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#23 (permalink) | ||
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Raiyne's Rock Band
Join Date: Jul 2008
Location: In my house
Posts: 1,537
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Hes right, Ijji isnt really that great of a game company, There biggest hit so far is Gunz, and thats even that great of a game (Gets boring), If Huxley goes F2P, it'll be Ijji's best game.
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SMT Level: 6 IGN: Wicked |
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#24 (permalink) |
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Spyro’s Burning Cough
Join Date: Jan 2007
Posts: 529
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I can't wait for huxley but im going to stick it out for the 360 version since im sure the PC version will have aim botters,hackers and the whole lot. Another interesting thing will be how they decide to run a payment system for the 360 will it just be b2p or p2p? Because if it's p2p that's $60 a year for live + what like $15 a month for huxley? Aswell as a likely $70 price tag your looking at about $310 for your first year of play and then $240 for each year after buying the game.
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#26 (permalink) |
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Cloud's Hair Spray
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Well real good MMO's are hard to make nowadays since the requirements from "us" gamers advances in ways of "graphics" (wich i dont actually care but a dozen of others do) not to forget "PVP" (same as before but can be fun if PvP isnt all about " i am the best") also they want "larger worlds" to explore more of the games universe and a bunch of other things. So likewise everyone would have loved specific games about 3-4 years ago wich are now just a "replacement" or "playing while waiting for another game" so a lot of people stick at a few games and then leave for another game they belive its better but in the end turns out to be the same.
For me i dont like a lot of MMO's since i'm a P&P Gamer meaning pen and paper ( you know the games where you got a pen a charsheet and a few dices; for younger people who dont know what P&P stands for :P ) in wich im "ALWAYS" a unique char whatever stats i get / gear / items or else. In almost every MMO im rather "not unique" since i either look like 99% of all the other gamers (example = WoW, RF and a bunch of more just hese 2 came straight at my mind) and it really depends on how you make a char like a Mage in specific games with a str more than 9 would be a failure and unable to become an Epic char wich does 40k dmg at lvl 36 or so ![]() According to that its not really easy to satisfy me since you would need about 10 thousands of Armors and Weapons wich a lot of them have to be equal. Meaning in a lot of xtreme grindy games you got a Char at LvL 55 and you get the "BEST" weapon for that lvl.....wich already sounds weird but instead there are like 100 wepaons you could choose from all with the same atk at least non magical/magical and each of em gives you a unique bonus. and looks slightly different. (didnt saw any games so far with that hrhr usually its like either 1 weapon 2 weapons or -10 weapons but never enough to be a real uniqe Char). btw ever fought a dragon with a party of 7 all in underwear? thats epic haha (reminds me of some years ago when a dragon surprised us during sleep) |
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#27 (permalink) |
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HopeDagger's Henchman
Join Date: Apr 2007
Posts: 1,295
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The problem is that games will have a few great systems in it but then everything else is pretty generic or just the game doesn't have enough content or depth so it doesn't seem like you are playing anything new. What's missing from one game can be found in another though.
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#28 (permalink) | |
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Raider of Empty Tombs
Join Date: Jul 2008
Posts: 360
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P2p = Alot of profit so they are encouraged to develop a better game B2p = Not as much but still are encouraged to develop an expansion or better it out |
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#29 (permalink) |
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Sonic’s Milkshake
Join Date: Mar 2007
Location: BITCHES DONT KNOW BOUT RURU
Posts: 309
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XD i wish more games would adopt the cash shop method, i mean, thats what XBOX does with all its microsoft points and microtransactions and people eat that shit up XP
but yeah, games sure do feel too similar nowadays XD but fear not, somebody will eventually break the mold in a way that'll be awesome...and then people'll copy off that instead XD i mean, gaming is still in its infancy, i mean, whats it been, like less than 30 years? XP revolutions take time as do new game ideas to come to fruition
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