People talk about how good PvP is in WoW when you arent even allowed to talk to the people you kill. Add onto the fact that I've heard stories of bannings for "greifing" the enemy, even if they are supposed to actually be an enemy alliance in which your only goal is eradication.
FFXI's PvP on the other hand is about as deep as a puddle of dog urin on lanolium. NOBODY who stays on FFXI and has the intelligence of a Squirrel after ramming a tree eleven times even cares about the PvP.
FF11 is one of a small number of games where PvE is actually incredibly difficult. Where each person participating in a "Raid" as the rest of the MMO'ing community dubs it has to be at peak performance from anywhere around a thirty minute excursion to a few hours. highly thought out and planned courses and goals always have to be fulfilled in groups as much as fourty players, and generally at least twelve in other events.
Another lovely thing is that you dont have to be someone else to play a different class. Nobody really likes to have to start from scratch with a character on an enemy nation and not be able to play with any friend you have met thus far, unless you just want stab him and laugh at him in gibberish.
And other pros, well mostly pros, the depth of the game will make anyones head hurt.
Skill really is better than equipment
(not by that wide a margin, make some money lazy bastard)
The game is more original than anything you'll find out there, or was before FF12 came out and recycled the combat style.
And Square(enix) actually managed to create many well made storylines in a single game with more and more appearing by the month, lets see the Koreans or Blizzard pull that one off.
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