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Old 08-07-2008, 11:00 PM   #51 (permalink)
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Originally Posted by Haku_Honjo View Post
Pretty much kills any hope of just blasting through the beginner quests in no time at all. Have a read.
Not just that, it seems to answer a few questions about Atlantica without even posting on their forums :-)

Seems Atlantica IS a PK game, with nations and such that are forced on the players. You can't just play --- if you do, your Stamina will run out. If you do "nation dungeons" and PK and stuff your stamina will replenish.

Ok, another game off the list.
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Old 08-07-2008, 11:04 PM   #52 (permalink)
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Originally Posted by HiSoCReeD View Post
clever? yes i think its clever for them to implement such feature to force testers to test other game features. This is like a diversion.
So instead of just grinding and grinding testers will now centralize their attention on other things like pvp and such.
actually i agree its "somewhat" clever,but i see it differently. people wont stick to a game to craft and duel all day long

so lets see,whats the typical way of grinding that nearly all mmorpg players blindly follow?

pick easy mobs that die in 2 hits,and they give you 200 exp each.kill 2000 of those to level

now what will this system reward? parties of 4 or more, picking on very hard mobs that they would never be abe to solo, and kill them for 2000 exp each,which is way easier in party
kill 200 of those and you'll level

i guess thats the whole point of this. making the community stronger, focus on parties for both more battles and more rewards.

the game wont be ruled by nolifers that grind 8 hours per day on weak mobs since they cant grind that much.
players will make the same, with half an hour in the harder mobs.

and i say "somewhat" clever,becouse they are forgetting about the solo type of player,which in any game is a rather high % of the
population...they are losing that % of players,and that % of potential cash shop customers...


now,if only the game gave exp in PvP (which could be happening for the OB ),the system would be BRILLIANT,and would set a milestone in the industry.
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Old 08-07-2008, 11:15 PM   #53 (permalink)
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Originally Posted by Kargor View Post
Not just that, it seems to answer a few questions about Atlantica without even posting on their forums :-)

Seems Atlantica IS a PK game, with nations and such that are forced on the players. You can't just play --- if you do, your Stamina will run out. If you do "nation dungeons" and PK and stuff your stamina will replenish.

Ok, another game off the list.
The only PKing that takes place in Atlantica as far as anyone has seen, are requested Duels, and Tournaments.

Only Dungeon I've seen for guilds had level 92+ mobs in it.

The Stamina Systems fails on so many levels.
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Old 08-07-2008, 11:15 PM   #54 (permalink)
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actually i agree its "somewhat" clever,but i see it differently. people wont stick to a game to craft and duel all day long

so lets see,whats the typical way of grinding that nearly all mmorpg players blindly follow?

pick easy mobs that die in 2 hits,and they give you 200 exp each.kill 2000 of those to level

now what will this system reward? parties of 4 or more, picking on very hard mobs that they would never be abe to solo, and kill them for 2000 exp each,which is way easier in party
kill 200 of those and you'll level

i guess thats the whole point of this. making the community stronger, focus on parties for both more battles and more rewards.

the game wont be ruled by nolifers that grind 8 hours per day on weak mobs since they cant grind that much.
players will make the same, with half an hour in the harder mobs.


and i say "somewhat" clever,becouse they are forgetting about the solo type of player,which in any game is a rather high % of the population...they are losing that % of players,and that % of potential cash shop customers...
Once again, this can be encouraged by using other methods. Give x10 xp who plays in the party. In fact, don't share the xp of killed mobs but increase it x2 when in a party. Then watch the number of parties rise.
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Last edited by Attila; 08-07-2008 at 11:17 PM.
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Old 08-07-2008, 11:19 PM   #55 (permalink)
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I'm usually a quiet person who doesn't post often, but after seeing this system get implemented, I must say, I'm utterly disappointed. I, and the rest of my guild, was looking forward to moving on over to Atlantica, since we really enjoyed playing it during CB1. But now...
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Old 08-07-2008, 11:19 PM   #56 (permalink)
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Once again, this can be encouraged by using other methods. Give x10 xp who plays in the party. In fact, don't share the xp of killed mobs but increase it x2 when in a party. Then watch the number of parties rise.
and again,you'll see servers ruled by players that play 8 hours straight, while casual players fall behind till they finally leave

and as the market proved time after time,its casual players the ones that use the cash shop the most.
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Old 08-07-2008, 11:21 PM   #57 (permalink)
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and again,you'll see servers ruled by players that play 8 hours straight, while casual players fall behind till they finally leave

and as the market proved time after time,its casual players the ones that use the cash shop the most.
At least then, you'll have the hardcore ones....Now, they won't have any.
Besides my idea is a benefit to casuals also especially since they gain lvls faster.
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This is when you know this forum is going down the drain, when you see people fighting over what the correct term for your balls is
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RIP, Mr. Gygax, RIP.

Lets hope those soccer-moms were wrong and god just happens to be a big DnD fan too.
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Old 08-07-2008, 11:25 PM   #58 (permalink)
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i neven given up my hopes on the devs ****in up that game

and again i wasnt dissapointed ^^

well done greedy mofos

how many chances the players will give u to make it right? how many?
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Old 08-07-2008, 11:26 PM   #59 (permalink)
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Hm, is their website/forums down? I can't connect to it for some reason suddenly.
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Old 08-07-2008, 11:28 PM   #60 (permalink)
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from my expereience, i see more hardcore player barely using cash item to a minimum, and more casual player will use mroe cash item to get stronger with the least amount of time.

reason for this, hardcore player farms and farmas and mfarms for money and buy the cash item from cash item players who wants quick money.
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