Old 05-19-2008, 03:56 AM   #31 (permalink)
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I love it when people automatically react bluntly when they overhear someone saying that they're 13 or 14 or whatever, in a game. They automatically think that they will ruin the game....Seriously I'm not going to lie I've seen a 13 year old act older than most "Adults".
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Old 05-19-2008, 03:58 AM   #32 (permalink)
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Lydeck

My sister in law is in child development , I listen to her alot.

This is from the 2007 Key to the Nation , published in Nov

"least one parent working full-time increased from 70% in 2006 to 80% in 2007. Reflecting a tight economy and company downsizing efforts, the share of all children with at least one parent working full-time dropped to 78% in 2007. For children living in two-parent households, 89% had at least one parent working in 2006, compared to 80% in 2005. Forty-nine percent of single mothers and 70% of single fathers were working in 2007. (See Figure 3.6.)"

"Eleven million children, or 25% of children under age seventeen living with two married parents, had two full-time working parents in 2007."

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This is from the current published reports for parents , 2007 :

"The report is based on information from the scientific literature from 1985 to 2007 identified on PubMed using the search terms video games; behavior; video games/health; and video games/addiction. Information on federal legislative initiatives was obtained from Thomas.loc.gov. Additional studies and resources were identified from the materials reviewed."

"A strong body of research evidence links children’s exposure to media violence with subsequent increases in their aggressive and violent behavior.8 Many of these studies were summarized in the 2005 Surgeon General’s Scientific Advisory Committee on Television and Social Behavior report 9 and the National Institute of Mental Health’s 10-year follow-up report.10 However, the vast majority of this research focused on media other than video games (ie, television, music, movies, and arcade games). With the increasing focus on the amounts of time spent on video games by youth and recognition of the tendency toward high levels of violence depicted in the games marketed to youth, researchers have attempted to quantify the relationship of video game violence and aggressive behaviors (see below)."

There is also a charts and stuff to , youre welcome to go read the complete books its 17.00 US , from the Congress archives. It includes marketing since 1982 to 2007 , it also includes a 10 year study on violence in films , and video games.

It also lists Benefits , I currently havent finished scanning that chapter. The Benefits include training , therapy purposes , military inducement , and this study linked in the book to chart on the PBS using it as tool to teach basic skills to children.

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"Results from multiple small studies suggest an association between exposure to or playing violent games and negative actions such as aggressive thoughts and aggressive behaviors. In their 2001 meta-analysis, Anderson and Bushman quantified the effects of exposure to violent video games on five variables (aggressive behavior, aggressive cognition, prosocial behavior [ie, cooperation], aggressive affect, and physiological arousal) and found that short-term exposure to video game violence was significantly associated with temporary increases in aggression among all subjects.29 In 2004, using an improved methodology, Anderson again concluded that a positive association exists between exposure to video game violence and aggression.30 In a literature review, Gentile and Stone confirm an association between violent video games and aggressive behaviors, while noting that given the limitations of current studies, it is difficult to definitively conclude a causal effect on long-term aggressive behaviors.31 Additional studies by other researchers have found that exposure to video game violence may promote increased aggressive behaviors and decreased prosocial behaviors in social interactions.32,33

Not surprisingly, the video game industry’s own research has concluded that there is no causal relationship between video game violence and aggression.34 Additionally, researchers such as VanEenwyk and Bensley35 and Griffiths36 found that the most compelling evidence for a positive association between video game violence and aggressive behavior in youth occurs in children younger than age 10 years, but when older children were evaluated, the evidence was not as strong. Research by Huesman and Taylor supports short-term increases in aggression but cannot document a demonstrable long-term effect.37"


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Video Game industry in chart 1.1 and 45 , show the Defense study , into soldier training through video games and ways to increase aggressive factors , or stimuli.

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I could go on , but I doubt it would change your view point. I got some interesting books and documents on retail sales , marketing stuff and effects. Even wrote a paper before my stroke on Cola free giveaway and the effects on Joe Camel on children.

Of course after my stroke its hard to sit down and write a marketing design anymore. Anyhow , you should do some reading , especially through the government studies , some are bias and some are really good.

Video Game industry study releases include EA , Rockstar and the discovery contain from Blizzard in the bot/spam case recently (which freedom of information act help get).

Shouldnt watch fox too much , unless its Bill Oreilly I like him....
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Old 05-19-2008, 04:09 AM   #33 (permalink)
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Many of those "studies" are from a bias point of view. Though, I'm aware mine is as well.

Your argument with the parents is not good enough. You said that parents were working two jobs in the first post, if you meant that there were two parents with a job like you just posted, then you're right.

That's still no excuse for parents to not be good parents. It takes 10 seconds or less to see, look at, and know what " M+ 17+ only" means. Parents don't look and buy them just to give their kids something to do and not bother them, and then they have the nerve to ***** about it. What a country.

It's completely asinine to say that these games are targeting to audiences below the high school age, which I would put at 15. Once you're in high school, you know what's real and what isn't. Someone who doesn't has serious mental problems, and should be examined.

It also doesn't help your argument in the fact that AoC is a P2P game, and for most people that means a credit card, which means a PARENT must provide it, which again is a case of bad parenting.
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Old 05-19-2008, 04:28 AM   #34 (permalink)
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Quote:
Originally Posted by Lydeck View Post
Many of those "studies" are from a bias point of view. Though, I'm aware mine is as well.

Your argument with the parents is not good enough. You said that parents were working two jobs in the first post, if you meant that there were two parents with a job like you just posted, then you're right.

That's still no excuse for parents to not be good parents. It takes 10 seconds or less to see, look at, and know what " M+ 17+ only" means. Parents don't look and buy them just to give their kids something to do and not bother them, and then they have the nerve to ***** about it. What a country.

It's completely asinine to say that these games are targeting to audiences below the high school age, which I would put at 15. Once you're in high school, you know what's real and what isn't. Someone who doesn't has serious mental problems, and should be examined.

It also doesn't help your argument in the fact that AoC is a P2P game, and for most people that means a credit card, which means a PARENT must provide it, which again is a case of bad parenting.
I m done for the night on the subject. But let me live you with a site :

http://www.gift2go.net/

Also got another but I m trying to burn some catfish.

In the US , pre paid cards , debit cards , SMS , and other devices are allowing children to access material they shouldnt.

All of my friends are parents , I m 31 , I have 1 niece and 1 nephew , take care kids from 7 to 15 , when thier parents work. Its too easy to say to be a good parent when so much stuff is out of thier control.

Everyone has do thier part , , most people like retailers , and video game developers dont.

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Also most of the reports I m studying are widely viewed as moderate in tone and neutral in point of view. The study I cited , covers 33 private and government studies , it has 2.5k pages in volume 1 , and over 25 charts.

I could bore you to tears on some of the studies. I also like writing the bias studies , which if I want to make a point on marketing to kids. I d pull out the Daniels / Mcfariel report which is loaded with pre determined points of views. I think Daniels / Mcfariel are employed by Joe Lieberman / Cnn lol.
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Old 05-19-2008, 04:48 AM   #35 (permalink)
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We'll just to agree to disagree.

It's not the devlopers fault, but the retailers if you truely want to believe that anyone can go buy them. The retailer should enforce it every single time, and there should be strict penalties for stores that don't follow it.
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Old 05-19-2008, 05:08 AM   #36 (permalink)
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I'll be getting my CE edition on Tuesday, hopefully... I'll have some buddy keys I can give away for 7 day trials. But I'll need to see some photo ID first.

And the EA is pretty ****en sweet, very few problems and the client is running much better than the OB client. I just hope they have enough endgame content to keep everyone happy.
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Old 05-19-2008, 05:43 AM   #37 (permalink)
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I thought this topic was about AoC free trial, not about how old gamers are. Anyways, can anyone possibly spare a key? I dont want to make the buy before try mistake i made with Vanguard :P
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Old 05-19-2008, 05:59 AM   #38 (permalink)
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Retailers shouldn't be to blame either. Yeah, if they sell something like GTA to a 8 year old then that's their bad. But how many of those 8 year olds have an 18 year old brother/sister/cousin/neighbor/babysitter? It's not like it's difficult for a kid to play his brothers xbox or even just sit and watch his brother play. And even if the kid plays the game, so what? If the parents have done their job properly, the kid will know stealing cars and shooting random people is a no-no and won't do it. Parents shouldn't have to constantly watch what their kids watch on TV or play, when their busy working or making dinner or whatever that can be too much to ask. What they SHOULD be doing is making sure their kids know right from wrong, making sure their kids know it's not okay to do the stuff people do in movies and making sure their kids aren't storing pipe bombs and M16s in their bedroom. (And keeping mics away from 8 year olds. I don't care if they wanna play GTA4, I just don't like the high pitched voices)

On the real topic though, any chance someone would have a trial key I could have? THis game looks really fun and I wanna try, but I don't wanna buy it only to find out it's boring.
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Old 05-19-2008, 06:36 AM   #39 (permalink)
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This makes a rather good argument.

YouTube Video
ERROR: If you can see this, then YouTube is down or you don't have Flash installed.
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Old 05-19-2008, 07:45 AM   #40 (permalink)
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asdf55 -

This guy , the other guy from Rockstar the PR went up against MADD , and another group , got wiped in the debate. They even had the questions post before hand. The remark after the fact , and never are able to say things without a writter and captive audience.

What he fails to point out , that strip clubs , are linked as a gate way to other crimes , into pay for sex. There is a study in Texas , which was developed by both the FBI and Texs Rangers on many strippers and waitresses are turned to other crimes including assault , rape , robbery , hooking , and among things.

These clubs also generate crime , and bring the value of property , you can examples of this in New York city in the 90s / 2ks. He also fails to point out that "lead by example" is the number 1 path for children to become criminals.

Dont even get me started on M and rating boards. The sad fact is , that accessible porn , excessive voilence , policed by the creator , means that children will always been allowed to access it or get it.

Film , one example he pointed , has a enforcement policies , and even fines that can be leveled against a studio , movie house , or even employee.

He also fails to point out that in the US , an R movie is vastly different than a M game. The leveled of voilence , sex , nudity , and language which is allowed in M game vary from game to game. There are serveral websites which point this out.

He is fine talking to cam , but in a debate when there are other person present he gets trashed. Then has to setup his "me cam"
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