs where used for the modeling/animation of Hellgate London? [18:01] shadysteve: what are the chances of getting a job with flagship? :P [18:01] greekwonder: ohh ok thanks svenn [18:01] sdistortion: In your opinion, does this game need more cowbell? [18:01] lionzub: Are any of you guys facebook addics? And can you add me to your friend list? [18:01] insanemarine: How far into developement did you guys decide that you wanted to create a collector's edition, and how did you decide what you wanted to include in it? [18:02] anubis90210: How will you guys play an active involvment in the game and moderation. will u create GM's like WoW or oversee the game world as some kind of god??? [18:02] greekwonder: evrything needs more cowbell [18:02] yggdrasil619: If theTemplar are "holy knights" wouln't they only use swords or did you add the use of guns to add to the gameplay? (as in i was a swordsmaster and could use a redeemer) [18:02] bfo: Are you in a mood for a match right now after this chat? Me versus you all? [18:02] radu12345: 114. People are complaining about subscriptions saying they are not worth it. Can you come up with a better idea for them, or recreate it? [18:02] mehness01: I'm a computer science and engineering major, are there any internships available at some point? [18:02] mcfool725: Are the races themselves at war with eachother? E.G. Templars vs. Cabalist [18:02] smdhell: Are there plans for expansions or any other games set in the hellgate universe, or will the content come in from patches? [18:02] kalasmongo: Fellas, it sounded great, but... i could have used more cowbell [18:02] echranius: Do you plan to make a fanfest? [18:02] <yragorn(Yragorn) has left the room> [18:02] <yragorn(Yragorn) (Normal) has entered the room> [18:02] xdiablo02x: Why is Hellgate Londom a linear based game? Why not an open ended exploration game? [18:02] n3k0n3kr4: Will there be any way to destroy the world in this game? [18:02] latinlegacy: What kinds of ideas does that Flagship team have in mind in terms of new Classes? Are they arlready being worked on or is there braing storming still going on? [18:02] 8cheese8ball8: Why did you guys break away from Blizzard Entertainment and form Flagship Studios? Is there any negative tension between the two? [18:02] deserte21: Can German Player pay with Credit card only or are they able to pay with a bank account, Paypal, a Game Time Card or like in WoW with T-Online too? Or is it not in your interest that German Player can use Elite-Accounts? [18:02] darkcoen: Will there be a special PvP servers? [18:02] unknowzer0: What are the programs that will be compatibles with Hellgate : London. Programs such as Xfire. ? [18:02] khmersnipa: Why did u decide to make it GW style of multiplayer and not stick with the Diablo 2 "room" style of multi????/ [18:02] s0subz3r0: What are the specs of the computers you are working on? Coding platforms, graphical workstations.... ? [18:02] 2ndcsmloco: Would it be possible to get genetic improvements for characters or maybe a robotic limb, such as an robotic arm that would give more strength? [18:02] geoxer22: o, we’ll be deploying a small patch within the next 24 hours that will allow everyone access to the special All Hallows’ Eve event quests and rewards. EVEN None Subs? [18:02] iskeetinyaeye: Will there be mounts? [18:02] saintan: will you be able to player own any parts of the in-game world? [18:02] jameshs: flagship > blizzard, any objections? [18:03] nightmarezx: Will you post the tech specs of your servers and maybe statistics such as bandwidth usage? I've always wanted to know how these MMO companies do it [18:03] tajustinsane: This isn't really a question but I just wanted to say the music that you hear when a bunch of loot drops is friggin awesome. I love it! [18:03] dcurry: Amir: If I end up finding Flagship Studios , Will I be welcomed in? [18:03] yragorn: Did you watch Transformers or were you too busy to make the game? [18:03] darkuranium: Will the addons be free, or will they include a seperate price? [18:03] mcfool725: Will Hellgate take advantage of the Logitech G15's LCD screen like WoW does? [18:03] n3k0n3kr4: I second Azn Faliure's question [18:03] tsohun: Is it possible to players to make addons for Hellgate London like in WoW? [18:03] cuffinzero: well it's holloween and i'm not spending hte night here so Good night presistant peoplez [18:03] suicidecommando666: Why are there no TV ads for Hellgate here in the UK? [18:03] radu12345: 115. People are also complaining the subscription servers constantly go down, even though they should be the ones that are more advantageous than normal ones. Can it be worked on? [18:03] crozero: HG:L is similar as WoW and GW , can u tell some examples why HG:L is better? [18:03] khmersnipa: Why did you change the style of Multiplayer compared to D2 "room" style? [18:03] c3d3r: Will you be able to imbue your weapon in any way? [18:03] blacknightwalker: bye bye [18:03] kusimeka: Will the in-game even'ts end at a later date for Europe? considering we get the game a few days late, will we experience the halloween event for a shorter time? or will you increase it for us? [18:03] s0subz3r0: What type of questions do you prefer? [18:03] jertyrael: Aw, you couldn't get Richard Knaak to write your books? Mel Odom isn't quite as good :-) [18:03] <yragorn(Yragorn) has left the room> [18:03] nintynick: You've discussed guilds and raid content, but do you plan on making raiding as difficult, time consuming, and competitive as it was in WoW? [18:03] kasanizo: Is there a way to download the game (buying it) and not by a box? And, is there a reason to keep being suscriber if you ended all game modes? And another question, I can't play the beta cause of my video card, i'll get a new one on 15th november, should i be able to play the beta then or i'll have to buy the game or not playing it? [18:03] phoenix2100: Is there any chance of in the future being able to play with a faction that is allied (However unlikely this is) with the demons and say, fighting the templars instead? [18:03] <blacknightwalker(emiliana) has left the room> [18:03] mehness01: How the hell do you keep sane with all these questions being fired at you? [18:03] radu12345: 116. Is there any bad relationship going between any of the team members? [18:03] lilasiansk8ur: Will Hellgate London be customizeable like other games (ex. skins, music, etc...)? [18:03] deathmic: What is your stance on the Logitech G11/G15 macro funcionality? Do you consider macros a bannable offense? [18:03] mongoman514: Are you goin to be the team behind a diablo 3 as well or will you crete something different?because in my opinion it would suck if you guys didnt make it [18:03] killersquid2008: How will each class help other classes? Will Guardians be able to effectively duo with another class based on synergy? [18:03] <cuffinzero(©ùfň½zêřő™|ÐM) has left the room> [18:03] n3k0n3kr4: What are the SoJ equivilent items of HGL [18:04] <yragorn(Yragorn) (Normal) has entered the room> [18:04] unknowzer0: I hope you all to have succes with your game and to get lot of fans. It would be nice if this game could have a bigger succes than Diablo ![]() [18:04] suicidecommando666: How was Mel Odom choosed to right the Hellgate books? [18:04] arsaneus: Will we be able to buy the Soundtrack CD? As the CE isn' available in Europe, selling the Soundtrack separately would sure cheer up some fans. The music is great ! [18:04] radu12345: 117. Is there any feature that you think is wrongly put, or needs more improvements? [18:04] teyron: WoW and ff11 has an open world, where you can meet players just about anywhere, but guild wars and phantasy star universe has instances where you can only meet players inside cities, which does hellgate london use? if its instanced, will it ever become open? and in the later levels does hellgate force partying or can it all be soloed [18:04] <losamin(]BoS[ Virigoth) (Normal) has entered the room> [18:04] <sephiroth907(Sephiroth) has left the room> [18:04] dcurry: How long am I looking at until I can subscribe!? I am begging you to let me pay you money. This is crazy! [18:04] bfo: How will the market work in Hellgate? [18:04] <crozero(|F.S.K.|^ZeRo ---<-@) has left the room> [18:04] smdhell: Are you guys going trick or treating? if so what costumes will you use? [18:04] ragnarok15: what are the plans for economic stability? [18:04] khmersnipa: Do you think that BLizzard will fail at making D3? [18:04] latinlegacy: Bill Roper was great on both the 1Up Yours Podcast & GFW Podcast back in may, has any of the other staff members appeard on any podcast as of yet? What podcast would you like to be on if the oppurtunity was to come. [18:04] <sephiroth907(Sephiroth) (Peon (Mute)) has entered the room> [18:04] 8cheese8ball8: Why did you guys break away from Blizzard Entertainment and form Flagship Studios? Is there any negative tension between the two? [18:04] mcfool725: What features will there be for the Logitech G15 LCD screen? What would be displayed on the screen? Is the support native or does it need a patch? [18:04] <crozero(|F.S.K.|^ZeRo ---<-@) (Normal) has entered the room> [18:04] radu12345: 118. Do you think the graphics will be attractive for newer players as well? [18:04] jameshs: how much do you guys kick *** on a scale of one to ten? [18:04] planetsideplayer: Many MMO's have ruined themselves by offering God Level Items as a purchasable feature. Will any items in game be buyable with real world money.... and if so will they be basic stuff or "super items" in a sense? [18:04] kalasmongo: Would it be good if i dressed up as a mafia/mob member for Halloween? [18:04] <h4mx0rz(h4mx0r) has left the room> [18:04] drakeen: can players code LUA addons for the game ? [18:04] mongoman514: Do you expect HG:L to top WoW's succses? [18:04] colonelsanders64: If I had $50 and only $50, lifesaving antidote for a snake bite i just recieved, or HG:L? [18:04] anubis90210: How will you guys play an active involvment in the game and moderation. will u create GM's like WoW or oversee the game world as some kind of god??? [18:04] saintan: " Q: Spartan-725: Will Hellgate take advantage of the Logitech G15's LCD screen like WoW does? A: Yes." HOW? [18:04] geoxer22: we’ll be deploying a small patch within the next 24 hours that will allow everyone access to the special All Hallows’ Eve event quests and rewards. Everyone or just Subs? alot people asking [18:04] jertyrael: What was the inspiration for Hellgate:London and what inspiration did the development team have during its creation? What kept you pleased to be there? [18:04] echranius: Do you have plans for a anti-cheating program like Warden in WoW? [18:04] smdhell: Are you guys going trick or treating? if so what costumes will you use? [18:04] losamin: Do you guys actually use xfire for your day to day gaming (other diff accounts of course) or just for official business like this? [18:04] <deserte21 () is now a member of group Peon (Mute)> [18:05] n3k0n3kr4: What is your favorite cup size? [18:05] dcurry: How long am I looking at until I can subscribe!? I am begging you to let me pay you money. This is crazy! [18:05] uplink: how often did you guys camp at the office during crunch? [18:05] s0subz3r0: How old are you guys? [18:05] unknowzer0: Like in some games such as WoW, people are selling gold. Will you do something to prevent people from selling stuff from this game like items? [18:05] radu12345: 119. What's the problem you've encountered the most so far? [18:05] darkuranium: I second shadow op-s question on god level items [18:05] otaku0: WIll Hellgate support dual displays (like World in Conflict)? [18:05] <cptcrow(CptCrow) (Normal) has entered the room> [18:05] <zafsk(Zafsk) has left the room> [18:05] bloodbulletsnipe: There is a ton of kids outside! Dont you guys think ya should be wearing your HGL costumes running down the street screaming, "Fight for the living"?? [18:05] hiru93: Did you have any last moment major problems yesturday? [18:05] khmersnipa: Do you think that having people pay to get "Elite" status going to push people away from Hellgate London? [18:05] darkuranium: and Classic's question too ![]() [18:05] suicidecommando666: How much caffine have you consumbed collectively over the entire development of Hellgate ? Roughly :P [18:05] bfo: We all like a good PvP, but will there be some guild PvP?? [18:05] radu12345: 120. Who was the person that was behind all the class naming ideas? [18:05] jameshs: your favourt class and skill specifications? [18:05] s0subz3r0: What was your favorite question you had to answer to? [18:05] kutlas: Will subscribers have an advantage over non-subscriber players in terms of equipment available, etc? [18:05] warlordfdc: You need the DVD in the drive for single player [18:05] gskspurs: What games do you guys like to play? [18:05] mcfool725: How many people have already payed for the lifetime subscription so far? [18:05] darkfish00: have yu had any more thoughts on making the interface, or the whole games, moddable to some extent or another? [18:05] saintan: will there be game time cards and if so can you buy them for in-game cash like eve online? [18:06] radu12345: 121. Will there be any more classes, maybe a class that uses a historical bow or something? [18:06] s0subz3r0: Happy birthday, Taylor [18:06] unknowzer0: Where are you guys from? [18:06] 8cheese8ball8: Why did you guys break away from Blizzard Entertainment and form Flagship Studios? Is there any negative tension between the two? [18:06] jorishoogers: What's your favourite food? [18:06] mehness01: How the hell do you keep sane with all these questions being fired at you? [18:06] <jorishoogers (Revolvist) is now a member of group Peon (Mute)> [18:06] guldecz: So at the end, thanks for asking questions(none of them was mine, but never mind :-) ), Good Luck at this hard task, to make happy hordes and hordes of us, Hellgate Fans :-) [18:06] cptcrow: What can we see integrated from the Diablo series? [18:06] dcurry: I'm 18 [18:06] anubis90210: How will you guys play an active involvment in the game and moderation. will u create GM's like WoW or oversee the game world as some kind of god??? [18:06] stephan1977: Plant your for a Housing guilds system, in the book of Exodus is available even where the Barracks Templar live. There could be undisturbed plan, exchange, etc. [18:06] scarfacedude: When do you plan to put the 3 extra subscriber only subclasses into the game? [18:06] iskeetinyaeye: Have you considered adding things that can be bought with Real Money such as in Maple Story? [18:06] radu12345: 122. Will there be any singleplayer modifications for the game? [18:06] colonelsanders64: It has to be asked. Alliance, or Horde? [18:07] otaku0: How much longer will you stay here? [18:07] mongoman514: When did you guys start gameing? and wuts it like to have people in this chatroom looking up at you hoping to one day be in your shoes? xD [18:07] nintynick: Bill Roper is the answer to life, the universe, and everything [18:07] otaku0: ^^ [18:07] drakeen: How much WOMEN are in your company / developer team ?????? [18:07] kalasmongo: Bill, what does Da-goo mean? [18:07] otaku0: 42... [18:07] radu12345: 123. Do any of you play any other MMORPGs? Do you enjoy playing on consoles? [18:07] phoenix2100: What was the very first game you played? [18:07] mcfool725: What kind of content caused the ESRB to give you an M rating? [18:07] guldecz: Guy Somberg : 26,99 ? So happy birthday to you ! [18:07] cptcrow: will there be a Cow level?? [18:07] <anubis90210 ('cS.Innervision) is now a member of group Peon (Mute)> [18:07] suicidecommando666: Do you all enjoy what you do? [18:07] <cyborgxxi([KOR]_Revelator) (Normal) has entered the room> [18:07] sdistortion: Which was ordered mroe often during the development, pizza or chinese? [18:07] 8cheese8ball8: Why did you guys break away from Blizzard Entertainment and form Flagship Studios? Is there any negative tension between the two? [18:07] phoenix2100: What made you decide to go into game design or development? [18:07] bfo: Has your personal life suffered with development of this game? Any angry mobs or paparazzos? [18:07] mongoman514: whats better? PC or Console gaming? i think PC what about you guys? [18:07] insanemarine: If Bill Roper was approached by Blizzard would he lend his voice to characters such as Diablo and Fenix in future Blizzard games? [18:07] 2ndcsmloco: Would it be possible to impliment something like robotic limbs, such as arms for extra strength or melee damage or maybe even legs for faster run speed or higher jumping? [18:07] dcurry: How are the groupies in the game development industry? [18:07] firedrakes: bill do they teas you about your age or they know not to do it to the boss ![]() [18:08] n3k0n3kr4: Will there be a Linux support? [18:08] <dabbster([SG] dÅḄḄy'ϛ Kamizkazi) has left the room> [18:08] radu12345: 124. What makes Hellgate: London more special than other normal games? Or what makes other games more special than Hellgate? [18:08] <tobioh2(=TEAM GODLIKE= ToBiOh) (Normal) has entered the room> [18:08] <ethervonlubs([Flagship] Ether) has left the room> [18:08] unknowzer0: You, who all worked on the creation of this game, do you conciderate yourself as a popular person? [18:08] kasanizo: Is there a way to download the game (buying it) and not by a box? And, is there a reason to keep being suscriber if you ended all game modes? And another question, I can't play the beta cause of my video card, i'll get a new one on 15th november, should i be able to play the beta then or i'll HAVE to buy the game or not playing it? <-- answer all of 1 of the questions, all are important to me D: [18:08] <otaku0(Classic) has left the room> [18:08] <otaku0(Classic) (Normal) has entered the room> [18:08] mcfool725: Where do you see this game in a week? A month? A year? 5 years? [18:08] jawsy: Oh well gotta go, thanks for the chat lagship much love <3 ![]() [18:08] bfo: Did you ever get the call freom Blizzard to go back and work for them? [18:08] dcurry: How are the groupies in the game development industry? [18:08] teyron: is bill a ps3 ****** or is he just looking forward to mgs4 or ff13? [18:08] <nukabazooka(DeepSix) has left the room> [18:08] <jawsy(Jawsehh) has left the room> [18:08] mehness01: How the H are you keeping sane with a million questions being asked of you? [18:08] xxsodypopxx: So as a girl I want to know if you guys play shemales in game or strictly male characters? [18:08] kalasmongo: TeyRon, thats not nice is it? [18:08] guldecz: Who of you guys was sometime in real London(I mean the one without demons) ? :-) [18:08] killersquid2008: How will each class help other classes? Will Guardians be able to effectively duo with another class based on synergy? [18:09] cptcrow: what kinds of weapons will we be able to see in the game? [18:09] shadysteve: what is the lvl cap on the game and will this be raised? [18:09] nightmarezx: Will you post the tech specs of your servers and maybe statistics such as bandwidth usage? I've always wanted to know how these MMO companies do it [18:09] dajken: Z- Board to Hellgate?? ![]() [18:09] cyborgxxi: How do you see implementing Battle.net for online multiplayer in Hellgate: London? [18:09] radu12345: 125. Are you planning on implementing special events with prizes, like Halloween and New Year's Day events ingame? [18:09] geoxer22: Game Cards? [18:09] echranius: My question is, are you going to add new blueprints for new awesome weapons and armor? [18:09] kasanizo: Is there a way to download the game (buying it) and not by a box? And, is there a reason to keep being suscriber if you ended all game modes? And another question, I can't play the beta cause of my video card, i'll get a new one on 15th november, should i be able to play the beta then or i'll HAVE to buy the game or not playing it? <-- answer all of 1 of the questions, all are important to me D: [18:09] n3k0n3kr4: How much support will there be for guys with long hair [18:09] b8y: Nerd question: Vi or Emacs? [18:09] mongoman514: Do you plan to bring HG:L to the consoles? [18:09] jertyrael: Would the team consider vehicles being added to the game in the future? It would be a blast ... land, sea, air...also, why is this game so awesome? (Suck up question FTW) [18:09] unknowzer0: What about making this game for the SNES ? ^_^ [18:09] cptcrow: How does PvP work? [18:09] kalasmongo: I was a bit disappointed at the hairstyles, will there be more in the future? okay one more. |
|
|
|
|
|
#5 (permalink) |
|
SuperKenshin's Servent
Join Date: Dec 2006
Location: not sure tell me when you figure it out.
Posts: 1,093
Reputation: 10
|
okay this really is the last one.
[18:09] uplink: What is your guys favorite aspect of the game so far? [18:09] radu12345: 126. Will there be any already customized UIs for our Hellgate: London games, or will we be able to create them ourselves? [18:09] tobioh2: Why did you choose London as location for Hellgate? [18:09] suicidecommando666: What is your favourite game of all time ? [18:10] dragonsdoom: Do you guys have a inhouse D&D session? [18:10] hiru93: Guys, if you had to choose a favorite game (other than Hellgate) which would it be? [18:10] teyron: do you plan to add any finished moves to pvp like fury has [18:10] mcfool725: Are you allowed to dance in Hellgate just like in WoW? Would we be able to do other actions? [18:10] drakeen: what changes where made to the cut german version of HGL ??? [18:10] saintan: If there is no crafting but you still have an auction house how many pieces of armour and weapons have you implemented to fill up the gaps? [18:10] godjonez: What about vim? [18:10] bfo: Do you like your boss? [18:10] cptcrow: What is the Lifetime membership about [18:10] geoxer22: Bloods or Crips? [18:10] teyron: finishing moves" [18:10] goldfish928: I noticed your reference to Diablo2 in the demo with "wirt and his peg leg" are there other such references in HGL that only a "longtime" fan would get? [18:10] <deserte21 has left the room> [18:10] losamin: heh the shaun of the dead cricket bat [18:10] cyborgxxi: Do you have the Diablo boss model anywhere in your game at all? [18:10] radu12345: 127. Are you planning on using any MP3 soundtracks in the future in Hellgate: London? [18:10] <deserte21 (Peon (Mute)) has entered the room> [18:10] mehness01: How the H are you keeping sane with a million questions being asked of you? [18:10] cptcrow: How will people trade and buy and sell with each otehr? [18:10] colonelsanders64: Bawls or Redbull? [18:10] kasanizo: Is there a way to download the game (buying it) and not by a box? And, is there a reason to keep being suscriber if you ended all game modes? And another question, I can't play the beta cause of my video card, i'll get a new one on 15th november, should i be able to play the beta then or i'll HAVE to buy the game or not playing it? <-- answer all of 1 of the questions, all are important to me D: [18:10] s0subz3r0: What genre of music do you like? Metal, classic, rock? [18:10] jameshs: is it possible to find a cricket bat with high end stats? <3 [18:10] r3lapse: Why does the ad supported gameplay have to scan your computer for media and record it? [18:10] sandalhat: Is Hellgate's Online play focused on PVE roleplaying and storytelling, or is it more focused on PVP? [18:10] bfo: What was the biggest argument that you had in the faze of development? [18:10] tajustinsane: Any rogue type classes we can expect? All stealthy like? Ninjas!? [18:10] unknowzer0: Does creating a game requires to spend time creating it at home? [18:11] radu12345: 128. Do you think Hellgate: London has a more impressive addiction towards younger players, or older players? [18:11] suicidecommando666: Do you like relentless? [18:11] shywolf15: Will there be PVP in Hardcore mode? [18:11] killersquid2008: How will each class help other classes? Will Guardians be able to effectively duo with another class based on synergy? [18:11] 2ndcsmloco: What are your favorite classes to play in HG? [18:11] cptcrow: Have u gius ever had Cybershotsz, and what was it like? [18:11] sdistortion: Horde or alliance? [18:11] suicidecommando666: Any tips on getting into the industry? [18:11] tobioh2: Why did you choose London as location for Hellgate? [18:11] radu12345: 129. Will you be hiring temporary game moderators in the future? [18:11] smdhell: Halo 3 or crysis? [18:11] cyborgxxi: How will classes help each other out in cooperative multiplayer? [18:11] saintan: Does this game have any possible competitive aspect like WoW and Guildwars [18:11] latinlegacy: What colleges did all of you intend & what did you guys major? [18:11] <starik(Soda) has left the room> [18:11] arsaneus: Do any of you guys use wacom tablets for texture work or some otther artwork? [18:11] s0subz3r0: Are you guys currently in the same room? [18:11] busterbtuna: What was the dev teams favorite beverage during development? [18:11] bfo: Are the DVD the best quality that is available on the market? [18:11] kalasmongo: Would you ever consider making a game like Crysis or a better one? [18:11] radu12345: 130. Have you thought of affiliating with another game company, in order to improve Hellgate: London? [18:11] insanemarine: Question for Bill Roper: Would you be willing to do the voice for Diablo, Fenix and other Blizzard characters in the future if you were approached by Blizzard? [18:11] cptcrow: How many hours are in the story, (how many hours will we end up with by the time we finisht teh story?) [18:11] ragnarok15: while in the developement crunch how many hours a day did you guys spend at work? [18:12] drakeen: After the xfire chat, how do you dress up for halloween ? demons and zombies or swordfighters and mages ? [18:12] yragorn: Do you like Acer or Dell? [18:12] b8y: With the rise of multicore do you guys use some of the modern higher level multi threading options such as OpenMP, or things like Building Blocks from Intel? [18:12] tobioh2: Why did you choose London as location for Hellgate? [18:12] mongoman514: Do you guys party it up xD? [18:12] cyborgxxi: lol [18:12] <heru3005(=NoR=Heru-Ur®) (Normal) has entered the room> [18:12] unknowzer0: Does it require a powerful computer to create games such as Hellgate : London? [18:12] darkfish00: are there any plans to produce a demo with similar limitations to the beta at a later date? [18:12] cptcrow: What kinds of updates will we be able to see in the next 3 months [18:12] s0subz3r0: Mudkips or seaking? [18:12] mcfool725: PC Gamer has said that your game's lows were"tilesets get repetative; skeletal plot; values of subscription remains to be seen." How do you feel about this? Do you think they misjudged your game? [18:12] radu12345: 131. What's the PC game you like most?... Except your game. [18:12] cyborgxxi: How long have you guys been working on Hellgate: London? [18:12] crozero: Stupid q , BUT , when will the lotery for the game start ? [18:12] <mnj82(Ravager) has left the room> [18:12] ronald2162: mr roper are you planning on giving hellgate the rest of your tenure or are there other things omn the horizon? [18:12] 8cheese8ball8: Why did you guys break away from Blizzard Entertainment and form Flagship Studios? Is there any negative tension between the two? [18:12] ronald2162: on [18:13] kalasmongo: Will there be really large enemies, that nearly cover the whole screen? [18:13] arsaneus: Are you going to announce the halloween contest winners at the end of this chat? [18:13] smdhell: Well i gtg to a halloween party, so i ask you this, are you guys going to one in celebration of finishing the game :P? [18:13] darko84: Is Bill Roper the Micheal Scott of Flagship? [18:13] sdistortion: were people ever afraid to walk into your studio because of the absolutely creepy things you were working on? [18:13] vicious0000: Red Hat or Ubuntu? [18:13] suicidecommando666: What was your favourite part of working on hellgate? [18:13] colonelsanders64: Hey, I saw some info in the EULA (Yeah, some people read that) about a Lifetime Subscription. Whats the deal with that? [18:13] centront2: When is the raffle? [18:13] unknowzer0: Who is the most important person while creating a game? [18:13] echranius: McDonalds or Burger King? [18:13] cyborgxxi: How did you guys celebrate the Halloween? [18:13] bfo: How would you stop the pirate servers like one that we have on L2 and WoW? [18:13] cptcrow: Is there going to be a cow level? [18:13] suicidecommando666: Any funny office room antics we should know about ? [18:13] mcfool725: Would you ever plan on having vampires & werewolves as well as other mosnters from Classic Literature incorperated into your game? [18:13] uplink: Whats some of the pranks we all know you guys play on each other in the office? [18:13] geezy314: With the release of Hellgate London, do you see a long extended vacation in your future? Or will you be too busy working on new content/expansions/games? [18:14] c3d3r: What will make people choose your game over any other game out there today you think? [18:14] mongoman514: Where do you plan on going with flagship in the future? [18:14] vicious0000: What was the best office prank pulled during the game development? [18:14] saintan: Can i fight satan? (not a goth) [18:14] unknowzer0: IS it true that you'll add a Lifetime subscription for sale? If yes, will it be possible to buy it in stores? [18:14] khmersnipa: What was one of the hardships that you have expearinced while working on this project? [18:14] variabel: Can you respec your skill tree like in WoW, or not like in D2? [18:14] busterbtuna: How hard was music worked on for this game? Is any of it fully orchastrated or is it more of a rock type soundtrack? [18:14] n3k0n3kr4: What is going to be the most popular "run" [18:14] cptcrow: What parts of the game will we see in hellgate, that are intigrated from the Diablo series? [18:14] <radu12345 () is now a member of group Peon (Mute)> [18:14] sandalhat: You say there is a vast variety, but isnt it just another copy of the monk/tank/archer/damage clone again? [18:14] tobioh2: Why did you choose London as location for Hellgate? [18:14] mcfool725: Would Saron ever be a boss? [18:14] bloodbulletsnipe: Ive heard rumors about another extra sub-class for each class within this game along with you need to be subbed to the game for this feature to be enabled. My most concern is that there gonna be more of a greater selection of sub classes or even alternate senarios to choose from to prevent most repetitiveness like other MMO styled games? [18:14] shadysteve: what is the lvl cap on the game and will this be raised? [18:14] bfo: In what direction was the plan to develop the game, and did you had second thoughts on the start about starting the development or not? [18:14] <dajken([SweT]Dajken) has left the room> [18:14] geoxer22: If HGL is a Hit will there be a movie mabey? i think it make a great movie [18:14] guldecz: How many of you guys were in London ? I mean the real London, without demons, and sexy templar girls on the streets... :-) [18:14] deathmic: How big was your release party? And don't say you didn't have one because you were busy working on patches ![]() [18:14] dcurry: How are the groupies in the game development industry? [18:14] unknowzer0: Around how much as it costed to create this game? (including beverages ^^) [18:15] nintynick: Does HGL offer the opportunities to be "underdog" specs, or builds that are quite unlikely? How much specialization of builds is there going to be to make them viable in endgame? [18:15] ragnarok15: while in the developement was there ever a time when you were so beat u passed out? [18:15] latinlegacy: There is a wdie range of different skills & abilities in the Hellgae: London game. Each clas having there own. What skills is each of the members absolute favorite currently? [18:15] cyborgxxi: What are the main similarities between Diablo and Hellgate: London? Main differences? Excluding levels or rarity, mods (gems), and character skill system, what other attributes are linked between Diablo and Hellgate: London? [18:15] roninszaky: From your experience so far, is Hellgate London as addictive as MMOs like WoW or Lineage2 ? [18:15] starlightguy12: I was wondering if you could make a area/map to have a PvP area where a guild can fight for control like (a castle) in a level and other guilds and PvP can/must take the (castle from the guild holding it. And in that fight it does not matter what time of the day or week you play its up for attack all the time even if the guild that holds the (castle is gone or has ownly a few members to hold the place) giving this (castle) a place that is total wanted by any guild. I think this would fuel the need for PvP to join a guild or for guilds to talk with each other and plan to hold or take the fort add yet another layer of game play to the all ready great play And my favorite I forgot is for people to hire out to get a much need item or just for fun of attacking a castle I don't mean a area the is just like a battle ground i mean more of area where you see a bluiding being held by [18:15] n3k0n3kr4: will it be possible to make fat charactars, children, or old people as playable charactars [18:15] saintan: Considering this is HELLgate is SATAN a boss to kill? [18:15] tobioh2: How many pizzas did you ordner, while making Hellgate? [18:15] hiru93: Does the lifetime subscription include fees for expansions or sequels to the game? [18:15] cptcrow: Is there going to be a Cow level lol!??? [18:15] r3lapse: lol cows [18:15] ragnarok15: moo [18:15] r3lapse: cow level ftw! [18:15] cyborgxxi: lol [18:16] mongoman514: Do you guys feel special or proud after launching your game and hearing it was a succeses? [18:16] r3lapse: i want a cow level [18:16] phoenix2100: If you were in beta and were unable to pre-order, can you still get the lifetime subscription? [18:16] drakeen: what happened to "Joeyes" (Wirrets) Leg ? and what happens if you forge it with 20 town portal tools ? [18:16] unknowzer0: Will there be a way to get a lifetime subscription without having bought the preorder? [18:16] kalasmongo: Who is the most "nerdy" member of the staff in Flagship? [18:16] mcfool725: PC Gamer has said that your game's lows were"tilesets get repetative; skeletal plot; values of subscription remains to be seen." How do you feel about this? Do you think they misjudged your game? [18:16] starlightguy12: I was wondering if you could make a area/map to have a PvP area where a guild can fight for control like (a castle) in a level and other guilds and PvP can/must take the (castle from the guild holding it. And in that fight it does not matter what time of the day or week you play its up for attack all the time even if the guild that holds the (castle is gone or has ownly a few members to hold the place) giving this (castle) a place that is total wanted by any guild. I think this would fuel the need for PvP to join a guild or for guilds to talk with each other and plan to hold or take the fort add yet another layer of game play to the all ready great play And my favorite I forgot is for people to hire out to get a much need item or just for fun of attacking a castle [18:16] latinlegacy: Goodnight Amir! [18:16] starlightguy12: I don't mean a area the is just like a battle ground i mean more of area where you see a bluiding being held by a group of people that are trying to protect something like they would in real life. I would love that. Omost a mid-evil battle assulting a castle and then trying to hold it for as long as possible and be able to have recuits help as the guild grows and slowly you become a army or what even but by the other hand the other guilds would be wanting to break your reign on that (castle) so it would be a very fast play area/map where if you go to bed you could wake up to find that your guild has been force to the back of the (castle) and the other army/guild is in control of most of the (castle) or even the whole (castle). And this whole question is it possible for you guys to make? [18:16] mongoman514: BYE [18:16] cyborgxxi: good night! [18:16] n3k0n3kr4: How many religious protestors have you had to deal with? [18:16] ragnarok15: good bye [18:16] kalasmongo: Goodbye! [18:16] phoenix2100: Night [18:16] mcfool725: See ya [18:16] echranius: bye bye! [18:16] crozero: bye [18:16] crozero: GL [18:16] jameshs: <3 [18:16] geoxer22: 1 more quest will there be game cards? [18:16] uplink: Have fun see you guys ingame [18:16] kalasmongo: Thanks for the questions, goodluck! [18:16] dragonsdoom: thanks & bye [18:16] firedrakes: same to you guys and cheers for hellgate!!!!!!!!!!!!!!!!!!!! [18:16] yggdrasil619: Goodnight [18:16] xsnipuhx: Later FSS thanks for this oppourtunity [18:16] geoxer22: no [18:16] unknowzer0: Hey, have a nice night guys, you rocks ![]() [18:16] tsohun: nn [18:16] jameshs: HELLGATE ROCKS [18:16] mongoman514: THANK YOU FOR TEH OPPORTUNITY TO TLK TO YOU! [18:16] colonelsanders64: later folks [18:16] gskspurs: Thanks for the answers! and a great game! Bye! [18:16] otaku0: God bye, and good night [18:16] n3k0n3kr4: G'night [18:16] latinlegacy: Thx for all of the greant answers [18:16] saintan: good night [18:16] darkcoen: good night [18:16] mongoman514: crap [18:16] phoenix2100: Happy Halloween ^_^ [18:16] <firedrakes(queen of the damned) has left the room> [18:16] dusk777: if i have the beta client do i have to install the retail version when i get it? [18:16] echranius: see you in London! [18:16] mongoman514: all caps [18:16] dcurry: Bill Roper: How do you feel that you are the only one with out [Flagship] at the front of your name? [18:16] s0subz3r0: MUDKIPS OR SEAKING? [18:16] yragorn: Boo [18:16] cyborgxxi: take care [18:16] smdhell: GL to all [18:16] tajustinsane: thanks for your time [18:16] smdhell: i love you flagship [18:16] cyborgxxi: see you in the future ![]() [18:16] kusimeka: goodbye everyone ![]() [18:16] medievaldragon: Thanks for working on this game all these years. [18:17] insanemarine: thanks all FlagShip staff [18:17] mehness01: thanks for all the answers [18:17] b8y: That was fantastic, thanks to everyone. [18:17] deathmic: Good night and thank you very much, Flagship Studios! [18:17] starlightguy12: yah thanks lol [18:17] guldecz: Thanks a lot guys, you are the best ! [18:17] losamin: o/ have fun halloweening [18:17] unknowzer0: a last question, trick or treats ? [18:17] aebrahimi: Both [18:17] khmersnipa: thx all [18:17] supercop007: Congrats to all the winners! [18:17] crozero: GL and cr8 a lot of goooood games ![]() [18:17] smdhell: GJ guys [18:17] <brin5tar([Xfire] Brinstar) has left the room> [18:17] <terrastriker(LaReece) has left the room> [18:17] <c3d3r(=[OG]=Ceder) has left the room> [18:17] n3k0n3kr4: gg [18:17] cyborgxxi: awww man [18:17] <thedish([Flagship] trish) has left the room> [18:17] kalasmongo: damnit /[18:17] <iskeetinyaeye(Machete) has left the room> [18:17] kusimeka: wahey lucky me ^^ [18:17] <jameshs(.:iGi:.| R^W) has left the room> [18:17] <fragsheepy(ςЧЄЄpŶkins) has left the room> [18:17] <darko84(Darko) has left the room> [18:17] <colonelsanders64 has left the room> [18:17] <smdhell(PossessedNinja) has left the room> [18:17] <suicidecommando666(Suicide-Commando) has left the room> [18:17] <cyborgxxi([KOR]_Revelator) has left the room> [18:17] <shywolf15 has left the room> [18:17] <s01idsn4ke(s01id_sn4ke) has left the room> [18:17] <sephiroth907(Sephiroth) has left the room> [18:17] <nanderman(Extremist) has left the room> [18:17] <aebrahimi([Flagship] Amir) has left the room> [18:17] <yggdrasil619(yggdrasil) has left the room> [18:17] <kennywwe(Kenny_WWE) has left the room> [18:17] <geoxer22([RoS]Geoxer) has left the room> [18:17] <adissmc([Flagship] Guy Somberg) has left the room> [18:17] <greenock(• Ģяэєпєђ >) has left the room> [18:17] <greekwonder([XFG]Greek) has left the room> [18:18] <skyl3lazer(Skyl3lazer) has left the room> [18:18] <starlightguy12 has left the room> [18:18] <yragorn(Yragorn) has left the room> [18:18] <bloodbulletsnipe(Soulancer) has left the room> [18:18] <nintynick(ηιητγηιcκ) has left the room> [18:18] <daniz0rz has left the room> [18:18] <mar1kk(R1nk42hime) has left the room> [18:18] <plasma006(Plasma/Dronia) has left the room> [18:18] <roninszaky(Ronin Száky) has left the room> [18:18] <goldfish928 has left the room> [18:18] <rorax6(Tech_One) has left the room> [18:18] <inruin([Flagship] Taylor Balbi) has left the room> [18:18] <anubis90210('cS.Innervision) has left the room> [18:18] <kingpolo305(Kingpolo305) has left the room> [18:18] <laisier(laisier) has left the room> [18:18] <spartan564(Spartan564) has left the room> [18:18] <racc(Waschbaerrrr) has left the room> [18:18] <darkcoen(Coen) has left the room> [18:18] <vicious0000(Lachlann) has left the room> [18:18] <frosty21('Frosty-) has left the room> [18:18] <masterren([Xfire] MasterRen) has left the room> [18:18] <darkfish00(Darkfish) has left the room> [18:18] <svennethir(Svenn) has left the room> [18:18] <kalasmongo(PilotMadnick) has left the room> [18:18] <bubonicyeti has left the room> [18:18] <deserte21 has left the room> [18:18] <tabrisde(N|A-Tabris) (Normal) has entered the room> [18:18] <mehness01(mعћnӘs§) has left the room> [18:18] <savior82(Savior82) has left the room> [18:18] <centront2(Centron) has left the room> [18:18] <nightmarezx(NightmareXX) has left the room> [18:18] <kutlas(Vanity) has left the room> [18:18] <hampus1991(AOD_Spec_Hampus) has left the room> [18:18] <killersquid2008(Kaljin) has left the room> [18:18] <guldecz(Gulde) has left the room> [18:18] <drakeen([MfG/a] Dr@keen) has left the room> [18:18] <bfo([SFBiH]=BFO=) has left the room> [18:18] <tabrisde(N|A-Tabris) has left the room> [18:18] hiru93: werent some Weta Statues going to be raffled as well? [18:18] <ysrthgrathe(Zonker) has left the room> [18:18] <dsteinwedel([Flagship] DSteinwedel) has left the room> [18:18] <dstarmaster has left the room> [18:18] <mcfool725(Spartan-725) has left the room> [18:18] <xdiablo02x(Diablo) has left the room> [18:19] <heru3005(=NoR=Heru-Ur®) has left the room> [18:19] <blademaster101ab([17th AB] MSgt. Reiber) has left the room> [18:19] <tsohun has left the room> [18:19] <8cheese8ball8 has left the room> [18:19] <sdistortion(RYÅN) has left the room> [18:19] <dacrios(DacrioS.PSombra) has left the room> [18:19] <pandacrusader(Icbat hearts) has left the room> [18:19] <jorishoogers(Revolvist) has left the room> [18:19] <eorlas(Source|Eorlas) has left the room> [18:19] <gskspurs(gsk -The Begining Is Here) has left the room> [18:19] <cptcrow(CptCrow) has left the room> [18:19] <variabel(Granbar) has left the room> [18:19] <dcurry has left the room> [18:19] <busterbtuna(-=ŃںĶ=-ßüštèr ß. Túηâ) has left the room> [18:19] <bobafett573([Xfire] Klaak) has left the room> [18:19] kasanizo: FOR ANSWERING ALL MY QUESTOINS [18:19] unknowzer0: hey i won ![]() [18:19] <al3addon(Abaddon) has left the room> [18:19] <n3k0n3kr4(Lintor) has left the room> [18:19] <jadephoenix(Jade) has left the room> [18:19] kasanizo: thanks for answeing all my questions ![]() [18:19] <alphaforce125(Seabass) has left the room> [18:19] <yggdrasil619(yggdrasil) (Normal) has entered the room> [18:19] <eldwarn(Sinja) has left the room> [18:19] hiru93: Gratz Tony!!!! [18:19] <2ndcsmloco(Loco) has left the room> [18:19] khmersnipa: how do u know u won? [18:20] khmersnipa: or not? [18:20] kasanizo: dunno [18:20] khmersnipa: lawl [18:20] <scarfacedude(!rufus) has left the room> [18:20] phoenix2100: Its in Central Command [18:20] <xcosix([ cosi ]) has left the room> [18:20] kasanizo: how do you know if you win or not? [18:20] <radioactiveping(Vírenyth) has left the room> [18:20] hiru93: Central Command room [18:20] <xsnipuhx(×§ñìþµh×) has left the room> [18:20] <ragnarok15(Ragnarok) has left the room> [18:20] <otaku0(Classic) has left the room> [18:20] <saintan(Saintan - Jake Armes) has left the room> [18:20] khmersnipa: what u get invited? [18:20] <shadysteve(Shady Steve) has left the room> [18:20] <dusk777(Dusk777) has left the room> [18:20] <warlordfdc has left the room> [18:20] <sandalhat(Strategist) has left the room> [18:20] <rawr2u(bladez) has left the room> [18:20] s0subz3r0: I won ![]() [18:20] <planetsideplayer([us] shadow op.) has left the room> [18:20] <13thrasher13([Flagship]Scott Kennedy) has left the room> [18:20] khmersnipa: how??? [18:21] <flagshipxxxjordanxxx([Flagship] Jordan) has left the room> [18:21] kasanizo: i didn't won [18:21] khmersnipa: awwwwwwwww [18:21] phoenix2100: I didnt win either =( [18:21] <okolyth (Normal) has entered the room> [18:21] hiru93: 6 of 200 won [18:21] trancerx84: Where is central commands ? [18:21] hiru93: prtty luck thsoe that did [18:21] trancerx84: lmao [18:21] <arsaneus([ESS]Arsaneus) has left the room> [18:21] kasanizo: 7 [18:21] s0subz3r0: Check the Central Command [18:21] <mongoman514(Spartan109) has left the room> [18:21] <anubis90210('cS.Innervision) (Peon (Mute)) has entered the room> [18:21] trancerx84: i have not seen central command since this started [18:21] s0subz3r0: Grand Prize: 1 Copy of Hellgate London and Hellgate London Statute: 1. Robin de Tolens [18:21] khmersnipa: how do I check? [18:21] <anubis90210('cS.Innervision) has left the room> [18:21] latinlegacy: Robin won [18:21] <hiru93(Hiru) has left the room> [18:21] <gunsix([gamona] Garry) has left the room> [18:21] latinlegacy: Congrats [18:21] <darkuranium(:[SB]: arkMan) has left the room>[18:21] robindetolens: ^^ [18:21] <killersquid2008(Kaljin) (Normal) has entered the room> [18:21] robindetolens: Thanks [18:21] godjonez: [01:17] [Xfire] Chatteox: 2 Copies of Hellgate London for Botteox Room; 1. Arcturus 2. Intoeternity3020 [01:17] [Xfire] Chatteox: 5 Copies of Hellgate London: 1. #-(00 Tony Brier 2. Insane Marine 3. Tenshuu 4. [br8] Subzero 5. Kusimeka [01:19] [Xfire] Chatteox: Grand Prize: 1 Copy of Hellgate London and Hellgate London Statute: 1. Robin de Tolens [01:19] [Xfire] Chatteox: PM ME IF YOU WON!!!!! [18:21] <tobioh2(=TEAM GODLIKE= ToBiOh) has left the room> [18:21] unknowzer0: [Xfire] Chatteox: 5 Copies of Hellgate London: 1. #-(00 Tony Brier <------ 2. Insane Marine 3. Tenshuu 4. [br8] Subzero 5. Kusimeka [18:21] <uplink(† Ữþ£][ñk †) has left the room> [18:21] s0subz3r0: [19:17] [Xfire] Chatteox: 5 Copies of Hellgate London: 1. #-(00 Tony Brier 2. Insane Marine 3. Tenshuu 4. [br8] Subzero 5. Kusimeka [18:22] unknowzer0: ![]() [18:22] <superman0404(Rough*) has left the room> [18:22] s0subz3r0: [19:17] [Xfire] Chatteox: 5 Copies of Hellgate London: 1. #-(00 Tony Brier 2. Insane Marine 3. Tenshuu 4. [br8] Subzero <------- 5. Kusimeka All done |
|
|
|
|
|
#8 (permalink) |
|
Illgamez Insomniac
Join Date: May 2006
Location: ......................... Posts: 8,243,915
Posts: 2,294
Reputation: 16
|
WOW.... now thats alot of words. I wasted 5 mins of my life reading XXX enters the room XXX left the room. Good job for doing this, did you win?
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|