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#1 (permalink) |
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Lockhart’s are forever
Join Date: Jul 2008
Posts: 391
Reputation: 21
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Table of Contents
Character Sheet A general character sheet should look like this. Keep in mind it doesn't have to look exactly like the sheet below, but it should contain all of the information listed. Note*listed in no real order. Name Race Description Class Background Gold Strength Dexterity IQ Luck Charisma Wisdom Constitution I'm pretty sure the role-players out there understand what all of the stated requirements above mean. If not, just ask. Races Anouki Picture A penguin-like race that prefer to dwell in cold, icy regions as opposed to tropical regions. Perks: Luck/2*3 Charisma/2*4 Quirks: Dexterity/one-half(1.5) Fire does double damage. Deku Picture A race coming from deep within the forest. They're made mainly of wood and have hair made from foliage. They're so pretty. Perks: Dexterity*4/2.5 Luck/2*3 Quirks: Fire does double damage. Constitution/one-half(1.5) Garo Picture A secretive race of undead ninjas. They are believed to be dead Subrosians, but no one can see their true faces. Perks: Dexterity*4/2.5 Doesn't have to roll for hide checks level 2 or lower. Quirks: Constitution/2 Charisma/2 Gerudo Picture These female pirates find their home in the desert. Males are very rare, in fact, there is only one male born ever hundred years(Roll a D6 to see if you get to be a male, a 6 is required). Perks: Dexterity*2/1.5 Strength*1.5 Quirks: Charisma/1.5 Goron Picture A race born from the very rock which they feast on. They have a rocky exterior which protects them from fire and lava. Goron live a lax life and enjoy basking in hot springs of 400 degrees or more, and also enjoy sumo-wrestling. Perks: Strength*4/1.5 Constitution*1.5 Immune to fire Quirks: Dexterity/2 Hot temper. Hylian Picture One of the first races to inhabit Hyrule. Forged by being on the sky, known as Oocca, they are somewhat rare in Hyrule. Perks: Strength*2/1.5 Quirks: None. Kokiri Guarded by the Deku tree, Kokiri spend time in the forest and never grow old. They also have fairy guardians given to them at birth. Perks: IQ*2 Quirks: Strength/2 Korok It is said these ancient beings are what remain of the Kokiri after the Great Flood. Perks: Wisdom*4/2.5 IQ*1.5 Quirks: Strength/2.5 Dexterity/1.5 Poe A ghost. It's as simple as that. Perks: Dexterity*4/2.5 Quirks: Charisma/2 Rito A bird-like race. It's said that they are Zora who took to the skies after the Great Flood. Perks: Dexterity*2/1.5 IQ*1.5 Quirks: Str/1.5 Sheikah The long-known protectors of the royal family. The on;y difference between a Sheikah and a Hylian are the distinct red eyes and the symbol worn on Sheikan clothing. It is said that the Sheikah died out a long while ago... but have they really? Perks: Dexterity*2/1.5 Strength*1.5 Quirks: Have to roll a 4 or higher to play one. Skullkid Wooden creatures resembling Deku. They are said to be humans and Kokiri who have become lost in the Lost Woods. They don't attack children but adults... Well, that's another story. Perks: Dexterity*4/2.5 Constitution*1.5 Quirks: Fire does double damage. Subrosian An underground race that is always cloaked. Their large eyes often give them away. Perks: IQ*4/1.5 Quirks: Can only use spells. Twili A race that dwells in the twilight. They are thought to be transformed beings. Perks: Dexterity*2/1.5 IQ*2/1.5 Quirks: None Yeti Big, white and scary. So. Much. Fur. Perks: Strength*4/1.5 Constitution*3/1.5 Quirks: Double damage due to fire. IQ/2 Dex/2 Yook They are somewhat like Yeti, except they are more Goron-like. Think of Yook as icy Goron. Also, they are notable enemies of the Anouki. Perks: Strength*2/1.5 Constitution*2/1.5 IQ*1.5 Quirks: Dexterity/3 Zora An aquatic race that is said to have been wiped out by the Great Flood(kind of ironic). They slightly resemble humans except for their find and their elongated noses. Oh, don't forget about the gills. Zora come in a variety. There are normal Zora, shark Zora, etc. Perks: Dexterity*2 IQ*3/1.5 Strength*1.5 Can breath underwater. Quirks: Damage taken is doubled. Can only wear Zoran armor. Classes NOTE* More classes and special classes will be added as the game develops. Ranger A ranger is a character who knows their way around the wilderness. They primarily use a bow and are limited to light armor and small weapons. A ranger can tame an animal pet by making a dexterity roll vs. the animal's level. Rangers also have supreme accuracy, this negates the -10 damage penalty and adds a +5 to all damage dealt by a bow. Knight Knights are a general class. They can use any weapon and any armor proficiently, although they do still suffer the -10 from bows. Simple enough, eh? Rogue Rogues have the innate ability to dual wield without penalties, although they can only wear light and medium armor, as well as not having to roll for hide checks level two and below. They also have the ability to pick a lock, using a level two dexterity check, of course, as well as being able to use any level 1 spells, such as Din's Missile. Pirate A pirate is a sea-dog who knows his way around a boat. Pirates can dual wield without penalty as well as use ranged weapons without the -10 penalty. For every pirate in the party each pirate gains a +5 to their adds. Knightcaster You have a 3-in-6 chance to become a knightcaster. To become a knightcaster you must roll a 3 or higher on a d6. Knightcasters are knights with the ability to level up as a wizard would. The start off knowing every level 1 spell. Wizard A wizard is someone who studies the use of magic. They may not be able to use heavy or medium armor but they can wield any weapons proficiently, still has a -10 to range, and start out knowing every level 1 and 2 spell. Wizards gain a +15 bonus to their MP pool. Monk Monks are devout worshipers and zealots who spend their time practicing martial arts. They are proficient with no weapons and have a special spellbook all to their own. They start off knowing all level one spells and can choose 3 spellsfrom a level equal to their own each time they level up. Necromancer A necromancer can only use small weapons and is proficient in only light armor. They have a spellbook all to their own and at each level earn a new minion to summon. Spells from a necromancer don't come solely from MP but also from your HP pool as well. Rules Mini Table of Contents
The Legend of Zelda: The role-play runs on a traditional D6 system. To simulate the D6 system we will be using this site (link). Character Creation Rules First off, I will discuss character creation with you. Okay, so the first thing we need to do to make you your own adventurer is roll four six-sided dice, then take the top 3 and add them together. Repeat that step seven times and you will have seven numbers. Put a number on each stat(strength, dexterity, IQ, luck, charisma, wisdom, and constitution). After that is done mess with the perks and quirks. NOTE* Phew, done with the classes... For now. Feel free to leave ideas, once again, and also feel free to start rolling up characters. :] This post is reserved for future updates.
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Last edited by Bekk : 07-23-2008 at 12:37 AM. Reason: -=Doublepost=- |
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#2 (permalink) |
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Fat Bowser
Join Date: May 2008
Posts: 206
Reputation: 12
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Name: Venrai
Race: Skullkid Description: http://zeldawiki.org/images/b/be/SkullKid.png (( this is what he looks like)) Edit: (( here is a better one http://www.zeldadungeon.net/Zelda06/...t/Skullkid.jpg)) Class: Archer Background: He was always a curious mind tasting different things poking different things he was always very good at learning the difference between things. He discovered that if you walk with your right leg going first and push with your left hand to hold the pot on your head you will have equal balance vice versa. He had a family and friends but he was so curious that he wanted to explore the lost forest which turned him into a skullkid. He loves to play on his flute day and night. He is friends with none and hopes that something will turn up in the mean time just keep playing pranks. Gold:10 (( by random roll)) Strength:10 Dexterity: IQ:14 Luck:10 Charisma:12 Wisdom:13 Constitution:13 |
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