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View Full Version : Need a graphics artist (complete game)!


olafcore
07-31-2006, 12:55 AM
I will try to do this as formally as possible, as what I'm doing I take very seriously. My name is Kevin Miller and I'm the programmer of Gauntloaf, an in-the-works online PC game (for Microsoft Windows 95 and above). I'm most known around the Internet for my Nintendo Entertainment System emulator: olafnes (http://olaf.efewe.com). I'll get right down to business, what I need is a graphics artist for Gauntloaf.

Before I get into the technical details of the artistry needed, I will talk a little about Gauntloaf (this is only a temporary title for the game). In its final materialization, it will be a competative arcade-like "MMORPG", with an intricate "good versus evil" storyline. In the eyes of many, it's your average classic fantasy/adventure online game. I find myself influenced (in programming) by Gauntlet, Nethack, and Tibia. Gauntloaf's (a play on the game: Gauntlet's title) gameplay will reflect that of said games a little. The world of the game is composed of many different cities and islands with unique characteristics and monsters, leaving players with a lot to travel around. The players will have certain advantages/disadvantages in the game based upon the class they choose (at the moment there are 5 classes planned: cleric, paladin, ranger, sorcerer, and warrior). In each city and different island players will encounter randomly generated terrains and a variable amount of monsters every time they play. I'm quite partial to randomness, I find it keeps the game interesting and new. With the first release, I hope to create dozens of monsters for players to encounter, and many items to find (as of right now, there are only 55 different types of monsters existing).

Now for the graphics stuff. I need a graphics artist who is good with tiling. Gauntloaf's on-screen area is 640x480 pixels -- made up of 2 layers. These two layers are made up of 600 32x32 pixel tiles. Each monster, floor tile, rock, sword, etc. is made up of 32x32 pixels. The "background layer" is made up of BMP images, and the "sprite layer" is made up of GIF images. The background tiles will be layed randomly upon room generation -- so tiles need to be able to align/match out of order. All monsters will be 32x32, etc.

Sorry if I got kind of vague at the end, I just got kind of busy with other stuff. Please e-mail me at olafcore@gmail.com or AIM me at: olafcore, if you're interested.

Thanks,
Kevin Miller (olaf)

olafcore
07-31-2006, 01:46 AM
Below is a work-in-progress screenshot of the Gauntloaf engine running. The enemies' artificial intelligence is finished programming. Class attacking schemes are finished, character movement is done, all the basic things are done. All that needs to be added in are spells, shops, and of course: THE ART! There will be multiple windows and changes to the interface as we go.

http://olaf.efewe.com/gauntloaf.PNG

hamik
07-31-2006, 06:05 AM
I would suggest any graphic arist to help. He has good progress and looks like he knows what he is doing. Good luck.

- Hamik

naruto1327
07-31-2006, 08:33 PM
Just a quick tip: Edit your first post instead of posting another one.

Screeny looks great, and that wasn't sarcasm or a lie. Good luck! ^^

olafcore
08-03-2006, 04:04 AM
bump bump bump

Omegavolt
08-03-2006, 05:01 AM
I'm a sucker for helping out with graphics for a working game. :)

E-mail sent! :D

olafcore
08-03-2006, 09:37 PM
bump bump bump

naruto1327
08-03-2006, 09:47 PM
Whats with the bump bump bumps?

Atreyu
08-12-2006, 11:13 PM
I thinking bumping is good.

2Dum2Lern
08-12-2006, 11:20 PM
You want my opinion of Boost Up My Posts replies?
I think of it spamming.

naruto1327
08-13-2006, 05:22 AM
Why would you spam on your own thread?!