View Full Version : Online Graffiti RPG
nickm6
05-23-2006, 09:58 PM
I had a great idea today that i thought i might like to work on now that it is summer and i am free.
A online graffiti game :D
It would be a 3rd person cell shaded game, but the graffity would have pretty high quality graphics wise because it would be a art game.
There could be 3 gangs(factions) and when you create character you would choose one of the 3 gangs. I was thinking u could have a system where u can do missions for ure gang as a Tagger. When you do the missions like taging in dangerous spots you would get exp and money. Money could be used to buy better paint tools for faster graffiti so you have a less chance of running into cops. When you level up you get faster painting and better graphics to choose from(these could be learned for a master like skill masters in wow)
Cops in this game would be needed to make it fun and challenging, u could have the cops chase u and u could get into on ground chases wich would be pretty fun. U get caught by the cops u loose like 1% of exp just like every other game in history, oh and they take away ure paint.
In the missions you wouldnt be doing stupid buildings u would look for the most dangerous spots like tag a cop station! if u could pull this off then u would get alot of exp and money for doing the job.
What we would need to make this game:
Couple programmers who know alot about 3rd person 3d mmorpgs.
couple of Modelers are characters got to look cool u know
10 or so Artists, like 3 for teh textures, and 7 for graffiti or they could switch on and off.
Testers maybe like 20 but hell testers are ez to find so that wouldnt be hard.
Tocs1001
05-23-2006, 10:29 PM
Nifty! you could make Graphiti a skill, And have combat as well. Have get away vehicles whih require a driving skill, and maybe some other gang stuff like assisinations, drive bys, robberies. Dungeons could be like robbing like the Museum, you could have a reputation system. You know embelish the Idea of just Graphiti, if this is a MMO you need lots of things for players to do not just one thing.
nickm6
05-23-2006, 10:35 PM
aite how about a total gang MMO
and u can choose ure job: Tagger Gunner Hitman Dealer
but even better u can switch ure job too so if u run out of missions as a tagger move to a gunner
but i would like teh element of tagging in there cuz its really cool lol:D
i dont think there is any urban 3rd person shooters
Tocs1001
05-23-2006, 10:48 PM
no doubt tagging is fun, but the game would be great with lots of features to fit everyone's nich. Urban FPS - GTA almost your game...
nickm6
05-24-2006, 12:04 AM
ya i understand what u thinking
i was thinking it could almost be like WoW but a shooter u know realtime too
GTA san andreas multiplayer mod can support 80 people in game at once but that doesnt include civillians or vehicles and stuff so thats out of the question
i was thinking like drug deallers for there missions could do big deals and stuff
and gunners could be assigned to do a raid with like 30 other people on a gang
and assasins/hitmen could do assasinations
taggers could tag
and it could almost be like planet side with the whole turf thing u know :D
pb_destiny
05-24-2006, 03:13 AM
:rolleyes:Ooo Tocs, I remember the day when sarcasm was my greatest weapon against "Wanna Be" game devs, you never know, the one thing that I did learn was that they may have potential to be a future developer.
Anyways Nickm6, I think this would be a good time to tell you that situation you are in, were you are still uneducated about the actual development process of a game (never mind of an mmo), well Tocs was playing on that. The truth is that no one really works for the idea guy, the really skilled/educated game developers are usually the very designers of their games, or they usually find the "Idea People" and have them working for the developers benefit instead. A lot of the "Ideas" are already down on paper, and are later developed and expanded on by researching what features and elements of the game would best be suited to make it original and fun. This is usually done by asking questions/polls through online communities, in the public, forums, emails, ECT.
Basically the reason why I'm telling you all this is because there isn’t much to say about the actual "making of this game" as it will not be done for free by volunteers. Its no because I'm trying to be unreasonable, or others don’t respect you, but the fact is that these games take years to make from scratch, not to mention money and very dedicated/skilled teams. Your best bet would be to take your own time and money, invest it in a piece of software like "Realm Crafter" and start playing around with the scripting of the game. Although in order to make that game original you need to have a modeler, or be able to model, which you don’t learn overnight, and let’s not forget you'll need a 2d Artist to design textures and additional art for the game.
The problem is that you can’t exactly have an Idea and make it a game; it just doesn’t work that way. The reason why is because making a game (never mind an online game) takes a lot of skill and time, its not easy work, and the process of creating a game is totally different than playing it. So if you want to try out game development, see if it’s the right thing for you, you can read over some guides we have in the forums or start looking around at people starting off simple games. I would start small and start focusing on a strong skill you have in computers, whether it be art such as pixel art or 2d graphics in Photoshop, pixel animation/flash animation, you can start learning to do 3d modeling as well, or even make an attempt to start learning a new programming language. There are many languages out there and some of them are a lot easier than others to start learning. I'm not really sure what else I can suggest other than trying to research the process of game development on Google; you can stick around the forums and maybe learn something from other devs, this almost all I can suggest for now.
In the end, I'd love to see you or someone else read this, and thinks, you know what I'm curious about game development; maybe I'll stick around and try to learn something. Its what I did, its what many other developers here did as well, I know that many the members here of Onrpg would encourage and help you out in anyway possible when it comes to learning almost any computer-based skill. In fact I'm going to start off, and post my msn/email address, its fast_traxx@hotmail.com. If you have any questions, or things you'd like to talk about on the subject than feel free to email me or add me on msn, I'd be glad to help.
I hope you take the time to read and think this over, if not than feel free to carry on I guess . :p
See ya around,
:cool:
-PB
Tocs1001
05-24-2006, 07:30 PM
I have to disagree with one thing here you said PB (no offence) The you cant learn to model over night, not to encourage you to do this, but I bought milk shape and learned how to model by staying up till 1 in the morning working on several tutorials, since then my models dont look like crap anymore, they look like what their supposed to look like, because vertex modeling is easy to learn if you have front back refrence, you place 4 points connect repeat, which if I can dig out the tut link with just a couple hours of practise you can make pretty decent models, the problem is just Texturing / Animation those dont come over night, but after following that tutorial i can model a humaniod or creature in about an hr or less, however it does take a couple more days to perfect the art, but there was a conciderable difference in my model quality after doing that tutorial...
edit: found it ^.^ http://www.josh.ch/joshch/tutorials/milkshape,modelling-human-leg.html
PB also brings up good points
MisterPoppet
05-24-2006, 08:21 PM
I have too almost agree with a Tocs. It really depends on the person. If given the time. I can learn any task needed in game development in one week. And not just the basics... Just about everything. But that's just how my mind works. It might not be that way with everyone. So PB could be right too.
-Bryan-
nickm6
05-25-2006, 02:15 AM
my skills are pretty much HTML, adobe photoshop, and the source engine map editor
but i know what order things need to go in game development so i would be like a leader or something :D
Vicious
05-25-2006, 02:36 PM
Willing tester...:cool:
I can also use photoshop if you need a hand...
PowerGamer
05-25-2006, 05:22 PM
Seems cool, but the question is do you know how to set up the game on the server or do you even HAVE a server?
illgamez
05-28-2006, 05:32 PM
Willing tester...:cool:
I can also use photoshop if you need a hand...
same with me
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