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Old 05-11-2008, 09:38 AM   #1 (permalink)
woot
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Default Death knight info/skills

Death Knights

A quick description of some of the spells:
• Blade Strike - Applies disease to the target in addition to doing damage.
• Blood Strike - Does an amount of damage based on how many diseases are on the target.
• Death Coil -- Depletes all Runic Power, dealing 600 damage to a non-Undead target, or healing 900 damage on a friendly target.
• Death Grip -- This is the Death Knight's "taunt" ability. It also pulls the target to the Death Knight, forcing them to attack the Death Knight for a short amount of time. Yes, I said pulls the target; Blizzard is going to allow players to move mobs in the expansion both with Death Grip, and other knockback/pull abilities. This works on players too, so PvP balance ahoy!
• Chains of Ice -- Roots the target in place. When the spell fades, it places a snare on the target that reduces in potency as the duration runs out.
• Mind Freeze - This ability interrupts casting.
• Raise Dead -- Raises a nearby corpse to fight for the Death Knight for 2 minutes. If used on a player corpse, the player has the option to play as the ghoul for the duration -- gaining access to the ghoul's abilities.
- The ghoul has the ability to do the following:
-- Leap to the target
-- Rend for decent damage-over-time
-- Stun target, and of course more
• Death Pact -- Sacrifices the raised ghouls to heal the Death Knight.
• Death and Decay -- Targeted, AoE Damage-over-time which pulses similar to the Paladin spell Consecration. Anyone affected by Death and Decay has a chance to be feared.
• Blood Presence - DPS. Increases DPS and heals the DK slightly when attacked.
• Frost Presence -- Increases Armor by 45% and allows the Death Knight to generate 25% more threat. Only one presence can be active at any time.
• Unholy Presence -- Increases Attack Speed and Movement speed by 15%. Only one presence can be active at any time. This was described by Tom Chilton as the "PvP" presence.
• Anti-magic Shield -- Reduces the damage of the next magical spell cast on the Death Knight by 75%. It also converts the damage reduced into Runic Power.
• Strangulate -- Depletes all Runic Power, dealing minor damage and silencing the target for up to 5 seconds.
• Summon Deathcharger -- Allows the Death Knight to summon a Deathcharger mount. This mount is acquired through quests, similar to the Paladin and Warlock land mounts.
• Name Unknown - it consumes all the runic power but grants the Death Knight immunity to stun effects and significantly increases their armor for 12 seconds.

A quick recap of the information they were told about the Death Knight:
• Death knights will be available to all players with level 55 characters
• Players can create one death knight per realm, per account
• Death knights can be any of the races
• Once created, death knights can undertake a series of quests to introduce the player to the new class and its associated lore
• Death knights utilize a rune system as their resource mechanic
- Three different rune types are available: Unholy, Frost, and Blood
- These runes allow death knights to cast spells and abilities; spells can cost any combination of these runes
- Spent runes automatically refresh after a set period of time, similar to a rogue’s energy bar
- The death knight will have the ability to customize which array of six runes is currently available
• As rune abilities are used, the death knight also generates another resource called Runic Power
- The death knight will have several abilities that cost all available Runic Power, with varying levels of effectiveness based on total Runic Power spent
- Runic Power decays over time if it’s not spent, similar to a warrior’s rage bar
• The death knight has three different presences to use: Blood, Frost, and Unholy; each presence grants the death knight a unique buff that will allow him or her to fulfill different roles in combat
• The death knight can serve either as a tank or as a melee-based damage-dealing class
• Death knights are designed to be highly viable tanking, magic-using characters
• Death knights will have the ability to summon undead guardians to fight by their side
• Death knights will have the ability to summon a Deathcharger mount.
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Old 05-11-2008, 06:37 PM   #2 (permalink)
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wow...so it really is about to be a death knight spree.
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Old 05-11-2008, 09:35 PM   #3 (permalink)
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well i was gonna make one as soon as they were announced
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Old 05-12-2008, 04:23 AM   #4 (permalink)
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Must.. Get.. Level.. 55 Before Expansion!? D:
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Old 05-12-2008, 09:02 AM   #5 (permalink)
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55 is piss :P
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Old 05-12-2008, 12:09 PM   #6 (permalink)
drawnzer54
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Says joo -.-

I've only been playing for like 2 weeks.
within likee.. 1 day, 8 hours (including be AFK at half hour at a time a few times)
I got to level 23
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Old 05-12-2008, 01:50 PM   #7 (permalink)
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got 4 70s :P got 60-70 in 6 days
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Old 05-12-2008, 08:39 PM   #8 (permalink)
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Yea but you can twink :P

I've worked my way up xD
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Old 05-12-2008, 08:50 PM   #9 (permalink)
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i don't twink in the sense of mongoose on weapons and +150hp most i do is give a few greens
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Old 05-12-2008, 10:03 PM   #10 (permalink)
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Originally Posted by drawnzer54 View Post
Yea but you can twink :P

I've worked my way up xD
twinks arent used for lvling, there made for low lvl bracket bg's, he can buy a few greens from the AH, but anyone with a profession and a bit of free time can do as much.
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