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#11 (permalink) | |
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Raiyne's Rock Band
Join Date: Dec 2007
Location: I leif in caektown, of course!
Posts: 1,585
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a reasonable level cap. level 60-70 is good. 400 levels is a bit too much... Different races. Factions would be nice. NOT IN A GODAMN CHINESE/JAPANESE/ASIAN/ANIME SETTING PLEASE! ITS GODAMN OVERUSED! Job advancements are nice. put in ALOT and i mean ALOT of quests to stop the game becomeing a grind fest. Large and open world. different and unique class. Alot of different skills you can mix and match encounters wich rely on heavy team-work. Mounted combat. Non-targeted combat. This means that instead of clicking, running up and standing there spamming skills, youll have to aim your character in the direction of the enemy. Make its newbie freindly. and as i said before, FOR GODS SAKES AND ALL THAT IS HOLY DO NOT PUT 400 BLOODY LEVELS! make the mounts reasonable. Say haveing gryphons or wyverns or such, makeing only large dragons availible for people who have played the game a long time. mounted combat. just a suggestion, instead of activateing skills by pressing one hotkey, maybe a combo system could work. Say left click, left click right-click left click to perform a skill. oh, and perhaps make the left click putton to attack and the right to block. And perhaps make it so if you hold down right to block for too long any hits that go into it will make you take more damage wich depends on how long youve held down the button for. Makeing it so timed blocks is crucial.Allso, 3 main clans being Earth Hevan and Hell seems a bit un-original, un-inspired and cheap to me. Perhaps if you give them Nice names, Say Paradice, Sphere and Oblivion and such it may sound a bit more original but tahts just my opinion.
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#12 (permalink) |
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Pikachu's Flea Collar
Join Date: Aug 2007
Posts: 52
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dragon are flyable mounts. this is the point in the dragons.
when you are a vagrant you do a quest. first quest... and you get an egg. depending on what you do depends the type of dragon. such if your dragon is 100% hp when you get your job adv then it will be a water dragon ect. and every job adv the dragon changes. so at the 3rd job adv the dragon will be flyable. and if the lvl cap is 100 then that would be lvl like 60. the dragon is a fighting mount ^~^. so water dragon can freeze guys. fire can shoot guys with fire blast ect. vagrant=egg 1st job=baby dragon 2nd job=teen dragon type 3rd job= dragon 4th job= older type dragon |
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#13 (permalink) | |
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Raiyne's Rock Band
Join Date: Dec 2007
Location: I leif in caektown, of course!
Posts: 1,585
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I honestly wouldnt mind if the level cap is anywhere between 60-100 but 400 is just accesive. And the whole growing with you dragon seems like a great idea, but try and not make them too powerfull otherwise there'd be no use for on-land player combat.
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#14 (permalink) |
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Pikachu's Flea Collar
Join Date: Aug 2007
Posts: 52
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well i just went over some calculations and i think i need 250 lvls so you dont have a job adv every like 20 lvls. this is the chart of lvls and dragon at lvl
1-10 vagrant egg 10-40 1st job baby 40-100 2nd job dragon 100-170 3rd job dragon teen 170-250 4th job dragon adult i did not rlly take time to name the type of dragon just to generaly tell you does it look good 10 lvls then 30 lvls then 60 lvls then 70 then 80.it seems good to me. |
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#15 (permalink) | |
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Raiyne's Rock Band
Join Date: Dec 2007
Location: I leif in caektown, of course!
Posts: 1,585
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Ehrm, sorry but im not playing a MMO with 250 levels imo.
Unless you level up relitveley quickly. Oh and will it be 3D or a playerwolrds thingy? >.>'
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#16 (permalink) |
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HopeDagger's Henchman
Join Date: Apr 2007
Posts: 1,290
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Not to be mean or anything you should check out some of the older topics on what people want in an mmo. some people have some really good ideas that are overlooked or missed because it's a commonly asked question here.
but generally speaking, no one wants to play the same game they've played a hundred times before. Just look at all the games that are out now and look for things that they don't have. Don't use the same ole tired ideas that fuel the boring point n clickers that we are currently stuck with. Create a new kinda of system for stats, growth, leveling, fighting, anything. |
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#17 (permalink) | |
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SuperKenshin's Servent
Join Date: Jun 2006
Posts: 1,058
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Quote:
all depends on how much xp you gain, it is alway fun to lvlup, if there are more lvl and it level faster, its better than if there are 10 lvl but it takes a month/lvl...Ow and mage, no lightning ? wind ? earth ? :S you should make only one kind of mage for elements... Also you should make some kind of summonner (that can have many summons at the same time..) Mmmm... Making many classes is nice but remember that : one person can't play all classes at the same time so try not to put too much for nothing and instead of 4 classes that are in fact all the same : fire, lava, etc... you should just make it so you need to have certains skills to use others or that some skills have lvl requirement example you are a mage lvl 40, you like fire element then you lvlup a skill example '' Fire mastery'' that let you have access to new skills (example let the player lvlup that skill only once every 30 lvl or so ) anyway those are only suggestions... but seriously if you want to make second and third class and stuff make it so you can have many different upgrades or else it is just useless Flying mounts are useless if there ain't flying city / island and stuff There should be dungeons for every lvl not only high lvl, its boring to grind to get high lvl stuff, to have fun you need stuff when you are low lvl too, and to get even more when high lvl OW and huh I want an underwatercity in which we can breath normally I just want one ![]() I'd like alot of armors for the same lvl so people wouldn't look the same all the time, not only texture changes but also shape <_< also need that for monsters : not only one monster for every lvl <_< I am also annoyed seeing stuck at front warriors, maybe some ranged attack for warriors too ... Mmmm make it a little (not too much) fast paced, even if you kill an ennemy in 4 hits, its not fun watching your character waiting like an idiot in front of the monster before to hit it... Avoid making it a potion spamming game, you shouldn't have 500 potions and spam them 2/second (*cough* RF *cough*) Also you should try to make classes a bit different for every faction and you should also make a few races for each faction and some races that can be used in many faction... example human could be in the 3, half-angel only heaven etc.. every races once again with things other races can't do or use so people would feel different from other people..
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#18 (permalink) |
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Murxidon's Maid
Join Date: Oct 2007
Location: In Yo Face!
Posts: 1,437
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I don't mind the level cap, but you could skip the levels. I mean look at monster hunter it doesn't have any levels at all, so you can concetrate on the fun parts of the game. Just a little idea.
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#19 (permalink) |
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SuperKenshin's Servent
Join Date: Jun 2006
Posts: 1,058
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Yea monster hunter is fun but there are no spells or active skills so thats why they don't need lvls..
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#20 (permalink) |
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Pikachu's Flea Collar
Join Date: Aug 2007
Posts: 52
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there is a island that you have to fly to. its the largest island with the final boss.
every monster on that island is like 60+. and there are a'lot of cloths. for vagrant i made like 5 suits for 10 lvls. i'm still working on the cloths. looks aren't everything in cloths, i can make them easy just naming them. i want every suit to have a very unique name. like dragon armor is not good. and it is newbi friendly. its kindo like maplestory with a newbi island for each clan. also on special event holiday things there is an arena. Pvp is normal thing on each island there is a PVP arena. but this one is huge. and every kill is counted. at the end of the event the clan with the most kills gets a special surprize from 2x exp cards to really good armor and weps. also the event is guild and alliance wars also. the winning guild and alliance gets 5mill for storage and is noticed untill the next major event. we will have ground mounts and dungeon type places with bosses and dungeon armor. we are having 7 dungeons with a lvl cap. so the first dungeon would be like lvl 1-25. the last one with the last boss is 200-250. bosses dont have lvls it just says boss. mp is 0 unless its a mage boss. the only reason for the lvl cap is so you don't solo the bosses. we don't one person to get rlly rich like that. im not the exp guy. thats my best friends job. he chooses how much exp you need to lvl and how much you get per kill.
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Click here to feed me a Rare Candy!<br>Get your own at Pokeplushies!taking up manga ( self teaching) to create a manga book. sofar im good |
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