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Old 05-08-2008, 07:46 AM   #11 (permalink)
Xytonion
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skills extra skills other skills becides fighting skills
fighting bores me after 20mins.. unless its fun and rewarding
I hope I'm not making it to hard on you
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Old 05-08-2008, 08:58 AM   #12 (permalink)
liamdawe
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Well i am putting in a repair skill which based on your skill you can repair a certain amount on your Mech without spending money or waiting for a reset. That is the first one i will put in, so once i work out how to do that properlly that will make it real easy to put any other skills in.

What sort of skills do you think would be good?

>edit

Small teaser image: http://i43.photobucket.com/albums/e3...lipboard02.png

Repair skill has been implemented, and players profiles have been expanded with more options.

Bear in mind the teaser is old, there are more things on the page now
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Last edited by liamdawe : 05-08-2008 at 01:42 PM.
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Old 05-09-2008, 12:53 PM   #13 (permalink)
paramime
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In a market saturated by all sorts of lvl battlers, how would this game be different? It would need something extra to draw players away from the other pvp battlers like paranormal deathmatch, hobowars and any other mech browser games with similiar gameplay.
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Old 05-09-2008, 12:55 PM   #14 (permalink)
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Quote:
Originally Posted by paramime View Post
In a market saturated by all sorts of lvl battlers, how would this game be different? It would need something extra to draw players away from the other pvp battlers like paranormal deathmatch, hobowars and any other mech browser games with similiar gameplay.
Well at the moment the battle system is basically finished and i don't plan to release the game until there is quite a few more things to do than just battle, implementing an integrated forum at the moment too.

It will be a very player orientated game hopefuly, i will value any user input anyone can give when i open it up a bit, and will put in anything players think will benefit the game.

I will also be having custom profiles and such too which are partly done.
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Old 05-14-2008, 05:24 AM   #15 (permalink)
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I agree with the replies, however to make a game with ininite skills, custom weapons and lots of other items that are wished for is a lot, lot of work.

Honestly, you can have them and more, however companies are not making pbbg, they are making client based games.

Pbbg is still a kinda single person enterprise (except for fallensword, which is just kinda licking the envelope, not pushing it).

If I had a Million Dollars............

Tim

Altfuture.com

Try it and see.
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Old 05-19-2008, 12:38 AM   #16 (permalink)
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The ability to do better at the game by being in some way clever or skilled, rather than by sitting online all day with a browser open to the game clicking the same stupid repetitive tasks.
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Old 05-19-2008, 03:05 AM   #17 (permalink)
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What Chaosprime said, make it so its not all up to the timer or whatever i want a game to require skill not time.

I want to create a single character not an army, I want to customize my character, I want to level my character in more than combat, and most of all I don't want the game to be based on a timer I HATE WAITINGGGG. I also don't want to have limited moves every day, I want to do whatever whenever I want.
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Old 05-19-2008, 09:07 AM   #18 (permalink)
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Quote:
Originally Posted by Glavus View Post
What Chaosprime said, make it so its not all up to the timer or whatever i want a game to require skill not time.

I want to create a single character not an army, I want to customize my character, I want to level my character in more than combat, and most of all I don't want the game to be based on a timer I HATE WAITINGGGG. I also don't want to have limited moves every day, I want to do whatever whenever I want.
That is what thing i am not going to do, games bug me when you have a limited amount of energy to do stuff, so i don't plan to, the game will not be time based since you can do whatever you want whenever you want.
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Old 05-19-2008, 03:23 PM   #19 (permalink)
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Usually the limits are in place for two reasons, one, so that the player base doesn't level uber fast and you have to work like a mad thing to add content for their game-thirsty minds and two so the game servers don't phizzle out on you because everyone is still logged onto your game!!!

But thats your call.

I'm a sucker for a good story line, give your universe some history and perhaps thread a little of it throughout the game so your vision unfolds into the minds of your audience. That to me is far more important that graphics anyday. But thats just me. Its still nice to view something pleasent and appealing over same old same old.

I wish you good luck
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