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Old 08-03-2008, 02:11 PM   #81 (permalink)
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Yes, that sums it up

Nevrax is french, i bet they even had boxes instores there
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Old 08-03-2008, 02:12 PM   #82 (permalink)
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RYZOM IS COMING BACK WOOOHOOO!!! i luv'd that game!
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Old 08-03-2008, 02:36 PM   #83 (permalink)
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For those who don't have it and already have a Ryzom account
You can get the Ryzom chat program here. Best way to keep updated

http://chat.ryzom.com/ceb_ryzom_setup.exe
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Old 08-03-2008, 02:40 PM   #84 (permalink)
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Any updates?
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Old 08-03-2008, 02:42 PM   #85 (permalink)
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Originally Posted by hyarume View Post
Any updates?
Atm just alot of rumors, supposed to come up today or tommorrow

nothing thats offical tho
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Old 08-04-2008, 10:33 PM   #86 (permalink)
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There were several factors in Ryzom's demises, none of which involved the payment model.

- Bad management. For a third of its lifetime, Ryzom was owned by Gameforge, who severely dropped the ball, doing almost nothing of any sort with the game. For the other two thirds, it was owned by Nevrax, who while better than Gameforge were also not good enough at managing and developing the game:
--- Poor communication and little evidence of listening.
--- Inadequate marketing. Advertisements aren't the only way to increase awareness of a game. They could've improved their performance in this area by simply notifying multiple MMO websites about every patch, announcement, etc. and doing interviews.
--- Development decisions that didn't correspond to the basic nature of the game and drove away sizeable portions of the community, while perfectly suitable and desirable mechanics/content was half-finished and left to rot for years.
--- The free trial island represents a game that is very different from the real game.
--- The Ryzom Ring, an extremely innovative expansion, was somewhat ruined by lacking some necessary features and being ridden with bugs.

- Debts and an oversized development/management team. Both of these problems were mandatorily carried over to Gameforge's tenure. They probably don't exist for the new owner, and that is a major reason why Ryzom has a chance to succeed this time.

- Read this for further explication:
http:*************/discussion2.cfm/post/1851160#1851160

Looking at the fact that it was P2P and concluding that it can only succeed F2P is like saying a marriage - between people who had little in common and no idea how to handle a relationship - failed because one of them wore shoes of Brand A and the other wore Brand B.
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Old 08-04-2008, 10:42 PM   #87 (permalink)
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Quote:
Originally Posted by Participle View Post
There were several factors in Ryzom's demises, none of which involved the payment model.

- Bad management. For a third of its lifetime, Ryzom was owned by Gameforge, who severely dropped the ball, doing almost nothing of any sort with the game. For the other two thirds, it was owned by Nevrax, who while better than Gameforge were also not good enough at managing and developing the game:
--- Poor communication and little evidence of listening.
--- Inadequate marketing. Advertisements aren't the only way to increase awareness of a game. They could've improved their performance in this area by simply notifying multiple MMO websites about every patch, announcement, etc. and doing interviews.
--- Development decisions that didn't correspond to the basic nature of the game and drove away sizeable portions of the community, while perfectly suitable and desirable mechanics/content was half-finished and left to rot for years.
--- The free trial island represents a game that is very different from the real game.
--- The Ryzom Ring, an extremely innovative expansion, was somewhat ruined by lacking some necessary features and being ridden with bugs.

- Debts and an oversized development/management team. Both of these problems were mandatorily carried over to Gameforge's tenure. They probably don't exist for the new owner, and that is a major reason why Ryzom has a chance to succeed this time.

- Read this for further explication:
http:*************/discussion2.cfm/post/1851160#1851160

Looking at the fact that it was P2P and concluding that it can only succeed F2P is like saying a marriage - between people who had little in common and no idea how to handle a relationship - failed because one of them wore shoes of Brand A and the other wore Brand B.
yes, but no consider how many p2p games we have nowadays and how many are in development and soon be out? you really think that this game can stand a chance against these monster games(not saying that the game is bad or so)?
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Old 08-04-2008, 10:51 PM   #88 (permalink)
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yes it has!
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Old 08-04-2008, 11:08 PM   #89 (permalink)
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I bet they will **** it up the second they release it. They will make it p2p again. Good ridance.
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Old 08-04-2008, 11:10 PM   #90 (permalink)
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yes, but no consider how many p2p games we have nowadays and how many are in development and soon be out? you really think that this game can stand a chance against these monster games(not saying that the game is bad or so)?
Yes, because it's different from all of them, and because all it needs is a few thousand subscribers if its new owner has enough skill and care to nurture it as a niche game. It's already been proven in the past year by a small company that this is not only possible but capable of supporting active development.
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