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#1 (permalink) | ||
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Pipster's Punk
Join Date: May 2006
Location: New Jersey, USA
Posts: 1,831
Reputation: 10
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None Yet
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I re downloaded it and am starting to play again, but am wondering is the game cash shop dependent now? or is it just fun stuff? (hair cuts, clothing)
thanks!
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#2 (permalink) |
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Diddy Kong's Boxers
Join Date: Jun 2007
Posts: 660
Reputation: 10
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Not just fun stuff, Cash shop has items and equipments that do have an advantage. Sometimes they give free cash though.
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#3 (permalink) |
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Loric's Lunatic
Join Date: Sep 2007
Location: A Cardboard Mansion!
Posts: 2,084
Reputation: 13
MMOFaces Profile:
Kyoteki
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Its Cash shop dependant, they said they are going to stop cash shop events like that, you may get a agcha coin or oo, but other than that, cash shop events will ever rarely happen anymore, so the game has become VERY Cash shop dependant, especially fdor Charms and Magic types.
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#4 (permalink) |
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Payne, Max Payne
Join Date: Jul 2006
Posts: 556
Reputation: 10
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Yeah, sure.
I considered going back to Trickster for a while, too, After a while I decided to take a look at the cash shop --- after all, I had something like 5000 cash or so, from the event that happened to end the day I left. Needless to say, that cash wasn't actually handed out; I don't know whether the items that were also part of the event reward were ever given, since I was already pissed and didn't log in (besides, I wasn't sure about the name change, and what had changed). The event in question wasn't a cash shop event, though, just a HORRIBLE digging grind. Before that I wasn't sure about the digging, after that I knew I hated it. They might have hoped for people to burn cash shop drills, though. All in all the event went downhill very early (it was a two week thing) --- the requirement was for the "community" as a whole to dig up a huge amount of quest boxes. The boxes itself could be exchanged for items (although I didn't even get "one of each item" as I had planned; the digging was too unbearable, so I had to cut down a bit; as usual with F2P game event, the already-rich players were buying boxes like crazy). But back to the community count; there were checkpoints that would grant certain prices to everyone (subject to some minor conditions to prevent people from creating mules like crazy), but it was soon apparent that the last checkpoint couldn't be reached. At that point, the GMs started to bump up the counter a bit to keep the digging-idiots, and eventually lowered the stage 10 count down a bit, along with the cash amount that was rewarded. Either way, with this kind of "realtime" event condition adaptation, the final count was reached... so everyone should have gotten those 5K. The next event (Trickster sure had a lot of "events" back then) which followed the next day was a cash shop thing, though. They wanted people to upgrade weapons to some really high level, and then they would give them something. So at the time, it seemed Trickster had both cash shop and non-cash events. I don't know whether rewards for the cash events did get handed out, though.
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