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View Full Version : Do sins need STR?


sinjid9
08-15-2006, 03:56 PM
I got a sin and i was wondering if he needs strength cause when i was a thief i did like 1 and 2's on savages so i need to know if they do need str

frankz
08-15-2006, 05:14 PM
man.....r u retarted.....of course they need that damn thing

MoonlightDarkness
08-15-2006, 11:47 PM
.... and how will the compete against LKs and other classes without STR?

that is, unless you'll use the SD build...

MrAllex
08-16-2006, 03:29 AM
I got a sin and i was wondering if he needs strength cause when i was a thief i did like 1 and 2's on savages so i need to know if they do need str

I dunno. Do you wanna do damage? If so, then yes STR. Otherwise... happy hunting! *waits 2 hours for OP to kill one mob* Nice one!

marx123
08-16-2006, 06:01 AM
pls read the other thread out there ...it contains assasssin builds stats here..
look below

Sinviras
08-16-2006, 10:38 AM
Just so you know, this is how str works:

Each point put into it adds 1 to your atk. All that adds up quickly. Also note that this is a base change, so any modifiers affect THIS NUMBER. For instance, when you double attack, your technically speaking adding double this str bonus. Same applies for any skill based on atk, such as sonic blow. Now str also adds a bonus every point that ends in 1. The bonuses are as follows:

11 +1
21 +4
31 +5
41 +8
51 +10
61 +12
71 +13
81 +15
91 +17
101 +19

Note this table is off the top of my head, as best as I can remember, as Im too lazy to boot up my ftp server to check on the eathena tables. Should be in the ballpark though. Also note that it goes past this as well, for you can reach well over 100 str with items. I think it gets to +24 at 121, but thats a guess. Anyway, the point is this all quickly adds up. If you have 101 str (say a ring in an acc. slot at 99 str base) str will add 120 atk base. Thats a lot. Bear in mind this goes into all calculations, for katar mastery, sonic blow etc. so with the 800% damage on sonic blow your dealing 960 more atk. And this is from str alone, with no cards or weapons.

In summary, str is very important, it essentially doubles your damage by endgame. Also its always good to leave str at 11, 21, 31 etc, and that INCLUDES bonuses from j.lvls or items. Hope this helped somewhat

EvilEyez
08-16-2006, 11:47 AM
Sinviras remove ur siggy or change it pservr is illegal hereXD

alfital1
08-16-2006, 11:58 AM
yea str is very important but hey ppl? dont u think about PD (perfect dodge) build? two "fortune sword" (its dagger.. but the name include sword in it =\ )
so two of this one.. and 99 luk, all the rest goes to str dex and some to agi
on the armor put argiope card and do "enchant poison" on your enemy so he wont be able to hit u cuz your PD, and if he do hit u. it will be low dmg cuz u got argiope on u (and he got enchant posion so...) i think 50 str to this tactic can be great

marx123
08-16-2006, 03:57 PM
yea str is very important but hey ppl? dont u think about PD (perfect dodge) build? two "fortune sword" (its dagger.. but the name include sword in it =\ )
so two of this one.. and 99 luk, all the rest goes to str dex and some to agi
on the armor put argiope card and do "enchant poison" on your enemy so he wont be able to hit u cuz your PD, and if he do hit u. it will be low dmg cuz u got argiope on u (and he got enchant posion so...) i think 50 str to this tactic can be great

HUH?!
raiyne said not too much luk? >_<
is it ok if i added 99 luk in my stats?>_>

alfital1
08-16-2006, 04:55 PM
HUH?!
raiyne said not too much luk? >_<
is it ok if i added 99 luk in my stats?>_>

99 luk is very good!!
if u will use my PD build u can be 1st place in PVP!!!
and u know, u can even do an hybrid, with 99 luk u can be either PD sin or crit sin, personly i prefer a full PD build for sin, but if u dont like it u can always do a crit build with your 99 luk =]

MoonlightDarkness
08-16-2006, 05:01 PM
99 luk will kill you. a mage will own your ***, along with an asura.

alfital1
08-16-2006, 05:36 PM
99 luk will kill you. a mage will own your ***, along with an asura.

yea yea a mage can own a 99luk, and a pala can own mage, and rogue can own pala, it wont have an end
so plz.. every job can take every job.. the question is.. how many jobs can own u?

and if u ask me? a PD sinx will own the most of the jobs
and btw.. asura wont hit a PD build sin.. so.. i can think only on mages to own a PD build

MoonlightDarkness
08-16-2006, 06:00 PM
it's called frost driver scrolls?

then asura you?


i'm sure you never heard of this strategy before.

alfital1
08-16-2006, 06:20 PM
it's called frost driver scrolls?

then asura you?


i'm sure you never heard of this strategy before.

wow its a smart strategy!!!! really smart one
(NOT)
try to put a nice unfrozen (marc) card on u =]

MoonlightDarkness
08-16-2006, 06:36 PM
wow its a smart strategy!!!! really smart one
(NOT)
try to put a nice unfrozen (marc) card on u =]

then again, what are the chances of getting that in iRO?

better yet, why don't we try using a stone curse armor, where any physical attack stone curses you :)

alfital1
08-16-2006, 07:04 PM
very good chances actually =]
with 10M u can get it easly =]

MoonlightDarkness
08-16-2006, 08:26 PM
so i'm presuming the market's saturated with marc cards?

alfital1
08-16-2006, 08:41 PM
so i'm presuming the market's saturated with marc cards?

lol just open a char "B> marc card 10M"

it worth like 1M or 1.5M i think.. (i didnt play like 5 monthes so i lil forgot the prices) believe me.. if u offer 10M for this.. all the ppl will run to hunt a marc card for u =]

MoonlightDarkness
08-16-2006, 08:50 PM
pfft like that'd work.

anyway.. for your reference on the luk... it's called debuffing.

Sinviras
08-17-2006, 12:10 AM
For the record, p.dodge builds kinda suck. And the one posted here wont even work. Its a heavily gear oriented build, that has almost no offensive capabilities, and gets owned by anything with skills. every 10 luk only adds 1 pdodge, so by maxing out luck your only likely to get 10-11 pts or so. 13-14 with a maxed gloria. Each points adds a flat 1% chance that any attack will miss you, and this is checked before the hit / flee calculation is run. With two fortune daggers, two yoyo cards, max luck with gloria, its still not that great. Whoever said its a great pvp build is more or less of a liar, since any skill not based on atk will always hit you, and your crap hp, inability to deal damage, and general crap gear will assure your immediate demise.

marx123
08-17-2006, 05:14 AM
99 luk is very good!!
if u will use my PD build u can be 1st place in PVP!!!
and u know, u can even do an hybrid, with 99 luk u can be either PD sin or crit sin, personly i prefer a full PD build for sin, but if u dont like it u can always do a crit build with your 99 luk =]

okso cany you givem me the correct build
i planning to get all my chracters in thief class:D

MoonlightDarkness
08-17-2006, 07:24 AM
marx.. did you not read this post??

For the record, p.dodge builds kinda suck. And the one posted here wont even work. Its a heavily gear oriented build, that has almost no offensive capabilities, and gets owned by anything with skills. every 10 luk only adds 1 pdodge, so by maxing out luck your only likely to get 10-11 pts or so. 13-14 with a maxed gloria. Each points adds a flat 1% chance that any attack will miss you, and this is checked before the hit / flee calculation is run. With two fortune daggers, two yoyo cards, max luck with gloria, its still not that great. Whoever said its a great pvp build is more or less of a liar, since any skill not based on atk will always hit you, and your crap hp, inability to deal damage, and general crap gear will assure your immediate demise.

... that is all.

marx123
08-17-2006, 07:52 AM
marx.. did you not read this post??



... that is all.

oh ok
HE said PD SIN, CRIT SIN OR ETC.
dunno..
they have different builds...
hmmm i'll go with raiyne's idea:hmm: anyway

alfital1
08-17-2006, 06:50 PM
i hate when ppl argument with me about things that i tried and they dont =\
yea yea max out luk wont give u the "perfect" dodge but with 2 fortune swords and some good cards on the equips it will give u the perfect dodge
also, skills? if the sin play smart, skills wont hurt him, just have to cloack and move fast, i know its not the best thing but its the most fun char\build to play with, and i think alot of here in this forum play for fun and not for "be the strongest char" cuz.. if want to be the strongest char.. good luck
and btw, i know a PD sin in IRO that in the top 10 so.. dont ever say a PD sucks
thx =]

MoonlightDarkness
08-17-2006, 11:37 PM
i hate when ppl argument with me about things that i tried and they dont =\
yea yea max out luk wont give u the "perfect" dodge but with 2 fortune swords and some good cards on the equips it will give u the perfect dodge
also, skills? if the sin play smart, skills wont hurt him, just have to cloack and move fast, i know its not the best thing but its the most fun char\build to play with, and i think alot of here in this forum play for fun and not for "be the strongest char" cuz.. if want to be the strongest char.. good luck
and btw, i know a PD sin in IRO that in the top 10 so.. dont ever say a PD sucks
thx =]

wanna give us proof of that sin? because PD, sucks. First of all, you'll still get hit by an asura, even with 99 agl. Secondly, you'll always get hit. High Agl means shit when fighting unless it's for attack speed.

Sinviras
08-18-2006, 09:43 AM
Im not normally one to defend a position on a forum, as it usually leads to rapid decay, however I feel that simple common sense can show why a p.dodge build will NOT work for pvp. First of all, with max luk, gloria, two fortune daggers, two yo-yo cards, etc...your very lucky after spending those MONTHS of oddball card hunting if you have 70 P.Dodge. That means (roughly) one out of every three ATK BASED HITS will still connect to you. Now normally that doesnt seem to bad. Except for the fact that thanks to the total consumption of all available card slots (acc for the yoyos, no weapon cards due to fortune daggers etc...) you wont hit the enemy any more often. (No dex thanks to the insane luk required, and no room for mummy / phreeoni cards etc...). Not only that, but the enemy will be hitting you much harder with their properly carded weapons, which will be more powerful, with their much higher str scores, likely hitting for twice your damage, and likely at a faster rate to boot.

As if all this wasnt enough, any sort of magic based attack, will ignore P.Dodge, and thus ignore everything youve worked so hard for. Mages? Forget it! Hell, a priest can heal himself / holy light you to death before you'd even dent his sp. Asura, as stated, will one shot you and doesnt miss.

In summary, you wont kill any melees within your level range, you wont kill any casters in your level range, I fail to see how effective it is. The only redeeming feature of this build is the ease of farming it has on tougher areas (PvE).

Also do not state what you did and did not test, when your lying. I've been playing iro since beta, before monsters had skills (And before they could crit and the 5% hit / miss chance as well for that matter). Ive picked through every calculation in this game, and made spreadsheets over days and weeks of effort on aspd / damage ratios and where the falloffs are. So dont presume that any general bull will get past me.

Melton
08-24-2006, 03:57 PM
I wanted to laugh so badly but apparently this is serious. So...ahem.

Luck isn't very much useful. A little is alright, but as the same rule applies, too much of anything is bad. 99 luck with a PD build won't get you anywhere as explained by Sinviras. Also, the damage output will be pretty bad. Firstly, you mention daggers, alright. The main point of using daggers as a sin is to do burst damage, or burst MEELEE damage. Sure you can tank, that's another thing, but arguing that fort dags can help you alot in offense, makes absolutely no sense. To do burst meelee damage, double slash is usually included in the damage, it overwhelms crit unless you like whacking huge sized mobs, in which case you should use a katar anyway.

Damage output = cards. Fort dags = nil to cards. Honestly, i'd only see the use of a fortune dagger to dodge attacks and tank the MVP for your group. The mobs they spawn can be negated by p.dodge and a priest healing you/SWalling you.

Assassins are like houseflies. You whack them once they're dead. For most cases anyway. They're made for damage output, not so much tanking, unless if you're a real gambler. Sins aren't all that bad, but it really depends on what build you're going to use. Their skills were made for offense, and will stay that way.