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Old 10-12-2007, 08:16 AM   #24 (permalink)
OuterRem
Spyro’s Burning Cough
 
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Join Date: Sep 2007
Location: California
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Quote:
Originally Posted by Fluff View Post
That's pretty cool, I was already thinking this character was screwed up, cause obviously I don`t know squat about the game, and I am just placing points in what ever skill that looks nifty.

More Questions.

Is Master Road the last difficulty for each level? And should I get any kind of confirmation when I clear it? Like for instance when you complete the first difficulty and then a message pops up to say Expert has been unlocked.

Again about the skills, is there a place I can look at to see which skills should I raise according to the job advancement I choose? Like some sort of mini guide.

I noticed 4 skills that already came with the character from the start, they are "The Chemistry", "The Craft", "Leather Armour Mastery" and "Disjoin Item", can't seem to do anything with them. Just what the hell are these?!

And finnaly, which quests have prices that can't be obtained with sheer will power and a lot of free time? Cause going back and forth between the game and the forum isn`t my idea of fun times.

I`ll probably be back with more of these kind of questions, I just can`t stand not knowing! How some people can play and be oblivious about all the text they can't read is something I can't understand. Reading those useless descriptions is half the fun of any RPG.
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Difficulties are as follows;

Normal -> Beat this with a C or greater to get the next road.

Expert's Road -> Beat this with a C or greater to get the next road.

Master's Road -> Beat this with an S or greater to get the next road.

King's Road

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As you go up in difficulty, each monster gives MORE xp, and MORE gold is found throughout the dungeon.

Then Rankings are given for how many STYLE and TECHNICAL points you score while fighting and how FEW hits you take, the rankings are like so;

F / E / D / C / B / A / S / SS / SSS <-- Best possible rank.

Every time you go to the next room (map) in the dungeon, your rank will go down one. THE FIRST ENEMY YOU ATTACK IN THAT ROOM IS VITAL. Hit this enemy with everything you got, juggle him, shred him from behind whatever, just get lots of points so your rank goes back up and gets higher. First enemy is a benchmark.

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STYLE is how many times you COMBO an enemy and for how many hits. So if you juggle an enemy for 5 times, it's a combo, if you hit the enemy 20 times, the number count turns red and it's worth even more, keep juggling for more style points.

-In parties; if you combo and enemy, and your allies also combo the same enemy this is worth LOTS OF POINTS.

TECHNICAL is how many Critical hits, Back Attacks, Aerials, and skills/magic you use on your opponent. Critical hits are random, Back Attacks are when you attack them from behind, and Aerials are when you hit an opponent in the air. To get even more points like this, attack an enemy that is already being attacked from behind and combo them. It's worth a lot to do this.
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About skills, don't worry for your first job, just decide now what you want to be at 18. Then experiment with that classes jobs.

The Japanese wiki is really helpful for these skills, Here;

http://translate.google.com/translat...language_tools

Finally those 4 skills that are green, you don't use them, they are passive. It just tells you what kinds of weapons to use and what to wear. Go with Leather since you are a gunner. The rest is for making items, which you can't really do without scrolls that have instructions.

For Quests, check that guide I linked to. It has EVERYTHING.
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