Old 08-07-2008, 12:14 AM   #1 (permalink)
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Default Team Twilight Children

Team name:
Team Twilight Children
*not a registered company, but on its way to becoming one*

In cooperation with:
Bad Sync Entertainment (Savage: Unearthly Wars - Online TGC)

and

Gamma Prime (providing us with scripting/coding resources and support)

Project name:
MMORPG- Epitaph: The Twilight Children
Online TCG - Savage Unearthly Wars
Flash Anime - Age of Inception

Brief description:
Epitaph: The Twilight Children (ETTC) is an MMORPG-in-development loosely based on .hack's "The World." in order to revive the slowly dying series. It is a full 3D project that started out as a small 2D game near the beginning of March 2008, but turned to a 3D approach near middle April and has been growing ever since. Savage: Unearthly Wars is a card game concept developed by Bad Sync Entertainment, with close ties to parent project, ETTC. It is slated to be an online TCG, and may hit offline as well. Age of Inception is a Flash-based anime project stemming from ETTC, which tells of events prior to the game's storyline. It has 4 40-minute episodes planned for release and voice casting is currently under way.

The team will combine a few elements of each project as a package deal to present to Bandai and CyberConnects2 in order to gain permission to release the games/anime for non-profit. Because everything from Team Twilight Children us created from scratch (no rips, copies, characters etc.), if it does get rejected to be released as non-profit, all that will be needed to change is the names.

Target aim:
ETTC will remain free-to-play until further notice. Funding is gathered through donations as of now.

Short Term: Produce an adequate amount of footage from the game/anime to advertise on Youtube and other various video sources. Put together a small but appealing package to present to Bandai and CyberConnect2.

Long Term: Expanding into two more planned projects after the release of these, all original, for profit. Obtaining a game development headquarters possibly in Florida (already a work in progress).

Compensation:
At this moment, every team member is working for FREE, purely to fulfill their game design passions and hone their skills so that they may work for the company in the future. However, all staff do get in-game benefits once the game is released. A possible option for payment should be available soon, as we are getting a satisfying amount of donations (a percentage will go into a bank to pay our staff ONLY when the game has made a release).

Technology:
MMORPG is slated for release on most/all PC OS, also using game controller compatibility.

Art Resources: GIMP, Photoshop CS3, Flash (all kinds), Drawing Tablets, any other media.

Musick: FL Studio (main), others as well

3D: Blender, Sketchup, 3Ds Max

Programming Languages: C++ (MMORPG/card game development), HTML/CSS, Flash for website/anime purposes

Talent needed:
**Most individuals who work at Team Twilight Children are under the age of 17, but have a passion for developing skills by helping with the project. Therefore, we take ALL experience types, from those who want to learn from the ground up, to those who have many years and may want to aid in helping others learn in a friendly environment.**

3D

Character Design/Animation (NEEDED GREATLY)
Landscape/Object Design
Monster Design/Animation (NEEDED GREATLY)

**Individuals working in the 3D dept. will work closely with 2D concept artists and texture artists, taking the concepts/textures to build and texture models. They are also required to learn/use animation software to create the movements of models that will be performing action.**

2D
Landscape Design (NEEDED GREATLY) - Will design the towns, landscapes, scenery in 2D so the 3D artists may have an easier time of creating environments for use in-game.

Flash (NEEDED GREATLY)

Anime - Will work with the style of the character designer to create fluid animated scenes for the Age of Inception Anime. These can be broken up into background artists/animators, character artist/animators, and those who will colour the animated images.

Website - Will work with the layout design provided for the website to create the desired effect, so that the website will have a very professional look.

Texture Artists (NEEDED GREATLY) - Works in Gimp and Photoshop to provide hi-quality textures to be places on the 3D models.

Programmers

Section Moderator (NEEDED GREATLY) - Expected to have at least 5+ years of C++ AND/OR HTML/CSS experience. You'll be in charge of making sure the programmers are working in sync and always have a projected goal to fulfill as well as answer questions they may have.

C++ - To code the game using C++ programming so that all of the mechanics to run the game work correctly. You will basically be designing/tweaking the game's core so that others will be able to play it. C++ programmers are also needed to code Savage: Unearthly Wars.

HTML/CSS - You'll be working with artists to maintain the web page and keep it neat and professional, as well as make sure all of the links work and are in order.

Writers

Section Mod (3 NEEDED GREATLY) - Responsibilities include gathering the writing team to produce the text that will appear in-game, on the website, and in the anime script. One mod per section: Game, Website, Anime

Anime Script (NEEDED GREATLY) - Will write out the dialogue that will be spoken by the voice actors.

Anime Scenes (NEEDED GREATLY) - Will plan out actions that will be shown in the anime, event-wise, to be taken to a storyboard artist to be sketched out.

Game Script (NEEDED GREATLY) - Will write out the finalized version of the back-story, all character and in-game system dialogue, spell names, weapon names, NPC names, etc. that will appear in-game.

Translators (NEEDED GREATLY) - Will translate the various texts into many languages so everyone of any language can enjoy the experience. So far we have a few German and Japanese translators. More are always welcome.

Musick
**All musick composers are welcome to provide a rich soundtrack, no matter how much experience you have, so we do not put a cap on musick production applications as of now.**

SFX Producer (NEEDED GREATLY) - Responsibilities are to create very rich sound FX to be used in game: Running water, ambience, footsteps, etc. Only original creations please, no rips.

Vocalists - Working with the other vocalists to provide a very nice sound for game/anime tracks requiring vocals. Back-up vocals especially needed (we have a few lead already, but if you have a strong/outstanding voice please apply).

**We seem to be having a few problems with some submitting directly ripped soundtracks for use in-game, anime, etc. This is NOT tolerated. If we find that you didn't compose the musick yourself or if you are using a similar tune from an existing song, that it is thoroughly remixed, it will NOT be used.**

Support Team

This team is responsible for advertisement, recruitment, welcoming, and general support (answering questions, etc.). Even if it seems like an unimportant task, we NEED you. Having this team work solely on such matters frees others up to work more on game production, so by all means if you are willing, sign up for this section.

Please email: a.upton1@googlemail.com if you are interested in joining the Support Team

If you have a suggestion or question for another team position, please inquire in this thread. I'm very open to accepting any help in ANY area. The ones listed here are the ones that are HOT and IN DEMAND. So if you don't see a position you may fill, please ask for others, stating what it is you'd like to help with.


Team structure:

Project Head: Cubia (me) - Duties is to keep everything running smoothly, make updates, recruitment, some art/layout design, managing forums, conference head, contacting companies, legalities, etc. I also serve as one o the musick producers, lead singers and lyric writer for the project.

3D Heads: Nova (experience - 2 months with sketchup), Alto (Weapons lead, few months exp with sketchup)

Other 3d Team members: Rowen (new), Azure Sarios (few months with 3ds max exp., specializes in character design), spacenucls (new, landscape/weapons design)

2D Heads: Haura (character concept design, years of exp), Lauphingman/SIN (weapons design, years of exp), Arsonist (Monster Design, years of exp) Kazuki-san (lead chara/art designer for Age of Inception)

Other 2D team Members: Ark (weapons design, few months exp), AzureSiren (monster/weapons/some chara design, years of exp), Esterk (monster design, year of exp)Hakashi (signature/banner maker)

Programming Head: Haseo (5 years of C++ exp)
Other Programmers: Darkiee (learning C++, Vis Basic years of exp., Java exp., Python exp.)

Flash: (none, some learning)

Web Design Head: xViper (html/css years of exp.)
Other web Designers: Elmrok (html/css learning), Rowen (html/css learning), Ovan (html/css learning) Sesshoumaru (html/css learning) Luscarion (html/css learning)

Writer Head: Formerly Maxi, but his full schedule didn't allow him to continue, so this position is open.
Other writers: Rakuraiji (German translator, various writing), Luke (some Japanese translation) Kazuki-san (anime script)

Musick head: prophet (a year in fl studio, 7+ years of musick composing exp.)
Other Musick: Rakuraiji (new), Pyrne (new), spacenucls (years of composing exp.), Ovan (new), Cubia (lead singer)

Support Team Head: Ashley
Other support team: Supersonic, ShinTsukasa

Event Planner Head: Rowen, Hanasaku, Tentaichi
Other Event planners: Promethius126, Tmac, Zeno, Calcifer, ShinTsukasa, Emerica, many others

**Not everyone was listed...we're a VERY large team, so I'll get to revamping the list later so everyone can get a mention.**

Website
The website is currently under construction. It will be hosted at: www.epitaphttc.com

Please keep checking back for updates. I'll also announce here when the basic website goes up. Until then, please join the community boards: http://z15.invisionfree.com/Epitaph_TTC/index.php?

Contacts:
Contact Cubia with your job application: cubia@epitaphttc.hstorm.net

Previous Work by Team:
Most of the members of this team claim this as their first project. I have run many online projects, but nothing MMORPG-related. Our character artist, Haura, is on many manga/art-related projects. Luscarion has experience in running businesses and keeping things organized. That's about as far as our previous work relations go, as far as I know.


Additional Info:

Wallpapers/Character Art by Haura:







Weapons Designs by AzureSiren, Cubia, and Lauphingman:



Monster Designs by AzureSiren:




Faceset/Stat Bars Designed by sasionstrife:


Some 3d models by Nova:




non-textured/default textures

Music snippets by various musick team individuals:

Walls That Speak

Reckon

Epitaph In Stone

Rock The Desert

Subtle Mystery

And some of the voice try-outs for characters for the anime:
Skeith

Innis

Skeith2

Corbenik

Magus

Feedback:
ANY and you are ENCOURAGED to post, please. We love feedback.

Thank you for your interest in our project. We hope to hear from some of you very soon.

Ashley, Support Team Head.
&
Cubia, Project Leader

cubia@epitaphttc.hstorm.net

I'll see you in 'The World'.

Last edited by Ng5Ash; 08-07-2008 at 08:19 PM.
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Old 08-07-2008, 12:52 AM   #2 (permalink)
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IF those anime designs are original art.......

I am awed.
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Old 08-07-2008, 04:54 PM   #3 (permalink)
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All the artwork and models you see here are done from scratch.

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Old 08-10-2008, 03:12 PM   #4 (permalink)
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I'm amazed, I can't wait to see your first game. (I'd join the team but the only thing I'm good at is concept design...and I'm already part of Reaper's development =P)
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Old 08-10-2008, 07:18 PM   #5 (permalink)
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Man I have some pretty cool ideas for landscape and stuff but ehh T.T
like a illusion instance where the players have to solve puzzles while fighting through or a ghost city where npc's are ghost.
Also I can draw IRL pretty nice.I also have some background in running websites and such.

Last edited by Mr.Black; 08-10-2008 at 07:20 PM.
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Old 08-14-2008, 03:48 PM   #6 (permalink)
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Are the programmers and lead designers planning on starting the project from scratch with an in-house game engine, or have you chosen to use commercial engine?
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