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#31 (permalink) |
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Arri's Animal
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Woah they finally made an announcement cool
__________________
Eruption Entertainment
Website http://eruption.000space.com/ Forum http://eruptionforum.x10.bz Twitter http://www.twitter.com/eruptionent Facebook http://www.facebook.com/EruptionEntertainment Plurk http://www.plurk.com/Eruption_Entertainment |
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#34 (permalink) | |
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Ape for Diddy
Join Date: Jun 2006
Posts: 274
Reputation: 13
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Quote:
These do you then? ![]()
Last edited by Karanos; 08-01-2008 at 07:16 PM. |
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#35 (permalink) |
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Shana-tan FTW!!
Join Date: Nov 2006
Location: Netherlands
Posts: 11,859
Reputation: 175
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it isn't a typical lvl up game, animals act like animals, hell they even hunt!
Lol, older games gfx own wow Last edited by hyarume; 08-01-2008 at 07:10 PM. Reason: -=Doublepost=- |
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#38 (permalink) |
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Samus' Girdle
Join Date: Feb 2008
Location: GMT-8
Posts: 32
Reputation: 10
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Several reasons, none of which had to do with the quality of the game. Mainly bad management.
Screenshots: http://flickr.com/photos/jelathnia When considering Ryzom character models, please keep in mind that Ryzom allows you to customise the body (height and the widths of torso, arms, and legs) and face of your character. Therefore some characters look better than others, due to the customisation choices of their player. Last edited by Participle; 08-01-2008 at 07:21 PM. |
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#39 (permalink) |
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Xenonight2's Zealot
Join Date: Jul 2008
Location: OKTOBAAAAAAAAAAAAAAAAAFEST Gender: Shemale
Posts: 3,454
Reputation: 61
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I see. thanks for the info.
and now what makes the game now so unique that everyone loves it? to the graphics: looks quite much like morrowind in better and not too old....at least better and newer than WoW, lol. |
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#40 (permalink) |
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SuperKenshin's Servent
Join Date: Dec 2007
Location: Serbia
Posts: 1,021
Reputation: 23
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I never played it but after reading this on Wikipedia I can't wait until this goes online again.
Skill system In many other MMORPGs, each character has a single class, and predetemined benefits and new abilities are gained based on experience points. Ryzom has no classes and no overall character levels. Instead, each character gains levels independently in the fields of weapon-oriented fighting, magic, crafting, and harvesting simply by performing appropriate acts (killing enemies with a sword for fighting, assembling jewelry for crafting, etc.). Each level gained in one of these fields awards the character 10 skill points that can be spent on new abilities specific to that field, spent on general character improvements, or simply saved. All abilities are built of components called stanzas. Each stanza defines one of the ability's effects, costs, or usage restrictions. Players may assemble actions out of any legal combination of stanzas their character knows. For example, if a player wanted to make an attack that strikes all enemies which are engaged in melee with a circular weapon swing, causes extra damage, and also leaves its victims bleeding, he would assemble the Circular Attack stanza, an Increase Damage stanza, and a Bleed stanza. (He would then have to add enough credit and restriction stanzas to balance the beneficial effects, such as a high Stamina cost to perform the action, or a moderate cost but the limitation that it can only be used after parrying an enemy blow). |
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