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Old 05-06-2008, 01:40 PM   #1 (permalink)
liamdawe
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Default What do you look for in a PBBG

I am wondering what exactly people look for in a Persistent Browser Based Game .

I am currently making a Mech style RPG for the browser and also updating the Paranormal Deathmatch script so it works and will be adding things to it.

So while i do, what sort of things do people look for?
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Old 05-06-2008, 02:10 PM   #2 (permalink)
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I personally look for more then just fighting, other skills
AND customazation (or something I'm not english I'm sorry )
also clans could be nice and an option to construct things, like build your on hangar or house of factory... stuff like that
Think beyond the normal
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Old 05-06-2008, 03:38 PM   #3 (permalink)
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PvP tournaments

Quests that do give something worthwhile

Ability to hire mechanics and other different people with several professions to make customizable parts. Of making your character with a main profession and need to join different professions to make something (need of a clan/guild)

interactive guild chat (like MSN in conference)

and many, many more :P
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Old 05-06-2008, 04:01 PM   #4 (permalink)
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Fun community. Simple yet engaging and a lot more under the skin.
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Old 05-06-2008, 06:11 PM   #5 (permalink)
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I, myself, love lots of Trade Skills.

And don't make things easy to master...make the game last! :P
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Old 05-07-2008, 06:49 AM   #6 (permalink)
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something groundbreaking, most pbbgs all follow a similiar pattern, which is why people get bored.

i'd want factions and bases, faction v faction dynamics. If it were a mech game i wouldn't want it to turn into a resource war because thats no fun. So any resource management shouldn't replace the warfare action.
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Old 05-07-2008, 09:11 AM   #7 (permalink)
liamdawe
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This is a different mech game to what seems to be around, you own one mech, get weapons, armour, power packs, there will be clans, pvp, players vs bots, and lots of random things.

Only thing is i totaly utterly suck balls at doing any kind of graphics, so it seems it will be mostly a txt based game.

It will be quite a community based game, each Mech unit has a small profile, and each player has his/her own profile as well which they can add to. There is also a public bulletin/shout board on the right of the page
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Old 05-07-2008, 11:21 AM   #8 (permalink)
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I might be wrong but being a text based only MMORPG won't bring many people to join it. Of all the games I've tried so far the text based ones are the first to "die" and have way less players than the ones with graphics so I think you would have a lot more success if you found someone good that could help you in that department.
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Old 05-07-2008, 11:28 AM   #9 (permalink)
liamdawe
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Quote:
Originally Posted by RaduLykan View Post
I might be wrong but being a text based only MMORPG won't bring many people to join it. Of all the games I've tried so far the text based ones are the first to "die" and have way less players than the ones with graphics so I think you would have a lot more success if you found someone good that could help you in that department.
Well before i start forking out for images i do first want to get the actual core gameplay and layout done. I will implement images as i go along i think really.

At the moment i am trying to put in as much colour as possible to offset having bugger all images.

But it will be community based, as in you can upload your own personal avatar, and a picture for your mech unit.

What you think?
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Old 05-07-2008, 02:11 PM   #10 (permalink)
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That might be better. In case of PvP "make sure" it appears a different screen with the participating mech avatars and then display the battle... I think having all aspects more graphic is better. Same with the parts of the mech IMO
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