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#51 (permalink) | |
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Pellet Eater
Join Date: Jul 2006
Posts: 580
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Seems Atlantica IS a PK game, with nations and such that are forced on the players. You can't just play --- if you do, your Stamina will run out. If you do "nation dungeons" and PK and stuff your stamina will replenish. Ok, another game off the list.
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My current game status
More-or-less active games: Perfect World International, Requiem, Gametribe Domo |
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#52 (permalink) | |
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Lothia's Lurker
Join Date: Nov 2006
Location: Spanish Hellgate Posts:Greed's Posts +1
Posts: 2,989
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so lets see,whats the typical way of grinding that nearly all mmorpg players blindly follow? pick easy mobs that die in 2 hits,and they give you 200 exp each.kill 2000 of those to level now what will this system reward? parties of 4 or more, picking on very hard mobs that they would never be abe to solo, and kill them for 2000 exp each,which is way easier in party kill 200 of those and you'll level i guess thats the whole point of this. making the community stronger, focus on parties for both more battles and more rewards. the game wont be ruled by nolifers that grind 8 hours per day on weak mobs since they cant grind that much. players will make the same, with half an hour in the harder mobs. and i say "somewhat" clever,becouse they are forgetting about the solo type of player,which in any game is a rather high % of the population...they are losing that % of players,and that % of potential cash shop customers... now,if only the game gave exp in PvP (which could be happening for the OB ),the system would be BRILLIANT,and would set a milestone in the industry.
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We must go forward, not backward. Upward, not forward. And always twirling, twirling, twirling towards freedom! The Only MMORPG that hold my attention in the last year-> http://www.onrpg.com/boards/98764.html R.I.P,you'll be forever remembered Last edited by ArcDevil; 08-07-2008 at 11:15 PM. |
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#53 (permalink) | |
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Master Chief's Windex
Join Date: Sep 2006
Posts: 92
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Only Dungeon I've seen for guilds had level 92+ mobs in it. The Stamina Systems fails on so many levels. |
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#54 (permalink) | |||
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Xenonight2's Zealot
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Last edited by Attila; 08-07-2008 at 11:17 PM. |
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#55 (permalink) |
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Marios's Mustache Wax
Join Date: Jan 2007
Posts: 13
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I'm usually a quiet person who doesn't post often, but after seeing this system get implemented, I must say, I'm utterly disappointed. I, and the rest of my guild, was looking forward to moving on over to Atlantica, since we really enjoyed playing it during CB1. But now...
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#56 (permalink) | |
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Lothia's Lurker
Join Date: Nov 2006
Location: Spanish Hellgate Posts:Greed's Posts +1
Posts: 2,989
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and as the market proved time after time,its casual players the ones that use the cash shop the most.
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We must go forward, not backward. Upward, not forward. And always twirling, twirling, twirling towards freedom! The Only MMORPG that hold my attention in the last year-> http://www.onrpg.com/boards/98764.html R.I.P,you'll be forever remembered |
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#57 (permalink) | |||
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Xenonight2's Zealot
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Besides my idea is a benefit to casuals also especially since they gain lvls faster.
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#60 (permalink) | ||
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Wario’s Bad Accent
Join Date: May 2006
Location: Canada
Posts: 493
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from my expereience, i see more hardcore player barely using cash item to a minimum, and more casual player will use mroe cash item to get stronger with the least amount of time.
reason for this, hardcore player farms and farmas and mfarms for money and buy the cash item from cash item players who wants quick money.
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