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#1 (permalink) |
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Marios's Mustache Wax
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I am New To This Fourm and think about starting a Game. Im not going to just jump into it. I currently am a Concept artist and have a Little Knowledge about Java, C++, and C#. I am looking for a programing Language that may suit my needs for a game and want to start learning it.
Is there a Language that supports macros and a combo system. It also Has to be able to support Very Deatailed 3d Graphics. Combos will be made by pressing a designated button a certain amount of times. For example: (Button "A" pressed Once "Left Swing" ) (Button "A" pressed Twice "Right Swing") (Button "A" pressed Third Time "UpperCut Swing") Or a Language That Lets Me Create an Engine That Can Do That. Thanks, David ![]() Last edited by David_XD : 05-04-2008 at 01:35 PM. |
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#2 (permalink) |
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Dante’s Inferno
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Programming languages like you've mentioned such as Java, C++, and C# have literally no understanding what a "game" is, let alone what a "combo system" is. You'll have to write that yourself, unless you can find a scripting language out there, or perhaps a game engine, of which someone has already written it for you.
But anyway, I think you should start off small, and grow from there. Try making a Hangman game in the console. After that, try making a 2D game, such as Pong, Tetris, Asteroids, Snake, etc. You'll have to stick to 2D games until you find you are quite proficient, then move on to 3D, perhaps. But just remember, go slowly. The path to our destination is not always a straight one. We go down the wrong road, we get lost, we turn back. Maybe it doesn't matter which road we embark on. Maybe what matters is that we embark. - Barbara Hall If the only tool you have is a hammer, you tend to see every problem as a nail. - Abraham Maslow Never discourage anyone...who continually makes progress, no matter how slow. - Plato |
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#3 (permalink) |
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Marios's Mustache Wax
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thanks for The Feed Back, Very encouraging.
Ok. I studdied About An Engine, and took a look at multiple games made with engines. I Know i should go slow but i wanted to have a sneak peek at what i will face in the neer future. So far I Know: "From a 3D Engine View" 1) A Renderer To put The Images On the Screen R(1) Needs 3D Math R(2) Api's (Application Programming Interface) Some: SGI's OpenGL, Microsoft's Direct3D Info: graphics drivers and hardware are called by the APIs to performing many of the graphics operations in hardware. Graphics APIs actually abstract the application from the hardware, and vice versa, providing the application with true device independence. Thus, such APIs are often called Hardware Abstraction Layers (HALs). The goal of this design is pretty straightforward-- application makers can write their program once to an API, and it will (should) run on any hardware whose drivers support that API. R(3) 3D Acelerator Cards R(4) Maybe some culling, which tells the renderer, "If the view camera (the viewer's eye) can't see it, don't bother processing it and only worry about what the view camera can see." Processing: Using Energy To Make The Gfx Look as nice as it was modeled Or even somewhat more enhanced. |
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