Old 05-01-2008, 01:06 AM   #1 (permalink)
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Lightbulb Magician to Bishop Guide

This is a guide for the Magician class who will be taking the path of a Cleric. It includes a Skill Build for the Magician, Cleric, Priest, and Bishop.



Magician Build
08 | 1 Energy Bolt
09 | 3 Improving MP Recovery
10 | 2 Improving MP Recovery, 1 Improving Max MP Increase
11 | 3 Improving Max MP Increase
12 | 3 Improving Max MP Increase
13 | 3 Improving Max MP Increase
14 | 3 Magic Claw
15 | 3 Magic Claw
16 | 3 Magic Claw
17 | 3 Magic Claw
18 | 3 Magic Claw
19 | 3 Magic Claw
20 | 2 Magic Claw, 1 Improving MP Recovery
21 | 3 Improving MP Recovery
22 | 3 Improving MP Recovery
23 | 3 Improving MP Recovery
24 | 1 Improving MP Recovery, 2 Magic Guard
25 | 3 Magic Guard
26 | 3 Magic Guard
27 | 3 Magic Guard
28 | 3 Magic Guard
29 | 3 Magic Guard
30 | 3 Magic Guard

End Results:
16 Improving MP Recovery
10 Improving Max MP Increase
20 Magic Guard
0 Magic Armor
1 Energy Bolt
20 Magic Claw


Cleric Build
30 | 1 Teleport
31 | 3 Heal
32 | 3 Heal
33 | 3 Heal
34 | 3 Heal
35 | 3 Heal
36 | 3 Heal
37 | 3 Heal
38 | 3 Heal
39 | 3 Heal
40 | 3 Heal
41 | 3 Invincible
42 | 2 Invincible, 1 Bless
43 | 3 Bless
44 | 3 Bless
45 | 3 Bless
46 | 3 Bless
47 | 3 Bless
48 | 3 Bless
49 | 1 Bless, 2 Invincible
50 | 3 Invincible
51 | 3 Invincible
52 | 3 Invincible
53 | 3 Invincible
54 | 1 Invincible, 2 Teleport
55 | 3 Teleport
56 | 3 Teleport
57 | 3 Teleport
58 | 3 Teleport
59 | 3 Teleport
60 | 2 Teleport, 1 MP Eater
61 | 3 MP Eater
62 | 3 MP Eater
63 | 3 MP Eater
64 | 3 MP Eater
65 | 3 MP Eater
66 | 3 MP Eater
67 | 1 MP Eater, 2 Holy Arrow
68 | 3 Holy Arrow
69 | 3 Holy Arrow
70 | 3 Holy Arrow

End Results:
20 MP Eater
30 Heal
20 Invincible
20 Teleport
20 Bless
11 Holy Arrow


Priest Build
70 | 1 Shining Ray
71 | 3 Dispel
72 | 1 Holy Symbol, 1 Elemental Resistance, 1 Mystic Door
73 | 3 Holy Symbol
74 | 3 Holy Symbol
75 | 3 Holy Symbol
76 | 3 Holy Symbol
77 | 3 Holy Symbol
78 | 3 Holy Symbol
79 | 3 Holy Symbol
80 | 3 Holy Symbol
81 | 3 Holy Symbol
82 | 2 Holy Symbol, 1 Element Resistance
83 | 3 Element Resistance
84 | 3 Element Resistance
85 | 3 Element Resistance
86 | 3 Element Resistance
87 | 3 Element Resistance
88 | 3 Element Resistance
89 | 3 Shining Ray
90 | 3 Shining Ray
91 | 3 Shining Ray
92 | 3 Shining Ray
93 | 3 Shining Ray
94 | 3 Shining Ray
95 | 3 Shining Ray
96 | 3 Shining Ray
97 | 3 Shining Ray
98 | 3 Shining Ray
99 | 3 Dispel
100| 3 Dispel
101| 3 Dispel
102| 3 Dispel
103| 3 Dispel
104| 2 Dispel, 1 Summon Dragon
105| 3 Summon Dragon
106| 3 Summon Dragon
107| 3 Summon Dragon
108| 3 Summon Dragon
109| 3 Summon Dragon
110| 3 Summon Dragon
111| 3 Summon Dragon
112| 3 Summon Dragon
113| 3 Summon Dragon
114| 2 Summon Dragon, 1 Mystic Door
115| 3 Mystic Door
116| 3 Mystic Door
117| 3 Mystic Door
118| 3 Mystic Door
119| 3 Mystic Door
120| 2 Mystic Door, 1 Doom

End Results:
20 Elemental Resistance
20 Dispel
20 Mystic Door
30 Holy Symbol
30 Shining Ray
1 Doom
30 Summon Dragon


Bishop Build
The skills for Fourth Job classes work in a priority order due to availability of Skill and Mastery Books.
Genesis → Maple Warrior → Resurrection → Angel's Ray → Bahamut → Infinity → Holy Shield

What I Did
120| 1 Genesis, 1 Bahamut, 1 Resurrection
121| 3 Maple Warrior
122| 3 Maple Warrior
123| 3 Maple Warrior
124| 3 Bahamut
125| 3 Bahamut
126| 2 Genesis, 1 Angel's Ray
127| 3 Bahamut
128| 3 Bahamut
129| 3 Bahamut
130| 3 Bahamut
131| 3 Bahamut
132| 3 Genesis
133| 3 Genesis
134| 1 Genesis, 2 Resurrection
135| 3 Resurrection
136| 3 Resurrection
137| 1 Resurrection, 2 Angel's Ray
138| 3 Angel's Ray
139| 3 Angel's Ray
140| 3 Angel's Ray
141| 3 Angel's Ray
142| 1 Angel's Ray, Genesis
143| 3 Genesis
144| 3 Maple Warrior
145| 3 Maple Warrior
146| 3 Maple Warrior
147| 2 Maple Warrior, 1 Genesis
148| 3 Genesis
149| 1 Genesis, 2 Bahamut
150| 3 Bahamut
151| 3 Bahamut
152| 3 Genesis
153| 3 Genesis
154| 3 Genesis
155| 1 Genesis, 2 Angel's Ray
156| 3 Angel's ray
157| 3 Angel's Ray
158| 3 Angel's Ray
159| 3 Angel's Ray

At This Point:
20 Maple Warrior
0 Big Bang
0 Mana Reflection
30 Bahamut
0 Infinity
0 Holy Shield
30 Angel's Ray
30 Genesis
0 Awakening


The Magician and Cleric Skill Builds are one of the de facto builds.
The Priest Skill Build follows the build I took with changes I feel would be beneficial.
The Bishop Skill Build is the build I took, making main Bishops skills available first.
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Last edited by RideBMX; 07-24-2009 at 07:48 PM. Reason: Availability of Skills changes priority
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Old 05-01-2008, 01:22 AM   #2 (permalink)
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I must say very good!

Althought let me make some exceptions


FOR PRIESTS:

It is YOUR choice to max either DISPEL or DOOM
DISPEL: If you boss alot, or are mostly in a party with spelling monsters.
DOOM: If you are a solo priest, and decide to not really boss at all.



Also i got one question, why not have genesis picked up first? Well, i also understand why u chose Bahamut.
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Old 05-01-2008, 04:40 AM   #3 (permalink)
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Is maxing door that usefull?

I've always seen priests / bishops talking about maxing Dispell and then choosing door or doom.


Also if your going with money benifits, wouldn't you go with this?
Quote:
72 | 2 Holy Symbol, 1 Mystic Door
73 | 3 Holy Symbol
Quote:
72 | 1 Holy Symbol, 1 Mystic Door, 1 Elemental Resistance
73 | 3 Holy Symbol
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Old 05-01-2008, 08:15 PM   #4 (permalink)
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Quote:
Originally Posted by Darkone121
Also i got one question, why not have genesis picked up first? Well, i also understand why u chose Bahamut.
Putting points into Genesis first is a bad idea. It may give you extra damage with it, but the MP is wastes is just unbearable. With level 1 Genesis I used 1mil Mesos in a matter of 10minutes for the pot expense. The stat boost from Maple Warrior also makes up for some of the damage you would miss out on. I'm also taking Nat's advice to leave it as level 1, which she said would be sufficient for training at Skelo's by the mid 130's.


Quote:
Originally Posted by magicjubin
Is maxing door that usefull?

I've always seen priests / bishops talking about maxing Dispell and then choosing door or doom.


Also if your going with money benifits, wouldn't you go with this?
Quote:
72 | 2 Holy Symbol, 1 Mystic Door
73 | 3 Holy Symbol
Quote:
72 | 1 Holy Symbol, 1 Mystic Door, 1 Elemental Resistance
73 | 3 Holy Symbol
Maxing Door is very useful, especially if you plan on doing Boss Runs (such as Zakum). It's also preferable over Doom because with Doom you lose an elemental advantage with the majority of your training. I have also seen people taking about leaving Summon Dragon at level 15 and dumping the points into Doom because Bahamut only requires level 15 Summon Dragon.

With the new style of training, I guess it would be more beneficial to get a point into Elemental Resistance. I'm an old school Priest, and my training up until level 80 was done at Coolie Zombies so it wasn't needed. I'll edit the build to put this in.
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Old 07-27-2009, 05:50 PM   #5 (permalink)
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This must have taken you ages.
This guide is really good it helped alot
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Old 07-29-2009, 11:22 AM   #6 (permalink)
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Wow great guide, thanks
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