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Cloud's Hair Spray
Join Date: Jan 2007
Posts: 74
Reputation: 1
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Lately I have been having an obsession with these type of games and I have decided not to make a tower defense/castle defense type game but a tower defense, castle defense builder so people can use it to make there own defense games. I need a designer or people to post ideas on what should be added to the builder and a pixel artist to create a small demo type game to come with the castle defense/tower defense builder
What all should I include in it? Right now I am in designing everything I need before writing code. I started with database design. 1 database per game and file management. I got for my folders files files->images files->images->defenses files->images->enemies files->images->intros files->images->misc files->sounds for databae I got 4 tables which will be created. waves: bg_music, wave_id, intro_pic settings: intro_pic, num_waves, is_story_mode enemies: e_type, e_health, e_speed, e_wave, e_name, e_sound defenses: d_name, d_type, d_price, d_sell_price, d_dmg_ground, d_dmg_air, d_splash_dmg, d_dmg_air_distance, d_dmg_ground_distance, d_dmg_splash_radius, d_mini_icon Then when people load up the maker, they can choose to load game in making or start new If starting new, the'yll be asked if wanting story mode, and choose name of game, .ico for exe and splash screen image. From there, they can create new waves choosing bg music and intro pic (if story mode is choosen) They will also be able to create new enemies, ground enemies or air enemies with there health and animation frames. Same goes for defense, they can set the properties for it and a 32x32 img for it in game when selecting the defense from menu. anything I'm missing? or should that about cover it?
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Last edited by Sim; 07-28-2008 at 11:25 AM. Reason: -=Doublepost=- |
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