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#1 (permalink) |
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Marios's Mustache Wax
Join Date: Dec 2007
Posts: 1
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Hey all~
After a long while of saving, planning, wishing, and crying, myself and a few colleagues managed (and are still trying to manage) to come up with the insane amount of money for a license of the HeroEngine. Currently, we’re still working with the “demo” version of the engine, (which still put us back 45k…) learning the engines quirks and personality. It’s an amazing product, and we hope to show that Indie developers can compete with “professional” studios. Right now, we’re still in the laying out of the basic design of the game flow, and getting our entire story line out on paper. We’ve done a lot of architectural modeling already – we’re trying to set a style for each of our races. We already have serveral people on our devolpment team; a few architects, a historian, many writers, and even the enviromental design lead for the Xbox 360 game, Crackdown. We hope to find even more exotic talent soon Currently, we’re looking for some talented character modelers/animators willing to do a bit of free work (they’d obviously be reimbursed later) for our project. For now, the only payment we can offer is the fact that’d you get your name out their on a professional engine, and maybe some money later on. So here’s the low down: Urgently Needed: Talented Character Modeler Character Animator Also Needed: Monster Modeler Item/Weapons/Armor Modeler Concept Artists Texture/Skinner Additional Animators If you’d like to sign up for the team, drop me a PM…if you’d like additional information, PM and lemme know. Thanks all! -Amdal |
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#2 (permalink) |
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Spyro’s Burning Cough
Join Date: Jan 2007
Posts: 549
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one question, would a modeler have to pay for the engine, especially if hes not getting paid, and who says your not going to take the money and run, and whats the point in making models,if you were to not get the engine
__________________
Congrats to Eriond on becoming a Mod. My Blog - http://middleofsomewhere.vox.com My MiniCity - http://gulismo.myminicity.com ![]() |
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