i love DAOC's huge variety of classes (similar in size to Shadowbane's maybe). However, I tend not to play such mmos (like LoL also) as much because figuring out the optimum builds for your playstyle (ie: how to kill players often) takes ages. Very often the game is not balanced yet, or the devs deliberately stuck in heaps of classes to keep balance changing so players are forced to chase changing goal posts. I hate goal posts which change just to entertain the devs.
I like to think mmos have only just started to explore their huge market. MMOs ultimately should evolve into substitute for relaxing family entertainment. This means their largest paying market could be maturing adults with cash. Such adults probably like casual, fair, intense games with lasting depth in thinking. You can't get this with typical mobas. This is why I am comfortable putting time into small mmos like Regnum.
I also think DAOC has big potential if they went f2p, provided they get rid of that skating combat animation. Has that been removed yet?
Dunno about skating combat animations. I've never noticed it, but then again... I've only played as a caster and you have to stand still to cast spells.
I made a mage in Champions of Regnum today. Plan to level it up into a Conjurer for heals and group support and all that other neat stuff.
only balancing probs in daoc were the artefacts. without artefacts everything was at least ok ( no wild swings like in WoW were a warrior is OP in one season and near garbage in the next )
Originally Posted by queenvoo
nah the cast skating is still there. cast skating only occurs if you are spamming the cast button like crazy while moving. no use in doing it since you wont cast anyways, thats why you havent noticed it yet apo. it's just something cosmetic.