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Kevinboyz
05-22-2006, 02:22 AM
Most good games are made from C++ and other Stuff.
Takes about 15 Years to learn all of them.

if you plan on making player worlds then it'll be np

But if you plan on making games like runescape and Tiba, Endless, Silk Road online, MU, Priston, MapleStory and all the mmorpgs You'll need a team of 10-20 people with Experience in codes

Tocs1001
05-22-2006, 02:48 AM
:confused: Did you mean to put this somewhere else or am I confused of what the direction of the post is?

I'd say 15 Years is a bit over kill, I've only been programming for 8 and I'm already working on my MMORPG....

Runescape is done with Java, which is easier to write graphical code with, but lacks the speed of c++...

TwitcH
05-22-2006, 03:37 AM
In my opinion an MMORPG can be written well in alot of languages and can be done in any amount of time. 15 years is definately more than a bit long to write a working mmorpg, someone experienced in java programming could come up with a basic online game in a few hours of work.

Eriond
05-22-2006, 07:38 AM
If this is meant to be a warning to new developers... then I agree, it's way overkill.

I've only known C++ for about a year and a bit, and I'm writing OpenGL stuff, 2D Games. I know Winsock, and if I really tried, I could probably put together an MMO. Not a good one, but still an MMO.

You don't need 15 years... you just need determination.

aduckie
05-22-2006, 07:27 PM
I believe director of Warioware didn't even know C++ when he joined R&D (or NCL, I don't know). He learned WHILE he was making the original Warioware game for GBA. It might have been exagerated, but fifteen years? Nah.

Tocs1001
05-23-2006, 03:45 AM
You definately always learn while working on a project, your never done learning. (And if its an MMO your never done working because of new content XD.) I've been learning c++ for 7-8 ish years my dad started to teach me when i was 8 years old about. Since then I've moved from working on random projects, to 2 failed game ideas, a 3D engine I lost with the crash of my hardrive, and now my MMORPG at age 15 a freshman in highschool which I learned winsock less than 3 months ago, and I've already finished most of my client side networking framework, I can add new network messages at runtime allowing me to simply create a new message and it will hop across the internet seamlessly. I would have started on my MMORPG earlier had I know what a MMORPG was prior to 2 years ago, and not thought Networking was an accomplishment beyond my comprehension. But it wasnt so I started my project. Now as a point of all this... A MMORPG isnt that hard to write. Sure it needs some complex planning. Such as how your going to add new content, How combat, crafting, leveling, movement, game worlds, small physics, databases, and networking are done. You need to know how those work and how you create them with code. But if you have the programming language learned so that you can solve problems with it, it should be no trouble to sit down with paper and pensil and map out how your going to write a nice RPG/MMORPG game. Just take it peice by peice and you can slowly construct a game, so far it's been working for me at least.