Old 04-04-2008, 03:59 AM   #1 (permalink)
Lockhart’s are forever
 
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Default 2nd sig without tutorial.

I think I did pretty good on this one. You guys judge it.
Two versions. Diffrent colors, diffrent text placement.

Version 1


Version 2
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Old 04-04-2008, 04:10 AM   #2 (permalink)
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First one has a nicer flow to it, but the color is completely off seeing as Dante is a dark character, so i'd choose more of a dark color (I.E; maroon/red)
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Old 04-04-2008, 04:12 AM   #3 (permalink)
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It's not bad.

Maybe it's the render, or maybe it's what you did, but around the character it gets a bit blurry.

And some of the text is blurred out as well.
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Old 04-04-2008, 04:18 AM   #4 (permalink)
Lockhart’s are forever
 
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Thanks guys. Oh and I think its blurry cause of the uh Render. It's the yamato demon thing behind it and I guess the claw got in the way >.>
http://planetrenders.net/renders/dis...753&fullsize=1

That part to the right.
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Old 04-04-2008, 04:24 AM   #5 (permalink)
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render should be bigger, and it should have a lot more action.

if you divide your sig into 9 equal points, the 4 intersects in the middle are called points of action, it's where the eye focuses the most, meaning thats where all the action should be brooding from.

your points of action are way off and the render is just so icky.

you're still not ready to go tutorial-less
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Old 04-04-2008, 10:02 AM   #6 (permalink)
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Quote:
Originally Posted by Serix View Post
render should be bigger, and it should have a lot more action.

if you divide your sig into 9 equal points, the 4 intersects in the middle are called points of action, it's where the eye focuses the most, meaning thats where all the action should be brooding from.

your points of action are way off and the render is just so icky.

you're still not ready to go tutorial-less
In A-symmetrical artwork. However, you can experiment with other feels.

To OP: Ummm... Whatever he's conjuring in your hand it really really looks like you went Eliptical tool > Feather > Fill with white. Which looks really bad, no offense. I know his hand was looking weird in the render because it was taken out of it's enviroment but splash a section of a scaled down C4D and play with it. Don't scale it too much and don't take too big of a section. Usually I'm against the use of pre-made c4ds but in this case i think it's one of your only options as for this.

Also, if he's like conjuring something, I think it'd get pretty bright which should reflect off the render and perhaps the background. *Hint Render > Lighting Effects *

Also the perspective of the render to background is messy. Ususually renders are eye level renders but in this case to show his size compared to the ghost like thing, he was looked upon from above. This could make your sig look really good if you could reflect that in the background or it can make it look not so good w/o doing anything to the background.

I'm not really liking where you cut part of his body with what looks like the lasso and feathered and blended it or turned down the opacity. It really doesn't make much sense for a background to come through a render IMO. You know what I mean, especially in such a large portion. In other words, it looks like your blending the render *too* much which is actually a good thing because when I first started and most other people, the tendency is to not blend enough. Just tone it down a little bit.

Also this is a pretty good sig for 2nd without a tutorial. Right now i'd say 6.5/10 for these boards standards but 9/10 for how long you've been tutorial-less. Just my thoughts and ideas.
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Old 04-04-2008, 11:08 AM   #7 (permalink)
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Your sig is good for not using a tutorial, and just screwing around with ideas.
Your render does need to be a -little- bigger, but not by too much.
Try using white text instead of black too.
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Old 04-04-2008, 02:51 PM   #8 (permalink)
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I like the 2nd, the first is yucky to me for some reason..I guess because blue is more of a calming color.
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