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Old 10-08-2007, 10:57 PM   #38 (permalink)
Kargor
Dante’s Inferno
 
Join Date: Jul 2006
Posts: 615
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Quote:
Originally Posted by Rahzephen View Post
Also, some of you claim that flyff has more to do. Um..not sure about how flyff is now, but when i played it was PURE grinding. There were a few quests..which included killing creatures.
Before I start, note that I've quit Flyff when they put V7 online. Didn't plan to, but the update turned out to be considerably worse than expected.

As quests go... they had some for lower levels, but it dropped quickly as you levelled up. For V7, they even *removed* some quests...

All that remained for higher levels was the office quests ("get 70 quest drops from that monster class" --- remember?), which I don't really view as quests. I mean, you even knew what the next office quest would be, and when you would get it. I usually had the items stashed long before that, so when I reached the level I didn't even bother getting it, played to 80%, went to the office lady, got the "quest" and immediatly cashed it in.

Quote:
Also, as for the only thing that makes flyff unique is the flying system. But when i played, and from what i have heard, it has no real impact on the game. It's just basically a form of transportation. For a game named "FLY for fun" it's kinda disappointing.
This is VERY true, although flying was also good to take a break without logging out (which would make you loose party).

They did have a bit of aerial combat and "flying exp"; from the looks of it, they had more plans for flying part. The aerial combat is very early experimental development stage, the flying exp has no effect in the game. From the looks of it, they had plans to do more, but never got around to actually do it.

Quote:
So in the end i think i will have to go with fiesta
Don't know yet. Have to check the PK situation there... too many PK games lately; Cabal in particular was a disappointment I'd like to avoid :-(

Quote:
Originally Posted by subz3r0lt View Post
Fact: Over half of the population of Flyff's girl characters are boys.
So what? It's a computer game, after all. I tend to refer to the person behind the char has "him", independent of the graphics ("He'll be back soon"); I use he/she if I refer to the character itself ("She can wear that").

I don't know what the current demographics say about male/female players, but I think "over half of the female chars are males" is way too low. Or it makes it look too low; "over half" does include "99%", but sounds much lower.

I do choose the female graphics in many cases myself, if it's not tied to the class, although traditionally any "barbarian" is male unless the gfx is really super bad. That's because the original Kargor was a Barbarian, so a Knight/Figher/Barbarian/Titan/whatever tends to get that name :-) Too bad I'm not playing a lot of melee classes anymore, so most of the more recent Kargors were just mules :-(

For Sword of the New World it was actually quite good, though. I named the family "Kargor", even though it doesn't really work as a last name --- but it also meant I could make a make fighter named "Lord", and finally have a "Lord Kargor" once again :-)
__________________
My current game status
( Not playing anythiing these days, seems F2P MMO"RP"Gs have finally pissed me off enough )
Went back to Cabal for a bit, but PK isn't my thing at all, so I don't know how long I'll stay this time.
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