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#31 (permalink) |
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42
Join Date: Oct 2007
Location: Australia
Posts: 915
Reputation: 10
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Ok wolf I'll try and answer that..
Well since warriors have unstable damage, horrible accuracy and are melee based they are compensated with the skill slash blast. Due to their low accuracy they can't train on certain monsters at a certain lvl compared to other classes since they can't hit them. So basically the warriors stuck training on.. lets say pigs instead of green/horny mushrooms. To counter this problem the skill slash blast comes in. It can take on lets say 4 pigs each hit giving a total high amount of exp per minute compared to killing horny/green mushrooms. Now as for bandits they also have low unstable damage and are melee based BUT they don't have low accuracy, rather infact they have very high accuracy and evasion. They are also extremely fast compared to the other melee class, warriors. Due to their speed and accuracy they may not outdamage other classes but come close to the damage per second. Lets say a warrior can 2 hit a horny mushroom while the bandit can 4 hit the mushroom in the same amount of time. Note that they are the same level and this is all made up. I don't have the real facts but I'm just basing this on the fact that bandits have an extremely fast hit rate. Bottom line is bandits have high accuracy and hit rate so they don't need to be compensated by an AoE skill unlike the similar class warriors that have a slow attack rate and horrid accuracy. lol bet someones gonna flame me xD
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