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Old 07-04-2008, 11:38 PM   #31 (permalink)
Zilo
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Imagine Online/Mabi
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Old 07-04-2008, 11:39 PM   #32 (permalink)
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Tibia, the same way you have to run from monsters while attacking, monsters that uses magic also runs from you when attacking. Ranged monster also run from you, so you gotta run after then.

Also, monsters uses skills as powerfull as mage skills


And maginobi
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Old 07-05-2008, 12:39 AM   #33 (permalink)
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Hands down, Dungeons dragons online... There is no such thing as an auto parry or block, you do it all yourself via agility and shield quality and reflexes.

AoC next to that.

SWG, AoA and Tabula Rasa for the part where you hate to lock your target instead of just auto target before u can dmg
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Old 07-05-2008, 12:44 AM   #34 (permalink)
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Hands down, Dungeons dragons online... There is no such thing as an auto parry or block, you do it all yourself via agility and shield quality and reflexes.

AoC next to that.

SWG, AoA and Tabula Rasa for the part where you hate to lock your target instead of just auto target before u can dmg
I'm going to wait for TR to become cheaper imo £30 for a game that is already dying is a little bit steep to me.
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Old 07-05-2008, 12:49 AM   #35 (permalink)
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Monster Hunter Froniter FTW!!!! God I Love that battle system.... >.< Why can't there be an english pat coming out for the pc!
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Old 07-05-2008, 01:24 AM   #36 (permalink)
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RYL has a pretty good system. if it had mor content and better graphicts, i'de play. I also like the combo system in cabal. it keeps combat at a brisk pace.
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Old 07-05-2008, 02:14 AM   #37 (permalink)
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ryl1,ryl2, mabinogi, ffxi, and if your really into the old style of final fnatasy combat (random encounters and turn based combat) play concerto gate
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Old 07-05-2008, 04:43 AM   #38 (permalink)
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ultima online by far had the most skill to it. ryl even though they tried to make it non target based it still seemed target based couse you had to put your cursor on the monster in order for your spells to go off if its not area spell wich still casted like a target base area spell would. mmorpg need atleast the battle system of elder scrolls oblivion or it just seems obsolete and old news.
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Old 07-05-2008, 05:02 AM   #39 (permalink)
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I really cant comprehend why FFXI is listed here? I mean comeon i know there are alot of fanbois around......but the combat in that game put me to sleep....SO SLOW

Maybe its combat is ok.......but to say it is the BEST.....comeon now guys
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Old 07-05-2008, 05:07 AM   #40 (permalink)
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Well it's not an MMORPG nor is it an ORPG but I think my favorite online game combat system would be Unreal Championship 2's. It's fast paced 1st person/3rd person FPS/platforming/action balls to the wall massively high octane explosion of fun. I can't really say from experience any MMORPG's combat system is very unique or fun, even.
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