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The Free MMORPG Games- Free MMORPG - P2P Games - Open Beta - Closed Beta - Browser Based - Non-English - Other Free Games - Top 50
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#11 (permalink) |
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Murxidon's Maid
Join Date: Aug 2006
Location: That's Stupid.
Posts: 1,412
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I hate grinding because there is nothing really fun or entertaining in most games to make it even seem somewhat fun (i.e. combat) and I couldn't see how you'd feel like you've accomplished something, unless it's some sort of bored out of your mind award, seing as how you're most likely spamming some sorts of skills.
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#12 (permalink) |
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Bladin's Sword Sharpener
Join Date: May 2006
Posts: 1,138
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I'd say the grind in WoW was handled extremely well. I've only gotten as high as lvl 34 on retail (and about 45 on 3x *cough* servers), and so far on both, all leveling was done by just doing quests and killing the mobs needed for quests. I know after about lvl 40 there aren't as many quests around and you gotta travel around to get quests, but it's still quite fun.
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#13 (permalink) |
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Sun? What Sun?
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i really don't mind grind,
aslong as the grind contributes to something later on. Eg. PvP Depending on the game, if the skills are flashy, tha ussually takes away the grind. same with graphics. just looking at the scenery of some MMO's makes me forget im grinding lol.
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#14 (permalink) |
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Luigi’s Pizza
Join Date: Sep 2006
Posts: 140
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Ahh grinding, the one thing that every MMO needs, but everyone hates. Personally I agree with a few other people on this, I think grinding is alright as long as its fun. For example; in Phantasy Star Online BB, you are encouraged to work together in small but effective groups in a action packed system. It's that sense of teamwork and the entertaining battles that make grinding bearable.
Believe me, grinding in PSOBB in a huge part of the game. It's the way its done that makes it bearable. |
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#15 (permalink) | ||
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Murxidon's Maid
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Quote:
Quote:
Sorry i cant tell you who gave me the mighty hammer >< |
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#16 (permalink) | |
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Str1der's Stooge
Join Date: May 2006
Posts: 2,690
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Quote:
1) What you say is a "risky" statement. So to say that grinding on one hand makes the MMORPG while on the others, it kills it. I am of opinion that "grinding" is perfectly unnecassery. When i take it from from your logics of achievement, i beg to differ to the exact opposite. The fact that grinding can become incredibly tedious is causing an equally bad effect in terms of achievements. In absolute terms, progress equals achievements in games. But according to me, "grinding" is the exact opposite of progress. Therefore, imo grinding doesn't bring achievement, but in fact takes away the feeling of achievement alltogether. 2) This part is bothering me the most in your post. You are clearly suggesting that these 2 contradictory "types of grinding" co-exist in an MMORPG. If you ask me, i would rephrase it so that your first argument is the first phase of grinding, while argument 2 is the second phase and inevitable result of grinding. 3) I, again beg to differ, there is far more than grinding that keeps a player to a game. In fact, you are making a contradictory statement again, at least, contradictory with the common flow of things anyway. It's well known that MMORPG players usually leave that particular MMORPG due to excessive grinding, amongst the main reasons. To backup my point i refer to 2 simple scenarios. the first being Lord of the Rings Online. the "grind" is above all not the aspect that keeps me playing it, it are all the others features apart from grinding in fact, that make me stay. the second scenario is a bit of statement-buster in this case. How about games that don't even feature a level system (i.e. Ultima Online)? even those are pretty limited, they still make a valid point 4) This is still "virtual idealism". Having players descisions have a direct impact on the game world, is currently not "possible". In offline rpg's this is easy, since it's all scripted. You can't script a massive multiplayer online and have it to work.
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#18 (permalink) |
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Illgamez Insomniac
Join Date: Jun 2007
Posts: 1,655
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Usually people get grind confused.
Grind = repetition of a boring task The keyword is boring. For instance, in Dark Age Of Camelot you had to repeatedly kill monsters for experience just like you do for 99% of all mmorpgs. However, I felt that DAOC did not have a grind because every kill of every level I had a great deal of fun. Most likely I did not feel a grind because the combat system(and other factors) made the game fun for me. I had no problems killing monsters endlessly to level in DAOC. Now, lets take WoW for example. Even in the alpha stage I new this game wasn't for me. I gave it the benefit of the doubt though and purchased the retail because my friends wanted to play. I felt the "grind" in this game from the first monster that I killed. The game is just so slow, and combat system so stale and boring that every kill was excruciatingly boring. Some argue that WoW isn't "grindy" especially when compared to other mmorpgs (lineage 2 anyone?), but from my example the grind is perceived only when the task itself is boring. |
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#20 (permalink) |
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Luigi’s Pizza
Join Date: Sep 2006
Posts: 140
Reputation: 10
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Then in that case to me the definition of grinding is, the purposeful slowing down of the player characters development to further hook the player into playing more than usual.
To me, that is what grinding means. |
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